So I am DMing a campaign and I want to give my players a boost and some options. I can easily give them homebrew magic items. The problem is that I want them to be limited by normal spell slots. Is there a way to add a spell to a player that imitates the "always prepared" feature of some classes? It needs to not replace other spells, it should just be "Ok, now you know this spell". I can create a homebrew version of the spell that is for their class, but that doesn't solve the issue of a warlock or sorcerer being unable to learn more than X number of spells.
Am I missing something? is there a way to do this?
I do not see the always prepared option for a spell in a feat.
When adding a spell via a feat the spell is by default always prepared. The only thing we can't do is make the spells use player spell slots, it is either at will or it has charges and can only be used that many times per short rest / long rest etc.
As of a post months ago one of the mods found out they have a slightly more advanced homebrew setup than standard users do when it comes to spells. I could probably find the post if absolutely necessary.
It would be helpful yes, but as of right now spells added through feats do not consume spell slots, do not count as known spells, and are always prepared.
The only known way, to me, at this point to get the spell to consume a spell slot is to make a copy of the subclass and add the spells through the subclass spells option, as it has all those option unlocked to us. Why we have the option available under subclass spells, but not feat spells is unknown to me.
Just a question on Sorcery point slots...can I use a Sorcery point slot to do 2 spells at once..not a double shot of one spell...eg. hit 2 targets (friendlies) one with mage Armour, one with enhance ability..?
Fair warning: I've yet to have a player be a sorcerer so I've never read through them. Reading through them now you could use quickened spell (spending 2 sorcery points to make a spell of 1 action cost 1 bonus action instead) then you'd be able to cast a cantrip as an action, but you cannot cast two first level spells on the same round.
So quickened spell would let you cast two spells that both require an action, but one has to be a cantrip.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey!
So I am DMing a campaign and I want to give my players a boost and some options. I can easily give them homebrew magic items. The problem is that I want them to be limited by normal spell slots. Is there a way to add a spell to a player that imitates the "always prepared" feature of some classes? It needs to not replace other spells, it should just be "Ok, now you know this spell". I can create a homebrew version of the spell that is for their class, but that doesn't solve the issue of a warlock or sorcerer being unable to learn more than X number of spells.
Am I missing something? is there a way to do this?
You could create a homebrew feat, and add in the SPELLS section the spells you like. There is the option to set "Always Prepared" to those spells.
I like this option.
I do not see the always prepared option for a spell in a feat.
Can you get a screenshot of what you see when you set a spell?
https://drive.google.com/file/d/1J8PRH83yMJesEUupw9uslAzYvjqpox8_/view?usp=drivesdk
Let me know if you can see that. If not i will get a screenshot from my computer later.
When adding a spell via a feat the spell is by default always prepared. The only thing we can't do is make the spells use player spell slots, it is either at will or it has charges and can only be used that many times per short rest / long rest etc.
As of a post months ago one of the mods found out they have a slightly more advanced homebrew setup than standard users do when it comes to spells. I could probably find the post if absolutely necessary.
/e post
Ok, so we need “consumes spell slot”, “counts as known spell” and “always prepared”.
Yeah, no. A homebrew feat can't work because it can't be tied to the spellcasting feature of the class.
As the sheet is currently, I don't see a method to give "always prepared" to a character for free. At least not in a clean and straightforward way.
Homebrewing a subclass just for that seems way too time-expensive.
It would be helpful yes, but as of right now spells added through feats do not consume spell slots, do not count as known spells, and are always prepared.
The only known way, to me, at this point to get the spell to consume a spell slot is to make a copy of the subclass and add the spells through the subclass spells option, as it has all those option unlocked to us. Why we have the option available under subclass spells, but not feat spells is unknown to me.
Spells given from a feat are always prepared, and do not consume a known spell slot.
Just a question on Sorcery point slots...can I use a Sorcery point slot to do 2 spells at once..not a double shot of one spell...eg. hit 2 targets (friendlies) one with mage Armour, one with enhance ability..?
Fair warning: I've yet to have a player be a sorcerer so I've never read through them. Reading through them now you could use quickened spell (spending 2 sorcery points to make a spell of 1 action cost 1 bonus action instead) then you'd be able to cast a cantrip as an action, but you cannot cast two first level spells on the same round.
So quickened spell would let you cast two spells that both require an action, but one has to be a cantrip.