So hype for this sourcebook!! Is there any way possible to perhaps get a toggle in the character builder to enable access to dunamancy spells to non-dunamis subclasses, or would that be asking/hoping for too much? (I just know already that the dunamis-only subclasses isn't gonna fly at my table, haha! ;^) )
The hide of the feral guardian has two instances of “tooltip not found” in the mobile app (iOS 13.3.1). In the last bullet point before the stat block and at the top of the stat block in place of the creature’s name.
I get from the posts at the top of the thread that this is some sort of wolf, but still an error with the text.
Just checked the book on the DDB site on mobile browser and the tool tips work fine there. This appears limited to the mobile app.
Updates usually take a little longer to get rolled out to the app, but I assume it'll be fixed before too long :)
Please tell me this is a typo. The pearl for fortune’s favor isn’t supposed to be consumed right? Because that is ridiculous for what the spell does.
Small sourcebook display issue: when viewing "What's in this book" on the mobile app, there is no small preview for the map, just a "View high res" button. The high res version is also not high enough to make out the smaller text.
OS: Android 9, Oxygen OS 9.0.10
(also doesn't show player version)
Also getting these display issues on iPad. The resolution of the region map is also too low to read in the maps list on contents (same image I assume). A few other cases of maps in the mini adventures only showing a link to a players version.
With the release of the Wildemount campaign comes the Hollowed One racial augment (i.e. Hollowed One Wood Elf, etc.)
How can I do this in the DnDBeyond character creation tool?
See the original post:
Hollow One. The supernatural gift of the Hollow One provides additional features that are added to a character, regardless of their race. This functions in much the same way as a character becoming a lycanthrope or undead and is not an option we are currently able to offer in the D&D Beyond character builder. You can however use the homebrew tools to create a copy of your character's race and add the Hollow One features to that for your own use. Please do not publish such homebrew.
Is there a reason that the dunamancy spells are restricted to the new subclasses? I get why they are in lore, but what if I would like to use the new spells I purchased in a game set outside of Exandria? What if I would like to build an eldritch knight from Xhorhas who uses the gravity spells? (They are Evocation). I feel this is a bit restrictive and it honestly encourages me to use a different medium for my character sheet if I want to play anything g other than the two new subclasses while using the new spells.
Topic says it all. So Explorers guide now let’s be play as basically a chosen undead from dark souls. I see that it is a supernatural gift, but how does one add that to their character in the builder?
Now that Explorer's Guide to Wildemount is out, can we possibly get an idea from the DDB staff whether or not the Heroic Chronicle system will be somehow integrated into the character builder? Or do we just have to rely on customization of the character sheet to add things gained from the Chronicle?
Potential creature tagging issue. There's no creature created for Karkethzerethzerus, the Sable Despoiler (Karketh for short). He appears in the Tooth of Zehir section of the Blightshore section of the book.
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They're restricted to those subclasses because that's how they've been designed. D&D Beyond respects all published material, and if Explorer's Guide to Wildemount says "These spells are only for the the dunamancy subclasses, but you can homebrew them for other classes" DDB will set them up so they're only available for the dunamancy subclasses (but can be homebrewed onto other classes).
Speaking of homebrewing them, so ways you can do it:
Make an item or feat that adds the spells
Make a copy of your current subclass, and add the spells to the expanded spell list feature
Make a copy of the dunamancy spells and add your current class to the available classes section
Hollow One. The supernatural gift of the Hollow One provides additional features that are added to a character, regardless of their race. This functions in much the same way as a character becoming a lycanthrope or undead and is not an option we are currently able to offer in the D&D Beyond character builder. You can however use the homebrew tools to create a copy of your character's race and add the Hollow One features to that for your own use. Please do not publish such homebrew.
So hype for this sourcebook!! Is there any way possible to perhaps get a toggle in the character builder to enable access to dunamancy spells to non-dunamis subclasses, or would that be asking/hoping for too much? (I just know already that the dunamis-only subclasses isn't gonna fly at my table, haha! ;^) )
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
Updates usually take a little longer to get rolled out to the app, but I assume it'll be fixed before too long :)
Please tell me this is a typo. The pearl for fortune’s favor isn’t supposed to be consumed right? Because that is ridiculous for what the spell does.
I can confirm that this is not a typo.
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There are minor display issues in the monster listings caused by the length of some of the new monster names...
The name of Karkethzerethzerus, the Sable Despoiler is so long that the last word extends into the next column and overlaps with the "Dragon" type text: https://www.dndbeyond.com/monsters?filter-search=Karkethzerethzerus
Similarly, the name of the Sahuagin Warlock of Uk'otoa (variant) statblock is too long to fit into the "Name" column, so the "(variant)" parenthetical text overlaps with the beginning of the "Humanoid" type text: https://www.dndbeyond.com/monsters?filter-search=Uk'otoa
I believe similar issues occurred with some monsters from previous books, but were then fixed.
Confirming already reported
Also getting these display issues on iPad. The resolution of the region map is also too low to read in the maps list on contents (same image I assume). A few other cases of maps in the mini adventures only showing a link to a players version.
At the moment, the new monsters don't appear in the Encounter Builder
I also cant seem to add any new items to a character sheet or chose any of the new races on a character
Nope ignore me. I'm just an idiot
With the release of the Wildemount campaign comes the Hollowed One racial augment (i.e. Hollowed One Wood Elf, etc.)
How can I do this in the DnDBeyond character creation tool?
The Orc of Exandria doesn't seem to be able to select its Primal Intuition proficiencies like the Orc of Ebberon can.
See the original post:
Is there a reason that the dunamancy spells are restricted to the new subclasses? I get why they are in lore, but what if I would like to use the new spells I purchased in a game set outside of Exandria? What if I would like to build an eldritch knight from Xhorhas who uses the gravity spells? (They are Evocation). I feel this is a bit restrictive and it honestly encourages me to use a different medium for my character sheet if I want to play anything g other than the two new subclasses while using the new spells.
Topic says it all. So Explorers guide now let’s be play as basically a chosen undead from dark souls. I see that it is a supernatural gift, but how does one add that to their character in the builder?
thanks in advance!
Now that Explorer's Guide to Wildemount is out, can we possibly get an idea from the DDB staff whether or not the Heroic Chronicle system will be somehow integrated into the character builder? Or do we just have to rely on customization of the character sheet to add things gained from the Chronicle?
Potential creature tagging issue. There's no creature created for Karkethzerethzerus, the Sable Despoiler (Karketh for short). He appears in the Tooth of Zehir section of the Blightshore section of the book.
~Never cruel nor cowardly; never give up, never give in.
magnify gravity does not show up as a spell to add to spellbook
How long does adding the source book take normally?
They're restricted to those subclasses because that's how they've been designed. D&D Beyond respects all published material, and if Explorer's Guide to Wildemount says "These spells are only for the the dunamancy subclasses, but you can homebrew them for other classes" DDB will set them up so they're only available for the dunamancy subclasses (but can be homebrewed onto other classes).
Speaking of homebrewing them, so ways you can do it:
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From the Explorer's Guide to Wildemount Support Thread:
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