Does that mean a Tabaxi rouge could use feline agility to move 60', action: dash 60', bonus action: dash 60' for a total distance of 180'? Feline agility can't be used next turn but you could travel up to 90' every turn afterward. That's fast. Cunning action used appropriately is really good.
Which isn't even impressive compared to the Tabaxi Monk who can go several hundreds of feet in a round with a few optimizations. Of course, at anything over 100' it quickly becomes silly in practical circumstances - you run out of space, get ambushed while running around blind corners, or the DM simply rules you can't notice anything until you're attacked because you're moving too fast.
And this is why my Rogue Mastermind carries around thin, razor sharp thread, and strings it up periodically...
Does that mean a Tabaxi rouge could use feline agility to move 60', action: dash 60', bonus action: dash 60' for a total distance of 180'? Feline agility can't be used next turn but you could travel up to 90' every turn afterward. That's fast. Cunning action used appropriately is really good.
Sense each round is six seconds this equates out 20 mph. So while thats pretty quick in D&D world, it's at the higher end of average for a fit adult. Usain Bolt can hit 27 mph and I'm sure he can see what is going on around him just fine.
So what you're saying is.... Usain Bolt, has the mobile and observant feat, and is a lvl 20 Tabaxi monk that uses feline agility?
Edit: or are we discounting the fact that D&D people are running 20 mph, in armor, while carrying tens to hundreds of pounds of gear. and usain Bolt has at the most, his clothes and a Baton.
Does that mean a Tabaxi rouge could use feline agility to move 60', action: dash 60', bonus action: dash 60' for a total distance of 180'? Feline agility can't be used next turn but you could travel up to 90' every turn afterward. That's fast. Cunning action used appropriately is really good.
Sense each round is six seconds this equates out 20 mph. So while thats pretty quick in D&D world, it's at the higher end of average for a fit adult. Usain Bolt can hit 27 mph and I'm sure he can see what is going on around him just fine.
So what you're saying is.... Usain Bolt, has the mobile and observant feat, and is a lvl 20 Tabaxi monk that uses feline agility?
Edit: or are we discounting the fact that D&D people are running 20 mph, in armor, while carrying tens to hundreds of pounds of gear. and usain Bolt has at the most, his clothes and a Baton.
Perspective. lol. You're right, with all that armor and gear that's pretty damn fast. But we're still not talking electrical poles flying by like fence posts. It feels like DM's often take things out of perspective just to put some kind of disadvantage on players. When all they really need to do is add a few hit points to those monsters or throw in a couple more monsters to slay while allowing the players to retain the feeling that they are super heros.
Does that mean a Tabaxi rouge could use feline agility to move 60', action: dash 60', bonus action: dash 60' for a total distance of 180'? Feline agility can't be used next turn but you could travel up to 90' every turn afterward. That's fast. Cunning action used appropriately is really good.
Sense each round is six seconds this equates out 20 mph. So while thats pretty quick in D&D world, it's at the higher end of average for a fit adult. Usain Bolt can hit 27 mph and I'm sure he can see what is going on around him just fine.
So what you're saying is.... Usain Bolt, has the mobile and observant feat, and is a lvl 20 Tabaxi monk that uses feline agility?
Edit: or are we discounting the fact that D&D people are running 20 mph, in armor, while carrying tens to hundreds of pounds of gear. and usain Bolt has at the most, his clothes and a Baton.
Perspective. lol. You're right, with all that armor and gear that's pretty damn fast. But we're still not talking electrical poles flying by like fence posts. It feels like DM's often take things out of perspective just to put some kind of disadvantage on players. When all they really need to do is add a few hit points to those monsters or throw in a couple more monsters to slay while allowing the players to retain the feeling that they are super heros.
Amen to that, I get so tired reading threads of DM's nerfing classes because they're not capable of scaling with their players. I think some DM's loose perspective of the fact that they're players too, instead they turn into that kid in the playground who want's everyone to do what they say.. My players regularly do insane things that I never expected, and come up with great builds which invalidate the vanilla challenge ratings, it makes my side of the table alot more interesting
This makes total sense, but the one thing I am still confused about is how to use Cunning Action to hide without taking an opportunity attack.
Let’s say the rogue is up next to an enemy, used their attack and struck with a dagger. If they wanted to take advantage of Sneak Attack and attack from hiding to gain advantage on their next turn, could they simply use Cunning Action to hide (A) or would they need to disengage on this turn and move into hiding on their next turn (B)? Either way, lucky for that halfling, they can hide behind humans.
A:
1. Attack
2. Bonus - cunning action hide with stealth roll against passive perception of enemies
3. Move into hiding
Next turn
1. Attack from hiding with advantage (can take sneak attack)
2. Bonus action off hand attack
3. free action - flip the bird
B:
1. Attack
2. Bonus - Cunning action disengage
3. Move
Then on next turn
1. Bonus - Cunning action hide with stealth check against enemy passive perception
2. Attack from hiding with advantage (can now use stealth attack)
Yes, if the rogue is in melee, cunning action to hide won't be easy. Can't really hide while you're standing right next to someone fighting you! Works well for ranged rogues, though. Take a shot, run to somewhere else in the room, behind someone or something, and cunning action hide.
Update - I found an article in DM Guide about the dash, and that is an absolutely legit limitation. :)
Basically players can freely use the Dash action a number of times equal to 3 + its Constitution modifier. Each additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long rest.
This is part of the optional chase rules, which are designed to help with chases since exact position becomes less important than relative position. The case rules work well for characters with similar mobility but not well for characters with drastically different mobility, like monks and rogues.
Is a Cunning Action a extra bonus action to use Dash Hide or Disengage
No it is not an extra bonus action- simply another option for your bonus action. You can still only take 1 bonus action on each of your turns. The important thing to keep in mind is that you can actually use your bonus action before your regular action! Bizarre and unintuitive. :|
And this is why my Rogue Mastermind carries around thin, razor sharp thread, and strings it up periodically...
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So what you're saying is....
Usain Bolt, has the mobile and observant feat, and is a lvl 20 Tabaxi monk that uses feline agility?
Edit: or are we discounting the fact that D&D people are running 20 mph, in armor, while carrying tens to hundreds of pounds of gear. and usain Bolt has at the most, his clothes and a Baton.
Blank
Perspective. lol. You're right, with all that armor and gear that's pretty damn fast. But we're still not talking electrical poles flying by like fence posts. It feels like DM's often take things out of perspective just to put some kind of disadvantage on players. When all they really need to do is add a few hit points to those monsters or throw in a couple more monsters to slay while allowing the players to retain the feeling that they are super heros.
Amen to that, I get so tired reading threads of DM's nerfing classes because they're not capable of scaling with their players. I think some DM's loose perspective of the fact that they're players too, instead they turn into that kid in the playground who want's everyone to do what they say.. My players regularly do insane things that I never expected, and come up with great builds which invalidate the vanilla challenge ratings, it makes my side of the table alot more interesting
This makes total sense, but the one thing I am still confused about is how to use Cunning Action to hide without taking an opportunity attack.
Let’s say the rogue is up next to an enemy, used their attack and struck with a dagger. If they wanted to take advantage of Sneak Attack and attack from hiding to gain advantage on their next turn, could they simply use Cunning Action to hide (A) or would they need to disengage on this turn and move into hiding on their next turn (B)? Either way, lucky for that halfling, they can hide behind humans.
A:
1. Attack
2. Bonus - cunning action hide with stealth roll against passive perception of enemies
3. Move into hiding
Next turn
1. Attack from hiding with advantage (can take sneak attack)
2. Bonus action off hand attack
3. free action - flip the bird
B:
1. Attack
2. Bonus - Cunning action disengage
3. Move
Then on next turn
1. Bonus - Cunning action hide with stealth check against enemy passive perception
2. Attack from hiding with advantage (can now use stealth attack)
3. Free action - flip the bird
thanks for the help
Yes, if the rogue is in melee, cunning action to hide won't be easy. Can't really hide while you're standing right next to someone fighting you! Works well for ranged rogues, though. Take a shot, run to somewhere else in the room, behind someone or something, and cunning action hide.
Is a Cunning Action a extra bonus action to use Dash Hide or Disengage
This is part of the optional chase rules, which are designed to help with chases since exact position becomes less important than relative position. The case rules work well for characters with similar mobility but not well for characters with drastically different mobility, like monks and rogues.
Is a Cunning Action a extra bonus action to use Dash Hide or Disengage
No it is not an extra bonus action- simply another option for your bonus action. You can still only take 1 bonus action on each of your turns. The important thing to keep in mind is that you can actually use your bonus action before your regular action! Bizarre and unintuitive. :|