Just a silly little theory craft I came up with: Paladin with CHA as the highest stat and smites with the mightiest of smites. I'm not sure how viable it would actually be, but wanted to see what everyone here thought.
(lets assume vengeance) 11PLD/5WLK/3FTR is going to be the way you want to go. Human variant is recommended. Starting Stats: 14 STR 8 DEX 16 CON 8 INT 10 WIS 16 CHA
From PLD: Oath of Vengeance Improved Divine Smite, Fighting Style: Dueling, Haste
From WLK: Patron: The Fiend, Pact of the Tome (Shilellagh, Guidance) Invocations Devil's Sight
Feats: Heavy Armor, (At start, bringing you to 15, which is enough to wear plate) Polearm Master (you can use a quarterstaff)
Important Item Goals: Staff of Power
With this setup, you can use a shield and staff, use your CHA for saves and attack/damage, get an 4-5 attacks each round with a +1d8+2 to damage, have a 19% crit chance when attacking with advantage, and rock a 23AC when Haste-d (which you get back every short rest) before you get a single magic item. You can also fireball > action surge > fireball, and all your casting is done with your maxed CHA so your DCs are high.
I was going to say Vengence, so good assumption. Me and a couple friends play tested a STR dump paladin a while back and uses a pally9/warlock1 build, and it was really in 1v1 combat (which is what we were wanting to test) but I think this would be a much better build for a practical character.
Rollback Post to RevisionRollBack
So you are telling me that a giant monkey can beat the KING OF MONSTERS!? Do you want me to hate you?
Keep in mind you need at least 13 STR to multiclass to/from paladin, and 15 for wearing plate/splint mail unless you're a dwarf, or wearing something like the boot of striding/springing
I totally forgot you need the prerequisite ability scores on your secondary and current class to even do it. I am still fairly new to D&D only been playing for about a year now and haven't really looked into multiclassing much yet.
I thought it was meant to be the Hexblade subclass from UA, why would he go Fiend patron? Personally, if I were making this character build for myself, I'd go something like 2 Paladin/12+ Warlock, Hexblade patron, weapon pact with your pact weapon being that silver greatsword from Curse Bringer. With invocations for Thirsting Blade, Lifedrinker, Superior Pact Weapon and Curse Bringer, you can Hex with your Paladin spell slot, then Divine Smite at max level and use the Curse Bringer "smite." Your big major hit would do 2d6+10d8+7 slashing, 5d8 radiant, d6+4 necrotic. Your second hit could go up to 2d6+10d8+7 slashing, 2d8 radiant, d6+4 necrotic. After that, you'd be down to your regular amount for attacks, but the potential is super interesting to me. You could go up to 4 Paladin for Oath of Vengeance and the last ASI, and/or up to 15 Warlock for Ultimate Pact Weapon(and more Warlock-y spellcasting, of course).
If you want to be all about using Hex Warrior so you can just pump everything into CHA, that's fine too, though I feel like you miss out on some of the coolest coincidental synergies.
I am going Hexblade multi-class with my Treachery Paladin. It fits the playstyle nice, I started 3 in Paladin, then went multi in Warlock. That allows you to obtain the ability to divine smite, use the poison, or regular version depending on the enemy. Plus no saying the blade has to be an actual blade. Mine is a war hammer with a bad attitude!
Personally I feel hexblade is nice early on, but later is a little under whelming. Currently curse bringer does not benefit from the hex blades charisma, as it is a two handed weapon. Second if you are using smite and curse bringer, you will quickly run out of spell slots. While powerful, it is not sustainable. I much prefer the undying light warlock 1, fire dragon sorcerer 7, and ancient paladin 12. Using green flame blade and elemental weapon gives a massive damage output that is easily sustainable. Stating max possible, assuming a longsword, 20 cha, and gauntlets of ogre power (a very minor magic item to find) you get:
Personally I would go with half elf 2 levels 17 cha14 con 14 dex 13 str 10 Wis 8 int hexblade then oath of ancients paladin the rest... Wear medium armor the only ability scores you will worry about is con and cha with charisma hitting max at level 10. This gives you a good range good melee good ac full aura which makes everyone tanky and some good utility spells
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just a silly little theory craft I came up with: Paladin with CHA as the highest stat and smites with the mightiest of smites. I'm not sure how viable it would actually be, but wanted to see what everyone here thought.
Edit: spelling
So you are telling me that a giant monkey can beat the KING OF MONSTERS!? Do you want me to hate you?
Quick question, would you want Oath of Vengeance for your own Haste, or Oath of the Ancients for Aura of Warding?
It's very viable either way, but will effect my writeup
Unrepentent min/maxer and multiclass specialist
(lets assume vengeance)
11PLD/5WLK/3FTR is going to be the way you want to go. Human variant is recommended.
Starting Stats:
14 STR
8 DEX
16 CON
8 INT
10 WIS
16 CHA
From PLD:
Oath of Vengeance
Improved Divine Smite,
Fighting Style: Dueling,
Haste
From WLK:
Patron: The Fiend,
Pact of the Tome (Shilellagh, Guidance)
Invocations Devil's Sight
From FTR:
Champion
Fighting Style: Defense
Proficiency w/ STR/CON saves (start lvl 1 FTR)
Feats:
Heavy Armor, (At start, bringing you to 15, which is enough to wear plate)
Polearm Master (you can use a quarterstaff)
Important Item Goals:
Staff of Power
With this setup, you can use a shield and staff, use your CHA for saves and attack/damage, get an 4-5 attacks each round with a +1d8+2 to damage, have a 19% crit chance when attacking with advantage, and rock a 23AC when Haste-d (which you get back every short rest) before you get a single magic item. You can also fireball > action surge > fireball, and all your casting is done with your maxed CHA so your DCs are high.
Unrepentent min/maxer and multiclass specialist
I was going to say Vengence, so good assumption. Me and a couple friends play tested a STR dump paladin a while back and uses a pally9/warlock1 build, and it was really in 1v1 combat (which is what we were wanting to test) but I think this would be a much better build for a practical character.
So you are telling me that a giant monkey can beat the KING OF MONSTERS!? Do you want me to hate you?
Keep in mind you need at least 13 STR to multiclass to/from paladin, and 15 for wearing plate/splint mail unless you're a dwarf, or wearing something like the boot of striding/springing
Unrepentent min/maxer and multiclass specialist
I totally forgot you need the prerequisite ability scores on your secondary and current class to even do it. I am still fairly new to D&D only been playing for about a year now and haven't really looked into multiclassing much yet.
So you are telling me that a giant monkey can beat the KING OF MONSTERS!? Do you want me to hate you?
I thought it was meant to be the Hexblade subclass from UA, why would he go Fiend patron? Personally, if I were making this character build for myself, I'd go something like 2 Paladin/12+ Warlock, Hexblade patron, weapon pact with your pact weapon being that silver greatsword from Curse Bringer. With invocations for Thirsting Blade, Lifedrinker, Superior Pact Weapon and Curse Bringer, you can Hex with your Paladin spell slot, then Divine Smite at max level and use the Curse Bringer "smite." Your big major hit would do 2d6+10d8+7 slashing, 5d8 radiant, d6+4 necrotic. Your second hit could go up to 2d6+10d8+7 slashing, 2d8 radiant, d6+4 necrotic. After that, you'd be down to your regular amount for attacks, but the potential is super interesting to me. You could go up to 4 Paladin for Oath of Vengeance and the last ASI, and/or up to 15 Warlock for Ultimate Pact Weapon(and more Warlock-y spellcasting, of course).
If you want to be all about using Hex Warrior so you can just pump everything into CHA, that's fine too, though I feel like you miss out on some of the coolest coincidental synergies.
Any Cha base character that you give at least one level of hexbalde is amazing. Even some non Cha base.
I am going Hexblade multi-class with my Treachery Paladin. It fits the playstyle nice, I started 3 in Paladin, then went multi in Warlock. That allows you to obtain the ability to divine smite, use the poison, or regular version depending on the enemy. Plus no saying the blade has to be an actual blade. Mine is a war hammer with a bad attitude!
Personally I feel hexblade is nice early on, but later is a little under whelming. Currently curse bringer does not benefit from the hex blades charisma, as it is a two handed weapon. Second if you are using smite and curse bringer, you will quickly run out of spell slots. While powerful, it is not sustainable. I much prefer the undying light warlock 1, fire dragon sorcerer 7, and ancient paladin 12. Using green flame blade and elemental weapon gives a massive damage output that is easily sustainable. Stating max possible, assuming a longsword, 20 cha, and gauntlets of ogre power (a very minor magic item to find) you get:
Longsword 1d8+4, GFB 3d8+15, EW3d4+13, imp smite 1d8
Or 40-89, not including any extra smite for no mana. Sorcerer can be used to quicken for a second attack.
Personally I would go with half elf 2 levels 17 cha14 con 14 dex 13 str 10 Wis 8 int hexblade then oath of ancients paladin the rest... Wear medium armor the only ability scores you will worry about is con and cha with charisma hitting max at level 10. This gives you a good range good melee good ac full aura which makes everyone tanky and some good utility spells