So I'm curious to know how others are playing this but I obtained Night Caller. The party gave it to me since I was the only dwarf in the party however basically it's Animate Dead. I know it detects as evil (I mean that should be a given) so as a CG Cleric of Haela, I'm having a hard time being able to justify using this.
You could try to trade it in a Magic Item Trade Forum, as I think trading is legal with a few possibilities and limitations. I specifically know that Facebook offers a special page on such. Listed below is quote about the rules for magic items and what I could find for you. I think you will need to have a few things handy first to offer a special MI for trade.
Magic items are rare and wondrous things, with permanent magic items even more so. At the end of some sessions, your group might have a small number of magic items to divide up among the characters. The Dungeon Master helps the group determine who gets the magic items, but in general, if everyone in the group is in agreement that a specific character should receive a magic item, then that character gets it. f you receive a magic item, write the item in the adventure notes section of your adventure logsheet. If the item is a consumable item (a potion, scroll, or other one-use item), you can also write it on your character sheet, but make sure to erase or cross it out when you use it.
If the item is a permanent magic item, write the item in the adventure notes section of your adventure logsheet and on your character sheet. In addition, you’ll need to update the number of magic items noted in the magic item column on the logsheet (above the adventure notes). Your total number of permanent magic items helps determine who gets future magic items found in adventures. Permanent magic items that are broken, lost, stolen, discarded, or destroyed still count against your total number of magic items.
Certificates - Some events offer certificates for magic items or other rewards. Most certificates are representations of an item earned in an adventure. Some magic items have a trade log on them. If you have a certificate of a magic item, it might unlock the ability to trade the item to another character. You cannot trade magic items without a certificate. Characters can trade magic items only on a one-for-one basis, and can trade items only of equivalent rarity. The rarity of each magic item is noted on the certificate. Fill out the trade log to trade the magic item to another character. If a magic item doesn’t have a trade log on it, it cannot be traded.
Most magic items can be traded a maximum of two times before being locked to the last owner. You do not need a certificate to show you have ownership of a magic item. Your adventure logsheet should have that information. If you lend out your magic items during play to other characters, they revert back to your ownership at the end of the session. There are also a few special certificates that aren’t obtainable through normal play. These certificates might provide additional benefits or exceptions to some of the rules in this document.
I have the same dilemma with using any of the raise dead spells having made a ex-witch hunter type cleric. But during an episode of Saving Throw, one of the characters had the item, raise the big bad they killed and brought him back to town. So when there was a trial, they caste speak with dead on the bad guy and have it confess to all its crimes. Course you could cut his head off too, but that is messy and not as cool.
I wouldn't look at it as an evil act of raising the dead body but calling forth a soulless shell to save the living. as a holy class, throw a twist in to it by saying it is to be used as terms for the previous owner to make amends for the wrong he/she did with it wile living. didn't they do something like this in LoTR Two Towers?
So I'm curious to know how others are playing this but I obtained Night Caller. The party gave it to me since I was the only dwarf in the party however basically it's Animate Dead. I know it detects as evil (I mean that should be a given) so as a CG Cleric of Haela, I'm having a hard time being able to justify using this.
Any thoughts?
Interesting. Since this is in the AL forums, I am curious why you spent treasure points on an item you didn't want to use? It sounds like you were playing recently, if so, you were playing under Season 8 rules in which magic items aren't rewarded during play but are unlocked for purchase using treasure points. Night Caller is on Table F and would cost 16 treasure points.
Night Caller is basically a free Animate Dead every 7 days that can maintain up to two undead under control by using it daily. As far as whether your character would use such an item, that depends on their morals and their opinion about respect for the dead. Mechanically there is no issue, it is up to you from a character moral perspective.
However, in AL, you would need to log each undead when it was created (which module/etc) in the log sheet and also record when they were damaged or destroyed so that this information can be conveyed from session to session.
You can acquire a Night Caller in a pre-Season 8 adventure. The same thing happened to me. I traded at Fai Chan's trade show for Eyes of Minute Seeing.
You can acquire a Night Caller in a pre-Season 8 adventure. The same thing happened to me. I traded at Fai Chan's trade show for Eyes of Minute Seeing.
Since Nightcaller drops in Tales of the Yawning Portal then the content has been out there for several years and you could end up with it playing pre-season 8.
However, from the sound of the initial post, I was assuming that the OP had played the content more recently, sometime since September 2018. If the content was played in AL during season 8 then it is played under season 8 rules, it doesn't matter what season the content was created for, if it is played in AL season 8 then it is run under AL season 8 rules and the OP would have to spend TCP to acquire Nightcaller.
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So I'm curious to know how others are playing this but I obtained Night Caller. The party gave it to me since I was the only dwarf in the party however basically it's Animate Dead. I know it detects as evil (I mean that should be a given) so as a CG Cleric of Haela, I'm having a hard time being able to justify using this.
Any thoughts?
Dungeon Master & Player
D&D Beyond Legendary Bundle & Master Tier Subscriber
I reject your reality and substitute it with my own!
You could try to trade it in a Magic Item Trade Forum, as I think trading is legal with a few possibilities and limitations. I specifically know that Facebook offers a special page on such. Listed below is quote about the rules for magic items and what I could find for you. I think you will need to have a few things handy first to offer a special MI for trade.
Yah, I know I can trade it (15 downtime days for each and it's Uncommon for Uncommon).
Dungeon Master & Player
D&D Beyond Legendary Bundle & Master Tier Subscriber
I reject your reality and substitute it with my own!
I have the same dilemma with using any of the raise dead spells having made a ex-witch hunter type cleric. But during an episode of Saving Throw, one of the characters had the item, raise the big bad they killed and brought him back to town. So when there was a trial, they caste speak with dead on the bad guy and have it confess to all its crimes. Course you could cut his head off too, but that is messy and not as cool.
I wouldn't look at it as an evil act of raising the dead body but calling forth a soulless shell to save the living. as a holy class, throw a twist in to it by saying it is to be used as terms for the previous owner to make amends for the wrong he/she did with it wile living. didn't they do something like this in LoTR Two Towers?
Interesting. Since this is in the AL forums, I am curious why you spent treasure points on an item you didn't want to use? It sounds like you were playing recently, if so, you were playing under Season 8 rules in which magic items aren't rewarded during play but are unlocked for purchase using treasure points. Night Caller is on Table F and would cost 16 treasure points.
Night Caller is basically a free Animate Dead every 7 days that can maintain up to two undead under control by using it daily. As far as whether your character would use such an item, that depends on their morals and their opinion about respect for the dead. Mechanically there is no issue, it is up to you from a character moral perspective.
However, in AL, you would need to log each undead when it was created (which module/etc) in the log sheet and also record when they were damaged or destroyed so that this information can be conveyed from session to session.
You can acquire a Night Caller in a pre-Season 8 adventure. The same thing happened to me. I traded at Fai Chan's trade show for Eyes of Minute Seeing.
Since Nightcaller drops in Tales of the Yawning Portal then the content has been out there for several years and you could end up with it playing pre-season 8.
However, from the sound of the initial post, I was assuming that the OP had played the content more recently, sometime since September 2018. If the content was played in AL during season 8 then it is played under season 8 rules, it doesn't matter what season the content was created for, if it is played in AL season 8 then it is run under AL season 8 rules and the OP would have to spend TCP to acquire Nightcaller.