Just bringing up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
Just bringing this up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
Not a bug. It's the same for any "long rest, change this" stuff that isn't spells. The design doesn't allow for it and there's no point creating a new way: just go into the builder and change it. Does the job perfectly fine.
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I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
Items that affect spell saving throw DCs are not currently able to differentiate different classes.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I've noticed on the Web page version of my character sheet, my artificer infusion (repeating shot) gives the +1 to the attack and damage rolls. But viewing my character sheet via the app has both +1 bonuses missing from the roll. Customising the infused weapon when using the app to have the bonus +1 stats for the rolls to be correct then makes the website version of the stats too high when changing back (effectively making it a +2 weapon). The weapon is also missing from the 'Items Requiring Attunement' list in the app but is there on the website.
I also cannot add infusions inside the app either, unless navigating through the edit character settings to reach the website version that has the working interactions for infusions. Then the infusions work fine. Those steps of going through the edit pages need to be repeated if I need to change to any of the library/listing/search/campaign tabs and then back to the character sheet, which kind of defeats the purpose of the app.
4 fkn years and you guys still "looking for a solution" to aberrant mind and clockwork sorcerer? I call bs
Honestly, you've brought a dozen books out, written a new system, done use over with prices, ogl and now over piecemeal purchases but you won't fix the subclasses I bought the books for? Will this EVER get fixed?
Since those 2 are confirmed as returning as non-legacy content via PHB 2024, I suspect THAT'S when a lot of community-requested stuff will **suddenly** turn up, but only with non-legacy versions.
So I’m running a wizard. I have optional class features turned on and I have additional wizard spells selected on the optional feature manager. Why is it that the additional spells are not showing up when I go to manage spells and add spells?
do you mean in the app? step one is always make sure your entitlements are in sync (https://www.dndbeyond.com/account/licenses) It might take some time for your purchase to be propagated to the app. If it still isn't available the next day and your entitlemnts are in sync the best thin to do is to contact customer support using the link at the bottom of the page
is there a reason why i am unable to purchase specifically the college of creation ? there used to be a list where i could buy one thing from a sourcebook but i am unable to find that now. i do not want to buy the entire book, i only want the one subclass
is there a reason why i am unable to purchase specifically the college of creation ? there used to be a list where i could buy one thing from a sourcebook but i am unable to find that now. i do not want to buy the entire book, i only want the one subclass
They discontinued allowing individual item purchases at the end of April (2024), unfortunately.
is there a reason why i am unable to purchase specifically the college of creation ? there used to be a list where i could buy one thing from a sourcebook but i am unable to find that now. i do not want to buy the entire book, i only want the one subclass
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
But that is the other aspect to this: No real preview of anything, either. Just blind purchasing.
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
I dunno. Being able to cast Raise Dead up to 9 times a day for zero gold cost seems kinda strong to me. ¯\_(ツ)_/¯
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
I dunno. Being able to cast Raise Dead up to 9 times a day for zero gold cost seems kinda strong to me. ¯\_(ツ)_/¯
That assumes that your DM allows your creations to work as spell components, which is not a given. And how often is anyone going to need 9 raises anyway? Or any at all? That saves the bard 500 gp once in a blue moon at 9+ level, or, if there really are that many casualties, ends up with those praising so dangerous a campaign upset with said bard for 'trivializing the risk.'
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
I dunno. Being able to cast Raise Dead up to 9 times a day for zero gold cost seems kinda strong to me. ¯\_(ツ)_/¯
That assumes that your DM allows your creations to work as spell components, which is not a given. And how often is anyone going to need 9 raises anyway? Or any at all? That saves the bard 500 gp once in a blue moon at 9+ level, or, if there really are that many casualties, ends up with those praising so dangerous a campaign upset with said bard for 'trivializing the risk.'
I see no reason why the creations shouldn't work as spell components; unlike the creation spell they don't say they can't be used for that purpose. I guess it depends if your DM would rule against a Wizard's Minor Conjuration for that purpose as well, but in RAW nothing says they can't be used to create components. Even if your DM would disallow it for Minor Conjuration, Performance of Creation has an explicit value limit so they've less reason to say no in earlier tiers, and by the time you hit 14th-level most adventurers are swimming in gold anyway.
Personally I quite like the idea of the sub-class and don't see anything wrong with it; Mote of Potential is always useful, and encourages you to always be spending your Bardic Inspiration (especially once your have Font of Inspiration). The usefulness of Performance of Creation is as much up to you as it is your DM; all you need to do is try to find creative ways to solve problems using items. Separated from your Rogue? Summon thieves' tools. Something won't open? Summon a crowbar. Want to scam a sleezy merchant? Trade them a totally magical sword that makes the sound of music (it's not technically a lie, you're just not mentioning that it'll disappear soon). It may not be the most powerful feature but it is what you choose to make of it.
Animating Crescendo is a pretty decent summon that doesn't occupy your concentration, so you can pair it with other summons, and you can command it while bestowing Bardic Inspiration (including onto the summon itself) so it works pretty well with your general Bard kit.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
I dunno. Being able to cast Raise Dead up to 9 times a day for zero gold cost seems kinda strong to me. ¯\_(ツ)_/¯
That assumes that your DM allows your creations to work as spell components, which is not a given. And how often is anyone going to need 9 raises anyway? Or any at all? That saves the bard 500 gp once in a blue moon at 9+ level, or, if there really are that many casualties, ends up with those praising so dangerous a campaign upset with said bard for 'trivializing the risk.'
I see no reason why the creations shouldn't work as spell components; unlike the creation spell they don't say they can't be used for that purpose. I guess it depends if your DM would rule against a Wizard's Minor Conjuration for that purpose as well, but in RAW nothing says they can't be used to create components. Even if your DM would disallow it for Minor Conjuration, Performance of Creation has an explicit value limit so they've less reason to say no in earlier tiers, and by the time you hit 14th-level most adventurers are swimming in gold anyway.
Personally I quite like the idea of the sub-class and don't see anything wrong with it; Mote of Potential is always useful, and encourages you to always be spending your Bardic Inspiration (especially once your have Font of Inspiration). The usefulness of Performance of Creation is as much up to you as it is your DM; all you need to do is try to find creative ways to solve problems using items. Separated from your Rogue? Summon thieves' tools. Something won't open? Summon a crowbar. Want to scam a sleezy merchant? Trade them a totally magical sword that makes the sound of music (it's not technically a lie, you're just not mentioning that it'll disappear soon). It may not be the most powerful feature but it is what you choose to make of it.
Animating Crescendo is a pretty decent summon that doesn't occupy your concentration, so you can pair it with other summons, and you can command it while bestowing Bardic Inspiration (including onto the summon itself) so it works pretty well with your general Bard kit.
Actually there is a more important line in the ability: "The gp value of the item can’t be more than 20 times your bard level"
That means that it has to be a level 14 bard (when that limit gets removed) to manage that 500gp diamond.
That "Totally magical sword that makes the sound of music?" How is the bard managing to make such a device that is non-magical? Is that kind of mechanical device normal for that campaign? Having theives' tools does not include the ability to use them effectively. If it did, why not just every party member just carry them normally? Crowbar? Maybe, but again, assumes you didn't already have one in the party.
And for any of that to be useful, there has to be a situation the DM puts in place where there is such a lack, which is back to 'DM dependent.' It is not going to happen that often.
Animating Performance still uses a bonus action to actually do anything any given turn.
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Just bringing up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/62582-path-of-the-beast-minor-bug
Not a bug. It's the same for any "long rest, change this" stuff that isn't spells. The design doesn't allow for it and there's no point creating a new way: just go into the builder and change it. Does the job perfectly fine.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
Items that affect spell saving throw DCs are not currently able to differentiate different classes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
When are we getting sidekick support?
I've noticed on the Web page version of my character sheet, my artificer infusion (repeating shot) gives the +1 to the attack and damage rolls. But viewing my character sheet via the app has both +1 bonuses missing from the roll. Customising the infused weapon when using the app to have the bonus +1 stats for the rolls to be correct then makes the website version of the stats too high when changing back (effectively making it a +2 weapon). The weapon is also missing from the 'Items Requiring Attunement' list in the app but is there on the website.
I also cannot add infusions inside the app either, unless navigating through the edit character settings to reach the website version that has the working interactions for infusions. Then the infusions work fine. Those steps of going through the edit pages need to be repeated if I need to change to any of the library/listing/search/campaign tabs and then back to the character sheet, which kind of defeats the purpose of the app.
4 fkn years and you guys still "looking for a solution" to aberrant mind and clockwork sorcerer? I call bs
Honestly, you've brought a dozen books out, written a new system, done use over with prices, ogl and now over piecemeal purchases but you won't fix the subclasses I bought the books for? Will this EVER get fixed?
Let's throw down
Since those 2 are confirmed as returning as non-legacy content via PHB 2024, I suspect THAT'S when a lot of community-requested stuff will **suddenly** turn up, but only with non-legacy versions.
So they'll expect us to buy them again. Ffs
Let's throw down
So I’m running a wizard. I have optional class features turned on and I have additional wizard spells selected on the optional feature manager. Why is it that the additional spells are not showing up when I go to manage spells and add spells?
I'm unable to download after purchasing
After purchasing what? Only Tactical Maps Reincarnated has anything to download.
do you mean in the app? step one is always make sure your entitlements are in sync (https://www.dndbeyond.com/account/licenses)
It might take some time for your purchase to be propagated to the app. If it still isn't available the next day and your entitlemnts are in sync the best thin to do is to contact customer support using the link at the bottom of the page
is there a reason why i am unable to purchase specifically the college of creation ? there used to be a list where i could buy one thing from a sourcebook but i am unable to find that now. i do not want to buy the entire book, i only want the one subclass
They discontinued allowing individual item purchases at the end of April (2024), unfortunately.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
For that one, you aren't missing much. It is arguably the weakest of the bard subclasses. It can be good if you want that specific flavor, but unless something about the campaign is specifically written by the DM to make it useful (you are very often needing things the party does not otherwise have, for example), you are better off not going that route, IMO.
But that is the other aspect to this: No real preview of anything, either. Just blind purchasing.
I dunno. Being able to cast Raise Dead up to 9 times a day for zero gold cost seems kinda strong to me. ¯\_(ツ)_/¯
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
That assumes that your DM allows your creations to work as spell components, which is not a given. And how often is anyone going to need 9 raises anyway? Or any at all? That saves the bard 500 gp once in a blue moon at 9+ level, or, if there really are that many casualties, ends up with those praising so dangerous a campaign upset with said bard for 'trivializing the risk.'
I see no reason why the creations shouldn't work as spell components; unlike the creation spell they don't say they can't be used for that purpose. I guess it depends if your DM would rule against a Wizard's Minor Conjuration for that purpose as well, but in RAW nothing says they can't be used to create components. Even if your DM would disallow it for Minor Conjuration, Performance of Creation has an explicit value limit so they've less reason to say no in earlier tiers, and by the time you hit 14th-level most adventurers are swimming in gold anyway.
Personally I quite like the idea of the sub-class and don't see anything wrong with it; Mote of Potential is always useful, and encourages you to always be spending your Bardic Inspiration (especially once your have Font of Inspiration). The usefulness of Performance of Creation is as much up to you as it is your DM; all you need to do is try to find creative ways to solve problems using items. Separated from your Rogue? Summon thieves' tools. Something won't open? Summon a crowbar. Want to scam a sleezy merchant? Trade them a totally magical sword that makes the sound of music (it's not technically a lie, you're just not mentioning that it'll disappear soon). It may not be the most powerful feature but it is what you choose to make of it.
Animating Crescendo is a pretty decent summon that doesn't occupy your concentration, so you can pair it with other summons, and you can command it while bestowing Bardic Inspiration (including onto the summon itself) so it works pretty well with your general Bard kit.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Actually there is a more important line in the ability: "The gp value of the item can’t be more than 20 times your bard level"
That means that it has to be a level 14 bard (when that limit gets removed) to manage that 500gp diamond.
That "Totally magical sword that makes the sound of music?" How is the bard managing to make such a device that is non-magical? Is that kind of mechanical device normal for that campaign? Having theives' tools does not include the ability to use them effectively. If it did, why not just every party member just carry them normally? Crowbar? Maybe, but again, assumes you didn't already have one in the party.
And for any of that to be useful, there has to be a situation the DM puts in place where there is such a lack, which is back to 'DM dependent.' It is not going to happen that often.
Animating Performance still uses a bonus action to actually do anything any given turn.