can I use a bag of holding to hold piles of bones for my animate dead spell? Use dispell to turn my skeletons back into piles of bones and store the pile of bones in BOH again? Rinse and repeat??? If so how many piles of bones could a BOH hold?
Aren't you going to have to pull out each bone individually (they won't come out as a connected skeleton) which could take some time
Simple solution, put the bones in a sack that you pull out of the bag. I'm not sure about the reusability of the bones but I see no reason you couldn't store them in a bag of holding
A friend once did a calculation for me for this and concluded a gnome skeleton only weighs about 35 pounds.
Not sure if you need the bones specifically arranged for animate dead (as the spell doesnt specifically say they need to be) but we've always used a bag of holding to store the materials for our necromantic antics and just empty it out when the time comes
A friend once did a calculation for me for this and concluded a gnome skeleton only weighs about 35 pounds.
Not sure if you need the bones specifically arranged for animate dead (as the spell doesnt specifically say they need to be) but we've always used a bag of holding to store the materials for our necromantic antics and just empty it out when the time comes
Considering the entire gnome is supposed to weigh in the vicinity of forty pounds according to the PHB, I'd ponder questioning that Gnome Bone Math.
The Googles say that about 15% of your body mass is bone. Ergo, gnome skeletons probably weigh between five to eight pounds, based on the chunkiness or lack thereof of the original gnome. Admittedly, gnome skeletons would likely incur penalties to combat stats if the player tried to cheese a Midget Skellington Army this way, but you could pretty easily pack a gnome skeleton in a basic sack you store inside a bag of holding for necronanigans.
Personally, if you were going to pursue the Swarm of Skeletons strategy of a Small creature, the best choice would be something like a Kobold to take advantage of Pack Tactics. Or would a Skeletal Kobold not get the defining rules of the Kobold?
Personally, if you were going to pursue the Swarm of Skeletons strategy of a Small creature, the best choice would be something like a Kobold to take advantage of Pack Tactics. Or would a Skeletal Kobold not get the defining rules of the Kobold?
I wouldn't give it to them as the spirit is an animating spirit and wouldn't have the same consciousness as a Kobold. Pack tactics seems like more of a taught ability than a naturally inherited one.
As a Gm I would allow a BoH to have skeletons (70ish pounds) + armor + weapon Total of 100 pounds. Or a Zombie for 125 - 150 Pounds (maybe more). So you could Stack a few in there. Nice surprise for a party that finds it and spills all out. No matter the origen of the creature it will still be a skeleton/ Zombie. No spiritual abilities. So i would not allow racial/beastial traits from a skeletal white hatchling dragon breath weapon. But i might from a Zombie version counting for the ekstra pounds of flesh.
-But.. but! Thats not medium or small! I know! its just an example of understanding.
Talk with your GM and worke out your awsome ideas. No campain is the same.
I love how people come up with hilarious stuff to use the bag of holding for. I’m a 3rd lvl artificer, and my friend made an astral grenade out of the two bags of holding that I have. You throw one bag down, and then put the other bag inside it using mage hand, and eureka! The boss is permanently stuck on the astral plane.
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“Magic is distilled laziness. Put that on my gravestone.”
I love how people come up with hilarious stuff to use the bag of holding for. I’m a 3rd lvl artificer, and my friend made an astral grenade out of the two bags of holding that I have. You throw one bag down, and then put the other bag inside it using mage hand, and eureka! The boss is permanently stuck on the astral plane.
Not permanently. The DMG says it takes 1d4×10 hours to find an exit to the plane of your choice. Then it is just a matter of where on that plane you end up compared to where you want to be.
Best case scenario for you is the boss showing up in a random town 2 days later.
As a Gm I would allow a BoH to have skeletons (70ish pounds) + armor + weapon Total of 100 pounds. Or a Zombie for 125 - 150 Pounds (maybe more). So you could Stack a few in there. Nice surprise for a party that finds it and spills all out. No matter the origen of the creature it will still be a skeleton/ Zombie. No spiritual abilities. So i would not allow racial/beastial traits from a skeletal white hatchling dragon breath weapon. But i might from a Zombie version counting for the ekstra pounds of flesh.
-But.. but! Thats not medium or small! I know! its just an example of understanding.
Talk with your GM and worke out your awsome ideas. No campain is the same.
A human skeleton actually weighs about twenty pounds, so a skeleton is around fifty pounds with the equipment listed in the stat block plus a quiver and some assumptions regarding the weight of armor scraps. You could fit about six.
can I use a bag of holding to hold piles of bones for my animate dead spell? Use dispell to turn my skeletons back into piles of bones and store the pile of bones in BOH again? Rinse and repeat??? If so how many piles of bones could a BOH hold?
Aren't you going to have to pull out each bone individually (they won't come out as a connected skeleton) which could take some time
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Simple solution, put the bones in a sack that you pull out of the bag. I'm not sure about the reusability of the bones but I see no reason you couldn't store them in a bag of holding
Dispel magic and antimagic field have no effect on a skeleton that was created with animate dead.
You can store the bones in a bag of holding though. No problem there.
Of course, as long as you pull them out daily to renew the spell, you could just keep the animate skeleton in there. It's not like they breath
A friend once did a calculation for me for this and concluded a gnome skeleton only weighs about 35 pounds.
Not sure if you need the bones specifically arranged for animate dead (as the spell doesnt specifically say they need to be) but we've always used a bag of holding to store the materials for our necromantic antics and just empty it out when the time comes
Considering the entire gnome is supposed to weigh in the vicinity of forty pounds according to the PHB, I'd ponder questioning that Gnome Bone Math.
The Googles say that about 15% of your body mass is bone. Ergo, gnome skeletons probably weigh between five to eight pounds, based on the chunkiness or lack thereof of the original gnome. Admittedly, gnome skeletons would likely incur penalties to combat stats if the player tried to cheese a Midget Skellington Army this way, but you could pretty easily pack a gnome skeleton in a basic sack you store inside a bag of holding for necronanigans.
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Thinking of starting ANOTHER thread asking why Epic Boons haven't been implemented? Read this first to learn why you shouldn't!
Personally, if you were going to pursue the Swarm of Skeletons strategy of a Small creature, the best choice would be something like a Kobold to take advantage of Pack Tactics. Or would a Skeletal Kobold not get the defining rules of the Kobold?
I wouldn't give it to them as the spirit is an animating spirit and wouldn't have the same consciousness as a Kobold. Pack tactics seems like more of a taught ability than a naturally inherited one.
As a Gm I would allow a BoH to have skeletons (70ish pounds) + armor + weapon Total of 100 pounds. Or a Zombie for 125 - 150 Pounds (maybe more).
So you could Stack a few in there.
Nice surprise for a party that finds it and spills all out.
No matter the origen of the creature it will still be a skeleton/ Zombie. No spiritual abilities.
So i would not allow racial/beastial traits from a skeletal white hatchling dragon breath weapon. But i might from a Zombie version counting for the ekstra pounds of flesh.
-But.. but! Thats not medium or small!
I know! its just an example of understanding.
Talk with your GM and worke out your awsome ideas. No campain is the same.
I love how people come up with hilarious stuff to use the bag of holding for. I’m a 3rd lvl artificer, and my friend made an astral grenade out of the two bags of holding that I have. You throw one bag down, and then put the other bag inside it using mage hand, and eureka! The boss is permanently stuck on the astral plane.
“Magic is distilled laziness. Put that on my gravestone.”
Not permanently. The DMG says it takes 1d4×10 hours to find an exit to the plane of your choice. Then it is just a matter of where on that plane you end up compared to where you want to be.
Best case scenario for you is the boss showing up in a random town 2 days later.
A human skeleton actually weighs about twenty pounds, so a skeleton is around fifty pounds with the equipment listed in the stat block plus a quiver and some assumptions regarding the weight of armor scraps. You could fit about six.
I have a weird sense of humor.
I also make maps.(That's a link)
The ethical necromancer uses piles of chicken bones instead of humanoid ones.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!