Can I get any thoughts on this build? I started with the idea of turning a Goliath with a greatsword into a rogue as a meme, but I think it's actually viable, and seems kinda fun.
EDIT: Just so we're clear: this build was meant to be specifically: "A Goliath Rogue with a Greatsword" because I thought it would be funny. The build is more about being fun than optimizing damage, although I tried to make it pretty deadly. Suggestions on tweaking the build or a better way to play the character are appreciated. : )
Strategy: Start with two daggers, go for a sneak attack with the first. (The only reason for starting with two daggers is in case you miss your first sneak attack, and don't get a kill or crit, you can still attack as a bonus action. It's not necessary, you can just start with the greatsword in hand and draw daggers for sneak attacks).
On a successful sneak attack: Leave the dagger stuck in, toss the other aside, whip out the greatsword for a -5/+10 attack. If you hit a crit (19 or 20), or get a kill, you get another greatsword hit as a bonus action.
On failed sneak attack: Try again with second dagger as a second attack, if you get a sneak attack (and kill / crit), follow up with greatsword, if not, use bonus action to try again (two weapon fighting).
If you finished last turn with the greatsword (which will be most of the fight), you can draw a dagger in your offhand and go for sneak attacks with your two attacks, dropping the dagger on a success, and swinging away with the greatsword. (You need a crit or kill to get a bonus attack here)
Also, if you manage to surprise a group, you might get a sneak attack crit and four +10 greatsword crits :D (If you use Action Surge, minimum level 8).
It's probably more optimized to take all your fighter levels first, but I think it'd be more fun to start out stealthy.
Extra attack feature gives you 2 attacks for a single attack action,
GWM on crit/kill attack uses your Bonus Action.
Two-Weapon Fighting requires your attack be made with a light weapon, allowing a bonus action attack with a different light weapon. (Uses your bonus action)
Action Surge grants only an additional Action.
Drawing one weapon uses the only free object interaction.
Champion is always the wrong choice unless you're building a tier 4 half orc barbarian; any other Fighter subclass will serve you better. I suggest going Battle Master and burning your superiority die on nat 20s and your free Assassinate crits instead of hoping for nat 19s.
The other problem with this is that it assumes you have one of those video game greatswords that magically sticks to your back. Like polearms, a greatsword wasn't something that could be sheathed, you just carried it by hand all day. I suppose you could walk around with a dagger in one hand and the greatsword in the other.
Also, if you really want to fish for crits and abuse GWM, a single level in Hexblade will get you a 19-20 crit range against one enemy once per short rest and let you use CHA with your greatsword which would let you benefit from Elven Accuracy.
The big issue for me is that if you end your turn with a greatsword in hands, any opportunity attack you make will not be able to use Sneak Attack.
A lesser issue is that big weapons aren't scabbarded; they are carried. To do what you want requires starting combat with the greatsword on the ground next to you. Anything on the ground is fair game for foes (especially ones with mage hand). If you are in combat with an intelligent foe and you drop your greatsword on the ground, they are going to drop their little weapon and grab your big weapon. At least they will try to kick it away.
Also, I warn players that while it may be "free" in the Action Economy to carelessly drop a weapon, the word "carelessly" can bite you in the butt. If you drop a dagger on a stone floor, there is a chance it will land point-first and get damaged.
On the other hand, swapping weapons in the middle of the combat is common in media. It looks cool, and we should be encouraging cool stuff in games. Maybe instead of "drop dagger and grab greatsowrd", you should use "stick dagger in opponent and grab greatsword, and later pull dagger out of opponent and stab them with it again."
Extra attack feature gives you 2 attacks for a single attack action,
GWM on crit/kill attack uses your Bonus Action.
Two-Weapon Fighting requires your attack be made with a light weapon, allowing a bonus action attack with a different light weapon. (Uses your bonus action)
Action Surge grants only an additional Action.
Drawing one weapon uses the only free object interaction.
2 dagger attacks, drop daggers (TWF only if both main hand missed for SA)
free object interaction: Draw greatsword
Action Surge:
2 Greatsword attacks (crit/kill granting Bonus Action attack, assuming you did not burn your BA with TWF)
= 1 or 2 dagger attacks (one likely with Sneak Attack), and 2 greatsword attacks (3 possible with crit/kill and no TWF use).
(Now you have to collect your daggers...)
The concept is fun, but is a "Once per long rest" trick.
I'm aware of all these things, it looks like you're thinking that you need to use the same weapon for both attacks during your attack action, but that's not true. You can drop and draw to use a different weapon, or can use both main hand and off hand without a bonus action. You can also use two weapon fighting as your first attack and bonus action, and save your second attack for the greatsword, but you would not get the second greatsword attack on a kill/crit.
The optimal combo without action surge is 1 dagger attack, 2 greatsword attacks.
With Action Surge it's 1 dagger attack, 4 greatsword attacks.
Not sure where your math is coming from, you said yourself: 2 attacks per attack action, and 1 action per Action Surge. If you use bonus action to attack, that's 3 attacks normally and 5 attacks with Action Surge.
Starting with two daggers is temporary, as soon as you hit a sneak attack on your first attack, or a kill / crit while having a bonus action available, the greatsword is out. From then on you still need a sneak attack with your first attack, or a kill/crit to use the greatsword.
I'd have about 20 daggers strapped to my body, seeing as how I'm a goliath that shouldn't be an issue.
Champion is always the wrong choice unless you're building a tier 4 half orc barbarian; any other Fighter subclass will serve you better. I suggest going Battle Master and burning your superiority die on nat 20s and your free Assassinate crits instead of hoping for nat 19s.
The other problem with this is that it assumes you have one of those video game greatswords that magically sticks to your back. Like polearms, a greatsword wasn't something that could be sheathed, you just carried it by hand all day. I suppose you could walk around with a dagger in one hand and the greatsword in the other.
Also, if you really want to fish for crits and abuse GWM, a single level in Hexblade will get you a 19-20 crit range against one enemy once per short rest and let you use CHA with your greatsword which would let you benefit from Elven Accuracy.
Interesting ideas, regarding hexblade though: you can't use charisma modifier with two handed weapons, and the 19-20 curse only works on a single enemy and like you mentioned, once per short rest, so I don't see how that's an improvement, I was mainly taking Fighter to get the extra attack at Fighter 5. Elven accuracy would a help a little, but I wanted to be a Goliath specifically.
Battle master would be ok, but I like the idea of a 10% crit chance, and a juicy greatsword follow up. Battle master probably does more damage in the long run, but I think having a 10% chance to just go bananas is more fun. Battle master is definitely an option though.
And yeah, the double dagger start is not really necessary, I wouldn't be sheathing the greatsword mid-fight either. But functional back scabbards are a real thing, they don't look the same as hip scabbards.
Walking around with the greatsword in hand and drawing daggers for sneak attacks works fine. You just don't get that two weapon fighting if you happen to miss twice.
The big issue for me is that if you end your turn with a greatsword in hands, any opportunity attack you make will not be able to use Sneak Attack.
A lesser issue is that big weapons aren't scabbarded; they are carried. To do what you want requires starting combat with the greatsword on the ground next to you. Anything on the ground is fair game for foes (especially ones with mage hand). If you are in combat with an intelligent foe and you drop your greatsword on the ground, they are going to drop their little weapon and grab your big weapon. At least they will try to kick it away.
Also, I warn players that while it may be "free" in the Action Economy to carelessly drop a weapon, the word "carelessly" can bite you in the butt. If you drop a dagger on a stone floor, there is a chance it will land point-first and get damaged.
On the other hand, swapping weapons in the middle of the combat is common in media. It looks cool, and we should be encouraging cool stuff in games. Maybe instead of "drop dagger and grab greatsowrd", you should use "stick dagger in opponent and grab greatsword, and later pull dagger out of opponent and stab them with it again."
The opportunity attacks are definitely an issue, didn't think about that. But if you land a -5/+10 with the greatsword, 10 is about average for a 3d6, plus you don't need advantage, so not too bad. There's drawbacks to being a Goliath Rogue with a greatsword lol. I just like making characters against the grain.
Although back scabbards are a real thing, albeit that's not how greatswords were used, it's perfectly fine to just have the greatsword in hand at all times, and draw daggers for sneak attacks. Up to the DM I guess. I would also be a Goliath, so I mean he could probably just have it on his belt.
Yeah I did mention leaving the dagger stuck in, but the second one in your offhand you would have to toss aside, no biggie, I would have at least 20 strapped on to the big Goliath. You could treat them like arrows and only collect half, if anyone actually counts their arrows.
Champion is always the wrong choice unless you're building a tier 4 half orc barbarian; any other Fighter subclass will serve you better. I suggest going Battle Master and burning your superiority die on nat 20s and your free Assassinate crits instead of hoping for nat 19s.
The other problem with this is that it assumes you have one of those video game greatswords that magically sticks to your back. Like polearms, a greatsword wasn't something that could be sheathed, you just carried it by hand all day. I suppose you could walk around with a dagger in one hand and the greatsword in the other.
Also, if you really want to fish for crits and abuse GWM, a single level in Hexblade will get you a 19-20 crit range against one enemy once per short rest and let you use CHA with your greatsword which would let you benefit from Elven Accuracy.
Interesting ideas, regarding hexblade though: you can't use charisma modifier with two handed weapons, and the 19-20 curse only works on a single enemy and like you mentioned, once per short rest, so I don't see how that's an improvement, I was mainly taking Fighter to get the extra attack at Fighter 5. Elven accuracy would a help a little, but I wanted to be a Goliath specifically.
Battle master would be ok, but I like the idea of a 10% crit chance, and a juicy greatsword follow up. Battle master probably does more damage in the long run, but I think having a 10% chance to just go bananas is more fun. Battle master is definitely an option though.
And yeah, the double dagger start is not really necessary, I wouldn't be sheathing the greatsword mid-fight either. But functional back scabbards are a real thing, they don't look the same as hip scabbards.
Walking around with the greatsword in hand and drawing daggers for sneak attacks works fine. You just don't get that two weapon fighting if you happen to miss twice.
You most definitely can use hex warrior with a two handed weapon. And if you can't: then what the hell!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Champion is always the wrong choice unless you're building a tier 4 half orc barbarian; any other Fighter subclass will serve you better. I suggest going Battle Master and burning your superiority die on nat 20s and your free Assassinate crits instead of hoping for nat 19s.
The other problem with this is that it assumes you have one of those video game greatswords that magically sticks to your back. Like polearms, a greatsword wasn't something that could be sheathed, you just carried it by hand all day. I suppose you could walk around with a dagger in one hand and the greatsword in the other.
Also, if you really want to fish for crits and abuse GWM, a single level in Hexblade will get you a 19-20 crit range against one enemy once per short rest and let you use CHA with your greatsword which would let you benefit from Elven Accuracy.
Interesting ideas, regarding hexblade though: you can't use charisma modifier with two handed weapons, and the 19-20 curse only works on a single enemy and like you mentioned, once per short rest, so I don't see how that's an improvement, I was mainly taking Fighter to get the extra attack at Fighter 5. Elven accuracy would a help a little, but I wanted to be a Goliath specifically.
Battle master would be ok, but I like the idea of a 10% crit chance, and a juicy greatsword follow up. Battle master probably does more damage in the long run, but I think having a 10% chance to just go bananas is more fun. Battle master is definitely an option though.
And yeah, the double dagger start is not really necessary, I wouldn't be sheathing the greatsword mid-fight either. But functional back scabbards are a real thing, they don't look the same as hip scabbards.
Walking around with the greatsword in hand and drawing daggers for sneak attacks works fine. You just don't get that two weapon fighting if you happen to miss twice.
You most definitely can use hex warrior with a two handed weapon. And if you can't: then what the hell!
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Sorry dude! Only if you take Pact of the Blade at Warlock 3, and only if it's your pact weapon.
You can however use a longsword or battleaxe, two handed. 1d10 is not the same as 1d12, but it's not too far off.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
A blade pact warlock can use a great sword. A hexblade straight out of the box is /proficient/ with a greatsword, but can't use it as his hex weapon.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Not sure where your math is coming from, you said yourself: 2 attacks per attack action, and 1 action per Action Surge. If you use bonus action to attack, that's 3 attacks normally and 5 attacks with Action Surge.
I mentioned the BA usage, and the the 3rd attack was possible if not burned using a TWF BA.
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
The biggest limiter is the availability of only one free weapon draw and how to maximize what is "in hand" at any given moment.
For those interested here's a few functional back scabbard designs if your DM wants to get technical about sheathing a greatsword:
...
Bear in mind these are all essentially D&D longswords. Considering the damage, price, weight, inability to use one-handed, and the heavy property (which rules out the smaller races), the D&D greatsword is definitely something more along the lines of a zweihander. It'd be nearly as tall as you and many (most?) have extra quillons on the sides of the cross-guard that'd press against your back. Plus if you do put it on your back somehow now you've got nowhere to put your backpack with all the other junk you'd want to take into a dungeon. These videos give a pretty good sense of what you'd be dealing with:
Though to be fair, your character in particular at least has the benefit of being almost 8 feet tall.
For those interested here's a few functional back scabbard designs if your DM wants to get technical about sheathing a greatsword:
...
Bear in mind these are all essentially D&D longswords. Considering the damage, price, weight, inability to use one-handed, and the heavy property (which rules out the smaller races), the D&D greatsword is definitely something more along the lines of a zweihander. It'd be nearly as tall as you and many (most?) have extra quillons on the sides of the cross-guard that'd press against your back. Plus if you do put it on your back somehow now you've got nowhere to put your backpack with all the other junk you'd want to take into a dungeon. These videos give a pretty good sense of what you'd be dealing with:
...
Depends, personally I'd say any two handed sword falls under greatsword, so minimum-ish 50" blade and 18" handle. Seems like the actual definition of greatsword is a bit varied, but the consensus appears to be when you need two hands to use it, it's no longer a long sword. Ex. Bastard swords, claymores, dai-katanas, comically large video game swords, whatever.
For this guy I was picturing a custom design, minimum length, but wide, like 6".
EDIT: Bastard sword is probably not a great example, unless it has a blade over 4' long. Just seems to be if you can't wield it one hand, then it's a greatsword. But In my opinion it shouldn't be limited to weapons that existed in medieval times, since this is a fantasy game. I should be able to design a meat cleaver with a 2' long, 1' wide blade if I really want, then just use a greatsword stat block since it's so damn heavy. I think WotC purposely made the stat blocks ambiguous to accommodate custom designs.
Can I get any thoughts on this build? I started with the idea of turning a Goliath with a greatsword into a rogue as a meme, but I think it's actually viable, and seems kinda fun.
EDIT: Just so we're clear: this build was meant to be specifically: "A Goliath Rogue with a Greatsword" because I thought it would be funny. The build is more about being fun than optimizing damage, although I tried to make it pretty deadly. Suggestions on tweaking the build or a better way to play the character are appreciated. : )
Strategy: Start with two daggers, go for a sneak attack with the first. (The only reason for starting with two daggers is in case you miss your first sneak attack, and don't get a kill or crit, you can still attack as a bonus action. It's not necessary, you can just start with the greatsword in hand and draw daggers for sneak attacks).
On a successful sneak attack: Leave the dagger stuck in, toss the other aside, whip out the greatsword for a -5/+10 attack. If you hit a crit (19 or 20), or get a kill, you get another greatsword hit as a bonus action.
On failed sneak attack: Try again with second dagger as a second attack, if you get a sneak attack (and kill / crit), follow up with greatsword, if not, use bonus action to try again (two weapon fighting).
If you finished last turn with the greatsword (which will be most of the fight), you can draw a dagger in your offhand and go for sneak attacks with your two attacks, dropping the dagger on a success, and swinging away with the greatsword. (You need a crit or kill to get a bonus attack here)
Also, if you manage to surprise a group, you might get a sneak attack crit and four +10 greatsword crits :D (If you use Action Surge, minimum level 8).
It's probably more optimized to take all your fighter levels first, but I think it'd be more fun to start out stealthy.
Goliath Rogue 14 - Assassin / Fighter 6 – Champion
(Point Buy)
Strength: 14 (+2)
Dexterity: 15
Constitution: 15 (+1)
Intelligence: 8
Wisdom: 10
Charisma: 8
Equipment: Greatsword, daggers (x12), Studded Leather Armor
Fighter 1:
Proficiencies: Perception, Acrobatics
Fighting Style: Great Weapon Fighting (Reroll 1’s and 2’s for two handed weapons, must use new roll)
Second wind: Bonus action to regain 1d10 + Fighter level hit points (short rest recharge)
Rogue 1:
Proficiencies: Stealth
Expertise: Stealth, Perception
Sneak attack: 1d6
Fighter 2:
Action Surge: Extra action (short rest recharge)
Fighter 3:
Martial Archetype: Champion
Improved Critical: 19 or 20 crit
Fighter 4:
Feat: Great Weapon Master (Bonus attack for kills and crits, -5 atk roll for +10 dmg)
Fighter 5:
Extra Attack
Rogue 2:
Cunning Action: Bonus dash, hide, disengage
Rogue 3:
Roguish Archetype: Assassin
Assassinate: Advantage on anyone that hasn’t taken a turn, crits on surprised creatures
Sneak attack: 2d6
Rogue 4:
Ability Score: Strength x 2 (18)
Fighter 6:
Feat: Resilient (Dexterity) - (+1 Dex, profinciency with dex saving throws)
Rogue 5:
Uncanny dodge: Halve attack damage as a reaction
Sneak Attack: 3d6
Rogue 6:
Expertise: Acrobatics, Athletics
Rogue 7:
Evasion: No damage or half damage on area effect spells
Sneak Attack: 4d6
Rogue 8:
Ability Score: Strength x 2 (20)
Rogue 9:
Infiltration Expertise
Sneak Attack: 5d6
Rogue 10:
Ability Score: Dexterity x 2 (18)
Rogue 11:
Reliable Talent: Minimum 10 on proficient ability checks
Sneak Attack: 6d6
Rogue 12:
Ability Score: Dexterity x 2 (20)
Rogue 13:
Impostor
Sneak Attack: 7d6
Rogue 14:
Blindsense: Aware of hidden or invisible creatures within 10 feet
Extra attack feature gives you 2 attacks for a single attack action,
GWM on crit/kill attack uses your Bonus Action.
Two-Weapon Fighting requires your attack be made with a light weapon, allowing a bonus action attack with a different light weapon. (Uses your bonus action)
Action Surge grants only an additional Action.
Drawing one weapon uses the only free object interaction.
2 dagger attacks, drop daggers (TWF only if both main hand missed for SA)
free object interaction: Draw greatsword
Action Surge:
2 Greatsword attacks (crit/kill granting Bonus Action attack, assuming you did not burn your BA with TWF)
= 1 or 2 dagger attacks (one likely with Sneak Attack), and 2 greatsword attacks (3 possible with crit/kill and no TWF use).
(Now you have to collect your daggers...)
The concept is fun, but is a "Once per long rest" trick.
Champion is always the wrong choice unless you're building a tier 4 half orc barbarian; any other Fighter subclass will serve you better. I suggest going Battle Master and burning your superiority die on nat 20s and your free Assassinate crits instead of hoping for nat 19s.
The other problem with this is that it assumes you have one of those video game greatswords that magically sticks to your back. Like polearms, a greatsword wasn't something that could be sheathed, you just carried it by hand all day. I suppose you could walk around with a dagger in one hand and the greatsword in the other.
Also, if you really want to fish for crits and abuse GWM, a single level in Hexblade will get you a 19-20 crit range against one enemy once per short rest and let you use CHA with your greatsword which would let you benefit from Elven Accuracy.
The Forum Infestation (TM)
The big issue for me is that if you end your turn with a greatsword in hands, any opportunity attack you make will not be able to use Sneak Attack.
A lesser issue is that big weapons aren't scabbarded; they are carried. To do what you want requires starting combat with the greatsword on the ground next to you. Anything on the ground is fair game for foes (especially ones with mage hand). If you are in combat with an intelligent foe and you drop your greatsword on the ground, they are going to drop their little weapon and grab your big weapon. At least they will try to kick it away.
Also, I warn players that while it may be "free" in the Action Economy to carelessly drop a weapon, the word "carelessly" can bite you in the butt. If you drop a dagger on a stone floor, there is a chance it will land point-first and get damaged.
On the other hand, swapping weapons in the middle of the combat is common in media. It looks cool, and we should be encouraging cool stuff in games. Maybe instead of "drop dagger and grab greatsowrd", you should use "stick dagger in opponent and grab greatsword, and later pull dagger out of opponent and stab them with it again."
I'm aware of all these things, it looks like you're thinking that you need to use the same weapon for both attacks during your attack action, but that's not true. You can drop and draw to use a different weapon, or can use both main hand and off hand without a bonus action. You can also use two weapon fighting as your first attack and bonus action, and save your second attack for the greatsword, but you would not get the second greatsword attack on a kill/crit.
The optimal combo without action surge is 1 dagger attack, 2 greatsword attacks.
With Action Surge it's 1 dagger attack, 4 greatsword attacks.
Not sure where your math is coming from, you said yourself: 2 attacks per attack action, and 1 action per Action Surge. If you use bonus action to attack, that's 3 attacks normally and 5 attacks with Action Surge.
Starting with two daggers is temporary, as soon as you hit a sneak attack on your first attack, or a kill / crit while having a bonus action available, the greatsword is out. From then on you still need a sneak attack with your first attack, or a kill/crit to use the greatsword.
I'd have about 20 daggers strapped to my body, seeing as how I'm a goliath that shouldn't be an issue.
Interesting ideas, regarding hexblade though: you can't use charisma modifier with two handed weapons, and the 19-20 curse only works on a single enemy and like you mentioned, once per short rest, so I don't see how that's an improvement, I was mainly taking Fighter to get the extra attack at Fighter 5. Elven accuracy would a help a little, but I wanted to be a Goliath specifically.
Battle master would be ok, but I like the idea of a 10% crit chance, and a juicy greatsword follow up. Battle master probably does more damage in the long run, but I think having a 10% chance to just go bananas is more fun. Battle master is definitely an option though.
And yeah, the double dagger start is not really necessary, I wouldn't be sheathing the greatsword mid-fight either. But functional back scabbards are a real thing, they don't look the same as hip scabbards.
Walking around with the greatsword in hand and drawing daggers for sneak attacks works fine. You just don't get that two weapon fighting if you happen to miss twice.
The opportunity attacks are definitely an issue, didn't think about that. But if you land a -5/+10 with the greatsword, 10 is about average for a 3d6, plus you don't need advantage, so not too bad. There's drawbacks to being a Goliath Rogue with a greatsword lol. I just like making characters against the grain.
Although back scabbards are a real thing, albeit that's not how greatswords were used, it's perfectly fine to just have the greatsword in hand at all times, and draw daggers for sneak attacks. Up to the DM I guess. I would also be a Goliath, so I mean he could probably just have it on his belt.
Yeah I did mention leaving the dagger stuck in, but the second one in your offhand you would have to toss aside, no biggie, I would have at least 20 strapped on to the big Goliath. You could treat them like arrows and only collect half, if anyone actually counts their arrows.
For those interested here's a few functional back scabbard designs if your DM wants to get technical about sheathing a greatsword:
https://i.pinimg.com/474x/76/2b/d1/762bd163803d5bde0f347dd3adb3da1b.jpg
https://i.pinimg.com/564x/5e/6d/e2/5e6de2d4f43801c5ffda242cab0d1651.jpg
https://uploads.mordhau.com/spirit/images/39/1a91d90d01acdbdfadce4f08f5904e8d.jpeg
https://cdn.shopify.com/s/files/1/3098/6414/products/azure_leather_harness_hook_scabbard3_1_1024x1024.jpg?v=1542145040
https://cdn.webshopapp.com/shops/32318/files/296721390/600x600x2/epic-armoury-larp-back-scabbard-sky-hook-brown.jpg
You most definitely can use hex warrior with a two handed weapon. And if you can't: then what the hell!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Sorry dude! Only if you take Pact of the Blade at Warlock 3, and only if it's your pact weapon.
^^
You can however use a longsword or battleaxe, two handed. 1d10 is not the same as 1d12, but it's not too far off.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Wait, how come Avren in Heroes of the Vale used a greatsword? I would definitely allow it in my games, as the idea of hexblade is the tanky warlock.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
A blade pact warlock can use a great sword. A hexblade straight out of the box is /proficient/ with a greatsword, but can't use it as his hex weapon.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I mentioned the BA usage, and the the 3rd attack was possible if not burned using a TWF BA.
The biggest limiter is the availability of only one free weapon draw and how to maximize what is "in hand" at any given moment.
unless it is a conjured pact weapon (last sentence of the hex warrior text)
Ok, cool beans.
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Bear in mind these are all essentially D&D longswords. Considering the damage, price, weight, inability to use one-handed, and the heavy property (which rules out the smaller races), the D&D greatsword is definitely something more along the lines of a zweihander. It'd be nearly as tall as you and many (most?) have extra quillons on the sides of the cross-guard that'd press against your back. Plus if you do put it on your back somehow now you've got nowhere to put your backpack with all the other junk you'd want to take into a dungeon. These videos give a pretty good sense of what you'd be dealing with:
Though to be fair, your character in particular at least has the benefit of being almost 8 feet tall.
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Depends, personally I'd say any two handed sword falls under greatsword, so minimum-ish 50" blade and 18" handle. Seems like the actual definition of greatsword is a bit varied, but the consensus appears to be when you need two hands to use it, it's no longer a long sword. Ex. Bastard swords, claymores, dai-katanas, comically large video game swords, whatever.
For this guy I was picturing a custom design, minimum length, but wide, like 6".
EDIT: Bastard sword is probably not a great example, unless it has a blade over 4' long. Just seems to be if you can't wield it one hand, then it's a greatsword. But In my opinion it shouldn't be limited to weapons that existed in medieval times, since this is a fantasy game. I should be able to design a meat cleaver with a 2' long, 1' wide blade if I really want, then just use a greatsword stat block since it's so damn heavy. I think WotC purposely made the stat blocks ambiguous to accommodate custom designs.