Paladin
Base Class: Paladin

A powerful paladin who has taken an interest in the art of wizardry. Combining the power of swordsmanship and magic to become a powerful warrior, capable of immeasurable skill and prowess. They gain their abilities from the power of a fallen wizard spirit that watches over the taker of this path and grants her his strength and power when he sees fit. With all these abilities, she is known by one title: Mage Knight.

Oath Spells

When you take this oath at 3rd level, you gain access to the Wizard spellcasting list.

Channel Divinity

or the duration of Upon taking this oath at 3rd level, you learn the following two channel divinity...

Channel Divinity: Magical Release - You release most of your divine and arcane energy to create a ten-foot shock-wave that deals 1d20 plus your strength modifier bludgeoning damage.

Channel Divinity: Hidden Weapon - As an action, you turn one weapon you are currently wielding Invisible for the duration of 5 minutes, granting you advantage on attack rolls with that weapon. The effects can be dispelled early using Dispel Magic or Antimagic Field.

Arcane Enchantment

At 7th level, your connection to your oath has imbued you with the seal of a Mage Knight, granting you the ability to master one 6th level Wizard spell and use it three times before needing a short rest.

Magical Rejuvenation

At 7th level, your arcane energy is giving you an unlimited pool of healing energy, you can now use mass cure wounds as a bonus action during combat three times before taking a short rest.

Improved Arcane Enchantment

At 15th level, your seal has combined with your divine energy, granting you the power needed to master a 7th level and 8th level Wizard spell and use them twice before needing a short rest.

Superior Arcane Enchantment

At 20th level, your seal has reached its final stages, granting you the power needed to master a 9th level spell and use it once before needing a short rest.

Arcane Battlefield

At 20th level you gain the Mage Knights most powerful attack, Arcane Battlefield. As an action, the entire battle area becomes surrounded by divine and arcane energy, dealing 3d20 radiant damage to all enemies before everyone within 300 feet are put under the effects of antimagic field until their next turn. Once this action is used you will require a long rest before using this again.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2018 10:47:19 PM
70
0
--
Coming Soon
1/2/2019 10:09:16 PM
115
1
--
Coming Soon
1/7/2019 12:12:48 AM
391
0
--
Coming Soon
1/20/2019 4:57:38 PM
98
2
--
Coming Soon
2/11/2019 1:20:06 AM
191
0
--
Coming Soon
3/5/2019 2:59:38 AM
388
2
2
Coming Soon
3/17/2019 3:16:13 PM
472
3
--
Coming Soon
3/18/2019 9:06:25 PM
238
0
--
Coming Soon
3/18/2019 9:07:31 PM
235
0
--
Coming Soon

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes