If you mean an update about being able to make homebrewed nonmagical items, then the answer is “If there was an update, we would already be able to make them.” The only updates they really give other than their Dev reports is when something is finished and we can use it.
None, I'm afraid. There are plenty of workarounds that are ok for players willing to shave the corners off a square peg, but if you are a DM and want to create mundane items you are still SOL.
None, I'm afraid. There are plenty of workarounds that are ok for players willing to shave the corners off a square peg, but if you are a DM and want to create mundane items you are still SOL.
See that is what bothers me with Beyond and especially all their fan boys. People in the community ask for things they would like to see on a product they spend their hard earned money on. Instead of communicating and working on all these things they give a standard answer of well we won't put too much effort into that because their is another half-assed way of doing something similar to what you want already. Then when something is put in the forums the OP gets jumped and criticized for asking for improvements to the system.
None, I'm afraid. There are plenty of workarounds that are ok for players willing to shave the corners off a square peg, but if you are a DM and want to create mundane items you are still SOL.
See that is what bothers me with Beyond and especially all their fan boys. People in the community ask for things they would like to see on a product they spend their hard earned money on. Instead of communicating and working on all these things they give a standard answer of well we won't put too much effort into that because their is another half-assed way of doing something similar to what you want already. Then when something is put in the forums the OP gets jumped and criticized for asking for improvements to the system.
As with any business with similar services there must be a sense of priority.
D&D Beyond has a limited development team - and it's not as simple as just hiring more. Too many developers going into the same systems and data infrastructure for different things creates confusion and errors which prolongs development and increases costs.
They are already working on multiple projects to get previous book mechanics in place - which they have to prioritise as much as they can. There are more things they are working on for existing tools. There are issues they have to investigate and resolve. All of these are higher priority. And they have to keep up with the new books and UA.
This request is low priority because it has no urgency: there's a way we can do it. It's part of the free character sheet so it isn't a paid-for feature. Paid for features (like Piety from MOoT) must be prioritised over requests for things that are part of what everyone gets for free. This isn't to devalue your support of the site by purchasing other things like sourcebooks or subscriptions, just that the support doesn't mean you get to dictate how D&D Beyond prioritise things, they must prioritise by feature, not whether the requests comes from somebody who has bother stuff here.
Because of prioritisation some things take time. It doesn't mean it is being ignored. Yes, it may even take years to get to. The dev team are kept very busy with new high-priority projects, new official books (many with new mechanics to work in) and so on. Finding the time and opportunity for low priority requests is difficult - so it takes a long time.
You are not being ignored. They have already confirmed it's something they will be working on, when they can. They're too busy to keep repeating themselves. We criticise people who post in a disrespectful way: people who demand it be done "now" or whine about "how long it's taking". It is not going to achieve anything beyond being insulting to the devs who are working as hard as they can. Although, to be honest most of the time nobody is "jumping" or "criticising". It's usually to just explain , like I'm doing now.
The devs are aware of the request. When they can they will work on this feature. In the meantime, there are custom actions/items you can use as ad hoc on your sheets. Be on the look out for announcements / changelog or dev update for when this feature is added in the future.
Then when something is put in the forums the OP gets jumped and criticized for asking for improvements to the system.
Just want to highlight this part:
Nobody has ever jumped or criticised somebody for asking for improvements.
People were criticised because they were demonstrating impatience and a lack of understanding on prioritisation for an improvement that was requested which devs had already agreed they would implement. There is a massive difference.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I'd absolutely love an option for building non-magical items. I just introduced my Warlock to Pikefruit. Fruit that explode when their rind is pierced. Dex Save. 1d4 damage (half on save), and eating the flesh heals 1d4. I'd love for them to have the stat card!
You can add it to your character sheet directly. In the inventory you can add custom items. On your actions section you can add custom actions, if your items grant options for your actions.
With these you can basically create any custom item you can think of.
Yes, but this means it will not be uniform--since every player will be typing stuff in directly. If it's gonna be items commonly found around in the homebrew scenario it's more efficient to have an option to look them up and add like for other regular DnD items in the inventory.
It would become even more of a hassle for expendable non-magical items if it has to be added back manually every time the player restocks after depleting their stock in travel or something, too.
Honestly I'm surprise this wasn't added long ago, considering everything is basically already in place for it, as an option to the homebrew content.
I'd absolutely love an option for building non-magical items. I just introduced my Warlock to Pikefruit. Fruit that explode when their rind is pierced. Dex Save. 1d4 damage (half on save), and eating the flesh heals 1d4. I'd love for them to have the stat card!
You can add it to your character sheet directly. In the inventory you can add custom items. On your actions section you can add custom actions, if your items grant options for your actions.
With these you can basically create any custom item you can think of.
Yes, but this means it will not be uniform--since every player will be typing stuff in directly. If it's gonna be items commonly found around in the homebrew scenario it's more efficient to have an option to look them up and add like for other regular DnD items in the inventory.
It would become even more of a hassle for expendable non-magical items if it has to be added back manually every time the player restocks after depleting their stock in travel or something, too.
Honestly I'm surprise this wasn't added long ago, considering everything is basically already in place for it, as an option to the homebrew content.
Does uniformity really matter all that much? If so it’s easily addressed with a Google doc and copy/paste. As for any expendables, they can just be left left on the character sheet with quantity of 0, and then it’s a nonissue. I’m not saying that you are wrong, this feature should be added, most definitely. However, the substitute Cyb3r suggests isn’t nearly as problematic as you make it out to be.
I think the thing to note here is the difference between a player's need and the needs of a DM. Sure, a a player you can say, hey DM can I have a Picnic Basket, an the DM says sure, and the player figures out how to add it to their sheet. When a DM wants to make picnic baskets available to the PCs, this is weak solution. This is especially true if that DM has more than one campaign going on.
Most of the workarounds that have been offered have been player-centric. There have been many great suggestions, but for us DMs they fall short. There have been a couple of workarounds for DMs, and they're good suggestions too. I've made several items using the suggestions from this thread, but there are some sacrifices to be made that shouldn't be.
There is also a 3 year old Feature Request on the DDB Community. Please sign up and vote for it.
What people have to remember is, that DDB was originally designed to cater exclusively to players managing character sheets that run on RAW. Any deviation from RAW, an any DM needs, those were all afterthoughts that they are now trying to implement. So while DDB is shifting gears, it’s a slow process, and we just have to be patient.
Is there any update on this?
Update to what? The original question has been answered with instructions about how to do what they wanted.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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If you mean an update about being able to make homebrewed nonmagical items, then the answer is “If there was an update, we would already be able to make them.” The only updates they really give other than their Dev reports is when something is finished and we can use it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
None, I'm afraid. There are plenty of workarounds that are ok for players willing to shave the corners off a square peg, but if you are a DM and want to create mundane items you are still SOL.
See that is what bothers me with Beyond and especially all their fan boys. People in the community ask for things they would like to see on a product they spend their hard earned money on. Instead of communicating and working on all these things they give a standard answer of well we won't put too much effort into that because their is another half-assed way of doing something similar to what you want already. Then when something is put in the forums the OP gets jumped and criticized for asking for improvements to the system.
As with any business with similar services there must be a sense of priority.
D&D Beyond has a limited development team - and it's not as simple as just hiring more. Too many developers going into the same systems and data infrastructure for different things creates confusion and errors which prolongs development and increases costs.
They are already working on multiple projects to get previous book mechanics in place - which they have to prioritise as much as they can. There are more things they are working on for existing tools. There are issues they have to investigate and resolve. All of these are higher priority. And they have to keep up with the new books and UA.
This request is low priority because it has no urgency: there's a way we can do it. It's part of the free character sheet so it isn't a paid-for feature. Paid for features (like Piety from MOoT) must be prioritised over requests for things that are part of what everyone gets for free. This isn't to devalue your support of the site by purchasing other things like sourcebooks or subscriptions, just that the support doesn't mean you get to dictate how D&D Beyond prioritise things, they must prioritise by feature, not whether the requests comes from somebody who has bother stuff here.
Because of prioritisation some things take time. It doesn't mean it is being ignored. Yes, it may even take years to get to. The dev team are kept very busy with new high-priority projects, new official books (many with new mechanics to work in) and so on. Finding the time and opportunity for low priority requests is difficult - so it takes a long time.
You are not being ignored. They have already confirmed it's something they will be working on, when they can. They're too busy to keep repeating themselves. We criticise people who post in a disrespectful way: people who demand it be done "now" or whine about "how long it's taking". It is not going to achieve anything beyond being insulting to the devs who are working as hard as they can. Although, to be honest most of the time nobody is "jumping" or "criticising". It's usually to just explain , like I'm doing now.
The devs are aware of the request. When they can they will work on this feature. In the meantime, there are custom actions/items you can use as ad hoc on your sheets. Be on the look out for announcements / changelog or dev update for when this feature is added in the future.
Just want to highlight this part:
Nobody has ever jumped or criticised somebody for asking for improvements.
People were criticised because they were demonstrating impatience and a lack of understanding on prioritisation for an improvement that was requested which devs had already agreed they would implement. There is a massive difference.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yes, but this means it will not be uniform--since every player will be typing stuff in directly. If it's gonna be items commonly found around in the homebrew scenario it's more efficient to have an option to look them up and add like for other regular DnD items in the inventory.
It would become even more of a hassle for expendable non-magical items if it has to be added back manually every time the player restocks after depleting their stock in travel or something, too.
Honestly I'm surprise this wasn't added long ago, considering everything is basically already in place for it, as an option to the homebrew content.
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
Does uniformity really matter all that much? If so it’s easily addressed with a Google doc and copy/paste. As for any expendables, they can just be left left on the character sheet with quantity of 0, and then it’s a nonissue. I’m not saying that you are wrong, this feature should be added, most definitely. However, the substitute Cyb3r suggests isn’t nearly as problematic as you make it out to be.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I think the thing to note here is the difference between a player's need and the needs of a DM. Sure, a a player you can say, hey DM can I have a Picnic Basket, an the DM says sure, and the player figures out how to add it to their sheet. When a DM wants to make picnic baskets available to the PCs, this is weak solution. This is especially true if that DM has more than one campaign going on.
Most of the workarounds that have been offered have been player-centric. There have been many great suggestions, but for us DMs they fall short. There have been a couple of workarounds for DMs, and they're good suggestions too. I've made several items using the suggestions from this thread, but there are some sacrifices to be made that shouldn't be.
There is also a 3 year old Feature Request on the DDB Community. Please sign up and vote for it.
What people have to remember is, that DDB was originally designed to cater exclusively to players managing character sheets that run on RAW. Any deviation from RAW, an any DM needs, those were all afterthoughts that they are now trying to implement. So while DDB is shifting gears, it’s a slow process, and we just have to be patient.
PS- A picnic basket is super easy to implement. 😉
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting