I enjoy a good shadow monk in the mix. Snipe from the shadows, shadow step if threatened. WoS 6, GS 3, Phantom. Attack from the shadows for sneak, plus monk weapon, plus 1d8, plus Wail on a second target. Anyone closes to melee, shadow step out.
ha ha I just realized "net" is a "ranged weapon" and thus is eligible for sneak attack damage!
Nets typically impose disadvamntage on the attack roll either due to being at long range or for using a ranged weapon within 5 feet of a hostile creature (long range on a net is anything more than 5 feet). Disadvantage cancels sneak attack.
To use a net without disadvantage you generally need one of three feats. Sharpshooter allows you to throw a net at long range without disadvantage. Gunner and Crossbow expert allow you to throw a net in melee without disadvantage.
Alternatively, you can take 3 levels of monk and have a teammate throw a net at you then deflect it for 20/60 range and martial arts damage on top of the sneak attack damage.
While what exactly happens when you apply Sneak Attack or Hunter's Mark or the like (including Martial Arts) to a net is a completely unsolved (and unsolvable) problem in 5E, the most widely accepted house rule to fix it is that the net sets your damage to none. If your DM wants to allow these to work, you'll need your DM to fabricate a damage type for the net (DnDBeyond's net is buggy and lists a damage type of bludgeoning and a damage amount of 0 - the actual RAW does not set a type and the amount is "-", not 0 (what "-" means has never been explained by WOTC)). If you allow nets to deal untyped damage you'll become incredibly overpowered by building around net-throwing.
This means everyone throwing a net needs their DM to solve the problem, please note. If a net really did deal 0 bludgeoning then by default it would deal your Dexterity modifier in bludgeoning damage when thrown, not the 0 regardless of modifier most DMs have it deal.
While what exactly happens when you apply Sneak Attack or Hunter's Mark or the like (including Martial Arts) to a net is a completely unsolved (and unsolvable) problem in 5E, the most widely accepted house rule to fix it is that the net sets your damage to none.
This is true for most cases but not for a Monk because if you use deflect missile it is considered a Monk Weapon for that attack and with a monk weapon you can replace its damage with your martial arts damage.
As an aside this is also true if you have net proficiency and make it a dedicated weapon for your Monk, although in that case you do not get the improvement in range.
I enjoy a good shadow monk in the mix. Snipe from the shadows, shadow step if threatened. WoS 6, GS 3, Phantom. Attack from the shadows for sneak, plus monk weapon, plus 1d8, plus Wail on a second target. Anyone closes to melee, shadow step out.
While what exactly happens when you apply Sneak Attack or Hunter's Mark or the like (including Martial Arts) to a net is a completely unsolved (and unsolvable) problem in 5E, the most widely accepted house rule to fix it is that the net sets your damage to none. If your DM wants to allow these to work, you'll need your DM to fabricate a damage type for the net (DnDBeyond's net is buggy and lists a damage type of bludgeoning and a damage amount of 0 - the actual RAW does not set a type and the amount is "-", not 0 (what "-" means has never been explained by WOTC)). If you allow nets to deal untyped damage you'll become incredibly overpowered by building around net-throwing.
This means everyone throwing a net needs their DM to solve the problem, please note. If a net really did deal 0 bludgeoning then by default it would deal your Dexterity modifier in bludgeoning damage when thrown, not the 0 regardless of modifier most DMs have it deal.
This is true for most cases but not for a Monk because if you use deflect missile it is considered a Monk Weapon for that attack and with a monk weapon you can replace its damage with your martial arts damage.
As an aside this is also true if you have net proficiency and make it a dedicated weapon for your Monk, although in that case you do not get the improvement in range.