This section contains the three Core Rulebooks (the Player's Handbook, Dungeon Master's Guide, and Monster Manual), Basic Rules, and additional rules supplements. All adventure content can be found in the Adventures section of the Compendium.View Adventures
The Player’s Handbook contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
The Dungeon Master’s Guide provides world-building advice, tips and tricks, optional game rules, hundreds of classic D&D magic items, and many other tools.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures for Dungeon Masters ready to challenge their players and populate their adventures.
The Basic Rules for Dungeons & Dragons covers the core of the tabletop game.
All free SRD rules content is included in this section as well.
In the teeming cosmopolis of Ravnica, ten guilds vie for power, wealth, and influence, held in an uneasy peace by a magical force called the Guildpact.
Mordenkainen's Tome of Foes is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship.
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options.
Volo's Guide to Monsters explores the stories and lairs of various monsters, includes game statistics for scores more, and provides rules for playing a variety of new races.
The Sword Coast Adventurer’s Guide describes the peoples and places of the Sword Coast and contains a plethora of new character options.
Eberron embraces swashbuckling action and pulp adventure and adds a layer of neo-noir intrigue. In the darkness, there are opportunities for a group of bold adventurers to make a difference...
The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.