The other character I have in this campaign is a Horizon Walker Ranger. Surely if I have access to that, all the conditions you mentioned must have been met and I should also have access to the Xanathar's barbarian sub-classes as well?
EDIT: Sorry, problem solved! I realised I'd created the character privately rather than in the campaign. Thanks for the help!
Edit: I made a swashbuckler rogue, 3rd lève, and the swashbuckler traits show up in the features and traits section : they are at the end of the class traits list. Rakish audacity, which allows you to add your CH bonus to initiative is also reflected in my initiative modifier on the sheet. If this is not true for you, please post the url or share link to your character. With the share link, I can look at it, but can’t change anything. With the full url, the moderators can take a deeper look, but I won’t be able to see it.
I can see Fancy Footwork and Rakish Audacity there, which are the 3rd level Swashbuckler features; you'll see the rest when you reach higher levels.
If you want to see an overview of the features at a higher level, you'll either need to set the character level higher, or unlock the Compendium part (which would unlock the whole scag or xanathar, whichever you go for). (It might also show if you check the Rogue in the Classes section, but I'm not sure, as I own the Compendium contents already...)
Edit: also note that your initiative modifier is dex+cha, as per Rakish Audacity.
For Level 3 Rogue you will get the following proficiencies: Light Armour, Simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools, dexterity and intelligence saving throws. Plus 4 skills of choice. I see you have all of these shown on your character sheet.
You get expertise in two skills, which is expressed on the character sheet.
You get 2d6 sneak attack and this is detailed on the character sheet in the Actions tab under All, listed below your attacks, and under other. It is also listed in your Features & Traits tab.
You get Thieves' Cant and this is shown on your sheet under Features & Traits.
You get Cunning Action and this is shown in Features & traits and also in the Actions tab under Bonus Actions and All.
You get the Roguish Archetype and this is listed on your character sheet under feature and traits detailing you picked Swashbuckler.
For 3rd level the Roguish Archetype, Swashbuckler, grants the features Rakish Audacity and Fancy Footwork. Both are shown in the Features and Traits tab. The effect of Fancy Footwork adding Charisma to Initiative bonus is factored into the Initiative bonus shown on your sheet (which is why it is +6 instead of +3.
You do not get any other features for Level 3 Swashbuckler Rogue so all feature you should be getting you have being shown on your sheet.
To see what you get at higher levels please visit the Rogue class page and you will see all features for the Rogue main class as well as everything for any subclasses you have access to. Such as the Swashbuckler. The class menu is accessed through the Game Rules menu in the Navigation Bar at the top of any page. Or use this link: https://www.dndbeyond.com/classes/rogue#Swashbuckler
From what I can tell, however, your character sheet is correct.
For Level 3 Rogue you will get the following proficiencies: Light Armour, Simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools, dexterity and intelligence saving throws. Plus 4 skills of choice. I see you have all of these shown on your character sheet.
You get expertise in two skills, which is expressed on the character sheet.
You get 2d6 sneak attack and this is detailed on the character sheet in the Actions tab under All, listed below your attacks, and under other. It is also listed in your Features & Traits tab.
You get Thieves' Cant and this is shown on your sheet under Features & Traits.
You get Cunning Action and this is shown in Features & traits and also in the Actions tab under Bonus Actions and All.
You get the Roguish Archetype and this is listed on your character sheet under feature and traits detailing you picked Swashbuckler.
For 3rd level the Roguish Archetype, Swashbuckler, grants the features Rakish Audacity and Fancy Footwork. Both are shown in the Features and Traits tab. The effect of Fancy Footwork adding Charisma to Initiative bonus is factored into the Initiative bonus shown on your sheet (which is why it is +6 instead of +3.
You do not get any other features for Level 3 Swashbuckler Rogue so all feature you should be getting you have being shown on your sheet.
To see what you get at higher levels please visit the Rogue class page and you will see all features for the Rogue main class as well as everything for any subclasses you have access to. Such as the Swashbuckler. The class menu is accessed through the Game Rules menu in the Navigation Bar at the top of any page. Or use this link: https://www.dndbeyond.com/classes/rogue#Swashbuckler
From what I can tell, however, your character sheet is correct.
Apart from the initiative modifier coming from Rakish Audacity and not Fancy Footwork, correct. ;) (As I stated above as well. :P )
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Hey there, have been prepping a beast companion for my little bro and though this might be the best place to mention some issues? I'm not sure they're bugs, though, so please point me towards the correct forum if I'm wrong!
The AC and hitpoints are adjusted accordingly, which is great, but for some reason the beast companion skills refuse to reflect the proficiency bonus. My bro's chosen beast companion is a panther, and for some reason the panther's skills drop from +6 to stealth to +4 to stealth as soon as it's added to the Extras tab. I've tried adding it as a misc creature as well, but same issue. I then made a homebrew panther with the added skill bonus, but the stealth still drops by two for unknown reasons.
Everything else seems to work okay, but I was wondering if it's in the works to adapt the attack/damage rolls of beast companions. Easy enough to homebrew, but just for players who aren't so great at the homebrew stuff. Lastly, since my group plays theatre of mind, my bro keeps forgetting that he has a beast companion and I think it'd be cool if the beast could be added to potential attack actions. Not sure if I should add that to the "New Features" forum instead? I also don't know if that's even possible, I assume there's some complex coding that would needa go in there, but it's just a thought!
As a human fighter, I selected "Great Weapon figting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
As a human fighter, I selected "Great Weapon figting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
Hey there! Can you post a link to your full character sheet?
As a human fighter, I selected "Great Weapon figting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
Hey there! Can you post a link to your full character sheet?
As a human fighter, I selected "Great Weapon fighting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
two weapon fighting is an option for any character, regardless of class. Here is the relevant rule:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Check the "Features and Traits" section of your character. There will be an entry for fighting style: that entry should be Great Weapon fighting. Since GWF doesn't add an action or bonus action, it won't show up under actions or bonus actions, where as Two-Weapon fighter will show up as a bonus action for every character regardless of class since it is a bonus action option for every character.
As a human fighter, I selected "Great Weapon fighting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
two weapon fighting is an option for any character, regardless of class. Here is the relevant rule:
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Check the "Features and Traits" section of your character. There will be an entry for fighting style: that entry should be Great Weapon fighting. Since GWF doesn't add an action or bonus action, it won't show up under actions or bonus actions, where as Two-Weapon fighter will show up as a bonus action for every character regardless of class since it is a bonus action option for every character.
Cool, thank you for the information! Much appreciated.
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Thanks for the reply!
The other character I have in this campaign is a Horizon Walker Ranger. Surely if I have access to that, all the conditions you mentioned must have been met and I should also have access to the Xanathar's barbarian sub-classes as well?
EDIT: Sorry, problem solved! I realised I'd created the character privately rather than in the campaign. Thanks for the help!
That would do the trick :) (and I should add it to my list next time)
(Also, content can be bought piecemeal, so you could have access to horizon walker without access to any other subclass)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I can’t find the creatures section on the digital character sheet. Is it currently disabled?
Did you check under the Extra tab? It seems to be working for me currently
It has been renamed to "Extra" when the vehicles have been added.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Extras > manage extras > choose a category > select familiar
Thanks! I’d have never found it.
Hi all,
I ordered the Swashbuckler thief archetype. So far, so good.
I was able to use it in my character creation. Lovely!
Sadly, I don't see any of the class-specific traits on the character sheet.
This kind of defeats the purpose of the purchase.
Is there something I need to do to enable these traits to display?
Did you look in the features and traits section?
Edit: I made a swashbuckler rogue, 3rd lève, and the swashbuckler traits show up in the features and traits section : they are at the end of the class traits list. Rakish audacity, which allows you to add your CH bonus to initiative is also reflected in my initiative modifier on the sheet. If this is not true for you, please post the url or share link to your character. With the share link, I can look at it, but can’t change anything. With the full url, the moderators can take a deeper look, but I won’t be able to see it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Yeah, not seeing it. Happy to be wrong here: https://ddb.ac/characters/12948757/0xJawJ
I can see Fancy Footwork and Rakish Audacity there, which are the 3rd level Swashbuckler features; you'll see the rest when you reach higher levels.
If you want to see an overview of the features at a higher level, you'll either need to set the character level higher, or unlock the Compendium part (which would unlock the whole scag or xanathar, whichever you go for). (It might also show if you check the Rogue in the Classes section, but I'm not sure, as I own the Compendium contents already...)
Edit: also note that your initiative modifier is dex+cha, as per Rakish Audacity.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Austron
For Level 3 Rogue you will get the following proficiencies: Light Armour, Simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools, dexterity and intelligence saving throws. Plus 4 skills of choice. I see you have all of these shown on your character sheet.
You get expertise in two skills, which is expressed on the character sheet.
You get 2d6 sneak attack and this is detailed on the character sheet in the Actions tab under All, listed below your attacks, and under other. It is also listed in your Features & Traits tab.
You get Thieves' Cant and this is shown on your sheet under Features & Traits.
You get Cunning Action and this is shown in Features & traits and also in the Actions tab under Bonus Actions and All.
You get the Roguish Archetype and this is listed on your character sheet under feature and traits detailing you picked Swashbuckler.
For 3rd level the Roguish Archetype, Swashbuckler, grants the features Rakish Audacity and Fancy Footwork. Both are shown in the Features and Traits tab. The effect of Fancy Footwork adding Charisma to Initiative bonus is factored into the Initiative bonus shown on your sheet (which is why it is +6 instead of +3.
You do not get any other features for Level 3 Swashbuckler Rogue so all feature you should be getting you have being shown on your sheet.
To see what you get at higher levels please visit the Rogue class page and you will see all features for the Rogue main class as well as everything for any subclasses you have access to. Such as the Swashbuckler. The class menu is accessed through the Game Rules menu in the Navigation Bar at the top of any page. Or use this link: https://www.dndbeyond.com/classes/rogue#Swashbuckler
From what I can tell, however, your character sheet is correct.
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Apart from the initiative modifier coming from Rakish Audacity and not Fancy Footwork, correct. ;) (As I stated above as well. :P )
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Hey there, have been prepping a beast companion for my little bro and though this might be the best place to mention some issues? I'm not sure they're bugs, though, so please point me towards the correct forum if I'm wrong!
The AC and hitpoints are adjusted accordingly, which is great, but for some reason the beast companion skills refuse to reflect the proficiency bonus. My bro's chosen beast companion is a panther, and for some reason the panther's skills drop from +6 to stealth to +4 to stealth as soon as it's added to the Extras tab. I've tried adding it as a misc creature as well, but same issue. I then made a homebrew panther with the added skill bonus, but the stealth still drops by two for unknown reasons.
Everything else seems to work okay, but I was wondering if it's in the works to adapt the attack/damage rolls of beast companions. Easy enough to homebrew, but just for players who aren't so great at the homebrew stuff. Lastly, since my group plays theatre of mind, my bro keeps forgetting that he has a beast companion and I think it'd be cool if the beast could be added to potential attack actions. Not sure if I should add that to the "New Features" forum instead? I also don't know if that's even possible, I assume there's some complex coding that would needa go in there, but it's just a thought!
has anyone else had the problem where they go to open up there character sheet and then cant and get this message.
Whoops! We rolled a 1 on our Authentication check. We're heading into town to visit the blacksmith for repairs.
Try again after a Short Rest.
ok i figured it out you must log back in after loging out for anyone who needs to know
As a human fighter, I selected "Great Weapon figting" for my fighting style. On my character sheet, I always see "Two Weapon fighting" as my selected fighting style. "Two weapon fighting" appears with any selection I make for my fighter's "fighting style".
Hey there! Can you post a link to your full character sheet?
This should do it!
Thank you for looking into this, GPyromania!
two weapon fighting is an option for any character, regardless of class. Here is the relevant rule:
Check the "Features and Traits" section of your character. There will be an entry for fighting style: that entry should be Great Weapon fighting. Since GWF doesn't add an action or bonus action, it won't show up under actions or bonus actions, where as Two-Weapon fighter will show up as a bonus action for every character regardless of class since it is a bonus action option for every character.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Cool, thank you for the information! Much appreciated.