I've been playing a Dnd game with some friends of mine in college. I've grown up with 5e and love to play dark/edgy characters, as such I wanted to come up with something that was both strong and thematically of that nature. What I ended up coming up with was a level 20 theory craft, Monk 12/ Rogue 4/ Ranger 4. Something I like to call the Shadow Walker.
I started in monk for the early AC and consistency, taking the Way of the Shadow class archetype, and continuing with monk up until evasion at level 7.
After that, I plan to dip into rogue for Expertise(Percep. & Insight) and the Assassin class archetype. The important part about pairing Assassin with Monk is that ALL your strikes on a surprised enemy are crits, including your flurry of blows strikes.
Lastly, I dip into ranger for the Gloom Stalker class archetype which affords myself a bonus to initiative, an extra strike in the first round of combat and creatures that attempt to perceive you using darkvision treat you as INVISIBLE. This means that surprise rounds and assassinations should be relatively easy to come by.
As these key features are being acquired I plan to also get the following feats/improvements, in order, along the way; Magic Initiate, Alertness, Wis/Dex increase, Lucky, and Observant.
Under Magic Initiate I've learned shield/1 day, prestidigitation, and eldritch blast as a 'warlock'.
Thanks to rogue's cunning action we can save our Ki points for the important things, namely FoB, Patient Defense and Shadow Arts.
I will have access to the following spells: Darkness, Silence, Pass w/o a Trace, Darkvision, Shield, Eldritch Blast, Prestidigitation, Minor Illusion, Dancing Lights, Faerie Fire, Jump, Goodberry, and Absorb Elements.
All things said and done this leaves us with a character with up to a +15 initiative, massive damage output, stealthy as a mother-trucker, a passive perception of about 30, a lipreader, with good luck, some decent spellcasting, and badass mobility thanks to unarmored movement and shadow step.
The Character I chose to play is the Drow Charlatan Kalannar Tanor'Thal, a follower of Vhaeraun who left his home after being sent to the surface to look for places of safe haven and ways to support drow expansion on to the surface, a place for male drow to escape the Drow Matriarchy. He joined our party under the guise of being a High Elf Noble which is passable thanks to the charlatan's False Identity background feature. I'll spare you the literal eighteen pages of backstory, quirks, motivations, and history I've written for the character, but suffice it to say that I have spent a ridiculous amount on him. I look forward to the party eventually discovering his true identity and the wonderful RP that will surely follow.
What do you guys think of this Monk multiclass theory? Would You Play it? Would you allow it in your own game? Please let me know!
It depend on your DM campaing but suprise in general are a rare casses. Also the darkness spell maybe nice to hide in but you can't see in or trought it yourself, be carefull how you use it because it could backfire on you and the party if the opponent can sense you beside sight now you lost all advantage and still have disadvantage on attack.
Drop magic innate hunter marks as good as hex, and you just shoot with longbow with you higher dex instead eldritsch blast. Eldrish blast isn't that great withouth warlock agonising blast invocation. I would atleast max your dex all your attack depends on it this would cost 1-3 asi depending on your starting stat+racial stats.
Another option is shadow sorcerer / hexblade warlock. hexblade give you medium armor/shield for defense also get acces to shield spell/eldritsch blast with agonising blast invocation. shadow sorcerer can do most thing what shadow monk can do also has acces to some stealth spell like invisibilty/greater invisbility. If you want extra attack you can go to lvl 6 pact of blade boon (lvl2) with Thirsting Blade invocation (lvl5). with sorcerer metamagic heigthened skill you can chance an spell that cost action make it cost a BA instead leaving you action free for attacking with your weapon or a cantrip.
I've been playing a Dnd game with some friends of mine in college. I've grown up with 5e and love to play dark/edgy characters, as such I wanted to come up with something that was both strong and thematically of that nature. What I ended up coming up with was a level 20 theory craft, Monk 12/ Rogue 4/ Ranger 4. Something I like to call the Shadow Walker.
As these key features are being acquired I plan to also get the following feats/improvements, in order, along the way; Magic Initiate, Alertness, Wis/Dex increase, Lucky, and Observant.
Under Magic Initiate I've learned shield/1 day, prestidigitation, and eldritch blast as a 'warlock'.
Thanks to rogue's cunning action we can save our Ki points for the important things, namely FoB, Patient Defense and Shadow Arts.
I will have access to the following spells: Darkness, Silence, Pass w/o a Trace, Darkvision, Shield, Eldritch Blast, Prestidigitation, Minor Illusion, Dancing Lights, Faerie Fire, Jump, Goodberry, and Absorb Elements.
All things said and done this leaves us with a character with up to a +15 initiative, massive damage output, stealthy as a mother-trucker, a passive perception of about 30, a lipreader, with good luck, some decent spellcasting, and badass mobility thanks to unarmored movement and shadow step.
The Character I chose to play is the Drow Charlatan Kalannar Tanor'Thal, a follower of Vhaeraun who left his home after being sent to the surface to look for places of safe haven and ways to support drow expansion on to the surface, a place for male drow to escape the Drow Matriarchy. He joined our party under the guise of being a High Elf Noble which is passable thanks to the charlatan's False Identity background feature. I'll spare you the literal eighteen pages of backstory, quirks, motivations, and history I've written for the character, but suffice it to say that I have spent a ridiculous amount on him. I look forward to the party eventually discovering his true identity and the wonderful RP that will surely follow.
What do you guys think of this Monk multiclass theory? Would You Play it? Would you allow it in your own game? Please let me know!
Shield isn’t on the Warlock spell list so you can’t use Magic Initiate to learn it and Eldritch Blast.
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You're right, my mistake, perhaps Hex would be a good alternative then.
It depend on your DM campaing but suprise in general are a rare casses. Also the darkness spell maybe nice to hide in but you can't see in or trought it yourself, be carefull how you use it because it could backfire on you and the party if the opponent can sense you beside sight now you lost all advantage and still have disadvantage on attack.
Drop magic innate hunter marks as good as hex, and you just shoot with longbow with you higher dex instead eldritsch blast. Eldrish blast isn't that great withouth warlock agonising blast invocation. I would atleast max your dex all your attack depends on it this would cost 1-3 asi depending on your starting stat+racial stats.
Another option is shadow sorcerer / hexblade warlock. hexblade give you medium armor/shield for defense also get acces to shield spell/eldritsch blast with agonising blast invocation. shadow sorcerer can do most thing what shadow monk can do also has acces to some stealth spell like invisibilty/greater invisbility.
If you want extra attack you can go to lvl 6 pact of blade boon (lvl2) with Thirsting Blade invocation (lvl5).
with sorcerer metamagic heigthened skill you can chance an spell that cost action make it cost a BA instead leaving you action free for attacking with your weapon or a cantrip.
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