I’d like to see the option of when in Wild Shape or undergoing a transformation in Lycanthropy that the character sheet/spells/items etc etc all adjust accordingly.
For eg: I want to Wild shape into an Elephant, I go to the EXTRAS then select my WILD SHAPE/INFUSION creature and select that action, upon doing it, it then updates my ABILITIES, SAVES, SENSE & SKILLS based on my characters build, race and level, along with ACTIONS and BONUS ACTIONS.
If in a Wild Shape or Lycanthropy state that can’t carry INVENTORY, the items not listed. Then when returned to a form that can carry inventory there is the option of restoring items or selecting them as lost/stolen, but items not fully removed so they can be recovered over time in the game allows it.
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I’d also like to see a toggle on and off option showing all the spells/sub classes/races/spells/magic items/vehicles/weapons etc etc that are available to purchase and the source books they are from so if our DM includes them in the campaign we the players can easily see where they are from and choose to purchase them if need be, this would speed up game play and also give players a visual reference of all the additional items to purchase and collect.
It would cool if the character creator allowed for different rule sets to be incorporated for character creation like free 1st level feats, gestalt characters and others
I would love a way to click a "random homebrew" button for D&D beyond for each category of homebrew. There is a lot of great homebrew out there, but since D&D beyond places homebrew alphabetically, it can get buried.
Would it be possible to update the equipment screen on the digital character sheets when consumable items are used, Such as when I drink a potion or fire an arrow or something to that effect so tha we don't need to go into equipment to lower the quantity everytime I use a consumable item
I'm in the app and am viewing My Characters. There are many ways I can sort them ... would you consider adding a sort feature that groups the characters by the campaigns they are in?
For example, I might have the characters: Moe, Larry, Curly, Hank, Bobbie, and Sheila. If I assign Moe, Larry and Curly to Campaign A; and Hank Bobbie and Sheila to Campaign B, when I look at the list of characters, I'd like to only see Hank, Bobbie, and Sheila if I've selected Campaign B. This effectively hides Moe, Larry and Curly until I need them.
I'm playtesting encounters for a module I'm writing and I'm jumping around between sample characters I've created. I'd like to not have those that are not a part of the test showing up in my list of characters.
In the app, and in the browser interface, I'm looking at the section that lists the Actions a character can take. I'd like to see those actions grayed out which are ineligible. In other words, a character that has a shield, dagger, longsword, and battle axe equipped, might find that the battle axe is grayed out, and the 2H feature of the longsword is grayed out, but the 1H feature of the longsword and the dagger can both be used.
Further, I'd like to see the buttons to roll an attack with weapons disabled and grayed out when ineligible, such as when carrying a shield, the attack button for the battle axe would be grayed out. And a cleric who is not proficient with heavy armor but who has it equipped would find that all their spells are grayed out.
There might be an * or a popup that comes up when the cursor hovers over those sections which explains why these features are disabled.
Disabling these features would be particularly helpful for players and DMs because a player wouldn't accidentally make a powerful attack (with a 2H weapon or a spell) while their AC is boosted by armor that prevents them from making these attacks. I imagine that most of the time, the error would be an accident, but it would be helpful if the tool made it easier to see when a character needs to drop the shield to make that savage attack with the battle axe (and get their cleave!).
When I am in the Inventory section and I look at the specifics of a character's armor, it gives me the flavor text, and it's AC, but it doesn't tell me the maximum Dex bonus allowed with that armor. There are times when it would be helpful to have that info.
It would be nice to have the D&DB VTT module be functional within the app... I have student players that have a hard time accessing D&DBeyond on their school computers and make it hard to access maps in a sustainable way.
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I think it would be cool to have a DnD beyond dice roller on my smart watch that synced to my DnD beyond app
Thank you!
We don't such plans right now but if there are more voices like this, we may reconsider it.
Yeah, that'd be awesome!
~ May all your rolls Crit ~
I’d like to see the option of when in Wild Shape or undergoing a transformation in Lycanthropy that the character sheet/spells/items etc etc all adjust accordingly.
For eg: I want to Wild shape into an Elephant, I go to the EXTRAS then select my WILD SHAPE/INFUSION creature and select that action, upon doing it, it then updates my ABILITIES, SAVES, SENSE & SKILLS based on my characters build, race and level, along with ACTIONS and BONUS ACTIONS.
If in a Wild Shape or Lycanthropy state that can’t carry INVENTORY, the items not listed. Then when returned to a form that can carry inventory there is the option of restoring items or selecting them as lost/stolen, but items not fully removed so they can be recovered over time in the game allows it.
————————
I’d also like to see a toggle on and off option showing all the spells/sub classes/races/spells/magic items/vehicles/weapons etc etc that are available to purchase and the source books they are from so if our DM includes them in the campaign we the players can easily see where they are from and choose to purchase them if need be, this would speed up game play and also give players a visual reference of all the additional items to purchase and collect.
Just an Aussie D&D enthusiast
Thank you! Let me give it a thought.
I think D&D should do a collaborate with a phone company to make a phone.
And have exclusive additions to D&D beyond
It would cool if the character creator allowed for different rule sets to be incorporated for character creation like free 1st level feats, gestalt characters and others
I would love a way to click a "random homebrew" button for D&D beyond for each category of homebrew. There is a lot of great homebrew out there, but since D&D beyond places homebrew alphabetically, it can get buried.
Best Spells: https://www.dndbeyond.com/spells/2190706-applause, https://www.dndbeyond.com/spells/2047204-big-ol-switcheroo, https://www.dndbeyond.com/spells/2188701-cerwicks-copper-cables
Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
Would it be possible to update the equipment screen on the digital character sheets when consumable items are used, Such as when I drink a potion or fire an arrow or something to that effect so tha we don't need to go into equipment to lower the quantity everytime I use a consumable item
Good to know!
Best Spells: https://www.dndbeyond.com/spells/2190706-applause, https://www.dndbeyond.com/spells/2047204-big-ol-switcheroo, https://www.dndbeyond.com/spells/2188701-cerwicks-copper-cables
Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
I'd like to have to ability to make classes, like actual classes and on top of that be able to make subclasses for that class
Also maybe a better way to make abilities
I'm in the app and am viewing My Characters. There are many ways I can sort them ... would you consider adding a sort feature that groups the characters by the campaigns they are in?
For example, I might have the characters: Moe, Larry, Curly, Hank, Bobbie, and Sheila. If I assign Moe, Larry and Curly to Campaign A; and Hank Bobbie and Sheila to Campaign B, when I look at the list of characters, I'd like to only see Hank, Bobbie, and Sheila if I've selected Campaign B. This effectively hides Moe, Larry and Curly until I need them.
I'm playtesting encounters for a module I'm writing and I'm jumping around between sample characters I've created. I'd like to not have those that are not a part of the test showing up in my list of characters.
Thanks for making a great tool!
In the app, and in the browser interface, I'm looking at the section that lists the Actions a character can take. I'd like to see those actions grayed out which are ineligible. In other words, a character that has a shield, dagger, longsword, and battle axe equipped, might find that the battle axe is grayed out, and the 2H feature of the longsword is grayed out, but the 1H feature of the longsword and the dagger can both be used.
Further, I'd like to see the buttons to roll an attack with weapons disabled and grayed out when ineligible, such as when carrying a shield, the attack button for the battle axe would be grayed out. And a cleric who is not proficient with heavy armor but who has it equipped would find that all their spells are grayed out.
There might be an * or a popup that comes up when the cursor hovers over those sections which explains why these features are disabled.
Disabling these features would be particularly helpful for players and DMs because a player wouldn't accidentally make a powerful attack (with a 2H weapon or a spell) while their AC is boosted by armor that prevents them from making these attacks. I imagine that most of the time, the error would be an accident, but it would be helpful if the tool made it easier to see when a character needs to drop the shield to make that savage attack with the battle axe (and get their cleave!).
When I am in the Inventory section and I look at the specifics of a character's armor, it gives me the flavor text, and it's AC, but it doesn't tell me the maximum Dex bonus allowed with that armor. There are times when it would be helpful to have that info.
It would be nice to have the D&DB VTT module be functional within the app... I have student players that have a hard time accessing D&DBeyond on their school computers and make it hard to access maps in a sustainable way.