Hey fellow Paladin (and other gentle folk at DnD beyond)
I am as of now playing my first DnD adventure, and so far I am loving it. I've always been drawn to the Paladin classes in each and every fantasy game I played (I believe it started with Arthas and Warcraft III when I was 8 or something). Anyway, Paladin was a surefire pick for me. Since it is a homebrew campaign and world (our DM is studying to be a game writer and uses us as a test-group for his writings and world aswell as to have fun) my Paladin is a Dark Elf Aasimar. Yes I know horribly edgey, but sue me ;)
Anyway, as of level 5 my stats are: Str: 18 Dex: 10 Con: 16 Int: 12 Wis: 13 Cha: 18
I know they are quite good which allows me to have alot of leeway with my ASI:s, I also swore the Oath of Conquest at lvl 3 (I adore offensive tanks, it fits with my character and with our party who are more anti-heroes than heroes) and at lvl 4 I took the feat Sentinel. Since you only have a limited amount of ASI:s and I am a bit of a min-maxer when I have setteled on a character concept. What I mean is that roleplay > rollplay but once I've settled on a character concept that I want to do, I will want to min-max within that concept. So I planed my ASI:s ahead.
For Edran, my Paladin, that plan looks like this: Lvl 4: Sentinel (already taken) Lvl 8: +2 Cha (since I'm a Conquest Paladin) Lvl 12: Resilient (Con) Lvl 16: Heavy Armor Master Lvl 19: +1 Str, +1 Con
That will give me, at lvl 19 Str: 20 Dex: 10 Con: 18 Int: 12 Wis: 13 Cha: 20
With Sentinel, Resilient (Con) and Heavy Armor Master. Now my question is this, will I be "okay" with 18 STR (or 19, but still +4) until lvl 19, since it's a far way off and I am a martial class after all.
Thankful for any help and I wish you all the best!
I am of the opinion that any stat at 18 is good to go for 20 levels and you should bring it up to 20 only if it brings a lot of added benefit or if you do not have anything better to do with your ASI. STR is used mostly for attack and melee damage rolls, while CHA is much more useful to you, since a lot of Paladin features revolve around that (and you get better Spell Save DC, which is always a good thing).
For the lvl 19 ASI I'd probably take something that gives me that one CON point as well as another benefit, rather than a +1 to STR (+1 to CON per level amounts to 19 more HP, which is not too bad), something like maybe Durable, which could technically allow you to be a more aggressive tank and still not waste all your HD once you heal during a short rest (or making your healer work too hard). Tavern Brawler is also another option, but I am not sure how many times you might find yourself in need of an improvised weapon or in bare-handed scuffle.
I am a bit confused and curious on how you guys ruled the Dark Elf Aasimar race (in terms of racial features and the like).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
We, me and my DM, did a homebrew. First of all since my DM hates book-Aasimars and think they're a tad to strong. Second since Celestials in his world is bound to a virtue (think Archangels in Diablo) we still had to redo the race. So I did some homebrewing and my DM agreed.
All Aasimars get +2 Cha, +1 optional stat point. They get celestial resistance and celestial soul (our version of radiant soul, with the added difference that the wings are lvl-locked until 7th level). They then also get a "heritage" from their mortal side, such as elves getting magical sleep immunity. They also get darkvision if their mortal race has it (yes in that regard it is "worse" to play a human Aasimar but since it's our homebrew and we're more on the roleplay side of things, we were fine with that.) Then lastly they get a short rest feature based on their "virtue" for Edran, my Aasimar who is an Aasimar of Justice he can "assuage guilt" in a target if they don't block his attempt with a wisdom save, if he succeeds he can "feel" their guilt, if any, and what they're guilty of.
Then we also changed around the Soldier background feat for a more fitting feature due to his nature as a Dark Elf. So far it's been working quite fine, he (Edran) is quite strong, but not overtly so. And most of his strength comes from his stats, not a broken homebrew race.
Thanks for the tips with the ASI:s really appricate it =)
Hey fellow Paladin (and other gentle folk at DnD beyond)
I am as of now playing my first DnD adventure, and so far I am loving it. I've always been drawn to the Paladin classes in each and every fantasy game I played (I believe it started with Arthas and Warcraft III when I was 8 or something). Anyway, Paladin was a surefire pick for me. Since it is a homebrew campaign and world (our DM is studying to be a game writer and uses us as a test-group for his writings and world aswell as to have fun) my Paladin is a Dark Elf Aasimar. Yes I know horribly edgey, but sue me ;)
Anyway, as of level 5 my stats are:
Str: 18
Dex: 10
Con: 16
Int: 12
Wis: 13
Cha: 18
I know they are quite good which allows me to have alot of leeway with my ASI:s, I also swore the Oath of Conquest at lvl 3 (I adore offensive tanks, it fits with my character and with our party who are more anti-heroes than heroes) and at lvl 4 I took the feat Sentinel. Since you only have a limited amount of ASI:s and I am a bit of a min-maxer when I have setteled on a character concept. What I mean is that roleplay > rollplay but once I've settled on a character concept that I want to do, I will want to min-max within that concept. So I planed my ASI:s ahead.
For Edran, my Paladin, that plan looks like this:
Lvl 4: Sentinel (already taken)
Lvl 8: +2 Cha (since I'm a Conquest Paladin)
Lvl 12: Resilient (Con)
Lvl 16: Heavy Armor Master
Lvl 19: +1 Str, +1 Con
That will give me, at lvl 19
Str: 20
Dex: 10
Con: 18
Int: 12
Wis: 13
Cha: 20
With Sentinel, Resilient (Con) and Heavy Armor Master. Now my question is this, will I be "okay" with 18 STR (or 19, but still +4) until lvl 19, since it's a far way off and I am a martial class after all.
Thankful for any help and I wish you all the best!
I am of the opinion that any stat at 18 is good to go for 20 levels and you should bring it up to 20 only if it brings a lot of added benefit or if you do not have anything better to do with your ASI.
STR is used mostly for attack and melee damage rolls, while CHA is much more useful to you, since a lot of Paladin features revolve around that (and you get better Spell Save DC, which is always a good thing).
For the lvl 19 ASI I'd probably take something that gives me that one CON point as well as another benefit, rather than a +1 to STR (+1 to CON per level amounts to 19 more HP, which is not too bad), something like maybe Durable, which could technically allow you to be a more aggressive tank and still not waste all your HD once you heal during a short rest (or making your healer work too hard).
Tavern Brawler is also another option, but I am not sure how many times you might find yourself in need of an improvised weapon or in bare-handed scuffle.
I am a bit confused and curious on how you guys ruled the Dark Elf Aasimar race (in terms of racial features and the like).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Thanks for the help!
We, me and my DM, did a homebrew. First of all since my DM hates book-Aasimars and think they're a tad to strong. Second since Celestials in his world is bound to a virtue (think Archangels in Diablo) we still had to redo the race. So I did some homebrewing and my DM agreed.
All Aasimars get +2 Cha, +1 optional stat point. They get celestial resistance and celestial soul (our version of radiant soul, with the added difference that the wings are lvl-locked until 7th level). They then also get a "heritage" from their mortal side, such as elves getting magical sleep immunity. They also get darkvision if their mortal race has it (yes in that regard it is "worse" to play a human Aasimar but since it's our homebrew and we're more on the roleplay side of things, we were fine with that.)
Then lastly they get a short rest feature based on their "virtue" for Edran, my Aasimar who is an Aasimar of Justice he can "assuage guilt" in a target if they don't block his attempt with a wisdom save, if he succeeds he can "feel" their guilt, if any, and what they're guilty of.
Then we also changed around the Soldier background feat for a more fitting feature due to his nature as a Dark Elf. So far it's been working quite fine, he (Edran) is quite strong, but not overtly so. And most of his strength comes from his stats, not a broken homebrew race.
Thanks for the tips with the ASI:s really appricate it =)