That comes down to what the source of damage is. Starry Wisp is the direct source, that spell is the source of the attack roll. Shillelagh only modifies the weapon, the weapon is the source of the attack roll. Shillelagh is no different than Magic Weapon or Holy Weapon, and neither of those benefit from similar abilities for the same reason.
Agree to disagree. A feature like Radiant Soul, for Celestial warlocks, specifically states that the bonus damage is inflicted to a target of the spell, and spells like shillelagh and holy weapon do not target creatures. That is why that feature would not apply, not some concept of "direct source". Unless "direct source" is defined in the glossary or somewhere else, then it's not a thing. The extra damage a weapon inflicts while empowered by shillelagh or holy weapon is caused by the spell, and thus a feature like Potent Spellcasting does apply, since it applies to "any cantrip" and shillelagh is a cantrip.
Agreeing to nothing here. Potent Spellcasting adds to the damage of Druid cantrips you cast. That means the damage must come from either a saving throw that a cantrip calls for or an attack roll the spell calls for. (Typically this is a spell attack roll, but Booming Blade and Green-Flame Blade are notable exceptions; with that said, both of those have the attack made as part of the effect of the cantrip, rather than adding attributes to a weapon, so they're still classified differently than Shillelagh.)
Nothing about Shillelagh has you make attack rolls or forces saving throws. It only modifies the traits of a weapon. The character is still making weapon attacks and the damage is still weapon damage. From a rules standpoint, it's clear: Shillelagh is unaffected by Potent Spellcasting.
Fine then. The feature reads: Add your Wisdom modifier to the damage you deal with any Druid cantrip. Once I, a 10th level druid, cast shillelagh on my club, my club is now transformed to deal 1d10 force damage until the spell ends. This damage is only possible due to the cantrip, therefore I am dealing damage "with" a Druid cantrip when I attack with my club during the duration of the spell. It is clear from a rules standpoint that Potent Spellcasting does apply to shillelagh.
The simplest reading of the feature, which is likely to be closest to the writers' intent, is that Potent Spellcasting applies to any damage made possible by a Druid cantrip. Parsing what it means to deal damage "with" a cantrip just to invent pointless obstructions to the druids in my game is overthinking without merit. If adding double Wis bonus to damage unbalanced shillelagh from all other Druid cantrips, then maybe, but it doesn't.
None of the wording in the book states anything even close to what you are reading into the rules around when damage is considered to be dealt by a spell and when it is not. Until you can point to wording in the rules that echoes your interpretation, it remains your interpretation and not a rule. I fully understand your rationale. I just don't agree that's what the class feature intends, and until a rules errata or a writer explicitly supports your conclusion, I'm not likely to.
Weapon damage and spell damage are separate things. Even Booming Blade and Green-Flame Blade respect this general rule. They add their own riders onto the attack, but the weapon damage is still weapon damage, not spell damage. So unless Shillelagh has you making spell attacks (rather than just using your Wis mod for attacks) it's weapon damage, plain and simple, because the damage still comes from using it for melee weapon attacks.
A main point with this: Only spell damage is affected by Potent Spellcasting. Not weapon damage, no matter why the damage is what it is.
Do then contend that the way its programmed into Beyond is a bug? because Potent Spellcasting 100% does add its damage to Shielelegh......as it should. Its spell damage that is a persistent effect cast upon a weapon.
Do then contend that the way its programmed into Beyond is a bug? because Potent Spellcasting 100% does add its damage to Shielelegh......as it should. Its spell damage that is a persistent effect cast upon a weapon.
If the spell Magic Weapon were a druid cantrip, would Potent Spellcasting add extra damage to the weapon affected by that spell too?
Do then contend that the way its programmed into Beyond is a bug? because Potent Spellcasting 100% does add its damage to Shielelegh......as it should. Its spell damage that is a persistent effect cast upon a weapon.
It's not spell damage, it's weapon damage, the two are mutually exclusive.
As for Beyond's duct-tape-and-bubble-gum coding, yeah, it shows the damage body on the sheet. That's wrong. The only reason it shows that is they chose to give players a rollable shortcut and features can't exclude a shortcut in the builder. The proper way to show Shillelagh on the sheet would be to create a custom attack with the right damage die, damage type, and ability score modifier.
On that note, I saw Magic Stone come up in either this or a related conversation. That one IS affected by Potent Spellcasting because it has you make spell attacks.
Logged in today to work on some homebrew monsters for an upcoming campaign using 2024 rules. Had all their spell tags using the new [Tooltip Not Found] format (see below), but they all show up as 2014 spells? I am logged into my account, I tried re-typing them. I know they showed the 2024 spells when I made them as I double-checked to make sure everything appeared right in encounters. Anyone else experience this?
Yet when I post on here it shows correct at 2024 rules?? I copied that code directly from my homebrew...which is *defiantly* showing 2014 spells? (I own the 2024 PHB, if that is important)
Not sure if this will work for you, but when you put [spell] and [/spells] you have to instead put [ spells] and [ /spells]. The plural apparently fixes it according to another thread I saw.
Can confirm. Just updated a stat block of mine and using the [spells ][/spells ] tags works to reflect the 2024 spells in the block. (Don't include the spaces within the brackets, that's to make them show up.)
Expected Behavior: Once feat selection is made, and all X spells are selected the spells should be added to the character sheet to be cast at will or as rituals.
Bug: While the feat and spell selections show properly in both the character editor and under Features & Traits the spells are not added to the character sheet and there is no way to "cast" them. Additionally, while under Features & Traits there is no tick box for Quick Ritual to make usage of the feat feature easily tracked.
Expected Behavior: Once feat selection is made, and all X spells are selected the spells should be added to the character sheet to be cast at will or as rituals.
Bug: While the feat and spell selections show properly in both the character editor and under Features & Traits the spells are not added to the character sheet and there is no way to "cast" them. Additionally, while under Features & Traits there is no tick box for Quick Ritual to make usage of the feat feature easily tracked.
Also, the feat allows you to pick 6 spells even when the proficiency bonus is only 3. The sheet also then says no choice made for the 3 extra spells when you only pick 3 and leave 3 unchosen to follow the rule.
The Wizards Savant feature (on all subclasses) does not work properly: instead of just adding the selected spells to the spellbook, it instead also permamently prepares them. This means that the wizard two spells prepared over the limit.
The high elf lineage spells give me Detect Magic twice (at first and 3rd level) instead of Presdigitation at first level
If Prestidigitation is missing, that does sound like a bug. However, Detect Magic appearing twice may just be because you have the ability to cast it both once per long rest for free and also using spell slots.
Weapon damage and spell damage are separate things. Even Booming Blade and Green-Flame Blade respect this general rule. They add their own riders onto the attack, but the weapon damage is still weapon damage, not spell damage. So unless Shillelagh has you making spell attacks (rather than just using your Wis mod for attacks) it's weapon damage, plain and simple, because the damage still comes from using it for melee weapon attacks.
A main point with this: Only spell damage is affected by Potent Spellcasting. Not weapon damage, no matter why the damage is what it is.
Do then contend that the way its programmed into Beyond is a bug? because Potent Spellcasting 100% does add its damage to Shielelegh......as it should. Its spell damage that is a persistent effect cast upon a weapon.
If the spell Magic Weapon were a druid cantrip, would Potent Spellcasting add extra damage to the weapon affected by that spell too?
Are you guys ever planning on fixing Gloom Stalker Ranger? The Dread Ambusher hasn't been able to be tracked for over a month now.
It's not spell damage, it's weapon damage, the two are mutually exclusive.
As for Beyond's duct-tape-and-bubble-gum coding, yeah, it shows the damage body on the sheet. That's wrong. The only reason it shows that is they chose to give players a rollable shortcut and features can't exclude a shortcut in the builder. The proper way to show Shillelagh on the sheet would be to create a custom attack with the right damage die, damage type, and ability score modifier.
On that note, I saw Magic Stone come up in either this or a related conversation. That one IS affected by Potent Spellcasting because it has you make spell attacks.
Logged in today to work on some homebrew monsters for an upcoming campaign using 2024 rules. Had all their spell tags using the new [Tooltip Not Found] format (see below), but they all show up as 2014 spells? I am logged into my account, I tried re-typing them. I know they showed the 2024 spells when I made them as I double-checked to make sure everything appeared right in encounters. Anyone else experience this?
calm emotions, dispel evil and good, entangle
(above is direct snippit from a homebrew monster, this code is showing as 2014 spells in encounter building/more info??)
It has affected all my homebrew monsters using the new spells tags.
Yet when I post on here it shows correct at 2024 rules?? I copied that code directly from my homebrew...which is *defiantly* showing 2014 spells? (I own the 2024 PHB, if that is important)
Not sure if this will work for you, but when you put [spell] and [/spells] you have to instead put [ spells] and [ /spells]. The plural apparently fixes it according to another thread I saw.
Can confirm. Just updated a stat block of mine and using the [spells ][/spells ] tags works to reflect the 2024 spells in the block. (Don't include the spaces within the brackets, that's to make them show up.)
Examples: fire bolt, fire bolt
Has there been any update on the Partnered content integration (Critical Role)
[BUG][2024] Ritual Caster Feat does not add spells to Character Sheet
Still haven't seen any dev acknowledgement here. Please let us know you've seen this and its in queue.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/205405-bug-2024-ritual-caster-feat-does-not-add-spells
Expected Behavior: Once feat selection is made, and all X spells are selected the spells should be added to the character sheet to be cast at will or as rituals.
Bug: While the feat and spell selections show properly in both the character editor and under Features & Traits the spells are not added to the character sheet and there is no way to "cast" them. Additionally, while under Features & Traits there is no tick box for Quick Ritual to make usage of the feat feature easily tracked.
Also, the feat allows you to pick 6 spells even when the proficiency bonus is only 3. The sheet also then says no choice made for the 3 extra spells when you only pick 3 and leave 3 unchosen to follow the rule.
The Wizards Savant feature (on all subclasses) does not work properly: instead of just adding the selected spells to the spellbook, it instead also permamently prepares them. This means that the wizard two spells prepared over the limit.
A bit unsure if this is intended or not, but if it's not a bug then it would be a nice feature to have for anyone playing the new Human Species.
Doing a Long Rest in DND Beyond character sheet doesn't automatically give Heroic Inspiration to the new 2024 Human Species.
Any update on having the warlock invocations to work as written in 2024?
The high elf lineage spells give me Detect Magic twice (at first and 3rd level) instead of Prestidigitation at first level
Jesus Christ, dude. They can't get to 2024 official content right, and you want 3rd party stuff? Hahahahaha
If Prestidigitation is missing, that does sound like a bug. However, Detect Magic appearing twice may just be because you have the ability to cast it both once per long rest for free and also using spell slots.
Its been a month since the last staff post. Just sayin'...
Communication is clearly not their strength. Their Charisma is about a 5.