Hi, I used to play D&D 3.5 a lot some years ago but only as a player, I've never tried to learn how to be a DM.
Recently I was planning to learn the new rules of D&D Next (specifically I was going to use these rules as reference), in order to start a game with some friends with me as DM. Do you think these free manuals and D&D Beyond should be enough for some likely-new players, or should I look for the complete D&D manuals?
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English is not my native language, I'm sorry for my not proper writing. Feedback is welcome, feel free to correct my mistakes!
They are technically enough, but I highly recommend getting the Starter Set :) if you like the way that adventure plays then I would recommend getting the Player HandBook :) lemme know if you have any questions! I just started playing so I have a newbies perspective haha
I can offer any help answering questions. Been DMing this stuff for a long time. It's a great rule set that brought back a the good old days for a lot of us old timers that can still remember the day we bought our first redbox with no idea what it was or the decades path of adventure it would lead us on..
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JT "You will find that many of the truths we cling to depend greatly on our own point of view."
They are technically enough, but I highly recommend getting the Starter Set :) if you like the way that adventure plays then I would recommend getting the Player HandBook :) lemme know if you have any questions! I just started playing so I have a newbies perspective haha
Thanks, I'll look for the Starter Set at my local comic book shop! I'll let you know if some rule dazes me ^^
I can offer any help answering questions. Been DMing this stuff for a long time. It's a great rule set that brought back a the good old days for a lot of us old timers that can still remember the day we bought our first redbox with no idea what it was or the decades path of adventure it would lead us on..
Wow, a red box veteran! I started with the 3.5 manuals with a bunch of good friends, we enjoyed a lot of adventures, crazy stuff an a lot of fun. Thanks for your kindness, as soon as I discover some trouble with the rules I'll contact you!
Rollback Post to RevisionRollBack
English is not my native language, I'm sorry for my not proper writing. Feedback is welcome, feel free to correct my mistakes!
Hey- fellow 3.5 to 5e player here, and honestly, I'd recommend picking up the Starter Set to begin with and then the Player's Handbook. The really nice thing about 5e (coming from 3.5 at least) is that a lot of the rules often get clarified outside of erratas by the devs and usually you can find a more reasonable answer as opposed to 3.5 where a lot of times I had some difficulty finding concrete answers that didn't boil down to how the reader interprets it.
Furthermore, I found with 5e, it takes away a LOT of the unnecessary complexity of 3.5. While I love 3.5 to death, looking back, my group and I both agree that 3.5 was very clunky and often complex/complicated just to be complex/complicated. Things are more straightforward and leads less to the imagination (in terms of rulings and such). Overall, I think you'll enjoy 5e as a strong iteration on 3.5! :D
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Hi, I used to play D&D 3.5 a lot some years ago but only as a player, I've never tried to learn how to be a DM.
Recently I was planning to learn the new rules of D&D Next (specifically I was going to use these rules as reference), in order to start a game with some friends with me as DM. Do you think these free manuals and D&D Beyond should be enough for some likely-new players, or should I look for the complete D&D manuals?
English is not my native language, I'm sorry for my not proper writing. Feedback is welcome, feel free to correct my mistakes!
They are technically enough, but I highly recommend getting the Starter Set :) if you like the way that adventure plays then I would recommend getting the Player HandBook :) lemme know if you have any questions! I just started playing so I have a newbies perspective haha
I can offer any help answering questions. Been DMing this stuff for a long time. It's a great rule set that brought back a the good old days for a lot of us old timers that can still remember the day we bought our first redbox with no idea what it was or the decades path of adventure it would lead us on..
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
English is not my native language, I'm sorry for my not proper writing. Feedback is welcome, feel free to correct my mistakes!
Hey- fellow 3.5 to 5e player here, and honestly, I'd recommend picking up the Starter Set to begin with and then the Player's Handbook. The really nice thing about 5e (coming from 3.5 at least) is that a lot of the rules often get clarified outside of erratas by the devs and usually you can find a more reasonable answer as opposed to 3.5 where a lot of times I had some difficulty finding concrete answers that didn't boil down to how the reader interprets it.
Furthermore, I found with 5e, it takes away a LOT of the unnecessary complexity of 3.5. While I love 3.5 to death, looking back, my group and I both agree that 3.5 was very clunky and often complex/complicated just to be complex/complicated. Things are more straightforward and leads less to the imagination (in terms of rulings and such). Overall, I think you'll enjoy 5e as a strong iteration on 3.5! :D