While I was reading deeply the PHB 2024 edition I saw in the section THE SIX ABILITIES that Wisdom controls either the Perceptiveness and the Mental Fortitude. while the Constitution controls either the Health, the Body Warmth and the Stamina.
So, in my own point of view from those definitions, if a caster is being HIT by any mean, the main saving roll just to keep the spell's cast going on it should be a Wisdom saving roll instead of a Constitution saving roll. Obviously, if my thoughts are correct, breaking up the spell's cast would demand a consequent CON saving roll just bear the whole damage or else only suffer half of the damage. Can this be the correct way of managing the course of the events or am I doing it wrongly ?
1: Druids and Clerics become super OP with WIS con saves.
2: The physical fortitude is necessary to weather the blow. If getting punched in the face is enough to do serious damage to you then you're naturally gonna have to focus on that rather than what you're concentrating on. Whereas if you can weather that blow it'll be easier to handle the mental side of things.
Your take is incorrect per RAW. The Watsonian explanation is that this is centered around your ability to cope with pain in most cases and so is more a matter of physical conditioning than mental awareness. The Doylist explanation is that it’s a counterbalance to the power of spells that a save almost no casters naturally get proficiency in is the test to hold a spell, thus giving a significant chance in most instances that any damage could end concentration.
1: Druids and Clerics become super OP with WIS con saves.
2: The physical fortitude is necessary to weather the blow. If getting punched in the face is enough to do serious damage to you then you're naturally gonna have to focus on that rather than what you're concentrating on. Whereas if you can weather that blow it'll be easier to handle the mental side of things.
Druids + Monks + Clerics + Barbarians becomes ( sooner or later ) super OP with WIS (concentration) checks. Wizards mostly later, because although they have the natural WIS saving roll, their CON saving roll is mostly as bad as a papersheet.
In-game reason: CON is a measure of how well you take hits. When you are attacked, your physical pain determines how hard your mind has to work to keep focus. This doesn't really hold up as well for certain attacks like psychic damage, but for simplicity's sake they all work the same.
Metagame reason: Spellcasters need a class-independent physical stat to keep them from being too "min-maxxy." Making CON valuable to casters makes stat allocation more interesting and adds tension to the decision-making process. Do you increase your spellcasting stat or improve your concentration?
Meta-metagame reason: CON fuels no skills. It's an important save, but so are WIS and DEX which do more. It fuels HP, but there are ways around low HP. It needs another job in the game, particularly for classes that have less need for HP because they can stay in the back line. Tying CON to concentration checks is an elegant way to better balance the usefulness of CON with other stats.
I would say it still, kind of, works for psychic damage simply because it's tied to HP. HP is a catch all for your will to fight nowadays, but it is directly dependent on CON. If you are taking damage, in any form, that's CON.
The main reason is because no Caster uses CON as their Spellcasting ability. Using WIS instead would give those who use WIS for Spellcasting a huge advantage, because the other Casters would have to increase two stats instead of just one. With CON, every Caster has to raise the same stat so it's more balanced.
I’ve always assumed that a concentration spell requires concentration, not just a casual thought but total focus and possibly even repeating the verbal component without pausing or repeating yourself. How well would you do that if someone stabbed you? You’d probably lose track of what you were doing
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While I was reading deeply the PHB 2024 edition I saw in the section THE SIX ABILITIES that Wisdom controls either the Perceptiveness and the Mental Fortitude. while the Constitution controls either the Health, the Body Warmth and the Stamina.
So, in my own point of view from those definitions, if a caster is being HIT by any mean, the main saving roll just to keep the spell's cast going on it should be a Wisdom saving roll instead of a Constitution saving roll. Obviously, if my thoughts are correct, breaking up the spell's cast would demand a consequent CON saving roll just bear the whole damage or else only suffer half of the damage. Can this be the correct way of managing the course of the events or am I doing it wrongly ?
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Two things enter my mind on why it's CON.
1: Druids and Clerics become super OP with WIS con saves.
2: The physical fortitude is necessary to weather the blow. If getting punched in the face is enough to do serious damage to you then you're naturally gonna have to focus on that rather than what you're concentrating on. Whereas if you can weather that blow it'll be easier to handle the mental side of things.
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Your take is incorrect per RAW. The Watsonian explanation is that this is centered around your ability to cope with pain in most cases and so is more a matter of physical conditioning than mental awareness. The Doylist explanation is that it’s a counterbalance to the power of spells that a save almost no casters naturally get proficiency in is the test to hold a spell, thus giving a significant chance in most instances that any damage could end concentration.
Druids + Monks + Clerics + Barbarians becomes ( sooner or later ) super OP with WIS (concentration) checks. Wizards mostly later, because although they have the natural WIS saving roll, their CON saving roll is mostly as bad as a papersheet.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
In-game reason: CON is a measure of how well you take hits. When you are attacked, your physical pain determines how hard your mind has to work to keep focus. This doesn't really hold up as well for certain attacks like psychic damage, but for simplicity's sake they all work the same.
Metagame reason: Spellcasters need a class-independent physical stat to keep them from being too "min-maxxy." Making CON valuable to casters makes stat allocation more interesting and adds tension to the decision-making process. Do you increase your spellcasting stat or improve your concentration?
Meta-metagame reason: CON fuels no skills. It's an important save, but so are WIS and DEX which do more. It fuels HP, but there are ways around low HP. It needs another job in the game, particularly for classes that have less need for HP because they can stay in the back line. Tying CON to concentration checks is an elegant way to better balance the usefulness of CON with other stats.
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(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I would say it still, kind of, works for psychic damage simply because it's tied to HP. HP is a catch all for your will to fight nowadays, but it is directly dependent on CON. If you are taking damage, in any form, that's CON.
The main reason is because no Caster uses CON as their Spellcasting ability. Using WIS instead would give those who use WIS for Spellcasting a huge advantage, because the other Casters would have to increase two stats instead of just one. With CON, every Caster has to raise the same stat so it's more balanced.
I’ve always assumed that a concentration spell requires concentration, not just a casual thought but total focus and possibly even repeating the verbal component without pausing or repeating yourself. How well would you do that if someone stabbed you? You’d probably lose track of what you were doing