I got my book a bit late and I'm still reading it, but my immediate response to this book is that this is the first and only Dungeon Master Guide that has ever actually been written for D&D since 1st edition AD&D DMG. In a word, it's an actual guide, not just an excuse for another rulebook.
It's quite excellent and I have to disagree with the person who said "we didn't need Greyhawk". One of the fundamental things you want to learn as a DM is how to create a setting, it's one of the joys of being a DM, and the best way to teach someone the how of it, is just to show you what it looks like when it's done. I think this section of the book is outstanding, not only because it provides you with an out-of-the-box setting that you can use as is, but it actually shows you what it means to create a setting.
I think this is probably one of the most useful books made for 5e to date, especially for the new Dungeon Master with the fever to explore and understand what it means to run a D&D game.
As a DM with a lot less experience than you and AEDorsay I totally agree. Now I've had some time to read through it I wish I had this book a couple of years ago when I started DMing, it feels like a book that can actually teach someone to do the job rather than, as you say, just being another rule book. I'm sure the 2014 guide had a lot of good stuff in it but it's so randomly placed and so dryly delivered that it's no surprise only about half the world's DMs read it cover to cover
Also love that finally Wizards have accepted what games like PbtA knew all along, that a binary pass fail system is flawed, and so they have included for the first time in DnD mechanics for partial success and failure
What you are talking about here appears in the Resolutions and Consequences section in chapter 8 of the 2014 DMG. So, not the first time.
it was there as an optional mechanic, somethig that was given a line or maybe a paragraph, I am talking about DnD 2024 building it in as a key part of the mechanic and have the option be to remove it and not use it. That would have been pushing the game forward. As it is the fact it is given more weight in the new DMG then it was in the past is a good step forward, just like floating ASI's was first mooted in Tashas and then finally what. years later becomes a key core mechanic so this may indicate where the game shifts in 10 years time with the 2034 update maybe.
I didn't see any mention of rules regarding sleeping in armor. Maybe I missed it. Or maybe they are no more.
I don't know many tables that bother thinking about if players sleep in or out of armour, if teh DM throws a combat at them during a long rest they generaly just use stats as is.
Out of curiosity, was there news that the detailed help for homebrewing a monster would be in the MM? Just wondering since I was curious to take a look. (Primarily if there was advice on adjusting with spells, where the advice was very minimal in the 5.0 DMG.) Just saw general things here: https://www.dndbeyond.com/sources/dnd/dmg-2024/dms-toolbox#CreatingaCreature
Out of curiosity, was there news that the detailed help for homebrewing a monster would be in the MM? Just wondering since I was curious to take a look. (Primarily if there was advice on adjusting with spells, where the advice was very minimal in the 5.0 DMG.) Just saw general things here: https://www.dndbeyond.com/sources/dnd/dmg-2024/dms-toolbox#CreatingaCreature
the assumption is it should be in the MM, but have to wait and see, we assumed there would be rules or guidelines for making mixed species in the DMG and there where not,
Xanathar's Guide to Everything contains information on sleeping in armor, and most groups have just those on watch in regular armor and gear, while those who sleep don 'sleeping armor' (leather) to sleep in just in case.
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
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I got my book a bit late and I'm still reading it, but my immediate response to this book is that this is the first and only Dungeon Master Guide that has ever actually been written for D&D since 1st edition AD&D DMG. In a word, it's an actual guide, not just an excuse for another rulebook.
It's quite excellent and I have to disagree with the person who said "we didn't need Greyhawk". One of the fundamental things you want to learn as a DM is how to create a setting, it's one of the joys of being a DM, and the best way to teach someone the how of it, is just to show you what it looks like when it's done. I think this section of the book is outstanding, not only because it provides you with an out-of-the-box setting that you can use as is, but it actually shows you what it means to create a setting.
I think this is probably one of the most useful books made for 5e to date, especially for the new Dungeon Master with the fever to explore and understand what it means to run a D&D game.
As a DM with a lot less experience than you and AEDorsay I totally agree. Now I've had some time to read through it I wish I had this book a couple of years ago when I started DMing, it feels like a book that can actually teach someone to do the job rather than, as you say, just being another rule book. I'm sure the 2014 guide had a lot of good stuff in it but it's so randomly placed and so dryly delivered that it's no surprise only about half the world's DMs read it cover to cover
I didn't see any mention of rules regarding sleeping in armor. Maybe I missed it. Or maybe they are no more.
it was there as an optional mechanic, somethig that was given a line or maybe a paragraph, I am talking about DnD 2024 building it in as a key part of the mechanic and have the option be to remove it and not use it. That would have been pushing the game forward. As it is the fact it is given more weight in the new DMG then it was in the past is a good step forward, just like floating ASI's was first mooted in Tashas and then finally what. years later becomes a key core mechanic so this may indicate where the game shifts in 10 years time with the 2034 update maybe.
I don't know many tables that bother thinking about if players sleep in or out of armour, if teh DM throws a combat at them during a long rest they generaly just use stats as is.
Out of curiosity, was there news that the detailed help for homebrewing a monster would be in the MM? Just wondering since I was curious to take a look. (Primarily if there was advice on adjusting with spells, where the advice was very minimal in the 5.0 DMG.) Just saw general things here: https://www.dndbeyond.com/sources/dnd/dmg-2024/dms-toolbox#CreatingaCreature
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the assumption is it should be in the MM, but have to wait and see, we assumed there would be rules or guidelines for making mixed species in the DMG and there where not,
Xanathar's Guide to Everything contains information on sleeping in armor, and most groups have just those on watch in regular armor and gear, while those who sleep don 'sleeping armor' (leather) to sleep in just in case.
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.