You learn an attunement ritual that transforms a one-handed melee weapon into a weaveblade. You perform the ritual over 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual. If the weaveblade was made from a weapon with magical properties, those properties persist.
The weaveblade is a martial melee weapon with the Finesse and Light properties and sheds dim light in a 15-foot radius. The weapon is composed of a hilt that, while held in your hand, can emit a blade of pure radiant energy without requiring an action. When you attack with a weaveblade, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. The blade deals radiant damage You can use the weaveblade as your spell casting focus. The damage die scales according to your character level:
Character Level | Damage Die |
---|---|
1 | 1d4 |
4 | 1d6 |
8 | 1d8 |
12 | 1d10 |
16 | 1d12 |
You can have up to two weaveblades created this way. If you attempt to create a third weaveblade, you must break your attunement with one of the other two weaveblades, which reverts the transformation back into the weapon it was previously.
Using Intelligence in attacks
To make this work in Dndbeyond, this feat adds the modifier Bonus Magic Item Attack With Intelligence. This will change any magic item your character has to use Intelligence for To Hit and Damage rolls. This setting is supposed to only apply to the Weaveblade item. You will have to customize any other magic weapon to reflect it's actual To Hit and Damage rolls.
Previous Versions
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In relation to weaveblade Master is this considered to be a prerequisite or simply a newer version of an outdated version
did you make this for spellcasters or Martials that want int
and what do you think of a similar idea but for ranged weapons?
Weaveblade Adept is a simplified version of the core mechanic of the Weaveblade artificer subclass. Weaveblade Adept is not an outdated version and as it's progression is a little behind the Weaveblade subclass's damage die progression and a little better than the monk's martial art's damage die progression, I would consider Weaveblade Adept to be fairly powerful as it is.
Weaveblade Master is more of a thought experiment of taking Weaveblade Adept to an absurd power level all while exploring how to use the homebrew tool to create all the different damage dice weapons. I would not consider Weaveblade Adept to be a prerequisite to Weaveblade Master. I believe Weaveblade Master is a god tier feat and would not allow it in a game I run.
The Weaveblade subclass was made for artificers. I believe the modifier Bonus Magic Item Attack With Intelligence was the only one of it's type in the homebrew tool at the time. I think there are modifiers for Bonus Magic Item Attack with some other ability now, where these feats could be adapted to use any of the other abilities, just there would be 6 different versions of each then.
The inspiration for the original subclass is from the movie famous laser swords and I tried not to step on a certain mouse's toes with their intellectual property. I don't see anything wrong with creating a similar homebrew item that was built off a laser crossbow or similar weapon style. I'd encourage anyone that would want to customize each of the different damage dice weapons, to read through this forum thread, where this project was the inspiration for that how to.