You ignore disadvantage caused by nonmagical darkness when attacking with this sling. Attacks made with this sling are magically silenced and missed ranged attacks will not alert enemies unless detected by other means.
Additionally, this sling can be wielded as a garrote to strangle your enemies. As an action while wielding this sling with two hands, you can force a Large or smaller creature within 5 feet of you to make a DC 15 Dexterity or Strength saving throw (the creature chooses). On a failure, the target takes 2d6 bludgeoning damage and is grappled by you (escape DC 15). If a creature’s anatomy permits you to constrict its airway with the sling, it cannot breathe when grappled in this way. While grappling a creature with this sling, you can use an action on each subsequent turn to deal 2d6 bludgeoning damage to the grappled creature.
Amplified. This sling is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this sling, it gains the following attributes:
One other set piece: While you are in dim light or darkness, ranged attacks from this sling deal an extra 1d6 force damage to any target it hits.
Two other set pieces: While you are in dim light or darkness, this sling has a normal range of 80 feet and a long range of 240 feet.
Magically woven into the fibers of this sling is the stealth and ferocity of the ocelot. Much like the nocturnal hunter, you find it easy to locate and eliminate your targets even in the dead of night.
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This hollow gourd contains enough paint to cover one Large or smaller creature. Your senses are greatly enhanced while wearing this paint, granting you advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or smell. The magical effects of the paint last 8 hours.
The people that dwell within the gloom of the Ebonwood paint their bodies when they go to war. This paint is infused with a medicinal herb, cultivated for its sense-sharpening properties. Enemies hunted by these painted warbands find it nearly impossible to hide.
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Siegebreaker is a massive bronze and oak maul that can only be lifted by the most formidable warriors. This magical weapon deals double damage to objects and structures. If you score a critical hit against a structure, the maul deals an extra 4d6 bludgeoning damage (for a total of 6d6 damage before doubling).
Bod Grogmaw, the Door Destroyer, was a mighty warrior indeed. In his massive hands he wielded an even massiver weapon: Siegebreaker. No locked door could withstand even a single blow from this brutal maul. Bod smashed down so many gates, portcullises, ramparts and barricades along his warpath that entire castle garrisons would abandon their posts when they saw him coming. Of course, he would pulverize their castle to bits anyway, just to prove he could. Nothing could stop him, and this made him sad. As it turns out, all the while Bod was tearing walls down, he was putting up walls of his own around his heart. You see, nobody wants to be friends with a man who will destroy your home for sport. So all the newly houseless lords and layfolk staged an intervention, “Bod! You have proven your might before man, before god! We’re all good and impressed, but we’d like roofs over our heads, to stay dry while we get dressed. Now be a good lad, and lay down your maul! So we can stop this destruction, for once and for all!” He took their plea to heart, though it was weird that they rhymed, and agreed it was time to give it a rest. As a final ceremonial gesture, they had the local doorsmith craft the strongest door of all. Bod shed a single tear, as he smashed it to bits, for he knew his smashing days were finally over. But the friendship he gained that day, was the key he had been looking for all along.
That's 24d6 to a structure on a crit.
How? edit: OH!!! I see. But then pair this with the Barbarians brutal crit and no door will be able to withstand you.
Or five foot thick iron wall.
Yeah, that probably also would not be able to with stand you........ if my math was correct it’s 36d6 damage if you’re a barbarian hitting doors
BUT if you have the teeth from TCoE and you get the Tarasque tooth then implant it...... that’s 72d6 damage to the door......
seems vey balanced. I love it. Sooooooooo what if someone put a Adamantine coat on this thing? 144d6 damage?
B O N K
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
I absolutely love these!! I was wondering if maybe you plan to draw a magic glaive of some kind? I have a hard time finding cool glaive designs usually haha,, but im super psyched to see what other cool items you create!!
I absolutely love these!! I was wondering if maybe you plan to draw a magic glaive of some kind? I have a hard time finding cool glaive designs usually haha,, but im super psyched to see what other cool items you create!!
Thank you! We do in fact have a few glaives planned, they're awesome weapons that don't get enough love.
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Scale Mail of the Pangolin Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: If you move at least 10 feet in a straight line immediately before curling up into a ball, your momentum rolls you forward an additional 20 feet or until you hit a Small or larger creature or obstacle. A Large or smaller creature in your rolling path must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.
Two other set pieces: While wearing this armor, if you are subjected to less than 10 slashing damage from a single attack, you instead take no slashing damage.
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
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Scale Mail of the Pangolin Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: If you move at least 10 feet in a straight line immediately before curling up into a ball, your momentum rolls you forward an additional 20 feet or until you hit a Small or larger creature or obstacle. A Large or smaller creature in your rolling path must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.
Two other set pieces: While wearing this armor, if you are subjected to less than 10 slashing damage from a single attack, you instead take no slashing damage.
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
Scale Mail of the Pangolin Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: If you move at least 10 feet in a straight line immediately before curling up into a ball, your momentum rolls you forward an additional 20 feet or until you hit a Small or larger creature or obstacle. A Large or smaller creature in your rolling path must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.
Two other set pieces: While wearing this armor, if you are subjected to less than 10 slashing damage from a single attack, you instead take no slashing damage.
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
Sonic the hedgehog!
Sonic the Pangolin!
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RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus] Waffles!
”I don’t have any good quotes to put in my sig.” -Me
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
That would be awesome! I think we've written a few ideas for symbiotes before...
It’s always coolest when items have art, that’s why you’re magic items are awesome. Some freaky symbiotes would be sick! And I mean all the clever word play that can go along with that.
Javelin of the Harpy Eagle Weapon (javelin), rare (requires attunement)
This barbed javelin embeds itself into creatures and hinders their movement. A creature hit by this javelin has its speed reduced by 10 feet until the javelin is removed. While you are within 120 feet of the javelin and you can see it, you can use a bonus action to speak its command word, causing the javelin to viciously remove itself from the target and fly back to your open hand or to an unoccupied space at your feet. You can choose to remove the javelin as a part of the attack while wielding it in melee. Alternatively, any creature can remove the javelin with an action. When the javelin is removed, the barbs deal an additional 1d6 piercing damage to the creature.
Amplified. This javelin is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this javelin, it gains the following attributes:
One other set piece: You have a +1 bonus to attack and damage rolls made with this magic weapon.
Two other set pieces: This javelin now reduces a creature's speed by 20 feet.
Like the harpy eagle, this javelin flies true and makes quick work of the prey it seeks. No foe can escape its brutal talons.
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That would be awesome! I think we've written a few ideas for symbiotes before...
It’s always coolest when items have art, that’s why you’re magic items are awesome. Some freaky symbiotes would be sick! And I mean all the clever word play that can go along with that.
Hehe definitely. Thank you :) We'll brew up some eldritch concepts for future items soon
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This golden, fizzing beverage smells strongly of honey, ginger and sage. When you drink it, you may reroll the saving throw to resist a disease you are afflicted with, curing yourself on a success. If the disease doesn’t impose a saving throw, the tonic does nothing. Drinking this tonic is only effective once every 10 days.
Old Granny Two-toes hummed softly as she dumped all manner of beautifully fragrant herbs, flowers, roots, spices and juices into the simmering pot. The tune reminded me of home, and despite the burning in my bones and the numbness crawling across my skin, I managed a bit of slumber. When I awoke, she had the most lovely-colored concoction brewed. It bubbled energetically and smelled of a bright summer’s day, of running through meadows and leaping over brooks, it smelled of health. I winced through the pain and eagerly drank it down. Before I could even taste it, my mouth was a dance of fizzing bubbles that spread like wildfire down my gullet and out to my fingers and toes. It nearly scared the life out of me, and I leapt out of the bed! As I stood there, for the first time in a fortnight, I felt alive!
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Quillen Shroud Wondrous item, very rare (requires attunement)
This heavily quill-laden cloak is a fearsome deterrent to enemy attackers. Any creature within 5 feet of you who targets you with a melee attack while you are wearing this cloak must first make a DC 16 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack. On a success, the creature is immune to this effect for 24 hours. Creatures immune to being frightened automatically succeed on this saving throw. Additionally, any creature within 5 feet of you that hits you with a melee attack takes 1d4 piercing damage.
Amplified. This cloak is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this cloak, it gains the following attributes:
One other set piece: You can explosively launch the quills from this cloak as an action. Each creature within 30 feet of you must make a DC 16 Dexterity saving throw, taking 10d4 piercing damage on a failed save, or half as much damage on a successful one. The magical effects of this cloak are deactivated and this ability cannot be used again for 2d4 hours after you use this ability, as the cloak replenishes its quills.
Two other set pieces: You can now launch the quills from this cloak twice before it needs to replenish itself.
Bristling from every spine of this cloak is the menacing poise of a porcupine. Few creatures dare approach your piercing apparel.
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Quillen Shroud Wondrous item, very rare (requires attunement)
This heavily quill-laden cloak is a fearsome deterrent to enemy attackers. Any creature within 5 feet of you who targets you with a melee attack while you are wearing this cloak must first make a DC 16 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack. On a success, the creature is immune to this effect for 24 hours. Creatures immune to being frightened automatically succeed on this saving throw. Additionally, any creature within 5 feet of you that hits you with a melee attack takes 1d4 piercing damage.
Amplified. This cloak is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this cloak, it gains the following attributes:
One other set piece: You can explosively launch the quills from this cloak as an action. Each creature within 30 feet of you must make a DC 16 Dexterity saving throw, taking 10d4 piercing damage on a failed save, or half as much damage on a successful one. The magical effects of this cloak are deactivated and this ability cannot be used again for 2d4 hours after you use this ability, as the cloak replenishes its quills.
Two other set pieces: You can now launch the quills from this cloak twice before it needs to replenish itself.
Bristling from every spine of this cloak is the menacing poise of a porcupine. Few creatures dare approach your piercing apparel.
Scale Mail of the Pangolin Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: If you move at least 10 feet in a straight line immediately before curling up into a ball, your momentum rolls you forward an additional 20 feet or until you hit a Small or larger creature or obstacle. A Large or smaller creature in your rolling path must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.
Two other set pieces: While wearing this armor, if you are subjected to less than 10 slashing damage from a single attack, you instead take no slashing damage.
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
Can I wear the porcupine thing and then roll? Becoming a giant spiky ball of doom?
Scale Mail of the Pangolin Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
One other set piece: If you move at least 10 feet in a straight line immediately before curling up into a ball, your momentum rolls you forward an additional 20 feet or until you hit a Small or larger creature or obstacle. A Large or smaller creature in your rolling path must succeed on a DC 15 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.
Two other set pieces: While wearing this armor, if you are subjected to less than 10 slashing damage from a single attack, you instead take no slashing damage.
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
Can I wear the porcupine thing and then roll? Becoming a giant spiky ball of doom?
Haha yeah, I would say the ball form deals an extra 1d4 piercing damage to anything you hit.
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Ocelot Sling
Weapon (sling), rare (requires attunement)
You ignore disadvantage caused by nonmagical darkness when attacking with this sling. Attacks made with this sling are magically silenced and missed ranged attacks will not alert enemies unless detected by other means.
Additionally, this sling can be wielded as a garrote to strangle your enemies. As an action while wielding this sling with two hands, you can force a Large or smaller creature within 5 feet of you to make a DC 15 Dexterity or Strength saving throw (the creature chooses). On a failure, the target takes 2d6 bludgeoning damage and is grappled by you (escape DC 15). If a creature’s anatomy permits you to constrict its airway with the sling, it cannot breathe when grappled in this way. While grappling a creature with this sling, you can use an action on each subsequent turn to deal 2d6 bludgeoning damage to the grappled creature.
Amplified. This sling is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this sling, it gains the following attributes:
Magically woven into the fibers of this sling is the stealth and ferocity of the ocelot. Much like the nocturnal hunter, you find it easy to locate and eliminate your targets even in the dead of night.
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Warpaint of Vigilance
Potion, uncommon
This hollow gourd contains enough paint to cover one Large or smaller creature. Your senses are greatly enhanced while wearing this paint, granting you advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or smell. The magical effects of the paint last 8 hours.
The people that dwell within the gloom of the Ebonwood paint their bodies when they go to war. This paint is infused with a medicinal herb, cultivated for its sense-sharpening properties. Enemies hunted by these painted warbands find it nearly impossible to hide.
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B O N K
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
I absolutely love these!! I was wondering if maybe you plan to draw a magic glaive of some kind? I have a hard time finding cool glaive designs usually haha,, but im super psyched to see what other cool items you create!!
Thank you! We do in fact have a few glaives planned, they're awesome weapons that don't get enough love.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Scale Mail of the Pangolin
Armor (scale mail), rare (requires attunement)
While wearing this armor you gain a burrowing speed of 10 feet. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
This armor can adjust itself to provide superior protection, allowing you to curl up into a ball as an action. Until you emerge (on your turn, no action required), you gain a +5 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, and you are incapacitated. Attack rolls made against you do not have advantage normally granted by the prone condition. Additionally, a creature can roll you along the ground in front of itself if it succeeds on a DC 10 Strength check (no action required).
Amplified. This armor is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this armor, it gains the following attributes:
The Underbrush Rustlers are guardians of all woodland creatures, wearing the remains of their fallen pangolin kin as a grim reminder of this commitment. Crafted from the shedded scales of a dire pangolin, this suit of armor provides superb protection if you’re willing to get down and dirty in it.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Sonic the hedgehog!
Sonic the Pangolin!
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus]Waffles!”I don’t have any good quotes to put in my sig.” -Me
Can you make some symbiotic items?
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
That would be sick!
That would be awesome! I think we've written a few ideas for symbiotes before...
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
It’s always coolest when items have art, that’s why you’re magic items are awesome. Some freaky symbiotes would be sick! And I mean all the clever word play that can go along with that.
Javelin of the Harpy Eagle
Weapon (javelin), rare (requires attunement)
This barbed javelin embeds itself into creatures and hinders their movement. A creature hit by this javelin has its speed reduced by 10 feet until the javelin is removed. While you are within 120 feet of the javelin and you can see it, you can use a bonus action to speak its command word, causing the javelin to viciously remove itself from the target and fly back to your open hand or to an unoccupied space at your feet. You can choose to remove the javelin as a part of the attack while wielding it in melee. Alternatively, any creature can remove the javelin with an action. When the javelin is removed, the barbs deal an additional 1d6 piercing damage to the creature.
Amplified. This javelin is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this javelin, it gains the following attributes:
Like the harpy eagle, this javelin flies true and makes quick work of the prey it seeks. No foe can escape its brutal talons.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Hehe definitely. Thank you :) We'll brew up some eldritch concepts for future items soon
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
I love these underbrush rustlers! The sets thing is a really cool idea.
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus]Waffles!”I don’t have any good quotes to put in my sig.” -Me
Revitalizing Tonic
Potion, common
This golden, fizzing beverage smells strongly of honey, ginger and sage. When you drink it, you may reroll the saving throw to resist a disease you are afflicted with, curing yourself on a success. If the disease doesn’t impose a saving throw, the tonic does nothing. Drinking this tonic is only effective once every 10 days.
Old Granny Two-toes hummed softly as she dumped all manner of beautifully fragrant herbs, flowers, roots, spices and juices into the simmering pot. The tune reminded me of home, and despite the burning in my bones and the numbness crawling across my skin, I managed a bit of slumber. When I awoke, she had the most lovely-colored concoction brewed. It bubbled energetically and smelled of a bright summer’s day, of running through meadows and leaping over brooks, it smelled of health. I winced through the pain and eagerly drank it down. Before I could even taste it, my mouth was a dance of fizzing bubbles that spread like wildfire down my gullet and out to my fingers and toes. It nearly scared the life out of me, and I leapt out of the bed! As I stood there, for the first time in a fortnight, I felt alive!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Quillen Shroud
Wondrous item, very rare (requires attunement)
This heavily quill-laden cloak is a fearsome deterrent to enemy attackers. Any creature within 5 feet of you who targets you with a melee attack while you are wearing this cloak must first make a DC 16 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack. On a success, the creature is immune to this effect for 24 hours. Creatures immune to being frightened automatically succeed on this saving throw. Additionally, any creature within 5 feet of you that hits you with a melee attack takes 1d4 piercing damage.
Amplified. This cloak is a piece of the Underbrush Rustlers set. If you attune to another Underbrush Rustlers set piece while attuned to this cloak, it gains the following attributes:
Bristling from every spine of this cloak is the menacing poise of a porcupine. Few creatures dare approach your piercing apparel.
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THATS DEADLY!
Can I wear the porcupine thing and then roll? Becoming a giant spiky ball of doom?
Haha yeah, I would say the ball form deals an extra 1d4 piercing damage to anything you hit.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!