I chose a raven, for the aesthetic, and also because my wizard is a divination wizard. This is a reference to norse mythology, because Odin uses two ravens -- Huginn (Thought) and Muninn (Memory) to bring him information from across the nine realms. The raven's name is Huginn, and the wizard uses Muninn as an alias.
My favorite official Familiar option has been the spider. Had a lot of fun playing a Aasimar Celestial Warlock who's familiar is adorable little fellow, celestial spirit named Nathanial. While he has taken many different animal forms so far in the campaign (Owl, Fox, and Cat being stand outs) his little escapades as a tiny spider have been the most fun. Roaming cave walls as my scout, crawling into allies clothing to hitchhike. Changing between a common jumping spider for missions and a beautiful little peacock spider for social interactions. I love having companions for my characters (Familiars, Beast Master Ranger and Battle Smith Artificer, a Summoner who names the spirits and creatures they summon) and I enjoy giving them names and personalities.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Familiars having their own initiative is a pain in the butt, for that reason they act after their master, it makes much more sense.
Would that mean its likely the master would never get the Help action given to them? Or do you play it that if familiar gives the Help action it can decide who gets the advantage?
My DM allowed my Wizard to bind a Tressym as his familiar(with the Tressym’s permission of course) using a modified Find Familiar ritual. It has all of the abilities of a normal familiar, with the notable exception that this is a living, breathing Tressym, a mortal, if somewhat magical, creature, not some Fey or Celestial spirit in the form of one. If my familiar perishes, it is dead, and can’t just be conjured back up using another Find Familiar ritual.
imagine if someone created a bat with the thunderclap cantrip and basically makes it look like the bat screamed ; p
I chose a raven, for the aesthetic, and also because my wizard is a divination wizard. This is a reference to norse mythology, because Odin uses two ravens -- Huginn (Thought) and Muninn (Memory) to bring him information from across the nine realms. The raven's name is Huginn, and the wizard uses Muninn as an alias.
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My favorite official Familiar option has been the spider. Had a lot of fun playing a Aasimar Celestial Warlock who's familiar is adorable little fellow, celestial spirit named Nathanial. While he has taken many different animal forms so far in the campaign (Owl, Fox, and Cat being stand outs) his little escapades as a tiny spider have been the most fun. Roaming cave walls as my scout, crawling into allies clothing to hitchhike. Changing between a common jumping spider for missions and a beautiful little peacock spider for social interactions. I love having companions for my characters (Familiars, Beast Master Ranger and Battle Smith Artificer, a Summoner who names the spirits and creatures they summon) and I enjoy giving them names and personalities.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
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Familiars having their own initiative is a pain in the butt, for that reason they act after their master, it makes much more sense.
Would that mean its likely the master would never get the Help action given to them? Or do you play it that if familiar gives the Help action it can decide who gets the advantage?
My DM allowed my Wizard to bind a Tressym as his familiar(with the Tressym’s permission of course) using a modified Find Familiar ritual. It has all of the abilities of a normal familiar, with the notable exception that this is a living, breathing Tressym, a mortal, if somewhat magical, creature, not some Fey or Celestial spirit in the form of one. If my familiar perishes, it is dead, and can’t just be conjured back up using another Find Familiar ritual.