Where's the love for the original archetype? Who has played it and what epic things have you done?
Had a Goliath Thief who greatly enjoyed deploying Hunting Traps, then forcing grappled opponents over them. Outside of combat, he convinced a wizard school headmaster that he was a powerful spell caster by stealing their Staff of the Magi and using it. Lots of lucky rolls on that one.
I have grown to love the thief. No epic stories, but one thief with a lot of silly ones.
He was a lightfoot halfling by the name of Patrick Lightleaf, or Reg Raddis depending on if he trusted you. His catchphrase became "I'm ill-advised" since his wisdom score was 10 and his ambition was greater than his reach, and his strength was greater than his dexterity, leading him to outmuscle his ranger friend (it was a two PC game).
One time, he was caught sneaking around the back of a fancy house, to which he promptly leapt into the nearby lake, then remembered that the clues he and the ranger had gathered led us to believe its water was poisonous. Another time he tried to steal a chest from some elves by going in through the back door to their house while the ranger knocked on the front door. All went well until he hoisted the chest. The coins inside poured off of some internal ledge and alerted the elves. Due to his size, he was able to his the chest as partial cover as he bolted for the door and escaped. Then those elves turned out to want to help them, so he gave it back. Then it looked like the bad guys had spirited the elves away! So he took the chest again. Then the elves reappeared, having been out scouting for the bad guy's lair. So he gave it back again.
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A professional engineer and amateur writer who has played D&D since 2015 (started with 5e) and has been a DM more than a player. When I'm not playing god I'm usually your friendly neighborhood rogue.
In a game I am running, we have a thief in our party, whom I have dubbed the first official "meme thief." He has single-handedly ruined three separate crucial negotiations. He has no filter, and he is always running his mouth at whoever the party has tried to convince. The pinnacle of his idiocy is when they were trying to get the BBEG to let one of the party member's souls go because it was captured by a deck of many things. He started trying to bargain for the soul with corpses (the bad guys were necromancers) that he didn't have. It got to be so relentless that the evil wizard blasted him with plot magic and froze him into a block of ice because he got really mad. He has gone thought the adventure failing, then getting out of it through bs that really shouldn't work but through ridiculously lucky rolls it does.
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Screw all the other alignments, the only one for me is Chaotic Stupid.
My party is really into overkill whenever it's possible, so not only did everyone readily agree that I should be the one to wear the Boots of Elvenkind that we found, but they frequently offer to cast Pass Without Trace on me. In those instances, I literally can't roll less than a 16 on a Stealth roll (that's if I roll a 1), AND I have advantage from the boots. I'm usually rolling in the high 20s, and now at 10th level I have a maximum possible Stealth roll of 43.
I once managed to sneak into someone's office while they were sitting at their desk writing a letter to their superior, and get behind them with a dagger, interrogate them, and slit their throat (I later delivered the half-written, blood-spattered letter to the addressee).
The thief in my game (running Phandalin) had just gotten the Second Story Work feature and really wanted to use it. So when the group was about to knock down the bugbear chieftain's door, the halfling asked if she could climb up above the door. I asked for a Dex check and she passed easily. She hung above the door and held her action, watching as a stream of foes ran out at the party. When the bugbear popped out last, she dropped on him and dug her blade in. I let her do a grapple check as part of the action and she held on, stabbing him in the back of the neck. He tossed her next round, but eventually she darted between his legs and dropped the bugbear in pretty spectacular fashion.
Funny thing is, it's not even really "RAW" use of the character abilities, but I loved that the feature made her start thinking in three dimensions.
I had a thief in HotDQ. He played psyops with the CotD. Had two members executed because he planted stolen treasure in their pouches and then tipped the leadership. But what got him in trouble is when the little Zent gnome killed a guard. He got accused, but by clever quick talk and then use of the cleric's Zone of Truth , I managed to both throw the trail off the gnome and make it clear to all that I did not kill the guard. Except for one cultist...
Months later, she found me and challenged me to one on one combat. I accepted. I had three hidden party members casting Faerie Fire The dang fighter made 12 straight saves over four rounds and I was almost dead, until she missed on and sneak attack damage killed her.
I just started making my first character, and the dice gods blessed me and I got amazing stats. For example, I have 20 DEX and 19 INT, and the only negative I have is -1 CRS. I wasn't really familiar with multi-classing, but when I heard of it and decided to see what classes I could multiclass in, I was expecting one or two, but it turned out I could multiclass in druid, cleric, monk, fighter, ranger... I was surprised to say the least. And this is before I have played anything yet.
(I'm new to D&D, but i'm not sure if I can multiclass at lv 1. I didn't to stay on the safe side.)
Where's the love for the original archetype? Who has played it and what epic things have you done?
Had a Goliath Thief who greatly enjoyed deploying Hunting Traps, then forcing grappled opponents over them. Outside of combat, he convinced a wizard school headmaster that he was a powerful spell caster by stealing their Staff of the Magi and using it. Lots of lucky rolls on that one.
I have grown to love the thief. No epic stories, but one thief with a lot of silly ones.
He was a lightfoot halfling by the name of Patrick Lightleaf, or Reg Raddis depending on if he trusted you. His catchphrase became "I'm ill-advised" since his wisdom score was 10 and his ambition was greater than his reach, and his strength was greater than his dexterity, leading him to outmuscle his ranger friend (it was a two PC game).
One time, he was caught sneaking around the back of a fancy house, to which he promptly leapt into the nearby lake, then remembered that the clues he and the ranger had gathered led us to believe its water was poisonous. Another time he tried to steal a chest from some elves by going in through the back door to their house while the ranger knocked on the front door. All went well until he hoisted the chest. The coins inside poured off of some internal ledge and alerted the elves. Due to his size, he was able to his the chest as partial cover as he bolted for the door and escaped. Then those elves turned out to want to help them, so he gave it back. Then it looked like the bad guys had spirited the elves away! So he took the chest again. Then the elves reappeared, having been out scouting for the bad guy's lair. So he gave it back again.
A professional engineer and amateur writer who has played D&D since 2015 (started with 5e) and has been a DM more than a player. When I'm not playing god I'm usually your friendly neighborhood rogue.
In a game I am running, we have a thief in our party, whom I have dubbed the first official "meme thief." He has single-handedly ruined three separate crucial negotiations. He has no filter, and he is always running his mouth at whoever the party has tried to convince. The pinnacle of his idiocy is when they were trying to get the BBEG to let one of the party member's souls go because it was captured by a deck of many things. He started trying to bargain for the soul with corpses (the bad guys were necromancers) that he didn't have. It got to be so relentless that the evil wizard blasted him with plot magic and froze him into a block of ice because he got really mad. He has gone thought the adventure failing, then getting out of it through bs that really shouldn't work but through ridiculously lucky rolls it does.
Screw all the other alignments, the only one for me is Chaotic Stupid.
My party is really into overkill whenever it's possible, so not only did everyone readily agree that I should be the one to wear the Boots of Elvenkind that we found, but they frequently offer to cast Pass Without Trace on me. In those instances, I literally can't roll less than a 16 on a Stealth roll (that's if I roll a 1), AND I have advantage from the boots. I'm usually rolling in the high 20s, and now at 10th level I have a maximum possible Stealth roll of 43.
I once managed to sneak into someone's office while they were sitting at their desk writing a letter to their superior, and get behind them with a dagger, interrogate them, and slit their throat (I later delivered the half-written, blood-spattered letter to the addressee).
The thief in my game (running Phandalin) had just gotten the Second Story Work feature and really wanted to use it. So when the group was about to knock down the bugbear chieftain's door, the halfling asked if she could climb up above the door. I asked for a Dex check and she passed easily. She hung above the door and held her action, watching as a stream of foes ran out at the party. When the bugbear popped out last, she dropped on him and dug her blade in. I let her do a grapple check as part of the action and she held on, stabbing him in the back of the neck. He tossed her next round, but eventually she darted between his legs and dropped the bugbear in pretty spectacular fashion.
Funny thing is, it's not even really "RAW" use of the character abilities, but I loved that the feature made her start thinking in three dimensions.
Even a blind squirrel finds a nut once in awhile.
I had a thief in HotDQ. He played psyops with the CotD. Had two members executed because he planted stolen treasure in their pouches and then tipped the leadership. But what got him in trouble is when the little Zent gnome killed a guard. He got accused, but by clever quick talk and then use of the cleric's Zone of Truth , I managed to both throw the trail off the gnome and make it clear to all that I did not kill the guard. Except for one cultist...
Months later, she found me and challenged me to one on one combat. I accepted. I had three hidden party members casting Faerie Fire The dang fighter made 12 straight saves over four rounds and I was almost dead, until she missed on and sneak attack damage killed her.
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DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep đ)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
I just started making my first character, and the dice gods blessed me and I got amazing stats. For example, I have 20 DEX and 19 INT, and the only negative I have is -1 CRS. I wasn't really familiar with multi-classing, but when I heard of it and decided to see what classes I could multiclass in, I was expecting one or two, but it turned out I could multiclass in druid, cleric, monk, fighter, ranger... I was surprised to say the least. And this is before I have played anything yet.
(I'm new to D&D, but i'm not sure if I can multiclass at lv 1. I didn't to stay on the safe side.)
I haven't gotten to play a lot with a thief, but running on rooftops during combat is really cool. (It also helped prevent a TPK)
The thief is probably my second favorite thing for the rouge because you can make so much gp in a wealthy city
Alignment: demonic
Race: ancient evil god
Lands conquered: thousands
People killed in conquest: countless
wish i played a thief, arcane trickster instead :(. Still love him tho
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
I am a patron of chaos if you couldn't tell by Rakdos coloring