For the life of me, I can't bring myself to play a character that can tank or otherwise run into the thick of it. I've tried, and it just doesn't compute with my play style ("You want me to run towards the danger?!") I'll always attack from a range. It seems like the sensible thing to do. Haha
Rollback Post to RevisionRollBack
Currently playing: Rattle-Clack, Kenku Necromancer, Level 7. 5e Homebrew.
All my characters have some sort of power gained through a tattoo/through tattoos. Be it the spellbook, the way a patron granted the magic, racial magic or something else, all my characters end up with a tattoo that is a source of power. (Even if the other players don't know.)
Rollback Post to RevisionRollBack
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
All of my characters have been dex based. I just can't bring myself to do something else. It's not a characteristic so much as a stat thing, however, I still thought I'd share.
Every character I've ever played has been named for a book character. I've used three different names from Eragon, two from a book I'm writing, and one from a Jessica Day George book. (Shardas/Velika is the best!) Also, my elves tend to be literally racist... like they hate all other races. Not sure why.
Rollback Post to RevisionRollBack
DM, player, and worshipper of dragons. Hi!
Serifey Maladaela, dragonborn monk-Beyond This Earthly Realm "My name means angel of vengeance in Draconic. It describes me well."
I've always played characters whose names/surnames are some sort of innuendo.
Turgis Swollus - Elf legionnaire turned gladiator Skiur Stoneshaft - Dwarf exile with a drinking problem (Thanks to Chris Perkins for that one) Michael Ironloins - Human actor and athlete Jim Squawkins - Aarakocra cabin boy
We've always keep it lighthearted and fun at the table, so most of our stuff is crass and humorous.
So far they have all been short. I stick with gnomes, dwarfs, and halflings. Also, they are always impatient. This was originally done so I would have an excuse to cut off a party member who liked to powergame and/or monologue a lot ("I first secure the gate to make sure it's locked, then I run to every guard tower to make sure everything's clear, then I start looking for treasure, then I tell the guard captain about our journey, etc.")
I mostly DM (who am I kidding... I only DM) but I've noticed that my players ALWAYS seem to do this.
Have a friend who played a Cleric (3e and 4e), a Druid (5e), and a Goblin Tinkerer (from the 3e Sword and Sorcery World of Warcraft book). All his characters are similar to the goblin; zany and impulsive.
His brother has played a Rogue (3e), a Monk (3e), a Wizard (3e), and a Rogue again (4e) and all of his characters have been anti-social, attack first and ask questions later types
My wife has played a Half-orc Beastmaster Ranger (4e), a Changeling Rogue (4e), and a Swashbuckling Fighter (5e). Somehow, all of her characters are really into animals and getting drunk.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
I've noticed that the characters I'm creating are mostly magic users, I apparently hate being close to the action and prefer to stand at the back of the group, firing a (hopefully) well-placed spell from a distance.
My characters tend to be calmly, quietly bloodthirsty.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
For the life of me, I can't bring myself to play a character that can tank or otherwise run into the thick of it. I've tried, and it just doesn't compute with my play style ("You want me to run towards the danger?!") I'll always attack from a range. It seems like the sensible thing to do. Haha
Currently playing: Rattle-Clack, Kenku Necromancer, Level 7. 5e Homebrew.
All my characters have some sort of power gained through a tattoo/through tattoos. Be it the spellbook, the way a patron granted the magic, racial magic or something else, all my characters end up with a tattoo that is a source of power. (Even if the other players don't know.)
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
All of my characters have been dex based. I just can't bring myself to do something else. It's not a characteristic so much as a stat thing, however, I still thought I'd share.
- Dro Coborel in Firedeath MUST die
Every character I've ever played has been named for a book character. I've used three different names from Eragon, two from a book I'm writing, and one from a Jessica Day George book. (Shardas/Velika is the best!) Also, my elves tend to be literally racist... like they hate all other races. Not sure why.
DM, player, and worshipper of dragons. Hi!
Serifey Maladaela, dragonborn monk-Beyond This Earthly Realm "My name means angel of vengeance in Draconic. It describes me well."
I've always played characters whose names/surnames are some sort of innuendo.
Turgis Swollus - Elf legionnaire turned gladiator
Skiur Stoneshaft - Dwarf exile with a drinking problem (Thanks to Chris Perkins for that one)
Michael Ironloins - Human actor and athlete
Jim Squawkins - Aarakocra cabin boy
We've always keep it lighthearted and fun at the table, so most of our stuff is crass and humorous.
Haha, those are great, Vaen. Reminds me of this:
Currently playing: Rattle-Clack, Kenku Necromancer, Level 7. 5e Homebrew.
So far they have all been short. I stick with gnomes, dwarfs, and halflings. Also, they are always impatient. This was originally done so I would have an excuse to cut off a party member who liked to powergame and/or monologue a lot ("I first secure the gate to make sure it's locked, then I run to every guard tower to make sure everything's clear, then I start looking for treasure, then I tell the guard captain about our journey, etc.")
I mostly DM (who am I kidding... I only DM) but I've noticed that my players ALWAYS seem to do this.
Have a friend who played a Cleric (3e and 4e), a Druid (5e), and a Goblin Tinkerer (from the 3e Sword and Sorcery World of Warcraft book). All his characters are similar to the goblin; zany and impulsive.
His brother has played a Rogue (3e), a Monk (3e), a Wizard (3e), and a Rogue again (4e) and all of his characters have been anti-social, attack first and ask questions later types
My wife has played a Half-orc Beastmaster Ranger (4e), a Changeling Rogue (4e), and a Swashbuckling Fighter (5e). Somehow, all of her characters are really into animals and getting drunk.
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
I just can't help playing a chaotic alignment 😅
Also I typically play some kind of spell slinger whether pure or rogue-esque
I've noticed that the characters I'm creating are mostly magic users, I apparently hate being close to the action and prefer to stand at the back of the group, firing a (hopefully) well-placed spell from a distance.
My characters tend to have two living parents who love him.