True Strike cantrip : when you cast the spell you make a weapon attack using int to hit/dmg and can change the weapon dmg type to radiant. Sneak attack : you deal extra dmg on an weapon attack that is the same type as the weapon. Evoker : Potent cantrip : when you miss with the attack roll of a cantrip, you still deal 1/2 dmg.
So, if the sneak attack is part of the dmg dealt by the attack, a rogue using int to sneak attack with the cantrip would deal weapon dmg + extra dmg from the cantrip starting at level 5 + extra dmg from sneak attack + int modifier, and half on a fail.
The wording is weird, as sneak attacks say you need to hit for the extra dmg to trigger, but the potent cantrip say you still do half on a miss, and the sneak attack is part of the weapon dmg of true strike, as sneak attack is part of the weapon dmg on a normal strike.
As written true strike and sneak attack work as intended. I don't think potent cantrip was written as for martial cantrip given the chronology, but I suppose the answer has already been given regarding booming blade or green fire blade.
Then as you pointed : U miss, you still do half dmg of the base true strike cantrip, and add sneak attack. Or U miss and u do half dmg of everything. Or U miss :)
I would rule for half of everything, simple and balanced.
The text of Potent Cantrip - and the key word there is "cantrip," says when you miss with the attack roll of a cantrip, you deal half damage.
If I were DM'ing, my inclination would be to rule that only the half damage of the cantrip gets added. The True strike cantrip specifies it uses a weapon attack roll and adds some extra Radiant starting at level 5, so that means half of the weapon die and the extra radiant if applicable. The Sneak attack is not part of the cantrip, so for that reason, I would rule that potent cantrip does not apply to Sneak Attack, and players do not get to take any sneak attack damage if the attack missed.
But that's just my opinion, it's up to the DM to decide on an individual basis.
Sneak Attack description clearly says "Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll", meaning that you need to hit for it to take effect. The Evoker doesn't change the miss to a hit, therefore it shouldn't include the Sneak Attack damage.
That is probably right, but what is confusing is that Potent Cantrip says "that if you miss with the attack roll, the target takes half damage", changing the trigger from hit to miss. But I guess the sneak attack dmg should be considered one of the "additional effect" that does not take place.
Anyway, it's probably better this way, because it would have meant a garanteed use of cunning strike everytime you use the cantrip.
Just linking a thread here that might be interesting for the OP or future visitors. It discusses the interaction between Potent Cantrip and cantrips involving weapons (e.g., BB, GFB, True Strike)
That is probably right, but what is confusing is that Potent Cantrip says "that if you miss with the attack roll, the target takes half damage", changing the trigger from hit to miss. But I guess the sneak attack dmg should be considered one of the "additional effect" that does not take place.
Anyway, it's probably better this way, because it would have meant a garanteed use of cunning strike everytime you use the cantrip.
It would still have been a cool combo, tough.
You have to fulfill all the implications of class features, in this case: sneak attack. As everyone stated, it’s an additional bonus “damage” IF the attack HITS.
But that all depends on once again your table rules. If you are following the PHB rules specifically then no dice (d6). But if your table is adaptable to rule “modifications”, that’s ok too. Like WOTC said it’s about having fun. That’s what DnD is all about.
So your question is directed at the wrong audience, unless you were looking for interpretation of rules from the peanut gallery.
But that all depends on once again your table rules. If you are following the PHB rules specifically then no dice (d6). But if your table is adaptable to rule “modifications”, that’s ok too. Like WOTC said it’s about having fun. That’s what DnD is all about.
So your question is directed at the wrong audience, unless you were looking for interpretation of rules from the peanut gallery.
I am very aware that you can houserule anything and that having fun is the ultimate aim of the game. :-)
I just prefer to clarify what the RAW ruling is as much as I can when it's not evident, so I can point it out to my DM and then discuss it with him instead of interpreting the text in the most avantageous way for me, hoping the issue does not come out at the table and then pretend I was not aware of it.
Also, I was thinking of a Wizard Evoker/Rogue Thief build with Int as the main ability score and Fast hand for using cantrip scrolls as a bonus action, wich would let me (among other things) cast true strike twice in a round. It would be bad to get a ruling making your main damage schtick useless when you already are level 6.
@tarodnet. Thank you, it's an interresting thread!
Level X rogue/level 3 Wizard Evoker.
True Strike cantrip : when you cast the spell you make a weapon attack using int to hit/dmg and can change the weapon dmg type to radiant.
Sneak attack : you deal extra dmg on an weapon attack that is the same type as the weapon.
Evoker : Potent cantrip : when you miss with the attack roll of a cantrip, you still deal 1/2 dmg.
So, if the sneak attack is part of the dmg dealt by the attack, a rogue using int to sneak attack with the cantrip would deal weapon dmg + extra dmg from the cantrip starting at level 5 + extra dmg from sneak attack + int modifier, and half on a fail.
The wording is weird, as sneak attacks say you need to hit for the extra dmg to trigger, but the potent cantrip say you still do half on a miss, and the sneak attack is part of the weapon dmg of true strike, as sneak attack is part of the weapon dmg on a normal strike.
As written true strike and sneak attack work as intended.
I don't think potent cantrip was written as for martial cantrip given the chronology, but I suppose the answer has already been given regarding booming blade or green fire blade.
Then as you pointed :
U miss, you still do half dmg of the base true strike cantrip, and add sneak attack.
Or
U miss and u do half dmg of everything.
Or
U miss :)
I would rule for half of everything, simple and balanced.
The text of Potent Cantrip - and the key word there is "cantrip," says when you miss with the attack roll of a cantrip, you deal half damage.
If I were DM'ing, my inclination would be to rule that only the half damage of the cantrip gets added. The True strike cantrip specifies it uses a weapon attack roll and adds some extra Radiant starting at level 5, so that means half of the weapon die and the extra radiant if applicable. The Sneak attack is not part of the cantrip, so for that reason, I would rule that potent cantrip does not apply to Sneak Attack, and players do not get to take any sneak attack damage if the attack missed.
But that's just my opinion, it's up to the DM to decide on an individual basis.
Sneak Attack description clearly says "Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll", meaning that you need to hit for it to take effect. The Evoker doesn't change the miss to a hit, therefore it shouldn't include the Sneak Attack damage.
That is probably right, but what is confusing is that Potent Cantrip says "that if you miss with the attack roll, the target takes half damage", changing the trigger from hit to miss. But I guess the sneak attack dmg should be considered one of the "additional effect" that does not take place.
Anyway, it's probably better this way, because it would have meant a garanteed use of cunning strike everytime you use the cantrip.
It would still have been a cool combo, tough.
Yes, if you miss with the attack the target takes half damage of the attack. Sneak attack needs a hit to trigger, it's not part of the attack
Just linking a thread here that might be interesting for the OP or future visitors. It discusses the interaction between Potent Cantrip and cantrips involving weapons (e.g., BB, GFB, True Strike)
You have to fulfill all the implications of class features, in this case: sneak attack. As everyone stated, it’s an additional bonus “damage” IF the attack HITS.
But that all depends on once again your table rules. If you are following the PHB rules specifically then no dice (d6). But if your table is adaptable to rule “modifications”, that’s ok too. Like WOTC said it’s about having fun. That’s what DnD is all about.
So your question is directed at the wrong audience, unless you were looking for interpretation of rules from the peanut gallery.
I am very aware that you can houserule anything and that having fun is the ultimate aim of the game. :-)
I just prefer to clarify what the RAW ruling is as much as I can when it's not evident, so I can point it out to my DM and then discuss it with him instead of interpreting the text in the most avantageous way for me, hoping the issue does not come out at the table and then pretend I was not aware of it.
Also, I was thinking of a Wizard Evoker/Rogue Thief build with Int as the main ability score and Fast hand for using cantrip scrolls as a bonus action, wich would let me (among other things) cast true strike twice in a round. It would be bad to get a ruling making your main damage schtick useless when you already are level 6.
@tarodnet. Thank you, it's an interresting thread!