Parent Race: Elf
THEY COME FROM dream, though whose, or why, no-one remembers now. They may have been the dying dream of a coma-locked god, that cracked its sleeping skull and clambered out into our world. They may have been a shadow in the deep dark mirror-world of man, the fearful place we go to in our frightened dreams, brought forth by art, or chance or ancient science.
But they spring from the ecology of dreams, they are born from its substance, made to feed and feed upon those visions of our imagination. Imagine a world composed only of the thoughts of all the thinking, sleeping minds, a strand of hallucinatory visions shifting in its substance as dreamers wake and sleepers slip in and out of slumber in the night. A world where the only stability comes from the mass memories of shared madness. This is the world of the Ælf-Adal, where they slowly grew, shaping themselves from the coagulated stuff of thought. This is where they first formed independent minds, where they made.
their society, where they built their mighty civilisation, a city seen in many dreams but never recognised.
How long they lay there thinking dreaming thoughts, nobody knows. Some say longer than the life of man, some say longer than the life of the world, some say longer than the stars.
They have near translucent skin, are much taller, and much lankier than most other elves, and far longer and pointier ears.
Ability Score Increase
Your Wisdom score increases by 1.
Your darkvision has a radius of 120 feet.
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
You can cast the misty stepspell once using this trait. You regain the ability to do so when you finish a short or long rest.