Hello! I've been messing around with the character creator with the 2024 Player's Handbook. While I do appreciate the updated ruleset, there are a number of issues I've discovered, including but not limited to:
Unable to select the 2024 versions of spells as an Artificer. Additionally, its subclasses only have the legacy version of the spells. (FIXED for the main Artificer! To get the 2024 version of the spells for the subclass, homebrew a version that uses the 2024 spells)
The Infusions only apply to legacy items (i.e. Enhanced Arcane Focus with the legacy versions of the staff, rod, and wand; Replicate Magic Item; Spell-Refueling Ring, Helm of Awareness, etc.). (known)
Other subclasses for the rest of the classes that didn't appear in the 2024 PHB but are selectable only have the legacy version of the spells. The Warlock's only have theirs expand their spell list. (fixed except for the Arcane Domain subclass' Magic Aura, which uses the legacy version. However, the pre-2024 Paladin subclasses do not automatically prepare their spells for the 2024 version of the Paladin)
The Warlock's Pact Blade does not apply their Charisma modifier to weapon attack and damage rolls instead of Strength or Dexterity modifier. (FIXED!)
Feats that let you select features such as Fighting Initiate, Eldritch Adept, and Metamagic Adept are limited to their pre-2024 options. (known)
Backgrounds prior to the release of the 2024 version of the Player's Handbook that give feats only give the legacy version. (known)
Choosing the Divine Soul subclass for the 2024 Sorcerer does not add Cleric spells to the Sorcerer's spell list. (FIXED!)
Certain classes for various feats (Elemental Adept, Fighting Style feats, Spell Sniper, War Caster, etc.) don't seem to meet the prerequisites. (FIXED!)
When Rangers and Paladins choose a Fighting Style at level 2, there is no option. (FIXED!)
Medium Armor Master requires a Dexterity of 16 or higher, despite its prerequisites saying it doesn't. (FIXED!)
When applying the Ability Score Improvement feat, one can raise their ability score above 20.(FIXED!)
When receiving spells from the Paladin subclasses, species, and feats, the button next to the spell says At-Will instead of Use or Cast. (FIXED!)
The Wizard's Spell Mastery feature would not let you upcast level 3 spells. Neither does Signature Spells with Level 1 and 2 spells. (known)
The number of Attacks remain 1 despite classes granting the Extra Attack feature. (FIXED!)
For the 2024 version of the Druid, Cleric, and Wizard, the number of spells they can prepare is still tied to their class level plus their spellcasting modifier. (FIXED!)
The Monk's Warrior of Mercy subclass' Hand of Healing summary has "scalevalue - No level scale data available" instead of its intended value. (FIXED!)
When clicking on Sources at the top, the Player's Handbook (2024) isn't in the Featured section, requiring people to view all sources. (FIXED!)
At times, when using a pre-2024 species with Tasha's Customize Your Origin feature with the 2024 backgrounds, the option to increase your ability scores isn't there. (seems to be fixed)
The 2024 version of the Warlock is not able to pick options from Xanathar's Guide to Everything and Tasha's Cauldron of Everything, such as Improved Pact Weapon. (known)
Hands of Harm, Healing, and Ultimate Mercy does not add a Monk's Wisdom modifier to the dice on the Actions tab in the character sheet. (known)
While a spell scroll has a link to its 2014 page in the 2024 PHB compendium, the 2024 version of a potion of healing doesn't. Instead, it leads to its marketplace page. (FIXED!)
Bards are still apply half of their proficiency bonus to their Initiative. (FIXED!)
Common Sign Language cannot be selected in the character builder nor on the sheet. (FIXED!)
Rogues can't pick a rare language. Additionally, they can apply Expertise to Thieves' Tools. (FIXED!)
The Gloom Stalker's Umbral Sight feature does not increase the range of a species' darkvision. (FIXED!)
The Champion subclass gives the Fighter a feat instead of just being limited to a fighting style feat. (FIXED!)
The Fighter's Weapon Mastery feature at level 4 is missing on the Character Builder. (FIXED!)
The 2024 version of Cure Wounds is categorized as an evocation spell instead of abjuration. (FIXED!)
The Life Domain subclass is missing Aid in the character builder. Instead, it has two Aids in the spell selector. (mostly FIXED! The Life Domain has Aid prepared twice)
The Ranger subclasses don't add the spells prepared from the list, in addition to the Fey Wanderer using the legacy version of Misty Step and Summon Fey. (FIXED!)
The Goliath has advantage on all skills on the character sheet. (FIXED!)
The Eldritch Knight subclass' spells thinks it's two higher levels (class wise) than it's at. At levels 18 to 20, they can pick an infinite number of spells. (FIXED!)
The Fog of War feature for the Skulker feat is not on the Feats page nor in the character builder and sheet, but it's in the Player's Handbook 2024 compendium. (FIXED!)
The Arcane Trickster subclass for the Rogue know one extra cantrip despite automatically learning Mage Hand. (FIXED!)
Anyone with the Archery fighting style can add 2 to a ranged spell attack. (FIXED!)
The Fey-Touched feat has Misty Step and the level 1 spell at At-Will. (FIXED!)
2024 character who are proficient in martial weapons aren't proficient in the musket and pistol, despite the PHB listing them as martial ranged weapons. (FIXED!)
While the subclass spells (for the most part) are automatically prepared, they're added to the spell list so on the character builder, these certain spells, such as Aid and Zone of Truth, are listed twice. (partially fixed)
There isn't anything for firearm bullets in the 2024 Player's Handbook (no link, nothing). (FIXED!)
The Wizard's Diviner subclass feature Third Eye does not provide options in the character builder and sheet. (FIXED!)
The Polearm Master's bonus action doesn't add the user's proficiency user. Additionally, it uses DEX and adds the modifier to the damage. (FIXED!)
Tavern Brawler's Enhanced Unarmed Strike does not add the user's proficiency bonus to the attack roll. (FIXED!)
The Devil's Sight invocation doesn't grant darkvision on the character sheet. Additionally, Lessons of the First One doesn't grant an origin feat automatically nor is it repeatable. (FIXED for Lessons of the First One!)
Even if I turn off the feats requirement, feats like Interception still can't be picked. (FIXED!)
Picking the Javelin mastery thinks the Shield's also a weapon with the slow property. (FIXED!)
Ritual Caster has you pick six ritual spells regardless of proficiency bonus and the spells aren't added on the spells tab of the character sheet. (known)
The prerequisites for the feats from Xanathar's Guide to Everything is bypassed, even with the restriction enabled. (known)
True Strike does not function like Green-Flame Blade and Booming Blade. (known)
The Heightened version of Patient Defense uses one Martial Arts die instead of two. While that's reflected accurately on the Actions tab on the character sheet, the Features and Traits isn't. (known)
In the spells compendium, character sheet, and character builder, the 2024 version of Aura of Vitality's listed as Evocation instead of Abjuration as it's supposed to be. (FIXED!)
The Poisoner feat does not grant proficiency in Poisoner's Kit. (known)
At higher levels than 12, on the character sheet, the Wizard's Arcane Recovery is miscalculated. It goes up to 6 instead of being half the Wizard's level. (FIXED!)
The Wizard's Scholar feature lets you apply expertise to other skills other than what's listed. (known)
Tasha's Cauldron of Everything's version of the Chef feat has checkboxes for tracking usage while 2024 PHB version of that feat has none despite it being exactly the same.
I will add more should I find more issues. I do appreciate the developers and coders taking their time to fix any bugs and glitches. Better to have the buggy stuff during early access than at full launch.
Can you do a version of this for every book in their respective support threads? This post is extremely useful for tracking bugs here!
In a campaign. Dungeon Master has purchased OneDND content including Player's Handbook 2024. They shared it with the campaign via Master tier. As a player, I can access 2024 Paladin, but I don't see the Oath of Glory subclass. From what I can tell, this is in Player's Handbook 2024. Is that correct? Anyone else have a similar issue?
Make sure the character you're making is actually associated with that campaign. You have to join the campaign with that character or it won't have access to options from the shared content.
19. The 2024 version of the Warlock is not able to pick options from Xanathar's Guide to Everything and Tasha's Cauldron of Everything, such as Improved Pact Weapon. (known)
The pre-req. says Pact of the Blade feature. 2024 doesn't show them as 'features' anymore They are now invocations. I don't think this 2014 invocation, or any of them with this type of pre-req., is currently legal in 2024. I know it could be semantics to some, but this wording makes them non usable.
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
Consumes Spell Slot - Yes
Counts as Known Spell - No
Always Prepared - Yes
Available at Character Level - <level from table>
Thanks for this. Saves me a ton of time. I'd noted the differences between Oath of Vengeance and Oath of the Crown paladins I've got, but hadn't experimented with a solution yet. Been tackling an updated Battle Smith.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
The 2014 PHB has two types of rope (hemp and silk) and it gives exact length (50ft). The 2024 PHB has just one type of rope and the length of the rope is not defined, even though the price and weight is listed. What is the length of the 2024 rope? Why just one rope type?
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.) Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
On Home tab of builder ensure legacy content is enabled. When choosing class, choose legacy Warlock, not Core Rules.
D&D Beyond isn't forcing the 2024 classes on you. You just chose the wrong one.
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That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
44. The Devil's Sight invocation doesn't grant darkvision on the character sheet. Additionally, Lessons of the First One doesn't grant an origin feat automatically nor is it repeatable. (FIXED for Lessons of the First One!)
Lessons of the First One is still not repeatable
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Can you do a version of this for every book in their respective support threads? This post is extremely useful for tracking bugs here!
This is also true of the druid.
Can we please get a new update? It's been almost a month!
That was it!
Unless WoTC has said anything about it...
19. The 2024 version of the Warlock is not able to pick options from Xanathar's Guide to Everything and Tasha's Cauldron of Everything, such as Improved Pact Weapon. (known)
The pre-req. says Pact of the Blade feature. 2024 doesn't show them as 'features' anymore They are now invocations. I don't think this 2014 invocation, or any of them with this type of pre-req., is currently legal in 2024. I know it could be semantics to some, but this wording makes them non usable.
It appears that the base class Channel Divinity isn't applied at all, since Divine Sense isn't there, either.
For anyone trying to use 2014 Paladin subclasses with the 2024 base class, I believe I've found a workaround to make the Channel Divinity uses and Divine Sense appear. As others have mentioned previously, you can fix a number of other issues by creating a homebrew copy of your desired 2014 subclass tied to the 2024 base class. After doing that, I found that if I renamed the Channel Divinity feature in the subclass (I used "Legacy Channel Divinity"), the base class Channel Divinity feature and Channel Divinity: Divine Sense both reappeared.
This was a little tricky to test as there seem to be caching/syncing issues with the character sheet in some cases, but I was able to force the character sheet to refresh by swapping subclasses. If you think you've fixed it but don't see the Channel Divinity feature, try switching to another subclass and then going back to your homebrew subclass.
Also noting for completeness that to fix Oath Spells appearing on your spell list, each spell needs to be added to the Oath Spells feature with the following settings:
Thanks for this. Saves me a ton of time. I'd noted the differences between Oath of Vengeance and Oath of the Crown paladins I've got, but hadn't experimented with a solution yet. Been tackling an updated Battle Smith.
Has anyone else run into an issue where, if you pick Potent Spellcasting from the Elemental Fury feature of 2024 Druid, that Shillelagh displays double your spellcasting modifier for the damage roll? (For example, for my level 15 Druid, it says that the damage that Shillelagh causes is 1d12+10 rather than the normal 1d12+5.)
Is it supposed to apply the spellcasting ability twice upon picking Potent Spellcasting, or is this a bug?
That seems like a bug. That feature says you add your Wisdom modifier to "the damage you deal with any Druid cantrip". I don't think that should apply to Shillelagh, because this cantrip doesn't actually deal damage, it just increases the damage that an attack with a specific weapon deals. D&D Beyond does display a damage roll button for it, but that's just for convenience.
You should get +5 (because Shillelagh lets you use your Wisdom instead of Strength for the damage roll, and I assume you have a +5 Wisdom modifier) but you shouldn't get an additional +5 from Potent Spellcasting (because that damage isn't actually being dealt by a cantrip).
Actually, I don't think it's a bug. I ruled the same for my game same as D&D Beyond when interpreting Potent Spellcasting: a druid gets double Wis bonus to damage with shillelagh. This keeps pace with the damage of other cantrips. The druid in question is currently 10th level and has Wis 18, so starry wisp inflicts 2d8 + 4 and shillelagh inflicts 1d10 + 8. Average 13 damage for both and similar maximums.
I feel that an argument that excludes shillelagh from Potent Spellcasting is splitting hairs. You could apply the same argument to the damage from starry wisp. The cantrip doesn't deal the damage: the cantrip creates a mote of light, and the mote of light does the damage. Without the shillelagh cantrip, the damage die for the weapon wouldn't increase and it couldn't deal force damage. Whether it's delivered by a melee weapon or a mote of light, the damage is created by the cantrip, and there's no reason Potent Spellcasting shouldn't apply to shillelagh. The class feature reads "... the damage you deal with any cantrip...". If the designers meant for certain cantrips to be excluded, they would have indicated so in the spell or in one of the definitions in the glossary.
That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
The 2014 PHB has two types of rope (hemp and silk) and it gives exact length (50ft). The 2024 PHB has just one type of rope and the length of the rope is not defined, even though the price and weight is listed. What is the length of the 2024 rope? Why just one rope type?
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
I own (i.e. I PAID FOR) all of the 5e content and I'm playing in a 5e campaign. I don't own (or want) any of the new stuff right now. I'm trying to make a backup character and it's a truly awful experience. I couldn't readily locate the "legacy" class features in the sources by going to Game Rules > Classes, but found them without a ton of difficulty... but now I can't select The Great Old One as a warlock patreon?? What's going on? I purchased this content and expect to be able to continue to use it with ease even though you're excited about some new stuff. Or refund me the money I've spent over the years on digital rules/books if you're not going to continue to support them adequately. The new DMG and MM aren't even out yet and you're trying to force people to a new system that isn't ready. Bad business. Give me a toggle on the campaign or character sheet to disable the new rules, or at least something that doesn't break existing campaigns.
Look here:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/207687-read-this-if-you-cannot-see-all-your-subclasses
On Home tab of builder ensure legacy content is enabled. When choosing class, choose legacy Warlock, not Core Rules.
D&D Beyond isn't forcing the 2024 classes on you. You just chose the wrong one.
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Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
Lessons of the First One is still not repeatable