mine was one i ran for a new group, it was a small dungeon that was Basically a mystery with a carrion crawler as the miniboss. The carrion crawler had a helmet of telepathy and had used subliminal messaging to control the minds of a dwarvish town. And then proceeded to eat them.
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Please, honor this signature by humming that one Zelda sound next time your players find a magic item
My. favourite dungeon I've ever played is probably Reach for the Stars, from keys from the golden vault. I personally enjoy rouge gameplay and the we had already done the first 2 adventures so you could say I was already sucked into the adventures stories.
SPOILERS FOR REACH FOR THE STARS:
some of my favourite parts of the adventure were the nothic Zala morphis (if that's how you spell it) whom our DM player excellently and was a really fun character to talk to. We barley snuck by the hook-horror butler, and it was an extremely tense moment for us players.
A Midgard Lost Elven Tower (Kobold Press-Don't know the name of the module) But it basically was a 5-6 level tower where each level offered a puzzle, a thematic fight, and a Magic item as a Reward. The Last level showed a scene that happened a long time ago we couldn't guess yet (this was a sidequest), and a puzzel to get off the tower (No way back, but there was a balcony).
The most recent one, the DM just used the top floor of Tamoachan (heavily modified, just the mummy centaur as a boss) as an old Vecna ruin that gave us the "Eye of Vecna" as a reward and the emotion of what else to do with it (Try to destroy it before it destroy us, so far no one wants to take its eye out ;).
I'll always love the Dungeon of the Mad Mage, which i like to run as an extra-dimensional prison that players get sent to without any equipment, having to play through the early levels in a survival mode needing to scavenge gear and weapons while exploring. It's a lot of fun to run that way.
I built a dungeon once that was a series of connected caves, carved by a river as it worked itself ever deeper into the underdark. So it was long falls, lakes and whitewater rivers, several chambers in a row.
Throughout this place, in some unknown past, unknown builders have constructed stairs and lifts and platforms and so on - now all rotten, slippery, tumbledown. Into this already tricky environment I dropped various archer style enemies (trogs, I think?), crawly insects that could crawl on the underside of bridges, or up walls and so on, bats (that obviously see in the dark, and so on. You get the point: Enemies that could take advantage of terrain that was clearly disadvantagous to the PC's.
And at the bottom, I actually forget the final monster. Hm, would'a been a much better story if I remembered. Some undead thing that ended the poor guys who went to the trouble of building the lifts, bridges and walkways.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I always fondly remember being taken through a dungeon crawl when 3e came out and we (the players) found out after we completed it that the DM was using the Deathtrap Dungeon fighting fantasy/choose your own adventure book...great days!.
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* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
its pretty self explanatory.
mine was one i ran for a new group, it was a small dungeon that was Basically a mystery with a carrion crawler as the miniboss. The carrion crawler had a helmet of telepathy and had used subliminal messaging to control the minds of a dwarvish town. And then proceeded to eat them.
Please, honor this signature by humming that one Zelda sound next time your players find a magic item
My. favourite dungeon I've ever played is probably Reach for the Stars, from keys from the golden vault. I personally enjoy rouge gameplay and the we had already done the first 2 adventures so you could say I was already sucked into the adventures stories.
SPOILERS FOR REACH FOR THE STARS:
some of my favourite parts of the adventure were the nothic Zala morphis (if that's how you spell it) whom our DM player excellently and was a really fun character to talk to. We barley snuck by the hook-horror butler, and it was an extremely tense moment for us players.
Hm....
There's a couple.
A Midgard Lost Elven Tower (Kobold Press-Don't know the name of the module) But it basically was a 5-6 level tower where each level offered a puzzle, a thematic fight, and a Magic item as a Reward. The Last level showed a scene that happened a long time ago we couldn't guess yet (this was a sidequest), and a puzzel to get off the tower (No way back, but there was a balcony).
The most recent one, the DM just used the top floor of Tamoachan (heavily modified, just the mummy centaur as a boss) as an old Vecna ruin that gave us the "Eye of Vecna" as a reward and the emotion of what else to do with it (Try to destroy it before it destroy us, so far no one wants to take its eye out ;).
B3: Palace of the Silver Princess and it was not so much the module but the people i was playing with
I'll always love the Dungeon of the Mad Mage, which i like to run as an extra-dimensional prison that players get sent to without any equipment, having to play through the early levels in a survival mode needing to scavenge gear and weapons while exploring. It's a lot of fun to run that way.
I built a dungeon once that was a series of connected caves, carved by a river as it worked itself ever deeper into the underdark. So it was long falls, lakes and whitewater rivers, several chambers in a row.
Throughout this place, in some unknown past, unknown builders have constructed stairs and lifts and platforms and so on - now all rotten, slippery, tumbledown. Into this already tricky environment I dropped various archer style enemies (trogs, I think?), crawly insects that could crawl on the underside of bridges, or up walls and so on, bats (that obviously see in the dark, and so on. You get the point: Enemies that could take advantage of terrain that was clearly disadvantagous to the PC's.
And at the bottom, I actually forget the final monster. Hm, would'a been a much better story if I remembered. Some undead thing that ended the poor guys who went to the trouble of building the lifts, bridges and walkways.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I always fondly remember being taken through a dungeon crawl when 3e came out and we (the players) found out after we completed it that the DM was using the Deathtrap Dungeon fighting fantasy/choose your own adventure book...great days!.
Castle amber. The original, I know Goodman games re-made it for 5e, but I’ve not tried that version. Anyway, it was a great module.