Thanks for the quick fixes filcat! And yeah, the tooltip linking in XGtE has been on point! I wasn't planning on checking for section/book references and links at first, but when my normal tooltip searches didn't turn up much I decided to give those a try.
I checked the new links and they all look good but I found two that were still missing
Chapter 1: Subclasses
In the Arcane Shot feature of the Arcane Archer archetype, the words Arcane Shot Options should link to the Arcane Shot Options section in chapter 1 of XGtE.
I also found one new missing link in chapter 1: In the Gods of Your World section, the words A Sample Pantheon should link to the A Sample Pantheon section later in the chapter.
Lastly, in the Hound of Ill Omen feature of the Shadow Magic archetype, the reference to appendix C, while correct in that it matches the text in the physical copy of the book I have, should actually be a reference to appendix D of the PHB instead. Not sure if you guys want to wait for official errata to make this correction or not.
I looked through chapter 3 of XGtE and here are the missing links I found. Chapter 3 didn't fair as well as chapters 1 and 2 in on the link front but still pretty good considering the number of spells contained in it. Also, I didn't check to see if any of these issues were also in each spells individual page.
Chapter 3: Spells
In the Ceremony spell, the word Insight in the Atonement option should link to the Insight skill. Also, the word wish in the Funeral Rite option should link to the wish spell.
In the Create Homunculus spell, the word homunculus in the 2nd paragraph should link to the homunculus monster.
In the Danse Macabre spell, the words skeleton and zombie in the 1st paragraph should link to the skeleton and zombie monsters respectively.
In the Druid Grove spell, the word dispel magic in the 3rd paragraph should link to the dispel magic spell. The word entangle in the Grasping Undergrowth option should link to the entangle spell. The words awakened tree in the Grove Guardians option should link to the awakened tree monster. Lastly, the words gust of wind, spike growth, and wind wall should link to the gust of wind, spike growth, and wind wall spells respectively.
In the Maddening Darkness spell, the word darkvision in the third sentence of the 1st paragraph should link to the darkvision sense.
In the Snare spell, the word Investigation in the 2nd paragraph should link to the Investigation skill. Also, the word Arcana in the second sentence of the 4th paragraph should link to the Arcana skill.
In the Tenser's Transformation spell, the word Attack in the first sentence of the last bullet point should link to the Attack action.
In the Whirlwind spell, the titles of the lines in the spells information block should be bolded.
OK, last round of fixes for XGtE and until after the holidays.
Appendix A: Shared Campaigns
In the Combat Encounters section, the words chapter 1 in the first sentence should link to the Tiers of Play section in chapter 1 of the PHB (this link could be on the words Player’s Handbook instead, not sure which is preferable). Also, the words Dungeon Master's Guide in the last sentence of the 1st paragraph should link to the Creating Encounters section of the DMG.
In the Individual Treasure section, the words Buying and Selling in the second sentence of the 3rd paragraph should link to the Buying and Selling section later in the chapter (this link could be on the words Player’s Handbook instead, not sure which is preferable).
In the Creating an Item List section, the words chapter 2 should link to the Awarding Magic Items section in chapter 2 of XGtE, and the words chapter 7 should link to the Random Magic Items section in chapter 7 of the DMG (this link could be on the words Dungeon Master's Guide instead, not sure which is preferable).
In the Buying and Selling section, the words chapter 5 should link to chapter 5 of the PHB. Also, the words spell scroll should link to the spell scroll magic item.
I noticed an issue, that I am not sure has been brought up before with the character sheets. If you are a fighter with two-weapon fighting and you have two swords, or a weapon in each hand it does not add the +1 to the AC on the character sheet.
I noticed an issue, that I am not sure has been brought up before with the character sheets. If you are a fighter with two-weapon fighting and you have two swords, or a weapon in each hand it does not add the +1 to the AC on the character sheet.
You have to declare one weapon as "off-hand". Click on one weapon in the Attack section, then Customize. There a "off-hand" box t toggle.
When selecting Prodigy as the bonus feat at level 1 for a Variant Human: none of the choices you make inside the feat are recognized by the builder until after you have left builder. IE: If I select Perception as my bonus skill, lute as a tool/instrument, and Dwarvish for my bonus language, I continue to see those as selections further on in creation (ex: character skills and backgrounds). Further, I cannot select the skill from the feat as a choice for expertise, by the feat itself OR by a class feature.
Having said that, once you leave the builder, you can return and the builder will now recognize the choices you made inside the feat (to include the use of expertise on the skill you chose through said feat).
So not sure if this is something that's currently being looked at or if this is the place to post it, buuut...
Made a Monk(Way of the Open Hand) 5/Ranger(Gloom Stalker) 3 in the character builder. Noticed that when I opened the sheet to check it I had been given access to the additional spells attached to your ranger level that I did not have spell slots for.
Subclass description table claims that access comes with Ranger levels, but the sheet seems to be granting them with overall Character level.
Just to be perfectly clear, as a level 3 Gloom Stalker, I should not have access to Rope Trick. That comes at level 5. However, because the character I made is level 8, it seems that it has been added to my spell list, even though I shouldn't have it, and I don't have a 2nd level spell slot with which to cast it.
So not sure if this is something that's currently being looked at or if this is the place to post it, buuut...
Made a Monk(Way of the Open Hand) 5/Ranger(Gloom Stalker) 3 in the character builder. Noticed that when I opened the sheet to check it I had been given access to the additional spells attached to your ranger level that I did not have spell slots for.
Subclass description table claims that access comes with Ranger levels, but the sheet seems to be granting them with overall Character level.
Just to be perfectly clear, as a level 3 Gloom Stalker, I should not have access to Rope Trick. That comes at level 5. However, because the character I made is level 8, it seems that it has been added to my spell list, even though I shouldn't have it, and I don't have a 2nd level spell slot with which to cast it.
Good catch on this one - we'll work on getting a fix out soon.
Divine Fury, the level 3 ability of the "Path of the Zealot" subclass to Barbarian, has an ability that lets you permanently choose a type of bonus damage you can deal. It is stated that the damage must be set at subclass selection.
Can this be something that can be selected from a drop down menu on the character creation page? The only two choices needed are "Necrotic Damage" and "Radiant Damage". Thanks! :D
Good call - that's added now.
Hiya! Sorry to be a trouble, but I'm unable to see these drop downs on the Barbarian character for my current campaign. Was this added or is it in the works? No worries either way; just checking. :-)
Looks like the Warlock's Trickster's Escape has been added to the limited use section of the character builder, can we get others that have limited use as well, like Tomb of Levistus?
Made my Paladin on the character creator but I had one problem. My level is 7 and my CHR mod is 3 so I can prepare 10 spells. I have 4 oath spells which, if I'm reading the book correctly, are always prepared and don't count toward this total.
For whatever reason, the oath spells are being subtracted from the 10 I can prepare and the creator is only letting me add 6 spells of my choosing.
I think this is wrong, but I'll admit I might not be interpreting the text right. Please fix/correct me if I'm wrong.
Made my Paladin on the character creator but I had one problem. My level is 7 and my CHR mod is 3 so I can prepare 10 spells. I have 4 oath spells which, if I'm reading the book correctly, are always prepared and don't count toward this total.
For whatever reason, the oath spells are being subtracted from the 10 I can prepare and the creator is only letting me add 6 spells of my choosing.
I think this is wrong, but I'll admit I might not be interpreting the text right. Please fix/correct me if I'm wrong.
From the PHB:
You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell).
So your paladin can prepare 6 spells: half of 7 rounded down is 3, plus 3 for your CHA modifier.
Thanks for the quick fixes filcat! And yeah, the tooltip linking in XGtE has been on point! I wasn't planning on checking for section/book references and links at first, but when my normal tooltip searches didn't turn up much I decided to give those a try.
I checked the new links and they all look good but I found two that were still missing
Chapter 1: Subclasses
In the Arcane Shot feature of the Arcane Archer archetype, the words Arcane Shot Options should link to the Arcane Shot Options section in chapter 1 of XGtE.
Chapter 2: Dungeon Master's Tools
In the A World of Possibilities section, the words Chapter 3 should link to chapter 3 of the DMG.
I also found one new missing link in chapter 1: In the Gods of Your World section, the words A Sample Pantheon should link to the A Sample Pantheon section later in the chapter.
Lastly, in the Hound of Ill Omen feature of the Shadow Magic archetype, the reference to appendix C, while correct in that it matches the text in the physical copy of the book I have, should actually be a reference to appendix D of the PHB instead. Not sure if you guys want to wait for official errata to make this correction or not.
Fixed those as well.
Yep I found weird, too, the thing about appendix C, but DDB must follow the physical book for now.
Cheers.
I looked through chapter 3 of XGtE and here are the missing links I found. Chapter 3 didn't fair as well as chapters 1 and 2 in on the link front but still pretty good considering the number of spells contained in it. Also, I didn't check to see if any of these issues were also in each spells individual page.
Chapter 3: Spells
In the Ceremony spell, the word Insight in the Atonement option should link to the Insight skill. Also, the word wish in the Funeral Rite option should link to the wish spell.
In the Create Homunculus spell, the word homunculus in the 2nd paragraph should link to the homunculus monster.
In the Danse Macabre spell, the words skeleton and zombie in the 1st paragraph should link to the skeleton and zombie monsters respectively.
In the Druid Grove spell, the word dispel magic in the 3rd paragraph should link to the dispel magic spell. The word entangle in the Grasping Undergrowth option should link to the entangle spell. The words awakened tree in the Grove Guardians option should link to the awakened tree monster. Lastly, the words gust of wind, spike growth, and wind wall should link to the gust of wind, spike growth, and wind wall spells respectively.
In the Find Greater Steed spell, the words find steed should link to the find steed spell.
In the Guardian of Nature spell, the word darkvision in the second bullet point of the Primal Beast option should link to the darkvision sense.
In the Illusory Dragon spell, the word Investigation in the second sentence of the last paragraph should link to the Investigation skill.
In the Infernal Calling spell, the words barbed devil and bearded devil should link to the barbed devil and bearded devil monsters respectively.
In the Maddening Darkness spell, the word darkvision in the third sentence of the 1st paragraph should link to the darkvision sense.
In the Snare spell, the word Investigation in the 2nd paragraph should link to the Investigation skill. Also, the word Arcana in the second sentence of the 4th paragraph should link to the Arcana skill.
In the Tenser's Transformation spell, the word Attack in the first sentence of the last bullet point should link to the Attack action.
In the Whirlwind spell, the titles of the lines in the spells information block should be bolded.
Hi samothnnud, I think i got'em all! Thanks!
Thanks filcat! Everything looks good on my end!
OK, last round of fixes for XGtE and until after the holidays.
Appendix A: Shared Campaigns
In the Combat Encounters section, the words chapter 1 in the first sentence should link to the Tiers of Play section in chapter 1 of the PHB (this link could be on the words Player’s Handbook instead, not sure which is preferable). Also, the words Dungeon Master's Guide in the last sentence of the 1st paragraph should link to the Creating Encounters section of the DMG.
In the Ability Scores section, the words Variant: Customizing Ability Scores should link to the Variant: Customizing Ability Scores section in chapter 1 of the PHB.
In the Individual Treasure section, the words Buying and Selling in the second sentence of the 3rd paragraph should link to the Buying and Selling section later in the chapter (this link could be on the words Player’s Handbook instead, not sure which is preferable).
In the Creating an Item List section, the words chapter 2 should link to the Awarding Magic Items section in chapter 2 of XGtE, and the words chapter 7 should link to the Random Magic Items section in chapter 7 of the DMG (this link could be on the words Dungeon Master's Guide instead, not sure which is preferable).
In the Buying and Selling section, the words chapter 5 should link to chapter 5 of the PHB. Also, the words spell scroll should link to the spell scroll magic item.
Nice, samothnnud! Fixed those as well! Have a nice Christmas, I am sure the Xanathar will send a clone of Sylgar your way, as a sign of respect.
Cheers!
I noticed an issue, that I am not sure has been brought up before with the character sheets. If you are a fighter with two-weapon fighting and you have two swords, or a weapon in each hand it does not add the +1 to the AC on the character sheet.
When selecting Prodigy as the bonus feat at level 1 for a Variant Human: none of the choices you make inside the feat are recognized by the builder until after you have left builder. IE: If I select Perception as my bonus skill, lute as a tool/instrument, and Dwarvish for my bonus language, I continue to see those as selections further on in creation (ex: character skills and backgrounds). Further, I cannot select the skill from the feat as a choice for expertise, by the feat itself OR by a class feature.
Having said that, once you leave the builder, you can return and the builder will now recognize the choices you made inside the feat (to include the use of expertise on the skill you chose through said feat).
So not sure if this is something that's currently being looked at or if this is the place to post it, buuut...
Made a Monk(Way of the Open Hand) 5/Ranger(Gloom Stalker) 3 in the character builder. Noticed that when I opened the sheet to check it I had been given access to the additional spells attached to your ranger level that I did not have spell slots for.
Subclass description table claims that access comes with Ranger levels, but the sheet seems to be granting them with overall Character level.
Just to be perfectly clear, as a level 3 Gloom Stalker, I should not have access to Rope Trick. That comes at level 5. However, because the character I made is level 8, it seems that it has been added to my spell list, even though I shouldn't have it, and I don't have a 2nd level spell slot with which to cast it.
Cheers!
Can we get the limited use abilities from the new Warlock invocations (trickster's escape, tomb of levistus, etc.) added to the character sheet?
XTGE Eldritch Invocations not showing on the class page
https://www.dndbeyond.com/characters/classes/warlock#EldritchInvocationDescriptions
Looks like the Warlock's Trickster's Escape has been added to the limited use section of the character builder, can we get others that have limited use as well, like Tomb of Levistus?
Made my Paladin on the character creator but I had one problem. My level is 7 and my CHR mod is 3 so I can prepare 10 spells. I have 4 oath spells which, if I'm reading the book correctly, are always prepared and don't count toward this total.
For whatever reason, the oath spells are being subtracted from the 10 I can prepare and the creator is only letting me add 6 spells of my choosing.
I think this is wrong, but I'll admit I might not be interpreting the text right. Please fix/correct me if I'm wrong.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Ah thanks. So I WAS reading it wrong haha.