Some kind of support for the spells available to the artificer would be nice. It'd be great to have the option to use the 2024 spells for my artificer players as I don't really want some characters using 2014 spells and some using 2024 spells in our game.
Same and the equipment is not loading properly if you try and make a new at Artificer. The two weapons you pick and the crossbow aperid but the crossbow bolts backpack and other stuff do not.
It really is too bad, because it looks like playing an Artificer using the 2024 rules creates a very intriguing character to play. I'm looking forward to the day when I can use dndbeyond.com to play my Artificer Armorer at a 2024 table.
Between all the missing spells from the Artificer spell list in the app, plus the missing items on the magical item replication list, as well as the weird missing items during character creation (which is easy enough to fix manually, but, it really feels like we shouldn't have to?), it really makes the Artificer unplayable on dndbeyond using the 2024 rules.
It really is too bad, because it looks like playing an Artificer using the 2024 rules creates a very intriguing character to play. I'm looking forward to the day when I can use dndbeyond.com to play my Artificer Armorer at a 2024 table.
Between all the missing spells from the Artificer spell list in the app, plus the missing items on the magical item replication list, as well as the weird missing items during character creation (which is easy enough to fix manually, but, it really feels like we shouldn't have to?), it really makes the Artificer unplayable on dndbeyond using the 2024 rules.
Losing your infusions from the Replicate Magic Item table makes Artificer unplayable even using the 2014 rules too
Was able to work around it by creating a Homebrew spell copy of the spell you want to add and adding Artificer to the Available for Class(es) sub-section of the Basic Information section. The spell can then be added from the Manage Spell menu within the character sheet. Very tedious but functional. Hopefully they fix it soon.
I tried a workaround where I made a homebrew subclass with the 2024 spells added to an Addition Spell List subclass feature but they don't show up as spell options on characters.
So far my only functional workaround is to add a feature to a homebrew subclass that always prepares the specific 2024 spells that the player wants to use but this solution requires me to update the subclass every time they change their spells on a long rest. Not exactly ideal.
Also running into this issue. Trying to start a new campaign soon and a player wants to be an artificer. Very hard making the character when they don’t have access to the new spells.
This is really dumb from a commercial perspective for WotC and it would be worth their time to fix.
There are a lot of existing campaigns (with artificers) that are likely not going to change over to the 2024 rules until their players get support from DND Beyond.
Making it difficult for Artificers only to have access to the new material, you delay ALL the users from moving over because having 2 different versions of rules and spells in a single campaign is madness.
So WotC, through this decision, is delaying all those campaigns moving over (or forcing players to create new characters to play in the campaign) to the new rules. I thought the whole reason was to sell more books.
So by simply giving Artificers access to the new spells, all those campaigns can move over to the new rules and all those players will be buying new rules. It was just a commercially dumb decision to not simply give artificers access.
Also, bumping. I know they know about this issue, but it's kind of absurd they haven't prioritized and pushed a fix. Figure it out WotC. And then get a 2024 Artificer published.
Bumping this. Still experiencing this issue. Wanted to play an illusionist with an artificer dip for a 2024 game coming up. I guess I’ll have to create homebrew versions of the artificer spells I wanted to take.
They already know that people who like to play artificers are unhappy about the class being left out of the new rules. To forget about their spells and breaking them on accident (and I do think it's unintentional) like this feels like salt in the wound.
Adding spells to the Additional Spell List under a subclass feature for homebrew subclasses is now working with the 2024 spells.
Still not ideal but we can now create homebrew versions of the existing subclasses and add the 2024 spells to the Additional Spell List for the Armorer Spells, Artillerist Spells, Alchemist Spells and Battle Smith spells features and they will show up in characters' known spells list.
Adding spells to the Additional Spell List under a subclass feature for homebrew subclasses is now working with the 2024 spells.
Still not ideal but we can now create homebrew versions of the existing subclasses and add the 2024 spells to the Additional Spell List for the Armorer Spells, Artillerist Spells, Alchemist Spells and Battle Smith spells features and they will show up in characters' known spells list.
Also what I ended up doing with my DM is made a Copy of my Background, and under "Additional Spell list" like the Strixhaven and Ravnica Backgrounds have. I added the 2024 versions of the Artificer Spells, so I can select them as my Artificer.
Simply looked up "Artificer" class in the spells, and went through and added all the ones that got updated or modified in 2024 Rules
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"Not getting cut into bloody littles slices, That's the key to a sound plan."
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I am bumping to represent the number of artificers
Some kind of support for the spells available to the artificer would be nice. It'd be great to have the option to use the 2024 spells for my artificer players as I don't really want some characters using 2014 spells and some using 2024 spells in our game.
Sad Artificer here too! Adding my name to the petition.
Same and the equipment is not loading properly if you try and make a new at Artificer. The two weapons you pick and the crossbow aperid but the crossbow bolts backpack and other stuff do not.
It really is too bad, because it looks like playing an Artificer using the 2024 rules creates a very intriguing character to play.
I'm looking forward to the day when I can use dndbeyond.com to play my Artificer Armorer at a 2024 table.
Between all the missing spells from the Artificer spell list in the app, plus the missing items on the magical item replication list, as well as the weird missing items during character creation (which is easy enough to fix manually, but, it really feels like we shouldn't have to?), it really makes the Artificer unplayable on dndbeyond using the 2024 rules.
Losing your infusions from the Replicate Magic Item table makes Artificer unplayable even using the 2014 rules too
If you have published the feat might I be allowed to see it?
I would like to edit it if at all possible or at least see how it appears.
Same issue here.
https://startplaying.games/game-master/dmgrisix
Having the same issue.
Was able to work around it by creating a Homebrew spell copy of the spell you want to add and adding Artificer to the Available for Class(es) sub-section of the Basic Information section. The spell can then be added from the Manage Spell menu within the character sheet. Very tedious but functional. Hopefully they fix it soon.
Having the same issue with a character in my party. Please prioritize the fix.
I tried a workaround where I made a homebrew subclass with the 2024 spells added to an Addition Spell List subclass feature but they don't show up as spell options on characters.
So far my only functional workaround is to add a feature to a homebrew subclass that always prepares the specific 2024 spells that the player wants to use but this solution requires me to update the subclass every time they change their spells on a long rest. Not exactly ideal.
Also running into this issue. Trying to start a new campaign soon and a player wants to be an artificer. Very hard making the character when they don’t have access to the new spells.
This is really dumb from a commercial perspective for WotC and it would be worth their time to fix.
So by simply giving Artificers access to the new spells, all those campaigns can move over to the new rules and all those players will be buying new rules. It was just a commercially dumb decision to not simply give artificers access.
Also, bumping. I know they know about this issue, but it's kind of absurd they haven't prioritized and pushed a fix. Figure it out WotC. And then get a 2024 Artificer published.
Bumping this. Still experiencing this issue. Wanted to play an illusionist with an artificer dip for a 2024 game coming up. I guess I’ll have to create homebrew versions of the artificer spells I wanted to take.
Playing my Artificer in a bigger campaign since one year. Now I have only access to legacy spells.
I also accidentally deleted one spell, and can't add it anymore.
Thats not the update I was hoping for.
Bumping this.
They already know that people who like to play artificers are unhappy about the class being left out of the new rules. To forget about their spells and breaking them on accident (and I do think it's unintentional) like this feels like salt in the wound.
Quick update on possible workarounds:
Adding spells to the Additional Spell List under a subclass feature for homebrew subclasses is now working with the 2024 spells.
Still not ideal but we can now create homebrew versions of the existing subclasses and add the 2024 spells to the Additional Spell List for the Armorer Spells, Artillerist Spells, Alchemist Spells and Battle Smith spells features and they will show up in characters' known spells list.
Also what I ended up doing with my DM is made a Copy of my Background, and under "Additional Spell list" like the Strixhaven and Ravnica Backgrounds have. I added the 2024 versions of the Artificer Spells, so I can select them as my Artificer.
Simply looked up "Artificer" class in the spells, and went through and added all the ones that got updated or modified in 2024 Rules
"Not getting cut into bloody littles slices, That's the key to a sound plan."
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters? provide feedback here!