It seems like a very convoluted way to word it, then, if that's what they meant. They could have said something like "Once per Long Rest, you can cast any Cleric spell of level 5 or lower without expending a spell slot or needing Material components." Easy and simple.
Instead, they ended up saying something like "You take the Magic Action (completely pointless to say this because casting a spell always requires you to take the Magic Action). Then, you choose the spell you're going to cast, then you cast it, but that casting Magic Action is absorbed by the other Magic Action that you used when using this feature."
The feature Star Map of the Circle of the Stars says "...you can cast Guiding Bolt without expending a spell slot." Why doesn't it say "You can take the Magic Action and cast Guiding Bolt"? Because that's how you normally cast the spell, so there's no need to specify this. Guiding Bolt always takes a Magic Action to cast. But in the case of Divine Intervention, the spells available are numerous, and not all of them have the same casting time. But if the intention is to allow you to cast it as a Magic Action (not several Magic Actions, like with longer casting times), then they would specify "Take the Magic Action" because that's what's different from the normal casting of those spells.
They say "You take a Magic Action" because the rules make it clear what Actions are available to you, and the Magic Action has specific rules. The Magic Action is the Action you use cast a spell that requires an action or use a magical effect. In the spellcasting rules, it states that spells with longer cast times require the caster to spend their turn taking the Magic Action while concentrating on the spell.
That's what's happening with Divine Intervention, you're using a feature that isn't explained anywhere else, so they outline what you do according to the rules. The feature just allows you to use the same Magic action that activated Divine Intervention to also satisfy the Magic action required to cast the spell -- but spells like Hallow need 24 hours worth of Magic actions. You can still cast it for free without a spell slot, but it simply does not state that the spell completes in that single action.
They don't need to specify taking Magic actions for Guiding Bolt in the Star Map feature because it already says somewhere else in the book that to cast a spell you take the Magic action.
Also they don't boast it in promo, to encourage players creativity.
They gave hints just enough, but not spoiling it (eg. Raise dead)
And there's a thing that explicitly confirming it. It's in the book itself.
The rule of magic action and divine intervention.
Respectfully, the video discusses the feature in clear detail. They boast proudly about how Raise Dead no longer needs component costs, and how the spell can be any cleric spell and how it doesn't use a spell slot. They explained everything about the feature in enthusiastic detail.
The PHB isn't a mystery novel with a surprise twist at the end -- it's a rule book. It's there to provide clear, explicit guidance on how the game works. And the book does not say that the cast time is reduced to an action, it says you use a Magic action to select and cast a Cleric spell.
"it just permits you to cast Hallow as normal. you to cast Hallow as normal."
There's no saying of such things in the book. It's specifically said "As part of the same action, you cast that spell without expending a spell slot or needing Material components"
Means as the same magic action duration of divine intervention which is one action.
The problem is the word "cast" Which i hate English..
It supposed to be "just let it happen" but no!
English lack word if it so they used "cast" Because it's a magic spell and they need to be "casted" For it to be happens.
Which then can be taken by exploit to assume that it uses normal spellcasting time, because some people unable to comprehend magic action does.
"You take the Magic Action to Divine Intervention, select a spell, then cast a spell."
True, that's how divine intervention works. If only you understand the "cast"
"Normal spellcasting rules still apply."
No it doesn't.. Normal spellcasting rule doesn't apply, it follows how divine intervention do.
Remember it's a class feature, not casting a spell. "Casting" a spell is just part of it.
Just quoting it to highlight my point once again, the PHB is not a novel or creative writing. It's a rulebook.
The word "cast" means a very specific thing in the rules.
When a feature says "you cast a spell", it is referencing the specific rules of casting a spell. It is saying "if you follow the rules of casting a spell, the spell will take effect". These rules say that to cast a spell, you must meet these conditions:
have the spell available to cast,
have a spell slot available to spend on it,
use any verbal/material/somatic components needed,
hold concentration if needed,
satisfy the cast time it takes to complete the spell
Once you meet all these conditions, your spell takes effect.
In every example where one of these conditions can be ignored, the rules explicitly state so. Paladins can cast Divine Smite once per LR without expending a spell slot, Sorcerers can cast spells without Verbal or Somatic components when using Subtle Spell, etc. There are many examples of this.
Divine Intervention follows this trend. It explains that you can select a spell from the Cleric list, it explains you don't spend any slots, and it explains you don't need any Material components. It also states that you can cast the spell as part of the action, and this is what people are misinterpreting. All this line means is that you can use the same Magic action you activated Divine Intervention to also satisfy the Magic Action requirement of the spell's cast time.
When you cast the spell in that action, you still need to satisfy the other conditions. The feature just allows you to use the same Magic action that activated Divine Intervention to also satisfy the Magic action required to cast the spell -- and spells with longer cast times need more than one Magic Action to complete.
If Divine Intervention allowed you to skip the cast time, it would say "As a Magic action, select a spell from the Cleric spell list. The spell takes effect." But it doesn't say that -- it says "you cast the spell", meaning you follow the rules for casting a spell.
Yeah i think you really misinterpreted "magic action"
Magic action that activate divine intervention is "using a magical feature" So no casting time here, unless mentioned.
There's no saying "The feature just allows you to use the same Magic action that activated Divine Intervention to also satisfy the Magic action required to cast the spell -- and spells with longer cast times need more than one Magic Action to complete."
Another example of magic action which is a class feature is a paladin class feature lvl 9. As "magic action"
So yeah, don't make something up by saying the magic action that used to cast spell is used in divine intervention.. No no..
It's a class feature.
"As part of the same action" Means straight up as part of the same "magic action" That used in divine intervention.. Which is "using a magical feature"
So yeah simply, you're casting spell as a magical feature.
Another form: you're using magic action (using a magical feature) to cast a spell
Example..
I use divine intervention: "hallow"
You're using hallow as magic action (as a class feature)
Not using hallow as magic action (casting a spell)
Which follow the time of divine intervention which is taking an "action" Under subclass of magic action.
So unless it's specifically mentioned that the casting time is the same as original spell, it follows the time of divine intervention, which is an action.
Cz it's clearly said in the book "as part of the same action"
Hmmm maybe you still mixed up with 2014 rules.. Where under the action tree, it's written as "casting a spell" And there's no "magic action" There.
Magic action now, still under the same tree of an action is divided into three, which are casting spell, using magical item, using magical feature. Hopes that clear it up.
And using divine intervention isn't the same as using magic action to cast a spell, it's using magical feature. The spell that casted is using magical feature.
"you can use the same Magic action you activated Divine Intervention to also satisfy the Magic Action requirement of the spell's cast time"
Sorry there's nothing such of this explanation in the book.
It's written "as part of the same action"
Magic action however there's an explanation of it in the book. Let me quote.
"When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated.
If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”"
There.. The entirety of it.
Divine intervention.. Isn't a spell, it doesn't have casting time. It's a class feature.
What does the part from casting spell as part of the same action that you don't understand?
It means you cast a spell as part of divine intervention. We back again... Divine intervention doesn't have a casting time... It's a class feature.
So you cast a spell as divine intervention. You're not casting spell normally.. You cast it.. As divine intervention.
I cannot understand how you can paste the wording of the rules and not see my argument.
It doesn't matter that Divine Intervention doesn't have a casting time, because Divine Intervention tells you to cast a spell. Divine Intervention states "As an action, select a Cleric spell. As part of the action, you cast the spell". I don't understand how anyone can look at the book telling you "you cast the spell", and tell me that's not casting a spell.
Sure, Divine Intervention is a 'magical feature' that needs the Magic action to activate. But the effect of that magical feature permits you to cast a spell.The spellcasting rules still apply, because Divine Intervention tells you point-blank that you still need to cast the spell for it to take effect.
It's written plain as day, explicitly in the rules -- you cast the spell. And according to the rules you just pasted, "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."
Look at it from another angle. If Divine Intervention was so special it caused the spell to simply take effect without needing to meet any other spellcasting conditions, why does it explicitly state that you don't spend any material components or spell slots?
The very fact that Divine Intervention is telling you to ignore these conditions for casting the spell means that the other conditions are still there.
"you can use the same Magic action you activated Divine Intervention to also satisfy the Magic Action requirement of the spell's cast time"
Sorry there's nothing such of this explanation in the book.
It's written "as part of the same action"
Magic action however there's an explanation of it in the book. Let me quote.
"When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated.
If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”"
There.. The entirety of it.
Divine intervention.. Isn't a spell, it doesn't have casting time. It's a class feature.
What does the part from casting spell as part of the same action that you don't understand?
It means you cast a spell as part of divine intervention. We back again... Divine intervention doesn't have a casting time... It's a class feature.
So you cast a spell as divine intervention. You're not casting spell normally.. You cast it.. As divine intervention.
I cannot understand how you can paste the wording of the rules and not see my argument.
It doesn't matter that Divine Intervention doesn't have a casting time, because Divine Intervention tells you to cast a spell. Divine Intervention states "As an action, select a Cleric spell. As part of the action, you cast the spell". I don't understand how anyone can look at the book telling you "you cast the spell", and tell me that's not casting a spell.
Sure, Divine Intervention is a 'magical feature' that needs the Magic action to activate. But the effect of that magical feature permits you to cast a spell.The spellcasting rules still apply, because Divine Intervention tells you point-blank that you still need to cast the spell for it to take effect.
It's written plain as day, explicitly in the rules -- you cast the spell. And according to the rules you just pasted, "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."
Look at it from another angle. If Divine Intervention was so special it caused the spell to simply take effect without needing to meet any other spellcasting conditions, why does it explicitly state that you don't spend any material components or spell slots?
The very fact that Divine Intervention is telling you to ignore these conditions for casting the spell means that the other conditions are still there.
Divine Intervention also tells you to cast the spell as part of that same action. Yeah, the spell tells you which conditions to ignore, you're right. Material components, spell slots, and casting time. In case of the casting time it won't use the same wording because if it said "ignoring its casting time" "without needing a casting time" it would make no sense. Casting a spell must have a casting time. So it says "As part of the same action." You can rule it however you want, but it's right there.
"you can use the same Magic action you activated Divine Intervention to also satisfy the Magic Action requirement of the spell's cast time"
Sorry there's nothing such of this explanation in the book.
It's written "as part of the same action"
Magic action however there's an explanation of it in the book. Let me quote.
"When you take the Magic action, you cast a spell that has a casting time of an action or use a feature or magic item that requires a Magic action to be activated.
If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot. See also “Concentration.”"
There.. The entirety of it.
Divine intervention.. Isn't a spell, it doesn't have casting time. It's a class feature.
What does the part from casting spell as part of the same action that you don't understand?
It means you cast a spell as part of divine intervention. We back again... Divine intervention doesn't have a casting time... It's a class feature.
So you cast a spell as divine intervention. You're not casting spell normally.. You cast it.. As divine intervention.
I cannot understand how you can paste the wording of the rules and not see my argument.
It doesn't matter that Divine Intervention doesn't have a casting time, because Divine Intervention tells you to cast a spell. Divine Intervention states "As an action, select a Cleric spell. As part of the action, you cast the spell". I don't understand how anyone can look at the book telling you "you cast the spell", and tell me that's not casting a spell.
Sure, Divine Intervention is a 'magical feature' that needs the Magic action to activate. But the effect of that magical feature permits you to cast a spell.The spellcasting rules still apply, because Divine Intervention tells you point-blank that you still need to cast the spell for it to take effect.
It's written plain as day, explicitly in the rules -- you cast the spell. And according to the rules you just pasted, "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."
Look at it from another angle. If Divine Intervention was so special it caused the spell to simply take effect without needing to meet any other spellcasting conditions, why does it explicitly state that you don't spend any material components or spell slots?
The very fact that Divine Intervention is telling you to ignore these conditions for casting the spell means that the other conditions are still there.
I think, you still mixed up with 2014 rules.. Where under the action tree, it's written as "casting a spell" And there's no "magic action" There.
Magic action now, still under the same tree of an action is divided into three, which are casting spell, using magical item, using magical feature. Hopes that clear it up.
And using divine intervention isn't the same as using magic action to cast a spell, it's using magical feature. The spell that casted is using magical feature.
If we go back to your argument about "cast" Again, means my point before is valid. English just lack the better word of it.
Based on your response, i think you just don't know what the action means, especially "magic action" ones. Better update the understanding of that first before reading class features. Go compare 2014 with 2024 ones.
To help you think, I'll give a hint. You can only take one action at a time. Now tell me, which action you take to do divine intervention, is it magic action to use a magical feature or to cast a spell?
If it's a magical feature means you don't follow normal spellcasting rules, but follow the feature said. If you still thinking that the duration for spellcasting is still the same means you still stuck in 2014, because there's no magic action or using magical feature there separately. If the duration still using the original spell, it will be conflict with the rules of "one action at a time" Cz you do separate action, one magic action to use magical feature and one magic action to cast the spell. Saying "as the part of the same action" means it'll follow the previous ones.. Which is divine intervention "action" Which is one action.
In 2014, there's no magic action that specifies by "using magical feature", what available there was "cast a spell" Only in this rules your arguments were valid. But in 2024 is different.
Casting a spell using divine intervention with the original cast time is equivalent with doing "influence" action of make a charisma (intimidation) check together with wisdom (animal handling) all at once. Which is once again, against the rule of "one action of a time"
There is a simple way of verifying the question (and spoiler, Divine Intervention does not change cast time).
1. Create a level 10 cleric on this site.
2. Select a spell with cast time 1 minute or longer
3. The spell still has it's cast time, and is listed in the spell list as 1 minute or longer.
I did, and it does just take effect.
Go to feature and traits, manage divine intervention, choose your spell eg. Hallow, and look at the description. It just happens. It begins with "you touch a point and infuse... "
No requirements whatsoever
Can also works with planar binding, prayer of healing, and etc...
There are many lists of it.
And it doesn't start with cast time, components, etc..
It just begins with the spell description.
Look at "manage divine intervention". I'll give you screenshot if i can, but idk how to do that here, so you just have to see it by yourself.
You didn't understand what I mean. I know why they specify you need to "Take a Magic Action". That's obvious. Like you said, it's a feature that isn't casting a spell, it's something else that's not described anywhere else, so they have to describe how it works. My point was, why would they create this new Magic Action when all they want to do is allow you to cast an existing spell?
Coming back to my Star Map example, why didn't they write "You can take the Magic Action. As part of that action, you can cast the Guiding Bolt spell."? Because it would be pointless. Why would they create a Magic Action that simply allows you to cast a spell the regular way? Features that let you cast spells simply say "You can cast X spell." They never say "As a Magic Action, you can cast X spell." Because it would be redundant and unnecessary.
If the intention was to cast a spell the normal way, then it would say "You can cast any Cleric spell...", done. There'd be no point in separating the Magic Action that triggers the feature from the Magic Action that casts the spell, only to merge them together again immediately afterwards. If they felt the need to give this feature its own Magic Action is because it replaces the one used for the spell.
Owh man, I'm agreed with this. I think you read the changes in action.
Magic action is an action, under the action tree on phb 2024. It has 3 parts, use a magical feature, cast a spell, and use magical item.
Using divine intervention is using it as magical feature, means only 1 action.
People who's think that divine intervention uses original spell cast time clearly doesn't see any other actions there and still have mindset stuck at 2014 phb that doesn't have magic action there.
For example on study action, there's already specified what are the study action there.. Separately, like make arcana check, history, etc.. There's definition of that.
Doing arcana and history requires separate action.
So does like activating magical feature and casting a spell. They normally requires two separate action. But divine intervention said that as part of the same action. Means following action of divine intervention is, which is 1 action to cast a spell.
Even in dnd beyond, it's not listed as "cast" But "use".
And in manage feature of divine intervention, you can see there's no spellcasting requirements like casting time, verbal, or components. It just begin with spell description.
Hi...while you guys go back and forth on casting time and what not I'll put in my 2 cents based on what I've read above. DI is a class feature, it is special, it by-passes the requirements of the normal spells cast time, components, etc. It is a gift from your deity. Now, I'm surprised that no one asked about this...5th level or lower spell...ok i cast a 5th level Guiding Bolt.
Hi...while you guys go back and forth on casting time and what not I'll put in my 2 cents based on what I've read above. DI is a class feature, it is special, it by-passes the requirements of the normal spells cast time, components, etc. It is a gift from your deity. Now, I'm surprised that no one asked about this...5th level or lower spell...ok i cast a 5th level Guiding Bolt.
.
Hahahaa
People think how broken or op this is without realizing that this feature can only be used once per long rest.
You still need strategic thinking and coordination with your party members to when and what spell to use. Who said the BBEG just one? What if after back from defeating the dungeon boss when you goes back there's another BBEG waiting outside the entrance. And even stronger.. Oh no.. You wish you use divine intervention now instead of previous fight. And that's just an example dm can do.
I think i found official stuffs on this. Thanks to the guy named Yojo0o on the reddit.
Here it's clearly said casting raise dead as an action.
Regarding the wording, i also think it's clear now as to summarize.
Divine intervention makes you able to cast a spell with the same magic action [use a magical feature] that divine intervention uses.
It doesn't change cast time, but still be cast in one action because you aren't using magic action [casting a spell]. (Supported by the fact that it's how it is work in dnd beyond website and the explanation in the video i mentioned before)
Which means this part:
"If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot."
Doesn't apply to divine intervention, because you never took magic action [cast a spell] to begin with.
I think i found official stuffs on this. Thanks to the guy named Yojo0o on the reddit.
Here it's clearly said casting raise dead as an action.
Regarding the wording, i also think it's clear now as to summarize.
Divine intervention makes you able to cast a spell with the same magic action [use a magical feature] that divine intervention uses.
It doesn't change cast time, but still be cast in one action because you aren't using magic action [casting a spell]. (Supported by the fact that it's how it is work in dnd beyond website and the explanation in the video i mentioned before)
Which means this part:
"If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot."
Doesn't apply to divine intervention, because you never took magic action [cast a spell] to begin with.
There, it's clear now.
Nice find! Someone will probably say "But that's from the UA!" But those people just don't want to understand.
Yeah, it's directly from JC after all. And like the guy in this discussion said before, the wording of divine intervention hasn't changed since that interview. So it's clearly intended to be like that by the creator, to cast divine intervention as an action. JC clearly said and emphasize "As an action" There
Uhmmmmm, talking about Divine Intervention, I have a question about it ???
If a cleric just demands the help of his/her God ( or Goddess if the case is required ), can a random Patron answer the call ??? How that cleric could detect the fake God/Goddess is doing the answer instead ?? What a dilemma... huh ??
Can a cleric be tricked by a fake God aka a Patron ???
Yeah i think you really misinterpreted "magic action"
Magic action that activate divine intervention is "using a magical feature" So no casting time here, unless mentioned.
There's no saying "The feature just allows you to use the same Magic action that activated Divine Intervention to also satisfy the Magic action required to cast the spell -- and spells with longer cast times need more than one Magic Action to complete."
Another example of magic action which is a class feature is a paladin class feature lvl 9. As "magic action"
So yeah, don't make something up by saying the magic action that used to cast spell is used in divine intervention.. No no..
It's a class feature.
"As part of the same action" Means straight up as part of the same "magic action" That used in divine intervention.. Which is "using a magical feature"
So yeah simply, you're casting spell as a magical feature.
Another form: you're using magic action (using a magical feature) to cast a spell
Example..
I use divine intervention: "hallow"
You're using hallow as magic action (as a class feature)
Not using hallow as magic action (casting a spell)
Which follow the time of divine intervention which is taking an "action" Under subclass of magic action.
So unless it's specifically mentioned that the casting time is the same as original spell, it follows the time of divine intervention, which is an action.
Cz it's clearly said in the book "as part of the same action"
Hmmm maybe you still mixed up with 2014 rules.. Where under the action tree, it's written as "casting a spell" And there's no "magic action" There.
Magic action now, still under the same tree of an action is divided into three, which are casting spell, using magical item, using magical feature. Hopes that clear it up.
And using divine intervention isn't the same as using magic action to cast a spell, it's using magical feature. The spell that casted is using magical feature.
I cannot understand how you can paste the wording of the rules and not see my argument.
It doesn't matter that Divine Intervention doesn't have a casting time, because Divine Intervention tells you to cast a spell. Divine Intervention states "As an action, select a Cleric spell. As part of the action, you cast the spell". I don't understand how anyone can look at the book telling you "you cast the spell", and tell me that's not casting a spell.
Sure, Divine Intervention is a 'magical feature' that needs the Magic action to activate. But the effect of that magical feature permits you to cast a spell.The spellcasting rules still apply, because Divine Intervention tells you point-blank that you still need to cast the spell for it to take effect.
It's written plain as day, explicitly in the rules -- you cast the spell. And according to the rules you just pasted, "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."
Look at it from another angle. If Divine Intervention was so special it caused the spell to simply take effect without needing to meet any other spellcasting conditions, why does it explicitly state that you don't spend any material components or spell slots?
The very fact that Divine Intervention is telling you to ignore these conditions for casting the spell means that the other conditions are still there.
Divine Intervention also tells you to cast the spell as part of that same action. Yeah, the spell tells you which conditions to ignore, you're right. Material components, spell slots, and casting time. In case of the casting time it won't use the same wording because if it said "ignoring its casting time" "without needing a casting time" it would make no sense. Casting a spell must have a casting time. So it says "As part of the same action." You can rule it however you want, but it's right there.
I think, you still mixed up with 2014 rules.. Where under the action tree, it's written as "casting a spell" And there's no "magic action" There.
Magic action now, still under the same tree of an action is divided into three, which are casting spell, using magical item, using magical feature. Hopes that clear it up.
And using divine intervention isn't the same as using magic action to cast a spell, it's using magical feature. The spell that casted is using magical feature.
If we go back to your argument about "cast" Again, means my point before is valid. English just lack the better word of it.
Based on your response, i think you just don't know what the action means, especially "magic action" ones. Better update the understanding of that first before reading class features. Go compare 2014 with 2024 ones.
To help you think, I'll give a hint. You can only take one action at a time. Now tell me, which action you take to do divine intervention, is it magic action to use a magical feature or to cast a spell?
If it's a magical feature means you don't follow normal spellcasting rules, but follow the feature said. If you still thinking that the duration for spellcasting is still the same means you still stuck in 2014, because there's no magic action or using magical feature there separately. If the duration still using the original spell, it will be conflict with the rules of "one action at a time" Cz you do separate action, one magic action to use magical feature and one magic action to cast the spell. Saying "as the part of the same action" means it'll follow the previous ones.. Which is divine intervention "action" Which is one action.
In 2014, there's no magic action that specifies by "using magical feature", what available there was "cast a spell" Only in this rules your arguments were valid. But in 2024 is different.
Casting a spell using divine intervention with the original cast time is equivalent with doing "influence" action of make a charisma (intimidation) check together with wisdom (animal handling) all at once. Which is once again, against the rule of "one action of a time"
There is a simple way of verifying the question (and spoiler, Divine Intervention does not change cast time).
1. Create a level 10 cleric on this site.
2. Select a spell with cast time 1 minute or longer
3. The spell still has it's cast time, and is listed in the spell list as 1 minute or longer.
I did, and it does just take effect.
Go to feature and traits, manage divine intervention, choose your spell eg. Hallow, and look at the description. It just happens. It begins with "you touch a point and infuse... "
No requirements whatsoever
Can also works with planar binding, prayer of healing, and etc...
There are many lists of it.
And it doesn't start with cast time, components, etc..
It just begins with the spell description.
Look at "manage divine intervention". I'll give you screenshot if i can, but idk how to do that here, so you just have to see it by yourself.
Owh man, I'm agreed with this. I think you read the changes in action.
Magic action is an action, under the action tree on phb 2024. It has 3 parts, use a magical feature, cast a spell, and use magical item.
Using divine intervention is using it as magical feature, means only 1 action.
People who's think that divine intervention uses original spell cast time clearly doesn't see any other actions there and still have mindset stuck at 2014 phb that doesn't have magic action there.
For example on study action, there's already specified what are the study action there.. Separately, like make arcana check, history, etc.. There's definition of that.
Doing arcana and history requires separate action.
So does like activating magical feature and casting a spell. They normally requires two separate action. But divine intervention said that as part of the same action. Means following action of divine intervention is, which is 1 action to cast a spell.
Even in dnd beyond, it's not listed as "cast" But "use".
And in manage feature of divine intervention, you can see there's no spellcasting requirements like casting time, verbal, or components. It just begin with spell description.
The spell you select for DI shows up in your spell list marked as "Divine Intervention", and it still has cast time.
Other features will actually modify the cast time that shows up in the spell list when the spell is cast using an ability.
If you are looking at D&D beyond on Actions, you will also see that your DI is listed as Other (only when you select a spell with long cast time).
If you select a spell with Action or Bonus Action it is not listed outside the generic Magic Action.
Why the spell that has long cast time is included under the "action" Tab?
While the spell that only have action or bonus action isn't?
Isn't it interesting? Does it imply that those spells are... An action?
Cast time doesn't change, what it does is to make you cast a spell using the same magic action of divine intervention is. Which is an action.
Hi...while you guys go back and forth on casting time and what not I'll put in my 2 cents based on what I've read above. DI is a class feature, it is special, it by-passes the requirements of the normal spells cast time, components, etc. It is a gift from your deity. Now, I'm surprised that no one asked about this...5th level or lower spell...ok i cast a 5th level Guiding Bolt.
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Hahahaa
People think how broken or op this is without realizing that this feature can only be used once per long rest.
You still need strategic thinking and coordination with your party members to when and what spell to use. Who said the BBEG just one? What if after back from defeating the dungeon boss when you goes back there's another BBEG waiting outside the entrance. And even stronger.. Oh no.. You wish you use divine intervention now instead of previous fight. And that's just an example dm can do.
https://youtu.be/6BCBrHNvMf0?si=j7d3XfsKF9n9ke1o&t=230
I think i found official stuffs on this. Thanks to the guy named Yojo0o on the reddit.
Here it's clearly said casting raise dead as an action.
Regarding the wording, i also think it's clear now as to summarize.
Divine intervention makes you able to cast a spell with the same magic action [use a magical feature] that divine intervention uses.
It doesn't change cast time, but still be cast in one action because you aren't using magic action [casting a spell]. (Supported by the fact that it's how it is work in dnd beyond website and the explanation in the video i mentioned before)
Which means this part:
"If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so. If your Concentration is broken, the spell fails, but you don’t expend a spell slot."
Doesn't apply to divine intervention, because you never took magic action [cast a spell] to begin with.
There, it's clear now.
Nice find! Someone will probably say "But that's from the UA!" But those people just don't want to understand.
Yeah, it's directly from JC after all. And like the guy in this discussion said before, the wording of divine intervention hasn't changed since that interview. So it's clearly intended to be like that by the creator, to cast divine intervention as an action. JC clearly said and emphasize "As an action" There
Uhmmmmm, talking about Divine Intervention, I have a question about it ???
If a cleric just demands the help of his/her God ( or Goddess if the case is required ), can a random Patron answer the call ??? How that cleric could detect the fake God/Goddess is doing the answer instead ?? What a dilemma... huh ??
Can a cleric be tricked by a fake God aka a Patron ???
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk