Long story short, made a Rogue. Every single time I used Pick Pocket or Sleight of Hand everyone at the table would freak out.
"You're stealing!", they'd say.
Me, "Yes....that's kinda the point of Pick Pocket/Sleight of Hand".
"But you're stealing loot off NPCs and not telling us about it, keeping it for yourself", party members.
Me, "Well....yes. Since your character doesn't know about it....neither do you. You can't be mad about something you don't know about, didn't see happen."
"You're stealing from the party, that's an evil action!", party accusations fly.
"Stole from an NPC, palmed a gem from a chest (that I had to disarm & unlock), NEVER did I steal from the party. I stole...'pre-party' split. That isn't stealing from the party, just getting ''dibs'. Again, you have knowledge of what I did...but your characters do not.", me.
Later on, characters are loaning each other money (as needed) to buy magic items. "I could use a bit of gold to buy this nice magic hand crossbow that's available.", me. "No, you should have plenty of (stolen) money to buy what you need!?", meta-gaming party members.
first you can talk to your GM of your and the party's concerns about "theft". In my opinion sure you can play a thief and steal all you want as long as you know the consequences of your actions in RP wise. About the stealing from party thing, was the chest ahead of you and you went with finders keepers thing or was it somewhere far off?
Try to reason with your party, after all you are a group, you are playing a thief character so it's only natural that you can steal things, try not to steal things from important npcs which might ruin your relationship with them. Even if you steal a lot, the npc if it isn't fencer might start doubting on where are you getting your stuff from causing trouble for you. So your job isn't easy. The real question is why is your character stealing ? is it just to gain money or for some other reason such as repayment or supplying a family?
I hoped i managed to get you some help with your party and good luck!
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Why the stealing? Good question...with a variety of answers: baubles, keepsakes, cash reserve, pride, arrogance, testing.
Let me give you an example. Ever played Monopoly? Most people play a pretty straight game. I usually cheat every chance that presents itself.
1st time: Did you catch me? Did you get upset, mad or just get all happy you caught me...figuring I wouldn't try again. Shame on me, right?
2nd time: Were you more aware that I was prone to cheating? Were you paying more attention? Did I make a mistake? Shame on you?
Usually at this point, the person will stop playing, ignore it or....starting trying to cheat as well.
3rd time: If the game is still going, cheating is now part of the game. Or the person won't feel terrible if they lose....because I cheated. Then you play a game without cheating at all & still win. People you're playing with will then assume I was cheating....because I won.
Really, seems a great way to find out what kind of people you play with. So to bring it back to the topic, if a player knows my character stole something...but their character doesn't; then am I playing with a roleplayer or a meta-gamer?
TBF, my first character with this group was a LG Dwarven Cleric....who was LG through and through.
You are steeling from the party. This "I'm pre-stealing" is mealy mouthed justification.
I personally don't care about evil actions, heck my Tomb of Annihilation game is an all evil party.
That said no one steals from inside the party. You're damaging player agency, and when the characters do figure it out, your GM should have no problem with them treating you like any other antagonist and reward XP and loot for the encounter.
I lean the other way on this issue. The players are meta-gaming and treating you unjustly for what is in your character's nature to be doing. To punish you for what their characters do not know is ridiculous and borderline harassing.
Whatever backstory brought the group of you together for some sort of adventure. Does your character really know these people? Does he/she work for them and have to split all possessions equally? Say the characters agreed to split adventuring loot evenly - now you're expected to share any pickpocket coin from town when you're "off the clock"? No. They're jealous at the abilities you're using and punishing you accordingly.
The GM needs to set the party straight and reject all metagaming that's occurring. Unless their characters see this happen, they have no reason or motive to deny you any sort of help they'd be offering another member of the party. Anything else is just petty players making spiteful actions, which should be stricken from he table.
You are steeling from the party. This "I'm pre-stealing" is mealy mouthed justification.
I personally don't care about evil actions, heck my Tomb of Annihilation game is an all evil party.
That said no one steals from inside the party. You're damaging player agency, and when the characters do figure it out, your GM should have no problem with them treating you like any other antagonist and reward XP and loot for the encounter.
I'm with the Bunny here. Your character is stealing (to nail this down, "stealing" means "preventing players from having agency about what would be available to them") from the party, so you're stealing from the party. Your character is being a jerk because you're playing him as a jerk.
Was this type of player behavior discussed in session 0? Clearly this sort of thing has caught everyone off guard.
I do agree the DM has messed up here, but I don't think a shrug and "sorry guys, that's just what he does!" while the character is working in direct opposition to the rest of the party is good DMing either. It sucks that the people at your table aren't metagaming properly in this sort of a situation (like secretly informing the DM about traps/schemes they've come up with to figure out why their stuff is gone in order to catch your character).
TL;dr- you're playing your character well, your character is a jerk and that's why your group hates you. DM should figure out what's best for the group as a whole in this situation (fudge a perception roll so you get caught, have you steal a cursed item, have a rival thief steal from you, etc etc), not just let a jerk character ruin everyone else's good time.
I think the profits made by you pickpocketing NPCs should remain yours if you wish so, because that's kinda like your job, the same way wizards can make shit ton of money crafting with magic, bards entertain etc... , but taking stuff pre-party split in a dungeon is kinda dirty, even if you opened the chest yourself, because at that point the bruiser of the group may want to claim the loot of every enemy killed, which are going to be more than yours. Now, the others players shouldn't meta game about it, but at the same time, if they tell you to stop OoC, you should listen to them, even if you are playing your character.
I too play a Rogue at my table, a straight up ex-guild burglar , and whetever i find something in a dungeon my character goes:" Whelp, now i work in a group, i should give the others their share, if they benefit from this so do i." Being a thief dosen't mean being stupid, if your character is inteligent or at least cunning, he should recognize the benefits of team work.
The problem with "it's just what my guy does" is that it can be used to justify any kind of disruptive or un-fun behavior.
If your party doesn't like you stealing from them then don't steal from them. If that's a dealbreaker, find another group of people that doesn't mind. Next time you want to build a character that's antagonistic, check with your fellow players and you won't run into any problems mid-game. ¯\_(ツ)_/¯
The problem with "it's just what my guy does" is that it can be used to justify any kind of disruptive or un-fun behavior.
If your party doesn't like you stealing from them then don't steal from them. If that's a dealbreaker, find another group of people that doesn't mind. Next time you want to build a character that's antagonistic, check with your fellow players and you won't run into any problems mid-game. ¯\_(ツ)_/¯
I find it pretty astonishing that every time I see a post from RainFaireMan is regarding some problem he has with his party (no offence intended).
On the other hand, I am a bit divided here. On one hand, I see no reason why a Rogue should not pick-pocket "at will", but on the other hand I can see this not going down well with some people/the rest of the party.
This being said, the rest of the party seems to want to resolve this out-of-game by punishing him through meta-gaming, and that is neither cool nor fair towards RainFaireMan, as much as his action can be considered dishonest and disruptive. A much better course of action would be for someone in the party (possible the one with the highest perception) to ask if his/her character notices RFM's character "steal" when he does so. This way, supposing the roll goes down well, they can find an in-game reason for the rest of the party to express, in-character, their feeling about this action, and in case the roll is not enough, a decent DM could always tell RFM that PureHammer the Cleric (made-up name and class for another possible player's char) seems to keep his eyes on him, possibly hinting at the fact that at some point the rest of the group might effectively pick up on his little "game".
As to the reason why stealing, there can be a number of reasons, but I am afraid "I always cheat in every game I play" doesn't really hold up much. If there is an in-character, background-related reason for compulsive stealing, ok, all fair game until you are caught and reprimanded; if it's just "meh, that's what I do just because." that's lazy and counterproductive.
No one likes to play with a cheater, unless you are a cheater yourself (imho at least).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Pickpocketing: perfectly fine. You're a rogue, dafuq do they expect? It's not their money or anything, it's the NPCs. If you pickpocket, you get money. You did this on your own so you get what you "earned" for lack of a better term. Likewise, if the wizard decided to go make a spell scroll and sell it for profit s/he is not obligated to share that profit. If the bard plays in the tavern for coins, s/he keeps those tips for their own personal use. If the fighter went to earn some coin in a fighting ring, s/he keeps their winnings. The only exception is you were stealing from an NPC in a fight and they could have looted the body.
The chest: You stole from the party. There is no pre-split thing here. You came to this chest as a party and all loot such as this is to be shared. You being the one to open it does not grant you first dibs. In this case you stole from funds you knew would be for the party. They are right to be pissy about that. However, a thief is a thief. If you want to steal that is your choice as it is your character and a chaotic neutral or chaotic evil or full neutral thief will think of themselves first. But you have to make the decision between what is best to do as a character and best to do as a player. If you know that this trait of your character stealing from what would be party funds is upsetting the group then stop it. It's a group game, if what you do is directly impacting their fun and do not stop this when pointed out then you a dick. Either find a free-for-all style game (very rare) or adjust to better suit the game. The shared gameplay is more important than your individual character or any individual player.
Metagaming. They are metagaming extremely and are ******** for it. They should not have their characters treat you badly for something their characters do not actually know. It's a shit way to play and will only create a poor game for everyone. Your DM should not be letting them do that.
Pickpocketing PCs in response to player metagaming: Just no. You don't resolve assholery by becoming an ******* yourself. If they're mad at you for stealing potential party funds then actually stealing from the party isn't going to make things better, is it? I understand why you want to, but you shouldn't.
Ultimately, they are more in the wrong than you are but you are all in the wrong. Your DM is the one most in the wrong because they should have stepped in and corrected all this nonsense. I recommend having a discussion with your DM to explain to them what you want to be doing with your character and I would hope that you would agree to not steal "potential party funds" if they stop metagaming but also explain you are a thief and will pickpocket NPCs, steal from homes and so on because that's the ******* point of the Rogue class. If the DM does not like that they should have not allowed the Rogue class to be taken. If they are unable to comprehend that a Rogue is going to steal things then I recommend finding a new DM because the one you have has a shit-sandwich for a brain. If the DM has sense, however, they will discuss the character with you and hopefully reach an understanding.
I will point out that monopoly is a crap analogy. In monopoly you are in direct opposition with the other players. In D&D you are not, you're supposed to work together. If you are not willing to compromise and work with other players you should not be at the table - that goes for the DM too.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Ultimately, they are more in the wrong than you are but you are all in the wrong. Your DM is the one most in the wrong because they should have stepped in and corrected all this nonsense.
This is the perfect answer. If all the players are in conflict, the DM's job is to step in and come up with a resolution. That resolution is going to be different for each table (kicking players out of the group, having players change classes, some other in game event that gets everything to a place where players are not in direct conflict with each other, etc) but it's his job. Nobody is 100% right or wrong in this situation, except the DM who is not doing his job here.
One point to be made: "Rogue" and "thief" are not interchangeable. There are rogues who are, in fact, cops or anti-theives. You can play a really compelling LG Rogue Mastermind who seeks to undermind/destroy the local thieves guild. But that's neither here nor there for this situation.
2. You made a character that's a jerk.... then play him as a jerk..... your group ends up hating you.... and then you wonder why. Falling back on the "that's just my character" is just lame and juvenile... grow up and take responsibility for your own actions.
3. "Pre-stealing"... .well that's a new one. It's stealing from the group. See #2.
4. It sounds like you have been disruptive throughout the game which is also causing enough bad blood for the other players to not care if they are meta-gaming. That should tell you something about your behavior.
5. You are a self admitted cheater in your post.
" Ever played Monopoly? Most people play a pretty straight game. I usually cheat every chance that presents itself."
That's you... Renfaireman. The bigger picture is this: It seems that every time I read one of your posts, it is about some problem you are causing in your group. I don't know if it's the same group that keeps putting up with your crap or you get kicked out of multiple groups. Either way, the lowest common denominator in all these situations is YOU.
Pickpocketing: perfectly fine. You're a rogue, dafuq do they expect? It's not their money or anything, it's the NPCs.
Not all rogues are thieves and not all thieves steal indiscriminately though. Also, it's perfectly reasonable for the other characters to not want to associate a kleptomaniac, either for moral reasons or because it risks the party's reputation. Anything the rogue pickpockets is likely to be chump change compared to a good dungeon crawl.
For anyone old enough to remember this reference. There were a lot of stories about Kender in Dragon Lance. I don't remember a single one of them ending with the party having a being positive view on them.
I think I even remember one where the party joined The Big Bad's team, because The Dark Ritual was designed to wipe out all Kender.
Whats is the Rogues Alignment in the Game? This is the only thing i have not seen asked or even talking about?
Should it matter? The actions being taken are having a negative impact on the players out of character. I don't think it's useful to determine whether the actions make sense in character if the execution is harming the experience of the rest of the players.
...Usually at this point, the person will stop playing...
If "people stop playing games with me" is an acceptable outcome for your conduct in a game, I would expect a DM to ask you to play somewhere else for the good of everyone else's experience.
Ya i kind of does matter what Alignment he plays. A Evil character is not going to do good things just like a Good Character is not going to do Evil things. That is the whole point of the Alignment System, Ive been called out for playing a Lawful Good character for not helping a town gaurd in a fight. If he was playing a C/N then he is all out from him self if hes playing a good character then theres a problem. Untill we know what it is i cant really say if its wrong or not.
If you make a character who causes strife and conflict within the party, it is not the alignments fault, it is yours. Blaming alignment is the same as saying "that's what my character would do." It might be true, but the player chooses to make a confrontational character. If there is a character that takes fun from the table, it needs to be revised or benched. Alignment also does not dictate the character, the character dictates the alignment.
Ya i kind of does matter what Alignment he plays. A Evil character is not going to do good things just like a Good Character is not going to do Evil things.
A smart evil character is going to keep up the appearance of being a good and just person while secretly furthering their own selfish agenda. It's absolutely possible for an evil character to routinely do good things when it doesn't hinder their goals.
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Long story short, made a Rogue. Every single time I used Pick Pocket or Sleight of Hand everyone at the table would freak out.
"You're stealing!", they'd say.
Me, "Yes....that's kinda the point of Pick Pocket/Sleight of Hand".
"But you're stealing loot off NPCs and not telling us about it, keeping it for yourself", party members.
Me, "Well....yes. Since your character doesn't know about it....neither do you. You can't be mad about something you don't know about, didn't see happen."
"You're stealing from the party, that's an evil action!", party accusations fly.
"Stole from an NPC, palmed a gem from a chest (that I had to disarm & unlock), NEVER did I steal from the party. I stole...'pre-party' split. That isn't stealing from the party, just getting ''dibs'. Again, you have knowledge of what I did...but your characters do not.", me.
Later on, characters are loaning each other money (as needed) to buy magic items. "I could use a bit of gold to buy this nice magic hand crossbow that's available.", me. "No, you should have plenty of (stolen) money to buy what you need!?", meta-gaming party members.
(roll to pick pocket)
first you can talk to your GM of your and the party's concerns about "theft". In my opinion sure you can play a thief and steal all you want as long as you know the consequences of your actions in RP wise. About the stealing from party thing, was the chest ahead of you and you went with finders keepers thing or was it somewhere far off?
Try to reason with your party, after all you are a group, you are playing a thief character so it's only natural that you can steal things, try not to steal things from important npcs which might ruin your relationship with them. Even if you steal a lot, the npc if it isn't fencer might start doubting on where are you getting your stuff from causing trouble for you. So your job isn't easy. The real question is why is your character stealing ? is it just to gain money or for some other reason such as repayment or supplying a family?
I hoped i managed to get you some help with your party and good luck!
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Why the stealing? Good question...with a variety of answers: baubles, keepsakes, cash reserve, pride, arrogance, testing.
Let me give you an example. Ever played Monopoly? Most people play a pretty straight game. I usually cheat every chance that presents itself.
1st time: Did you catch me? Did you get upset, mad or just get all happy you caught me...figuring I wouldn't try again. Shame on me, right?
2nd time: Were you more aware that I was prone to cheating? Were you paying more attention? Did I make a mistake? Shame on you?
Usually at this point, the person will stop playing, ignore it or....starting trying to cheat as well.
3rd time: If the game is still going, cheating is now part of the game. Or the person won't feel terrible if they lose....because I cheated. Then you play a game without cheating at all & still win. People you're playing with will then assume I was cheating....because I won.
Really, seems a great way to find out what kind of people you play with. So to bring it back to the topic, if a player knows my character stole something...but their character doesn't; then am I playing with a roleplayer or a meta-gamer?
TBF, my first character with this group was a LG Dwarven Cleric....who was LG through and through.
You are steeling from the party. This "I'm pre-stealing" is mealy mouthed justification.
I personally don't care about evil actions, heck my Tomb of Annihilation game is an all evil party.
That said no one steals from inside the party. You're damaging player agency, and when the characters do figure it out, your GM should have no problem with them treating you like any other antagonist and reward XP and loot for the encounter.
I lean the other way on this issue. The players are meta-gaming and treating you unjustly for what is in your character's nature to be doing. To punish you for what their characters do not know is ridiculous and borderline harassing.
Whatever backstory brought the group of you together for some sort of adventure. Does your character really know these people? Does he/she work for them and have to split all possessions equally? Say the characters agreed to split adventuring loot evenly - now you're expected to share any pickpocket coin from town when you're "off the clock"? No. They're jealous at the abilities you're using and punishing you accordingly.
The GM needs to set the party straight and reject all metagaming that's occurring. Unless their characters see this happen, they have no reason or motive to deny you any sort of help they'd be offering another member of the party. Anything else is just petty players making spiteful actions, which should be stricken from he table.
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Was this type of player behavior discussed in session 0? Clearly this sort of thing has caught everyone off guard.
I do agree the DM has messed up here, but I don't think a shrug and "sorry guys, that's just what he does!" while the character is working in direct opposition to the rest of the party is good DMing either. It sucks that the people at your table aren't metagaming properly in this sort of a situation (like secretly informing the DM about traps/schemes they've come up with to figure out why their stuff is gone in order to catch your character).
TL;dr- you're playing your character well, your character is a jerk and that's why your group hates you. DM should figure out what's best for the group as a whole in this situation (fudge a perception roll so you get caught, have you steal a cursed item, have a rival thief steal from you, etc etc), not just let a jerk character ruin everyone else's good time.
I think the profits made by you pickpocketing NPCs should remain yours if you wish so, because that's kinda like your job, the same way wizards can make shit ton of money crafting with magic, bards entertain etc... , but taking stuff pre-party split in a dungeon is kinda dirty, even if you opened the chest yourself, because at that point the bruiser of the group may want to claim the loot of every enemy killed, which are going to be more than yours. Now, the others players shouldn't meta game about it, but at the same time, if they tell you to stop OoC, you should listen to them, even if you are playing your character.
I too play a Rogue at my table, a straight up ex-guild burglar , and whetever i find something in a dungeon my character goes:" Whelp, now i work in a group, i should give the others their share, if they benefit from this so do i." Being a thief dosen't mean being stupid, if your character is inteligent or at least cunning, he should recognize the benefits of team work.
The problem with "it's just what my guy does" is that it can be used to justify any kind of disruptive or un-fun behavior.
If your party doesn't like you stealing from them then don't steal from them. If that's a dealbreaker, find another group of people that doesn't mind. Next time you want to build a character that's antagonistic, check with your fellow players and you won't run into any problems mid-game. ¯\_(ツ)_/¯
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I find it pretty astonishing that every time I see a post from RainFaireMan is regarding some problem he has with his party (no offence intended).
On the other hand, I am a bit divided here.
On one hand, I see no reason why a Rogue should not pick-pocket "at will", but on the other hand I can see this not going down well with some people/the rest of the party.
This being said, the rest of the party seems to want to resolve this out-of-game by punishing him through meta-gaming, and that is neither cool nor fair towards RainFaireMan, as much as his action can be considered dishonest and disruptive.
A much better course of action would be for someone in the party (possible the one with the highest perception) to ask if his/her character notices RFM's character "steal" when he does so.
This way, supposing the roll goes down well, they can find an in-game reason for the rest of the party to express, in-character, their feeling about this action, and in case the roll is not enough, a decent DM could always tell RFM that PureHammer the Cleric (made-up name and class for another possible player's char) seems to keep his eyes on him, possibly hinting at the fact that at some point the rest of the group might effectively pick up on his little "game".
As to the reason why stealing, there can be a number of reasons, but I am afraid "I always cheat in every game I play" doesn't really hold up much. If there is an in-character, background-related reason for compulsive stealing, ok, all fair game until you are caught and reprimanded; if it's just "meh, that's what I do just because." that's lazy and counterproductive.
No one likes to play with a cheater, unless you are a cheater yourself (imho at least).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Pickpocketing: perfectly fine. You're a rogue, dafuq do they expect? It's not their money or anything, it's the NPCs. If you pickpocket, you get money. You did this on your own so you get what you "earned" for lack of a better term. Likewise, if the wizard decided to go make a spell scroll and sell it for profit s/he is not obligated to share that profit. If the bard plays in the tavern for coins, s/he keeps those tips for their own personal use. If the fighter went to earn some coin in a fighting ring, s/he keeps their winnings. The only exception is you were stealing from an NPC in a fight and they could have looted the body.
The chest: You stole from the party. There is no pre-split thing here. You came to this chest as a party and all loot such as this is to be shared. You being the one to open it does not grant you first dibs. In this case you stole from funds you knew would be for the party. They are right to be pissy about that. However, a thief is a thief. If you want to steal that is your choice as it is your character and a chaotic neutral or chaotic evil or full neutral thief will think of themselves first. But you have to make the decision between what is best to do as a character and best to do as a player. If you know that this trait of your character stealing from what would be party funds is upsetting the group then stop it. It's a group game, if what you do is directly impacting their fun and do not stop this when pointed out then you a dick. Either find a free-for-all style game (very rare) or adjust to better suit the game. The shared gameplay is more important than your individual character or any individual player.
Metagaming. They are metagaming extremely and are ******** for it. They should not have their characters treat you badly for something their characters do not actually know. It's a shit way to play and will only create a poor game for everyone. Your DM should not be letting them do that.
Pickpocketing PCs in response to player metagaming: Just no. You don't resolve assholery by becoming an ******* yourself. If they're mad at you for stealing potential party funds then actually stealing from the party isn't going to make things better, is it? I understand why you want to, but you shouldn't.
Ultimately, they are more in the wrong than you are but you are all in the wrong. Your DM is the one most in the wrong because they should have stepped in and corrected all this nonsense. I recommend having a discussion with your DM to explain to them what you want to be doing with your character and I would hope that you would agree to not steal "potential party funds" if they stop metagaming but also explain you are a thief and will pickpocket NPCs, steal from homes and so on because that's the ******* point of the Rogue class. If the DM does not like that they should have not allowed the Rogue class to be taken. If they are unable to comprehend that a Rogue is going to steal things then I recommend finding a new DM because the one you have has a shit-sandwich for a brain. If the DM has sense, however, they will discuss the character with you and hopefully reach an understanding.
I will point out that monopoly is a crap analogy. In monopoly you are in direct opposition with the other players. In D&D you are not, you're supposed to work together. If you are not willing to compromise and work with other players you should not be at the table - that goes for the DM too.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
One point to be made: "Rogue" and "thief" are not interchangeable. There are rogues who are, in fact, cops or anti-theives. You can play a really compelling LG Rogue Mastermind who seeks to undermind/destroy the local thieves guild. But that's neither here nor there for this situation.
A few things:
1. Thief does not equal Kleptomaniac
2. You made a character that's a jerk.... then play him as a jerk..... your group ends up hating you.... and then you wonder why. Falling back on the "that's just my character" is just lame and juvenile... grow up and take responsibility for your own actions.
3. "Pre-stealing"... .well that's a new one. It's stealing from the group. See #2.
4. It sounds like you have been disruptive throughout the game which is also causing enough bad blood for the other players to not care if they are meta-gaming. That should tell you something about your behavior.
5. You are a self admitted cheater in your post.
" Ever played Monopoly? Most people play a pretty straight game. I usually cheat every chance that presents itself."
That's you... Renfaireman. The bigger picture is this: It seems that every time I read one of your posts, it is about some problem you are causing in your group. I don't know if it's the same group that keeps putting up with your crap or you get kicked out of multiple groups. Either way, the lowest common denominator in all these situations is YOU.
And i'm not the only one:
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To second... although I think third at this point the sentiments InquisitiveCoder of and Darkloki11.
For anyone old enough to remember this reference.
There were a lot of stories about Kender in Dragon Lance. I don't remember a single one of them ending with the party having a being positive view on them.
I think I even remember one where the party joined The Big Bad's team, because The Dark Ritual was designed to wipe out all Kender.
Whats is the Rogues Alignment in the Game? This is the only thing i have not seen asked or even talking about?
Ya i kind of does matter what Alignment he plays. A Evil character is not going to do good things just like a Good Character is not going to do Evil things. That is the whole point of the Alignment System, Ive been called out for playing a Lawful Good character for not helping a town gaurd in a fight. If he was playing a C/N then he is all out from him self if hes playing a good character then theres a problem. Untill we know what it is i cant really say if its wrong or not.
If you make a character who causes strife and conflict within the party, it is not the alignments fault, it is yours. Blaming alignment is the same as saying "that's what my character would do." It might be true, but the player chooses to make a confrontational character. If there is a character that takes fun from the table, it needs to be revised or benched. Alignment also does not dictate the character, the character dictates the alignment.
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