Amalgamation Race Details

Amalgamations are a conglomeration of humanoid parts. Each can vary from person to person, but they each have a lizard-like mouth, neck, torso, pelvis, and at least two arms and two legs, as well as slots for ears and nose (though its up to you whether you want your amalgamation to have them), and at least one eye. Amalgamations have no concept of gender, and due to its nature, it's not uncommon for them to be sexless. These attributes are completely up to you.

 

Amalgamation Traits

As an amalgamation, you are capable of many abilities

Ability Score Increase

Your Dexterity Score Increases by 2

Age

No one is quite sure how long Amalgamations can live for, however they seem to mature at the same rate as Elves, entering adulthood at around 100 years.

Alignment

Due to their appearance, amalgamations are treated as an outsider and are often left to fend for themselves. Whatever they align themselves with, they tend to lean to the neutral side.

Size

Amalgamations are medium creatures.

Speed

Due to their swift nature, they are quicker than the average humanoid with a 35 ft speed.

Darkvision

A gift from your ancestral home, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Heightened Senses

Used to being on high alert both in the dangerous Feydark and in the material plane, you take in their surroundings quickly and thoroughly than others.

Fey Monstrosity

You have advantage on saving throws against being charmed, frightened, and magic can’t put you to sleep.

Shadow Walker

Accustomed to sneaking in the shadows, you have advantage on stealth checks.

Power Sleeper

While amalgamations fey don't trance, you only need 4 hours of sleep for a long rest.

Monsterous Visage

Inherently imbued with a little bit of fey magic, you are able to turn your monstrous form into something horrific beyond this plane's comprehension as a bonus action once per short rest, frightening 1 creature of choice within 5 feet.

Language

You can speak common and primordial

Comments

Posts Quoted:
Reply
Clear All Quotes