I find this is really common and feels frustrating as a player. Combat ends and the DM asks "Ok, so what is everyone doing?" and there's always that race for the least shameless player to declare "I rush to the corpse / vault / etc." and the DM will often follow with "OK. You find this, this and that." instead of "Ok and what is everyone else doing?"
The order which you resolve things matters, and not just for loot. Giving players a chance to say what they're doing before you give each individual character time to resolve each thing removes the race to do things first.
I find this is really common and feels frustrating as a player. Combat ends and the DM asks "Ok, so what is everyone doing?" and there's always that race for the least shameless player to declare "I rush to the corpse / vault / etc." and the DM will often follow with "OK. You find this, this and that." instead of "Ok and what is everyone else doing?"
The order which you resolve things matters, and not just for loot. Giving players a chance to say what they're doing before you give each individual character time to resolve each thing removes the race to do things first.
Yeah, this can be a problem sometimes. Good tip for DMs looking to improve.
Thank you. I can see this approach creating more opportunities for collaboration between the players, as well.
My players agreed in a community sense to pool treasure and then divvy it up. Party treasure so to speak.