Do you get your Chr mod twice for damage. The spell makes the sling stone 1d6+casting stat, AB lets you add your Chr bonus. But its the same bonus, so does it stack. Not even saying it would be worth it, but if you take a skeleton familiar, it getting a +7 to hit 1d6+6-10 damage stone toss for 3 rounds before you have to reload them isn't bad. I'd respec out at 5th level maybe, heck I guess the imp can do it to and its first attack would be at advantage, it being tiny puts me on the fence there. Still though might put your familiar high on the damage at low levels.
So lame you have to pick the cantrip on these style invocations. Its going to be EB 99% of the time as its just better by a huge margin. And its not worth a invocation to take it on 2. You might of occasionally seen it used in niche situations if it just worked on all cantrips like a evokers potent cantrip, but take it twice doubt it. Not even sure it worth taking on EB after seeing some damage numbers for very basic martial builds that are doubling a warlocks EB+AB+hex. Less damage sure, it should be. But 1/2 damage from basic offense focused builds, not sure you even feel like you are contributing anymore.
You can't use Agonizing Blast on Magic Stone, Magic Stone does not pass the caveat of a cantrip that causes damage, rather it is akin to Shillelagh in that it modifies the damage of another object.
I suspect that Thunderclap can also be a good use of Agonizing Blast, as a level 7+ Archfey warlock, misty step into the middle of a group of hostile creatures and hit them with Dreadful Step (2d10), then use Thunderclap for 2d6+CHA damage and then if you get hit, you can Misty Step again as a reaction to get off another Dreadful Step (2d10). Not certainly how well this works in game, and as there is no half-damage on any of the saves it could end out quiet weak but an idea I have had for hitting a group of clustered hostile creatures.
I can see that reading, I saw it as a cantrip that does damage but its enchanting a stone to make it a better weapon in a sense so that extra step can change it it. I know they don't use keywords, but in its header area it gives its a ranged attack that does bludgeoning, so I classed it as a attack spell in my brain. i was checking to see if its wording changed in 2024, but either they changed its name or its not in 2024 PH. didn't remember it came form elemental evil book.
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Do you get your Chr mod twice for damage. The spell makes the sling stone 1d6+casting stat, AB lets you add your Chr bonus. But its the same bonus, so does it stack. Not even saying it would be worth it, but if you take a skeleton familiar, it getting a +7 to hit 1d6+6-10 damage stone toss for 3 rounds before you have to reload them isn't bad. I'd respec out at 5th level maybe, heck I guess the imp can do it to and its first attack would be at advantage, it being tiny puts me on the fence there. Still though might put your familiar high on the damage at low levels.
So lame you have to pick the cantrip on these style invocations. Its going to be EB 99% of the time as its just better by a huge margin. And its not worth a invocation to take it on 2. You might of occasionally seen it used in niche situations if it just worked on all cantrips like a evokers potent cantrip, but take it twice doubt it. Not even sure it worth taking on EB after seeing some damage numbers for very basic martial builds that are doubling a warlocks EB+AB+hex. Less damage sure, it should be. But 1/2 damage from basic offense focused builds, not sure you even feel like you are contributing anymore.
You can't use Agonizing Blast on Magic Stone, Magic Stone does not pass the caveat of a cantrip that causes damage, rather it is akin to Shillelagh in that it modifies the damage of another object.
I suspect that Thunderclap can also be a good use of Agonizing Blast, as a level 7+ Archfey warlock, misty step into the middle of a group of hostile creatures and hit them with Dreadful Step (2d10), then use Thunderclap for 2d6+CHA damage and then if you get hit, you can Misty Step again as a reaction to get off another Dreadful Step (2d10). Not certainly how well this works in game, and as there is no half-damage on any of the saves it could end out quiet weak but an idea I have had for hitting a group of clustered hostile creatures.
I can see that reading, I saw it as a cantrip that does damage but its enchanting a stone to make it a better weapon in a sense so that extra step can change it it. I know they don't use keywords, but in its header area it gives its a ranged attack that does bludgeoning, so I classed it as a attack spell in my brain. i was checking to see if its wording changed in 2024, but either they changed its name or its not in 2024 PH. didn't remember it came form elemental evil book.