I don't really know if this is an 'issue', but I need help finding at least one map, and identifying whether the other map is the one I think it is. Near the beginning of the adventure, chapter 3, there is a section on using maps, and it says the following
"The poster map is meant to be shared with the players. One side shows the Strixhaven University campus, with a focus on the central campus and the five surrounding colleges. The other side of the poster shows detailed maps of key campus locations, some of which the characters visit in multiple adventures"
Now, of course there is no poster map on DDB, but what maps is this referring to? Near the end of the 'main page'/table of contents there is an 'Appendix; Campus Map' is that the 'first' side of the poster? If so, where in the book is the map that is on the other side? Can that be added to that appendix page?
Is it only me, or are the backdrops that came with the book's pre-order in a very low resolution? I have no zoom on the page and I can still pretty clearly see the pixels on my end (especially around the areas in the image where darker and lighter colors meet).
As always, the largest resolution is 3840px width, so it shouldn't appear to be low resolution!
Is this something you're seeing with all of the new backdrops? Can you let us know what browser you're using and what screen width you're viewing on please?
Small bug report, the Strixhaven Initiate feat currently does not let you cast the 1st level spell it gives you if you don't have the Spellcasting or Pact Magic feature, despite it specifying that you can cast it once without a spell slot. It should at least appear in your spells tab.
I've noticed that if you are not playing a caster class and take the Strixhaven Initiate feat it will add the two cantrips to your spell tab, but not the 1st level spell you selected.
Small bug report, the Strixhaven Initiate feat currently does not let you cast the 1st level spell it gives you if you don't have the Spellcasting or Pact Magic feature, despite it specifying that you can cast it once without a spell slot. It should at least appear in your spells tab.
I've noticed that if you are not playing a caster class and take the Strixhaven Initiate feat it will add the two cantrips to your spell tab, but not the 1st level spell you selected.
I did some testing, and it looks like just the 3 Silverquill versions of the Strixhaven Initiate feat have this issue. But it is an issue! They need to say the spells are 1 use per long rest.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Small bug report, the Strixhaven Initiate feat currently does not let you cast the 1st level spell it gives you if you don't have the Spellcasting or Pact Magic feature, despite it specifying that you can cast it once without a spell slot. It should at least appear in your spells tab.
I've noticed that if you are not playing a caster class and take the Strixhaven Initiate feat it will add the two cantrips to your spell tab, but not the 1st level spell you selected.
I did some testing, and it looks like just the 3 Silverquill versions of the Strixhaven Initiate feat have this issue. But it is an issue! They need to say the spells are 1 use per long rest.
1 free use per long rest, and also added to the list of known (and prepared) spells, as you are also able to cast the spell using normal spell slots...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Yes, I know, but I'm at least trying to have DDB get those 3 feat versions in line with the others.
Apparently when DDB first added feats that give spells you can cast 1/day and also with slots, they did have the spell show up twice for USE and CAST in the Spells section; but people complained that it made the sheet too cluttered, so they removed the CAST one and just have you manually tick a spell slot when you cast with a slot.
I imagine some of the revamping they're doing will try to address this situation more cleanly, when it's ready.
I am a little confused with the strixhaven backgrounds spell list. At first glance they look similar to cleric domain spells, but on further reading it appears that they only add spells to the lists in chapter 11 of the players handbook.
In other words Bards, Sorcerers and Warlocks will still have to select them as one of their known spells, Clerics will have to prepare them on their prepared spell list, Wizards will have to choose to write them in their spell book as well as prepare them. Is this correct?
I am a little confused with the strixhaven backgrounds spell list. At first glance they look similar to cleric domain spells, but on further reading it appears that they only add spells to the lists in chapter 11 of the players handbook.
In other words Bards, Sorcerers and Warlocks will still have to select them as one of their known spells, Clerics will have to prepare them on their prepared spell list, Wizards will have to choose to write them in their spell book as well as prepare them. Is this correct?
I am a little confused with the strixhaven backgrounds spell list. At first glance they look similar to cleric domain spells, but on further reading it appears that they only add spells to the lists in chapter 11 of the players handbook.
In other words Bards, Sorcerers and Warlocks will still have to select them as one of their known spells, Clerics will have to prepare them on their prepared spell list, Wizards will have to choose to write them in their spell book as well as prepare them. Is this correct?
Exactly; similarly to most Warlock, Sorcerer and Druid subclasses, for example.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I bought the backgrounds feats from the market place. I have the mtg stuff enabled in my character creator but the feats still don't show up under the manage feats option.
Usually it just takes some time, logging out and in, or refreshing the browser. We had a player with the same problem earlier today and one of those three strategies did the trick.
A couple of issues with the Strixhaven Mascot feat:
1. My character is a druid with the Tasha's Wild Companion feature turned on. I added the Strixhaven Mascot feat to the level 4 druid character. When I try to add familiar forms in the Extras section with the "filter using familiar rules" checkbox enabled, all I can see are the 5 Strixhaven mascots.
2. The wording of the feat says "You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat". I bolded the "can" because I interpret that you are not restricted to only that one familiar form, just that is in addition to the normal forms written in the spell. However when you add the feat, the Extras section only allows mascot familiars to be chosen (when the rules checkbox is enabled).
A couple of issues with the Strixhaven Mascot feat:
1. My character is a druid with the Tasha's Wild Companion feature turned on. I added the Strixhaven Mascot feat to the level 4 druid character. When I try to add familiar forms in the Extras section with the "filter using familiar rules" checkbox enabled, all I can see are the 5 Strixhaven mascots.
2. The wording of the feat says "You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat". I bolded the "can" because I interpret that you are not restricted to only that one familiar form, just that is in addition to the normal forms written in the spell. However when you add the feat, the Extras section only allows mascot familiars to be chosen (when the rules checkbox is enabled).
2. Debatable; see the Warlock Pact Chain description:
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Without the word "additionally", "can take the form" can also be interpreted as these are the only forms you can select from.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
1) Though the two cantrips gained from the Silverquill Initiate feat appear correctly in the Spells tab of the Character Sheet, the 1/Long Rest spell doesn't. I don't know if it's the same for the other Initiate feats.
2) When viewing the 1/Long Rest spell from the Silverquill Initiate feat (Bless in my character's case) through Feat section of the Features and Traits tab, the spell is default upcasted at 9th level instead of 1st.
A couple of issues with the Strixhaven Mascot feat:
1. My character is a druid with the Tasha's Wild Companion feature turned on. I added the Strixhaven Mascot feat to the level 4 druid character. When I try to add familiar forms in the Extras section with the "filter using familiar rules" checkbox enabled, all I can see are the 5 Strixhaven mascots.
2. The wording of the feat says "You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat". I bolded the "can" because I interpret that you are not restricted to only that one familiar form, just that is in addition to the normal forms written in the spell. However when you add the feat, the Extras section only allows mascot familiars to be chosen (when the rules checkbox is enabled).
2. Debatable; see the Warlock Pact Chain description:
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Without the word "additionally", "can take the form" can also be interpreted as these are the only forms you can select from.
Hmmmm, if that's the case it would have been much clearer to say "your familiar **must** take the form of...". This wording is too open to interpretation.
Seems there are some permission issues to view content. I have the book and can access it with no problem. However if I try to view two equipment entries in the equipment database it comes back as a 404 error when I click on to view the page and it says I need to buy the book to access it. I can view the same items in the mobile app but not on a webpage.
Seems there are some permission issues to view content. I have the book and can access it with no problem. However if I try to view two equipment entries in the equipment database it comes back as a 404 error when I click on to view the page and it says I need to buy the book to access it. I can view the same items in the mobile app but not on a webpage.
In an effort to troubleshoot I have logged out and deleted my cookies and logged back in again and it produces the same result.
I don't think either of those are supposed to exist. If you use the front page search feature, they don't show up - and I have the same issue despite owning the book.
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I don't really know if this is an 'issue', but I need help finding at least one map, and identifying whether the other map is the one I think it is. Near the beginning of the adventure, chapter 3, there is a section on using maps, and it says the following
"The poster map is meant to be shared with the players. One side shows the Strixhaven University campus, with a focus on the central campus and the five surrounding colleges. The other side of the poster shows detailed maps of key campus locations, some of which the characters visit in multiple adventures"
Now, of course there is no poster map on DDB, but what maps is this referring to? Near the end of the 'main page'/table of contents there is an 'Appendix; Campus Map' is that the 'first' side of the poster? If so, where in the book is the map that is on the other side? Can that be added to that appendix page?
As always, the largest resolution is 3840px width, so it shouldn't appear to be low resolution!
Is this something you're seeing with all of the new backdrops? Can you let us know what browser you're using and what screen width you're viewing on please?
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Small bug report, the Strixhaven Initiate feat currently does not let you cast the 1st level spell it gives you if you don't have the Spellcasting or Pact Magic feature, despite it specifying that you can cast it once without a spell slot. It should at least appear in your spells tab.
I've gotten around this by adding the appropriate feat under "manage feats" once the character is created.
I've noticed that if you are not playing a caster class and take the Strixhaven Initiate feat it will add the two cantrips to your spell tab, but not the 1st level spell you selected.
I did some testing, and it looks like just the 3 Silverquill versions of the Strixhaven Initiate feat have this issue. But it is an issue! They need to say the spells are 1 use per long rest.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
1 free use per long rest, and also added to the list of known (and prepared) spells, as you are also able to cast the spell using normal spell slots...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Yes, I know, but I'm at least trying to have DDB get those 3 feat versions in line with the others.
Apparently when DDB first added feats that give spells you can cast 1/day and also with slots, they did have the spell show up twice for USE and CAST in the Spells section; but people complained that it made the sheet too cluttered, so they removed the CAST one and just have you manually tick a spell slot when you cast with a slot.
I imagine some of the revamping they're doing will try to address this situation more cleanly, when it's ready.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I am a little confused with the strixhaven backgrounds spell list. At first glance they look similar to cleric domain spells, but on further reading it appears that they only add spells to the lists in chapter 11 of the players handbook.
In other words Bards, Sorcerers and Warlocks will still have to select them as one of their known spells, Clerics will have to prepare them on their prepared spell list, Wizards will have to choose to write them in their spell book as well as prepare them. Is this correct?
Correct.
Exactly; similarly to most Warlock, Sorcerer and Druid subclasses, for example.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Little bug (?) I found:
Selecting a Strixhaven school as the feature for a custom background doesn't add the school's spells to your classes' spell lists.
Edit: nvm, already discussed on page 3
I bought the backgrounds feats from the market place. I have the mtg stuff enabled in my character creator but the feats still don't show up under the manage feats option.
Usually it just takes some time, logging out and in, or refreshing the browser. We had a player with the same problem earlier today and one of those three strategies did the trick.
A couple of issues with the Strixhaven Mascot feat:
1. My character is a druid with the Tasha's Wild Companion feature turned on. I added the Strixhaven Mascot feat to the level 4 druid character. When I try to add familiar forms in the Extras section with the "filter using familiar rules" checkbox enabled, all I can see are the 5 Strixhaven mascots.
2. The wording of the feat says "You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Strixhaven Initiate feat". I bolded the "can" because I interpret that you are not restricted to only that one familiar form, just that is in addition to the normal forms written in the spell. However when you add the feat, the Extras section only allows mascot familiars to be chosen (when the rules checkbox is enabled).
2. Debatable; see the Warlock Pact Chain description:
Without the word "additionally", "can take the form" can also be interpreted as these are the only forms you can select from.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
1) Though the two cantrips gained from the Silverquill Initiate feat appear correctly in the Spells tab of the Character Sheet, the 1/Long Rest spell doesn't. I don't know if it's the same for the other Initiate feats.
2) When viewing the 1/Long Rest spell from the Silverquill Initiate feat (Bless in my character's case) through Feat section of the Features and Traits tab, the spell is default upcasted at 9th level instead of 1st.
Hmmmm, if that's the case it would have been much clearer to say "your familiar **must** take the form of...". This wording is too open to interpretation.
Seems there are some permission issues to view content. I have the book and can access it with no problem. However if I try to view two equipment entries in the equipment database it comes back as a 404 error when I click on to view the page and it says I need to buy the book to access it. I can view the same items in the mobile app but not on a webpage.
The items in question are..
Alchemist's Doom - https://www.dndbeyond.com/equipment/alchemists-doom
Murgaxor's Elixir of Life - https://www.dndbeyond.com/equipment/murgaxors-elixir-of-life
In an effort to troubleshoot I have logged out and deleted my cookies and logged back in again and it produces the same result.
I've played every edition since 1980.
I’m old. 😂
I don't think either of those are supposed to exist. If you use the front page search feature, they don't show up - and I have the same issue despite owning the book.