What do you like to spend your hard-earned (or maybe not) gold on in-game? We're traveling to Neverwinter so if we can't find any magical items I'm wondering what I should get.
Depends on your character a lot i think. Exchange your gold into gems for easier transportation, buy some fine clothes, have a good time?
Get your hands on some forged (or real) documents of representation, patents of nobility or other such things that might prove useful. Use the gold to buy connections, friendships and influence. Depending on how long your stay is in Neverwinter - consider a base/home etc. Maybe use the time to be in a major city to actually send some of your rich adventurer money to the rest of your family... so that they actually are able to profit from your hard work as well.
retire as a banker/loan shark and lend it to your active characters. of course if they don't pay up, your retired character is going to have to break your other character's thumbs.
Examples from Campaigns I've played, the dwarf barb bought a bar and eventually a mine, the sorcerer built a house of ill-repute, a lot of fancy clothes and furniture, and the wizard made an arcane lab. all took a lot of money and added their own fun.
retire as a banker/loan shark and lend it to your active characters. of course if they don't pay up, your retired character is going to have to break your other character's thumbs.
Patron as "investor' expecting returns is a dynamic rich with game potential. And not just loan sharks, I mean if you think about the history of Western Europe expansion/colonialism, all the problems endemic to that narrative aside, at its core "exploration" was basically adventurers being supported by deep pockets expecting an eventual profit return (usually trade routes with occasional new markets and/or money making ventures in "new" lands . Using wealth to invade the unknown can be done in a very nuanced way ... with room for leg breaking or just the funders cutting you off from resupply.
war bonds
Guide to the Five Factions (PWYW)
Deck of Decks
I'm surprised that nobody's suggested the obvious yet: hookers and blow.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
For at least the former, I"m sure there's an Old School Rennaissance product that adapts the XGtE rules for Carousing to those old tables in the DMG.
Now I'm inspired to skip rolling on the XGtE tables and have a party play out Auralnaut's take on the ultimate lost weekend.
Jander Sunstar is the thinking person's Drizzt, fight me.
Depends on your character a lot i think. Exchange your gold into gems for easier transportation, buy some fine clothes, have a good time?
Get your hands on some forged (or real) documents of representation, patents of nobility or other such things that might prove useful.
Use the gold to buy connections, friendships and influence. Depending on how long your stay is in Neverwinter - consider a base/home etc.
Maybe use the time to be in a major city to actually send some of your rich adventurer money to the rest of your family... so that they actually are able to profit from your hard work as well.
You can also reuse that character sheet in another campaign and have a Nice big castle.
retire as a banker/loan shark and lend it to your active characters. of course if they don't pay up, your retired character is going to have to break your other character's thumbs.
Guide to the Five Factions (PWYW)
Deck of Decks
Examples from Campaigns I've played, the dwarf barb bought a bar and eventually a mine, the sorcerer built a house of ill-repute, a lot of fancy clothes and furniture, and the wizard made an arcane lab. all took a lot of money and added their own fun.
Patron as "investor' expecting returns is a dynamic rich with game potential. And not just loan sharks, I mean if you think about the history of Western Europe expansion/colonialism, all the problems endemic to that narrative aside, at its core "exploration" was basically adventurers being supported by deep pockets expecting an eventual profit return (usually trade routes with occasional new markets and/or money making ventures in "new" lands . Using wealth to invade the unknown can be done in a very nuanced way ... with room for leg breaking or just the funders cutting you off from resupply.
Jander Sunstar is the thinking person's Drizzt, fight me.