I have a Geocaching puzzle that is based on D&D. I played it in the 80's as a teenager but am way out of my league here. Below is the puzzle and Im hoping someone can solve it or tell me if it even possible. Apologies if this isn't the place to post this question.
PUZZLE:
Your quest is a simple one; you must navigate Cragmaw Hideout, discover clues within features, of the hills and caves, in order to locate and defeat a GeoGuardio Dragon, loot its hoard, and inscribe your name upon parchment, to prove your service.
Parchment - Congrats to EverestHigh & Brewmaker on FTF, who will be remembered as the first people to defeat a Geoguardio Dragon, establishing Human's power, to ensure a greater chance of peace and prosperity, without the disturbance of a chaotic Geoguardio Dragon.
Character - Your speed travelling through the dungeon, and power when facing the Dragon is partially determined by your given character.
Turns - You will take turns as indicated, although there are no other creatures or characters taking turns. Additionally you must attempt to make complete turns, by breaking up the instructions. If instructions within a route from a mark, make a complete turn, interpret the instructions that way, if instructions make up more than one turn, the last instruction carries over to the next turn. A turn may comprise of multiple movements as well as actions.
Movement - Your movement may be slowed by terrain, or aided by modes of travel (alternatives to by default - moving on foot). Your perspective is in First-Person view, meaning you must take the characters right and left into account rather than your own.
Terrain - Loose progress of movement due to rough terrain, classified as any square clearly containing part of an obstruction. Anything other than downhill stairs, and clear floors (fields and flat rock), is considered to be an obstruction. (Other than in the middle of open spaces, and at the wide points of pathways, most squares are considered tough terrain).
Briars must occupy at least half of a square to be an obstruction, and rubble must occupy at least a third. Boats can only reach squares composed of at least a quarter water. If you are already slowed by a method of movement, allowing you to pass an obstruction, then you aren't slowed specifically, for being on the same square as the obstruction.
Route - Travel from marked locations, along a path dictated by instructions, and note the indicated feature. The importance of the feature, is linked to it's number in numerical order, from the highest to the lowest features, in the legend. If a route instructs you to travel on a certain surface, do not stray from it to pass by another surface, even if you are only trying to move to a square along a given direction.
Research - You mightn't necessarily be able to complete this puzzle, without doing some research about D&D. Although even with all the knowledge some aspects of this puzzle had to be slightly modified, to better suit the cache. Take note of the advice given in this puzzle, rather than only running of D&D information. Remember what you 'Note'!
Calculation:
Investigate into where the Dragon's lair is: 1 - You have 5 turns) Shift North - Run East - Turn to the west, and identify strong wood as a minor action - Draw your Battleaxe - Gather wood and craft a Rowboat, with your Battleaxe, resting the boat 5 feet in front of you, as a standard action - Sheathe your Battleaxe - Bull rush the Rowboat as if it were a target - Shift on to the Rowboat - Light a torch - Row along the starboard bank of the stream, into the hideout, and continue until you have 1 move left - Shift off the boat, to the land in the North-East. Note the main feature to the North-West of where you are.
2 - You have 4 turns) Shift West - Light a torch - Shift North - Squeeze North as quickly as possible - Run North - Identify and turn to the closest Corridor/room, as a minor action - Run along the identified route, only stepping on squares that are composed of less than half wall - Squeeze North-West through the square in front of you as quickly as possible - shift West until you have no moves left. Note the main feature to the South of where you are.
3 & 4 - Create a new mark at the square, of the midpoint between marks 3 & 4. Keep on the left side of the path. You have 4 turns) Mount a Warhorse as a minor action - Ride the Warhorse uphill - Dismount - Continue straight ahead on the same path on the right side, walking uphill - Shift Forward - Mount the Warhorse - Ride the Warhorse along the left side of the path - Dismount - Walk along the left most edge of the land - Shift North. Note the main feature sharing the same square as your character.
5 - Shift South from mark 5 - Shift South - Travel Downhill until you can't travel any further Downhill, and there is only one feature. Note the feature at your destination.
6 - Determine which chamber is nearest to the opposite corner of the map, from the chamber of mark 6. Note in total, of the features in the chamber of mark 6, and the determined chamber, which feature is prominent.
7 & 8 - Imagine parallel lines, from West to East, intersecting mark 7 & 8. Note which feature is most prominent in the region between the parallel lines intersecting mark 7 & 8.
Plan how to defeat the Dragon:
As a fighter, you charge on your warhorse, towards the Geogaurdio Dragon, and decide to wield your preferable combat weapon, a Magical Greataxe, applying the Dragon's Fangs attack.
In order to conduct a successful attack on the Dragon, you must acquire an Attack roll equal to or higher than the defense of the enemy. Your attack, "Dragon's Fangs", outlines which ability you use against, which defense of the Dragon. Your attack roll is a sum of: Half your characters Lvl, the ability modifier (+racial ability score bonus), Weapon proficiency, other bonuses from weapon properties & a d20. Note the minimum result of the d20 necessary, in order to match your attack role to the Dragon's defense.
Given you have made a successful attack, you must now determine whether you are capable of defeating the dragon with four standard attacks, using the Dragon's Fangs attack, through the Magical Greataxe you draw, from your leather saddle. Your damage for an attack is a sum of: The modifier of the Ability indicated by "Dragon's Fangs" (+racial ability score bonus), Weapon Proficiency, other bonuses from weapon properties & the Dragon's Fangs attack, with your weapon. Over 4 turns of attacking the Geoguradio Dragon, applying the damage sum throughout those attacks. You should be able to achieve a total damage, equal to the number, essentially representing the Dragon's health. Note the minimum average number, as a die result, which when multiplied by the number of dice necessary, and added to the other factors, over 4 turns, will enable you to defeat the Geoguardio Dragon!
You haven't conquered the Geoguardio Dragon yet. This is all in theory. You must now travel to the home of the Dragon, and inspect it face to face. Find the Dragon's lair, and Defeat the Dragon, once an for all, bringing you eternal glory, and fame to your Geo-name.
Congratulations to the travelers by the names of EverestHigh & Brewmaker, who were the first to conquer this feat. These valiant Geocachers, I hereby bestow the rank of FTF upon, for their victories with Dungeons & Dragons.
The Dragon awaits you at: S 33 AB.CDE E 151 1W.XYZ
A = (6 if B is smaller than 5) or (5 if B is larger than 5)
B = Mark 6 Feature number
C = Die roll necessary for success over the dragon's defense
D = Mark 5 Feature number
E = Mark 3 & 4 Feature number
W = Mark 2 Feature number
X = Minimum average die roll in the Greataxe damage sum, in order for you to defeat the Dragon
Y = Mark 7 & 8 Feature number
Z = Mark 1 Feature number
Thanks for any help.
Sontax8
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Hello,
I have a Geocaching puzzle that is based on D&D. I played it in the 80's as a teenager but am way out of my league here. Below is the puzzle and Im hoping someone can solve it or tell me if it even possible. Apologies if this isn't the place to post this question.
PUZZLE:
Your quest is a simple one; you must navigate Cragmaw Hideout, discover clues within features, of the hills and caves, in order to locate and defeat a GeoGuardio Dragon, loot its hoard, and inscribe your name upon parchment, to prove your service.
Parchment - Congrats to EverestHigh & Brewmaker on FTF, who will be remembered as the first people to defeat a Geoguardio Dragon, establishing Human's power, to ensure a greater chance of peace and prosperity,
without the disturbance of a chaotic Geoguardio Dragon.
Character - Your speed travelling through the dungeon, and power when facing the Dragon is partially determined by your given character.
Turns - You will take turns as indicated, although there are no other creatures or characters taking turns. Additionally you must attempt to make complete turns, by breaking up the instructions. If instructions within a route from a mark, make a complete turn, interpret the instructions that way, if instructions make up more than one turn, the last instruction carries over to the next turn.
A turn may comprise of multiple movements as well as actions.
Movement - Your movement may be slowed by terrain, or aided by modes of travel (alternatives to by default - moving on foot).
Your perspective is in First-Person view, meaning you must take the characters right and left into account rather than your own.
Terrain - Loose progress of movement due to rough terrain, classified as any square clearly containing part of an obstruction. Anything other than downhill stairs, and clear floors (fields and flat rock), is considered to be an obstruction.
(Other than in the middle of open spaces, and at the wide points of pathways, most squares are considered tough terrain).
Briars must occupy at least half of a square to be an obstruction, and rubble must occupy at least a third.
Boats can only reach squares composed of at least a quarter water.
If you are already slowed by a method of movement, allowing you to pass an obstruction, then you aren't slowed specifically, for being on the same square as the obstruction.
Route - Travel from marked locations, along a path dictated by instructions, and note the indicated feature.
The importance of the feature, is linked to it's number in numerical order, from the highest to the lowest features, in the legend.
If a route instructs you to travel on a certain surface, do not stray from it to pass by another surface, even if you are only trying to move to a square along a given direction.
Research - You mightn't necessarily be able to complete this puzzle, without doing some research about D&D.
Although even with all the knowledge some aspects of this puzzle had to be slightly modified, to better suit the cache.
Take note of the advice given in this puzzle, rather than only running of D&D information.
Remember what you 'Note'!
Calculation:
Investigate into where the Dragon's lair is:
1 - You have 5 turns) Shift North - Run East - Turn to the west, and identify strong wood as a minor action - Draw your Battleaxe - Gather wood and craft a Rowboat, with your Battleaxe, resting the boat 5 feet in front of you, as a standard action - Sheathe your Battleaxe - Bull rush the Rowboat as if it were a target - Shift on to the Rowboat - Light a torch - Row along the starboard bank of the stream, into the hideout, and continue until you have 1 move left - Shift off the boat, to the land in the North-East.
Note the main feature to the North-West of where you are.
2 - You have 4 turns) Shift West - Light a torch - Shift North - Squeeze North as quickly as possible - Run North - Identify and turn to the closest Corridor/room, as a minor action - Run along the identified route, only stepping on squares that are composed of less than half wall - Squeeze North-West through the square in front of you as quickly as possible - shift West until you have no moves left.
Note the main feature to the South of where you are.
3 & 4 - Create a new mark at the square, of the midpoint between marks 3 & 4. Keep on the left side of the path.
You have 4 turns) Mount a Warhorse as a minor action - Ride the Warhorse uphill - Dismount - Continue straight ahead on the same path on the right side, walking uphill - Shift Forward - Mount the Warhorse - Ride the Warhorse along the left side of the path - Dismount - Walk along the left most edge of the land - Shift North.
Note the main feature sharing the same square as your character.
5 - Shift South from mark 5 - Shift South - Travel Downhill until you can't travel any further Downhill, and there is only one feature.
Note the feature at your destination.
6 - Determine which chamber is nearest to the opposite corner of the map, from
the chamber of mark 6.
Note in total, of the features in the chamber of mark 6, and the determined chamber, which feature is prominent.
7 & 8 - Imagine parallel lines, from West to East, intersecting mark 7 & 8.
Note which feature is most prominent in the region between the parallel lines
intersecting mark 7 & 8.
Plan how to defeat the Dragon:
As a fighter, you charge on your warhorse, towards the Geogaurdio Dragon, and decide to wield your preferable combat weapon, a Magical Greataxe, applying the Dragon's Fangs attack.
In order to conduct a successful attack on the Dragon, you must acquire an Attack roll equal to or higher than the defense of the enemy. Your attack, "Dragon's Fangs", outlines which ability you use against, which defense of the Dragon.
Your attack roll is a sum of:
Half your characters Lvl, the ability modifier (+racial ability score bonus), Weapon proficiency, other bonuses from weapon properties & a d20.
Note the minimum result of the d20 necessary, in order to match your attack role to the Dragon's defense.
Given you have made a successful attack, you must now determine whether you are capable of defeating the dragon with four standard attacks, using the Dragon's Fangs attack, through the Magical Greataxe you draw, from your leather saddle.
Your damage for an attack is a sum of:
The modifier of the Ability indicated by "Dragon's Fangs" (+racial ability score bonus), Weapon Proficiency, other bonuses from weapon properties & the Dragon's Fangs attack, with your weapon.
Over 4 turns of attacking the Geoguradio Dragon, applying the damage sum throughout those attacks.
You should be able to achieve a total damage, equal to the number,
essentially representing the Dragon's health.
Note the minimum average number, as a die result, which when multiplied by the number of dice necessary, and added to the other factors, over 4 turns, will enable you to defeat the Geoguardio Dragon!
You haven't conquered the Geoguardio Dragon yet. This is all in theory.
You must now travel to the home of the Dragon, and inspect it face to face.
Find the Dragon's lair, and Defeat the Dragon, once an for all, bringing you eternal glory, and fame to your Geo-name.
Congratulations to the travelers by the names of EverestHigh & Brewmaker, who were the first to conquer this feat.
These valiant Geocachers, I hereby bestow the rank of FTF upon, for their victories with Dungeons & Dragons.
The Dragon awaits you at:
S 33 AB.CDE
E 151 1W.XYZ
A = (6 if B is smaller than 5) or (5 if B is larger than 5)
B = Mark 6 Feature number
C = Die roll necessary for success over the dragon's defense
D = Mark 5 Feature number
E = Mark 3 & 4 Feature number
W = Mark 2 Feature number
X = Minimum average die roll in the Greataxe damage sum, in order for you to defeat the Dragon
Y = Mark 7 & 8 Feature number
Z = Mark 1 Feature number
Thanks for any help.
Sontax8