Is there any rules on giving barding to a steed summoned by a find steed? Specifically does the barding bond to the steed so it is wearing the barding when summoned by the spell? Or is it a ask dm rule?
The steed lasts indefinitely, so it allows you to put barding on after summoning it.
If you are asking if it can continue wearing the barding if it is killed and re-summoned, ask your DM. My ruling would be no since generally summoned creatures can’t hold things across multiple summonings. However, it doesn’t specifically say it can’t (like it does with find familiar) nor does it specifically say it can, so there may be some wiggle room.
If one of my players had access to the spell, summoned a steed, and then spent the coin/time to outfit the beast, I think that taking away the barding, etc... would be a rude thing to do, unless there was a compelling reason to do so in the story being told.
In short, I'd suggest having a chat with your DM about it before hand.
You don’t take away the barding, it just falls to the ground along with anything else the mount was carrying. You can then put it back on after you re-summon.
This problem is (most likely) coming up on my game. I'm planning to let the barding drop to the ground if the steed dies&/is resummoned. But I think I'll give the paladin a choice to commission a magic saddle & saddleback that need attunement and is shielded for planar travel. And since the steed is intelligent it can attune to it.
The problem comes in that allowing the barding to go with the summons when it un-summons, is then having to rule on every item that will or will not go with them. Just the barding? What about the saddle? Saddle bags? Bit and harness? Stuff in the saddle bags? Something stuffed between the saddle and saddle blanket.
Steal the local Lord's favorite posession, put it on the summoned steed, then poof it away to another plane. That's what they're trying to avoid, but if you start allowing stuff to go with the summon, then it becomes harder and harder to justify not allowing the important stuff just to keep it out of the hands of others.
Get a portable hole, send the mount away, shove the stuff into the portable hole. When you re-summon it, take the gear out of the portable hole, and put it back onto the mount - that's the easiest way to do it.
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Is there any rules on giving barding to a steed summoned by a find steed? Specifically does the barding bond to the steed so it is wearing the barding when summoned by the spell? Or is it a ask dm rule?
The steed lasts indefinitely, so it allows you to put barding on after summoning it.
If you are asking if it can continue wearing the barding if it is killed and re-summoned, ask your DM. My ruling would be no since generally summoned creatures can’t hold things across multiple summonings. However, it doesn’t specifically say it can’t (like it does with find familiar) nor does it specifically say it can, so there may be some wiggle room.
Just my table, but...
If one of my players had access to the spell, summoned a steed, and then spent the coin/time to outfit the beast, I think that taking away the barding, etc... would be a rude thing to do, unless there was a compelling reason to do so in the story being told.
In short, I'd suggest having a chat with your DM about it before hand.
You don’t take away the barding, it just falls to the ground along with anything else the mount was carrying. You can then put it back on after you re-summon.
This problem is (most likely) coming up on my game. I'm planning to let the barding drop to the ground if the steed dies&/is resummoned. But I think I'll give the paladin a choice to commission a magic saddle & saddleback that need attunement and is shielded for planar travel. And since the steed is intelligent it can attune to it.
The problem comes in that allowing the barding to go with the summons when it un-summons, is then having to rule on every item that will or will not go with them. Just the barding? What about the saddle? Saddle bags? Bit and harness? Stuff in the saddle bags? Something stuffed between the saddle and saddle blanket.
Steal the local Lord's favorite posession, put it on the summoned steed, then poof it away to another plane. That's what they're trying to avoid, but if you start allowing stuff to go with the summon, then it becomes harder and harder to justify not allowing the important stuff just to keep it out of the hands of others.
Get a portable hole, send the mount away, shove the stuff into the portable hole. When you re-summon it, take the gear out of the portable hole, and put it back onto the mount - that's the easiest way to do it.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
Put the barding on the steed after its summoned.
Once the steed goes away, the barding falls to the ground.
Re summon the steed.
Put the barding back on.
Wash, rinse, repeat.