I made a Fey-Marked species variant for the Human, and I made a species trait that replaces the Versatile trait. I want someone to check whether or not this trait is overpowered.
Endurance
You have advantage on Constitution ability checks and saving throws you make to avoid gaining levels of exhaustion.
Is this their only ability or is it just replacing the skills?
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
There are no Constitution "Ability checks," Constitution is not tied to any skill, so the amount of times that would come into play would be practically non-existent. If the only time they get advantage on "Constitution Saving Throws" would be against exhaustion, that's also fairly rare. It requires a campaign which delves into hostile environments often. Some campaigns may rarely have that problem.
Compare that to the amount of times a second Origin feat would see use, and this does not look like a very good trade.
A variant human is what you would consider a Prodigy in a field. Its a human that instead of growing with an evenly potencial in all stats, it grew up with a higher potencial in certain field.
Thats why they have an extra feat at level one, they learned faster or had a trait that made them better in certain áreas. For example a human fighter with a polearm master feat is someone that has mastered the combat with Spears, a human fighter at level 1 with said feat is just a Prodigy.
An elven Ranger with the alert feat is someone that learn to expect the unexpected in and outside combat. A level 1 human with said feat is someone really perceptive or insightful or both from birthhttps://vidmate****/ .
I made a Fey-Marked species variant for the Human, and I made a species trait that replaces the Versatile trait. I want someone to check whether or not this trait is overpowered.
Endurance
You have advantage on Constitution ability checks and saving throws you make to avoid gaining levels of exhaustion.
Is this their only ability or is it just replacing the skills?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It replaces the Versatile trait of the 2024 Human species.
There are no Constitution "Ability checks," Constitution is not tied to any skill, so the amount of times that would come into play would be practically non-existent. If the only time they get advantage on "Constitution Saving Throws" would be against exhaustion, that's also fairly rare. It requires a campaign which delves into hostile environments often. Some campaigns may rarely have that problem.
Compare that to the amount of times a second Origin feat would see use, and this does not look like a very good trade.
A variant human is what you would consider a Prodigy in a field. Its a human that instead of growing with an evenly potencial in all stats, it grew up with a higher potencial in certain field.
Thats why they have an extra feat at level one, they learned faster or had a trait that made them better in certain áreas. For example a human fighter with a polearm master feat is someone that has mastered the combat with Spears, a human fighter at level 1 with said feat is just a Prodigy.
An elven Ranger with the alert feat is someone that learn to expect the unexpected in and outside combat. A level 1 human with said feat is someone really perceptive or insightful or both from birth https://vidmate****/ .