If you want to add a vehicle proficiency to a character during play both land and water vehicles are missing from the tool drop down lists. Can these be added please.
New 2024 Monk rules issue on character sheet: Martial Arts Die damage (replacing normal damage) does not automatically populate in the action tab for ranged monk weapons. (it does for hand held weapons.) should also do so for ranged Monk weapons.
Example: boomerang still lists as 1d4 + 4 for me at level 7 but quaterstaff says 1d8+4 (martial arts dies d8 at that level)
New 2024 Monk rules issue on character sheet: Martial Arts Die damage (replacing normal damage) does not automatically populate in the action tab for ranged monk weapons. (it does for hand held weapons.) should also do so for ranged Monk weapons.
Example: boomerang still lists as 1d4 + 4 for me at level 7 but quaterstaff says 1d8+4 (martial arts dies d8 at that level)
Martial Die is only replacing damage for Monk Weapons, which are explicitly listed as melee weapons:
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
Simple Melee weapons
Martial Melee weapons that have the Light property
Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strikeor Monk weapons.
Thanks Edem, good point and contrary to interpretation in other threads. Makes sense. do you feel this would apply to monk melee weapons when they are thrown a well ( I assume yes)?? Dagger etc.
Thanks Edem, good point and contrary to interpretation in other threads. Makes sense. do you feel this would apply to monk melee weapons when they are thrown a well ( I assume yes)?? Dagger etc.
The ability specifies it affects the damage roll of monk weapons (plus unarmed attacks of course), which are melee weapons; but it does not specify that only modifies it for melee attack rolls - in which case a monk weapon with the thrown property would (in my reading) also get the damage die upgrade for ranged attacks as well. This also includes the Dexterous Attacks as well, that is, when you make a ranged attack with a monk weapon that has the thrown property, you can do so using your Dexterity modifier instead of using your Strength modifier (which Thrown weapons would normally use by default).
I presume this kind of phrasing is there to allow a monk subclass to easily extend martial arts to ranged weapons (like the Way of Kensei subclass from Xanathar's Guide), where simply allowing that to be designated as a monk weapon would immediately allow the martial arts rules with it without any further adjustments.
TL;DR: if it's a monk weapon, any attack with it can use your Dex mod instead of Strength, and you can roll the Martial Arts Damage Die instead of the weapon's own Damage Die.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
My Circle of the Sea Druid gets "Ray of Frost" as an "Always Prepared" class cantrip. On the Manage Spells pop-out, it has both "always prepared" and the DELETE button enabled. It does not count against my cantrip count so it isn't a problem, but if I hit the DELETE button by accident the page errors out and send me back to the "My Characters" page.
I just noticed that the value for damage added by Deft Strike (Kensei Monk) doesn't match up with the 2024 Martial Arts die. I'm at level 10, using the 2024 base Monk which means I have a d8 while Deft Strike says it only adds a d6.
I just noticed that the value for damage added by Deft Strike (Kensei Monk) doesn't match up with the 2024 Martial Arts die. I'm at level 10, using the 2024 base Monk which means I have a d8 while Deft Strike says it only adds a d6.
Way of the Kensei is a 2014 subclass, I presume it uses the 2014 Monk Marial Arts die progression (which is a d6 at level 10)...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
ARCANA DOMAIN with 2024 CLERIC character sheet issue
I have a little problem with my cleric character sheet. The "Dispel Magic" spell from my Arcana Domain isn't in my prepared spells!? It should be "always prepared", but it was not. I had to use one of my preparations to prepare it. I noticed this during our latest game when I was going to transfer my character from paper to digital.
Does anyone else have the same issues with other non-2024 Cleric Domains or other Subclass Spell Lists?
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
I noticed today that on a World Tree Barbarian that I was playing around with the bonus damage while raging is not shown on the character sheet anywhere that I can find
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
Magic initiate never gave the ability to cast spells as rituals, that was Ritual Caster.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I noticed today that on a World Tree Barbarian that I was playing around with the bonus damage while raging is not shown on the character sheet anywhere that I can find
For 2014 Barbarians, it won't state the damage anywhere except the feature.
For 2024 Barbarians you can activate Rage by clicking the feature and choosing it in the drop-down. The extra damage will then automatically apply to the relevant attacks.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
Neither the 2014 or 2024 version of the feat grants Ritual Casting. To cast something as a ritual you must have a feature that lets you which will usually be your Spellcasting class feature (depending on the class) or a feat like Ritual Caster.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
Neither the 2014 or 2024 version of the feat grants Ritual Casting. To cast something as a ritual you must have a feature that lets you which will usually be your Spellcasting class feature (depending on the class) or a feat like Ritual Caster.
That's true for 2014, but the general rules for spellcasting in the 2024 Player's Handbook allow anyone to ritual-cast any spell they have prepared that has the ritual tag. Since the 2024 version of the Magic Initiate feat says the spells are always prepared, it should be possible to ritual-cast them under 2024 rules.
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
Find Familiar has a casting time of 1 hour or Ritual. So to cast this as a Ritual, it would take 1 Hour + 10 Min for Ritual.
On PC i can't access the "My Character" pages let alone the individual character sheets...Keeps throwing up 403 Forbidden errors. Mobile seems to work fine for now but wtf is going on with the PC Website???
On PC i can't access the "My Character" pages let alone the individual character sheets...Keeps throwing up 403 Forbidden errors. Mobile seems to work fine for now but wtf is going on with the PC Website???
It works for me. Have you tried to turn it off and on again logout and login again and/or clear your browser cache?
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
If you want to add a vehicle proficiency to a character during play both land and water vehicles are missing from the tool drop down lists. Can these be added please.
New 2024 Monk rules issue on character sheet: Martial Arts Die damage (replacing normal damage) does not automatically populate in the action tab for ranged monk weapons. (it does for hand held weapons.) should also do so for ranged Monk weapons.
Example: boomerang still lists as 1d4 + 4 for me at level 7 but quaterstaff says 1d8+4 (martial arts dies d8 at that level)
Martial Die is only replacing damage for Monk Weapons, which are explicitly listed as melee weapons:
(emphasis mine)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Thanks Edem, good point and contrary to interpretation in other threads. Makes sense. do you feel this would apply to monk melee weapons when they are thrown a well ( I assume yes)?? Dagger etc.
The ability specifies it affects the damage roll of monk weapons (plus unarmed attacks of course), which are melee weapons; but it does not specify that only modifies it for melee attack rolls - in which case a monk weapon with the thrown property would (in my reading) also get the damage die upgrade for ranged attacks as well. This also includes the Dexterous Attacks as well, that is, when you make a ranged attack with a monk weapon that has the thrown property, you can do so using your Dexterity modifier instead of using your Strength modifier (which Thrown weapons would normally use by default).
I presume this kind of phrasing is there to allow a monk subclass to easily extend martial arts to ranged weapons (like the Way of Kensei subclass from Xanathar's Guide), where simply allowing that to be designated as a monk weapon would immediately allow the martial arts rules with it without any further adjustments.
TL;DR: if it's a monk weapon, any attack with it can use your Dex mod instead of Strength, and you can roll the Martial Arts Damage Die instead of the weapon's own Damage Die.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
My Circle of the Sea Druid gets "Ray of Frost" as an "Always Prepared" class cantrip. On the Manage Spells pop-out, it has both "always prepared" and the DELETE button enabled. It does not count against my cantrip count so it isn't a problem, but if I hit the DELETE button by accident the page errors out and send me back to the "My Characters" page.
https://www.dndbeyond.com/characters/132385615
I just noticed that the value for damage added by Deft Strike (Kensei Monk) doesn't match up with the 2024 Martial Arts die. I'm at level 10, using the 2024 base Monk which means I have a d8 while Deft Strike says it only adds a d6.
Way of the Kensei is a 2014 subclass, I presume it uses the 2014 Monk Marial Arts die progression (which is a d6 at level 10)...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
ARCANA DOMAIN with 2024 CLERIC character sheet issue
I have a little problem with my cleric character sheet. The "Dispel Magic" spell from my Arcana Domain isn't in my prepared spells!? It should be "always prepared", but it was not. I had to use one of my preparations to prepare it. I noticed this during our latest game when I was going to transfer my character from paper to digital.
Does anyone else have the same issues with other non-2024 Cleric Domains or other Subclass Spell Lists?
QUESTION: Does the 2024 Magic Initiate Spell still give the ability to cast spells as Rituals?
I have Find Familiar from the 2024 feat, but it don't say that its a ritual spell and its not on the ritual spell lists. have I miss read the feat and the rules for ritual spells, or is it just a DNDbeyond characte sheet thing?
Barbarian rage damage
I noticed today that on a World Tree Barbarian that I was playing around with the bonus damage while raging is not shown on the character sheet anywhere that I can find
Magic initiate never gave the ability to cast spells as rituals, that was Ritual Caster.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
For 2014 Barbarians, it won't state the damage anywhere except the feature.
For 2024 Barbarians you can activate Rage by clicking the feature and choosing it in the drop-down. The extra damage will then automatically apply to the relevant attacks.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Neither the 2014 or 2024 version of the feat grants Ritual Casting. To cast something as a ritual you must have a feature that lets you which will usually be your Spellcasting class feature (depending on the class) or a feat like Ritual Caster.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
That's true for 2014, but the general rules for spellcasting in the 2024 Player's Handbook allow anyone to ritual-cast any spell they have prepared that has the ritual tag. Since the 2024 version of the Magic Initiate feat says the spells are always prepared, it should be possible to ritual-cast them under 2024 rules.
Find Familiar has a casting time of 1 hour or Ritual. So to cast this as a Ritual, it would take 1 Hour + 10 Min for Ritual.
On PC i can't access the "My Character" pages let alone the individual character sheets...Keeps throwing up 403 Forbidden errors. Mobile seems to work fine for now but wtf is going on with the PC Website???
It works for me. Have you tried to
turn it off and on againlogout and login again and/or clear your browser cache?--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Pfff yeah no i didn't do ether of those. Just did both and it worked just fine
Dunno how the hell it started on my end but it's working now. You're a godsend Edem!