I will point out kits could seriously alter things. Sha'Ir for example. Still a "wizard". Except no spellbook, just a tiny Genie familiar that you sent to get spells. And all you had to do was know the spell existed and have time.
I don't recall the witch in detail, but there's a chance it wasn't just a wizard.
or the spellsinger or spelldancer or whatever they are called who dont even have spell slots nor spell preperation but instead have a chance of casting the spell they want based on their dancing proficiency, with modifiers depending on your level and how many rounds you take to complete your dance and higher level spells only having the penalty of needing more rounds to cast, but that probably was not a kit
such a shame that warlocks did not end up as int casters in 5e, it would be so neat, maybe something to be introduced in the class feature variants alongside features that are more to do with fixing major problems of the classes. Having paladins and warlocks who cast spells using the variant honor ability score in the dungeon master's guide would also be delightful, as an mechanic that represents your devotion to your pact / oath.
Yep. Was changed due player feedback.
On 3.5e warolocks din't had spell slots, only invocations which act like spell-like abilities, and was far more deadly than 5e. Warlocks back on 3.5e are flying teleporting invisible eldritch cannon which can throw deadly tentacles that has full bab to grapple enemies, transform then into toads, devour magic of enemy spellcasters, create a endless army of the undead with the dead walk and i din't even mentioned all of powerful warlock invocations. And Eldritch Glaive. On 3.5e all spell like abilities was CHA based...
IMO warlocks should be a INT class with a "herald" subclass which uses CHA and draws the power from the patron, doesn't just learns from him.
3.5e warlock was neat, but i gotta say the neatest thing is the invocation that lets you punch with all the power of your eldrich blast and beguiling influence that gives you just a permanent +6 to all the charisma skills, oh yeah and an neat at will 2nd level spell at level 1. Also 3.5e warlock was werid in that it did not focus as much on the pact aspect of the warlock and the descriptions made it feel much more like just a character with fiendish blood than anything else.
Also i get your idea here but the main concept behind the warlock is that different warlocks represent different patrons and pact boons / invocations to represent different ways of favoring your patron, it might be easier to just allow the warlock to choose their casting stat using feature variants
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I will point out kits could seriously alter things. Sha'Ir for example. Still a "wizard". Except no spellbook, just a tiny Genie familiar that you sent to get spells. And all you had to do was know the spell existed and have time.
I don't recall the witch in detail, but there's a chance it wasn't just a wizard.
or the spellsinger or spelldancer or whatever they are called who dont even have spell slots nor spell preperation but instead have a chance of casting the spell they want based on their dancing proficiency, with modifiers depending on your level and how many rounds you take to complete your dance and higher level spells only having the penalty of needing more rounds to cast, but that probably was not a kit
such a shame that warlocks did not end up as int casters in 5e, it would be so neat, maybe something to be introduced in the class feature variants alongside features that are more to do with fixing major problems of the classes. Having paladins and warlocks who cast spells using the variant honor ability score in the dungeon master's guide would also be delightful, as an mechanic that represents your devotion to your pact / oath.
Yep. Was changed due player feedback.
On 3.5e warolocks din't had spell slots, only invocations which act like spell-like abilities, and was far more deadly than 5e. Warlocks back on 3.5e are flying teleporting invisible eldritch cannon which can throw deadly tentacles that has full bab to grapple enemies, transform then into toads, devour magic of enemy spellcasters, create a endless army of the undead with the dead walk and i din't even mentioned all of powerful warlock invocations. And Eldritch Glaive. On 3.5e all spell like abilities was CHA based...
IMO warlocks should be a INT class with a "herald" subclass which uses CHA and draws the power from the patron, doesn't just learns from him.
3.5e warlock was neat, but i gotta say the neatest thing is the invocation that lets you punch with all the power of your eldrich blast and beguiling influence that gives you just a permanent +6 to all the charisma skills, oh yeah and an neat at will 2nd level spell at level 1. Also 3.5e warlock was werid in that it did not focus as much on the pact aspect of the warlock and the descriptions made it feel much more like just a character with fiendish blood than anything else.
Also i get your idea here but the main concept behind the warlock is that different warlocks represent different patrons and pact boons / invocations to represent different ways of favoring your patron, it might be easier to just allow the warlock to choose their casting stat using feature variants
The "infusion" to the eldritch essences can be obtained by blood heritage. That said, warlocks IMO should be poretraited lore wise and mechanic wise as a "outsideresque" version of a arcane caster. Just like druids are a "naturesque" version of a cleric. Some people think in other way, that they should be clerics, which draw their power from their patron...
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or the spellsinger or spelldancer or whatever they are called who dont even have spell slots nor spell preperation but instead have a chance of casting the spell they want based on their dancing proficiency, with modifiers depending on your level and how many rounds you take to complete your dance and higher level spells only having the penalty of needing more rounds to cast, but that probably was not a kit
3.5e warlock was neat, but i gotta say the neatest thing is the invocation that lets you punch with all the power of your eldrich blast and beguiling influence that gives you just a permanent +6 to all the charisma skills, oh yeah and an neat at will 2nd level spell at level 1. Also 3.5e warlock was werid in that it did not focus as much on the pact aspect of the warlock and the descriptions made it feel much more like just a character with fiendish blood than anything else.
Also i get your idea here but the main concept behind the warlock is that different warlocks represent different patrons and pact boons / invocations to represent different ways of favoring your patron, it might be easier to just allow the warlock to choose their casting stat using feature variants
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The "infusion" to the eldritch essences can be obtained by blood heritage. That said, warlocks IMO should be poretraited lore wise and mechanic wise as a "outsideresque" version of a arcane caster. Just like druids are a "naturesque" version of a cleric. Some people think in other way, that they should be clerics, which draw their power from their patron...