Based on this thread, I did some calculations for an Aarakocra monk at level 2: You can fly at 50+10=60ft, (unarmoured movement) and then add another 10ft on if you have a friendly neighbourhood player give Longstrider to you, making a total of 210 ft movement after tripling, which is around 38.4km/h.
And that's just level 2.
If this is correct, (please correct me if I am wrong in any way) you can dash out of any fight easy, leaving your opponents in your dust-trails. Have fun being nearly as fast as Usain Bolt!
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Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Also: Theoretically with jump mechanics listed below, at that speed you could probably clear some pretty high obstacles. (with jump spell)
This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
Rollback Post to RevisionRollBack
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
You are correct i forgot about that. It also gave me the idea of taking 2 levels of fighter for action surge which could be used to dash.
This would give us 3,200 ft in a turn or 364 mph or about 585 km/h.
Also I'm jealous i would love to live down in Australia. I had the absolute pleasure of visiting Aus and NZ for 6 weeks about 10 years ago.
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
You are correct i forgot about that. It also gave me the idea of taking 2 levels of fighter for action surge which could be used to dash.
This would give us 3,200 ft in a turn or 364 mph or about 585 km/h.
Also I'm jealous i would love to live down in Australia. I had the absolute pleasure of visiting Aus and NZ for 6 weeks about 10 years ago.
Theoretically, if you used Wind Walk which increases your base speed to 300ft, we could probably go even further beyond, and multiclassing can also give you options. (e.g barbarian fast movement)
Not too sure if it works like that, but using what we had before (not taping on anything else) that's 14000ft in 6 sec or 711.2m a sec, which will be 2560.32 km/h or 1591mph... Holy crap, I feel like I've done something real wrong here... (you've busted the sound barrier by this point)
Any sensible dm probably won't allow this.
Australia's not too bad, you should come down again, what country do you live in?
Rollback Post to RevisionRollBack
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
You are correct i forgot about that. It also gave me the idea of taking 2 levels of fighter for action surge which could be used to dash.
This would give us 3,200 ft in a turn or 364 mph or about 585 km/h.
Also I'm jealous i would love to live down in Australia. I had the absolute pleasure of visiting Aus and NZ for 6 weeks about 10 years ago.
Theoretically, if you used Wind Walk which increases your base speed to 300ft, we could probably go even further beyond, and multiclassing can also give you options. (e.g barbarian fast movement)
Not too sure if it works like that, but using what we had before (not taping on anything else) that's 14000ft in 6 sec or 711.2m a sec, which will be 2560.32 km/h or 1591mph... Holy crap, I feel like I've done something real wrong here... (you've busted the sound barrier by this point)
Any sensible dm probably won't allow this.
Australia's not too bad, you should come down again, what country do you live in?
There is also the potion of speed which gives the effect of haste, so if your DM rules the "effects of" and the actual spell are two separate things then you could stack them. you would gain another action and doubled speed again.
so if we apply all the original things then we would have 36,480ft or 4145mph or 6671 km/h.
And yeah as i DM i would be wary of this, i would let them but i would implement some form of system shock from old dnd. I would warn them that their bodies arent meant for that kind of speed and there could be serious repercussions the faster they got including and very likely death at that top speed. If they were doing to save a city or something like that i would let them make their run deliver their message or item or whatever it was they needed then take their save a drop dead afterward. That way they have the story of running that fast and being ridiculous cause isnt that what DnD is about.
i would love to go back to Australia unfortunately i live on the East Coast of the USA and flights are about $3,000 USD. I will make it back eventually because i want to take my wife but that will be a few years down the road.
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
You are correct i forgot about that. It also gave me the idea of taking 2 levels of fighter for action surge which could be used to dash.
This would give us 3,200 ft in a turn or 364 mph or about 585 km/h.
Also I'm jealous i would love to live down in Australia. I had the absolute pleasure of visiting Aus and NZ for 6 weeks about 10 years ago.
Theoretically, if you used Wind Walk which increases your base speed to 300ft, we could probably go even further beyond, and multiclassing can also give you options. (e.g barbarian fast movement)
Not too sure if it works like that, but using what we had before (not taping on anything else) that's 14000ft in 6 sec or 711.2m a sec, which will be 2560.32 km/h or 1591mph... Holy crap, I feel like I've done something real wrong here... (you've busted the sound barrier by this point)
Any sensible dm probably won't allow this.
Australia's not too bad, you should come down again, what country do you live in?
There is also the potion of speed which gives the effect of haste, so if your DM rules the "effects of" and the actual spell are two separate things then you could stack them. you would gain another action and doubled speed again.
so if we apply all the original things then we would have 36,480ft or 4145mph or 6671 km/h.
And yeah as i DM i would be wary of this, i would let them but i would implement some form of system shock from old dnd. I would warn them that their bodies arent meant for that kind of speed and there could be serious repercussions the faster they got including and very likely death at that top speed. If they were doing to save a city or something like that i would let them make their run deliver their message or item or whatever it was they needed then take their save a drop dead afterward. That way they have the story of running that fast and being ridiculous cause isnt that what DnD is about.
i would love to go back to Australia unfortunately i live on the East Coast of the USA and flights are about $3,000 USD. I will make it back eventually because i want to take my wife but that will be a few years down the road.
I read a story on a character who went so fast (from touching 70 magic steps which doubled his speed each) that he literally reset the universe, (as a sort of rocks fall everyone dies by the dm) and though it didn't sound that trustworthy, it was still pretty funny and ridiculous, and this stuff sounds like that - imagine if you carried something heavy with you when you ran at that speed: An anvil, a sledge, block of stone, that fat guy in your party, (in my case my friend made a gnome barbarian who weighed 110 kg despite being real short lul) something like that at those speeds, if thrown, will obliterate anything.
It's a pity about not being to go to Australia, is there any chance you like to surf?
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Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
So lets do some more maths to put that in perspective..
Monks would then be running at hypersonic velocities, which is speed between 5 and 10 times the speed of sound.
M=velocity/(Speed of sound) so M=6671/1,234.8 which means your going Mach 5.4.
The current land speed record is 1223.657 over 1km (im not going to include the airspeed record as we are talking about a Tabaxi monk and so they cant fly).
The earth is 40,075km(about 24,900miles) around at the equator.
I think I did my maths right but that means a monk could run around the earth in 6 hours.
-I did all my calculations in km/h cos its the measurement I'm familiar with, living Down Under and all.
Here's a question I have since I'm no physicist - how hard exactly would you hit if you collided with something at that speed? Would it obliterate you (or turn you bones into mush) and the object you collided with?
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Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Ignoring the whole friction with the air around you problem, let's just hand wave that and call it a passive ki bonus or something, how hard you colided with a solid object would vary based on the mass of your monk.
I'd just use the same hand wave that got us past the air friction to say that somehow monks are immune to injury due to instant deceleration of their body.
(I'm also no scientist so I don't know what all the maths would be..but I'm sure the monk would be dead very fast without the hand waving.)
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Based on this thread, I did some calculations for an Aarakocra monk at level 2: You can fly at 50+10=60ft, (unarmoured movement) and then add another 10ft on if you have a friendly neighbourhood player give Longstrider to you, making a total of 210 ft movement after tripling, which is around 38.4km/h.
And that's just level 2.
If this is correct, (please correct me if I am wrong in any way) you can dash out of any fight easy, leaving your opponents in your dust-trails. Have fun being nearly as fast as Usain Bolt!
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Also: Theoretically with jump mechanics listed below, at that speed you could probably clear some pretty high obstacles. (with jump spell)
This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Add another +10 at level 4 if you take the mobile feat. Monks are fast.
Take the Mobile feat as well for another +10. Also Tabaxi with Feline Agility is also amazing.
Doesn't Unarmored Movement only affect your walking speed? If so, your 25 feet slower than you thought.
No it effects your speed.
Speed can get kinda ridiculous with monks, it gets even worse if you add in some magic (both items and spells).
Lets say we use a Tabaxi Monk. at level 20 you would have 60Ft move, if you take mobility you have 70ft, if someone gives you longstrider you get 80ft.
now that is not so bad but if we give him boots of speed and a caster with haste we can do something like this: Feline agility 2x gives us 160 ft. Boots of speed x2 gives us 320 ft. Haste gives us 640ft. Then if we double dash that Tabaxi is running 1920 ft.
If we do alittle math for kicks we can divide 1920 by 6 to figure out feet per second, since one game round is 6 seconds, and we get 320 Ft/s. This comes out to 218 Mph
Sounds legit to me.
Could you triple dash seeing that haste gives you
"an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action."
if so, you go to 2560 ft, aka 470km/h or so... (apologies for my measurements, I'm Australian, its around 290 mph)
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
You are correct i forgot about that. It also gave me the idea of taking 2 levels of fighter for action surge which could be used to dash.
This would give us 3,200 ft in a turn or 364 mph or about 585 km/h.
Also I'm jealous i would love to live down in Australia. I had the absolute pleasure of visiting Aus and NZ for 6 weeks about 10 years ago.
Theoretically, if you used Wind Walk which increases your base speed to 300ft, we could probably go even further beyond, and multiclassing can also give you options. (e.g barbarian fast movement)
Not too sure if it works like that, but using what we had before (not taping on anything else) that's 14000ft in 6 sec or 711.2m a sec, which will be 2560.32 km/h or 1591mph... Holy crap, I feel like I've done something real wrong here... (you've busted the sound barrier by this point)
Any sensible dm probably won't allow this.
Australia's not too bad, you should come down again, what country do you live in?
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
There is also the potion of speed which gives the effect of haste, so if your DM rules the "effects of" and the actual spell are two separate things then you could stack them. you would gain another action and doubled speed again.
so if we apply all the original things then we would have 36,480ft or 4145mph or 6671 km/h.
And yeah as i DM i would be wary of this, i would let them but i would implement some form of system shock from old dnd. I would warn them that their bodies arent meant for that kind of speed and there could be serious repercussions the faster they got including and very likely death at that top speed. If they were doing to save a city or something like that i would let them make their run deliver their message or item or whatever it was they needed then take their save a drop dead afterward. That way they have the story of running that fast and being ridiculous cause isnt that what DnD is about.
i would love to go back to Australia unfortunately i live on the East Coast of the USA and flights are about $3,000 USD. I will make it back eventually because i want to take my wife but that will be a few years down the road.
I read a story on a character who went so fast (from touching 70 magic steps which doubled his speed each) that he literally reset the universe, (as a sort of rocks fall everyone dies by the dm) and though it didn't sound that trustworthy, it was still pretty funny and ridiculous, and this stuff sounds like that - imagine if you carried something heavy with you when you ran at that speed: An anvil, a sledge, block of stone, that fat guy in your party, (in my case my friend made a gnome barbarian who weighed 110 kg despite being real short lul) something like that at those speeds, if thrown, will obliterate anything.
It's a pity about not being to go to Australia, is there any chance you like to surf?
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
You can also dash twice with a normal action by dashing, and then dashing as a bonus action with step of the wind.
I believe that's included; in fact, we calculated 6 dashes in total, aka *6 the original speed.
1: Normal movement
2: Dash
3: Bonus Action Dash
4: Action Surge
5: Haste
6: Haste potion
(may or may not be able to argue with DM to give more dashes via doubling up from action surge or such)
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
So lets do some more maths to put that in perspective..
Monks would then be running at hypersonic velocities, which is speed between 5 and 10 times the speed of sound.
M=velocity/(Speed of sound) so M=6671/1,234.8 which means your going Mach 5.4.
The current land speed record is 1223.657 over 1km (im not going to include the airspeed record as we are talking about a Tabaxi monk and so they cant fly).
The earth is 40,075km(about 24,900miles) around at the equator.
I think I did my maths right but that means a monk could run around the earth in 6 hours.
-I did all my calculations in km/h cos its the measurement I'm familiar with, living Down Under and all.
Don't forget the mobile feat for that 10 movement
Never mind I think it was already added.
(nice another aussie)
Here's a question I have since I'm no physicist - how hard exactly would you hit if you collided with something at that speed? Would it obliterate you (or turn you bones into mush) and the object you collided with?
Grappling and knocking prone a young dragon 4 times in a row as aarakocra monk=angery DM
Even if you don’t hit anything solid, friction from the air will turn you into a cinder.
Ignoring the whole friction with the air around you problem, let's just hand wave that and call it a passive ki bonus or something, how hard you colided with a solid object would vary based on the mass of your monk.
I'd just use the same hand wave that got us past the air friction to say that somehow monks are immune to injury due to instant deceleration of their body.
(I'm also no scientist so I don't know what all the maths would be..but I'm sure the monk would be dead very fast without the hand waving.)