Is there a way to create non-magical items, like gears and other misc items, using the homebrew item creator ?
In the campaing i'm currently in, we are amassing stuff like metal ingots, tools and other quest-related items... right now I can only use the Note or Possession section of the character sheet to keep track of them, as the homebrew creator only let you create some specific types of items, even if you chose "start from scratch" ...
Is there a way to circumvent this i'm not seeing ?
I concur. I needed to make a unique Druidic focus for my player at her request. As a Fire Genasi Druid she felt that she should have something other than the standard foci, and I agreed. I created a tree endogenous to the City of Brass on the Elemental Plane of Fire called Scorchpine, and had her focus carved from that (if you don't know, everything on the Elemental Plane of Fire is fire of a different molecular structure, so this focus is solid fire which will ignite combustibles on touch, requiring it to be dipped in glass for a protective barrier).
I ended up having to make it a homebrew magic item, which makes no sense.
Supporting homebrew mundane items might be a little overkill. I think the best solution to this would just add a "Add miscellaneous item" control in the inventory management pane, which gives you a text box description and a box for weight.
Supporting homebrew mundane items might be a little overkill. I think the best solution to this would just add a "Add miscellaneous item" control in the inventory management pane, which gives you a text box description and a box for weight.
I like this idea. They already let us customise and overide stats on weapons in the character sheet so...why not this.
All we need is a name box, a description box and a box for weight and maybe value.
And maybe also the ability to make it stackable...
There are a number of items listed in backgrounds at the very least that are not listed in the standard equipment list - being able to homebrew them would be nice (and not overkill imho).
There are a number of items listed in backgrounds at the very least that are not listed in the standard equipment list - being able to homebrew them would be nice (and not overkill imho).
Yeah, IMHO they should let us homebrew EVERYTHING, thats what was so fun while playing pen and paper... at least privately, in your own campains.
I made my suggestion, and the overkill comment, because I don't like the idea of needlessly gumming up the published homebrew content (both your private homebrew content list as well as the searchable database) with a ton of mundane items. The controls I suggested, and Tertion expanded on, could let you enter a custom item on the spot, which wouldn't be listed as homebrew content, just exist as a line item on your PC sheet.
I made my suggestion, and the overkill comment, because I don't like the idea of needlessly gumming up the published homebrew content (both your private homebrew content list as well as the searchable database) with a ton of mundane items. The controls I suggested, and Tertion expanded on, could let you enter a custom item on the spot, which wouldn't be listed as homebrew content, just exist as a line item on your PC sheet.
It's definitely super clunky to have to create a homebrew item for a single character in your campaign to add in a single custom magic item.
It's frustrating because so much of the underpinnings are there, we just need a better UX to support it all. Hopefully it's coming.
And, while it was regarded as pretty good evidence of criminality to be living in a slum, for some reason owning a whole street of them merely got you invited to the very best social occasions. - Feet of Clay
You can create a text list, but you won't be able to do more interactive elements of items (weights, special effects, etc.). It works well for things like trinkets, but not for something like Winter Gear or Desert Clothing.
If you want more DMs to use D&D Beyond - buying all the books and the master sub - if you want to convert the thousands of DMs out there who are currently using Fantasy Grounds to help track characters and items (even in their local table top games) then please listen:
- DMs like to create custom items!
- DMs don’t like platforms that limit their ability to create custom items.
- DMs want to be able to create weapons that aren’t versions of a weapon that already exists.
- DMs want to be able to create magic weapons that have different modifiers for attack and damage.
- DMs want to create armor that gives different AC bonuses for melee vs ranged attacks
- DMs want to create non-magical gear that has weight that counts towards characters’ encumbrance and that isn’t labeled a wondrous magic item.
None if this is currently possible which is why so many DMs are saying “No” to D&D Beyond.
I know over a dozen DMs in Indianapolis and I am the only one of them who is currently excited about D&D Beyond. All the others I know are either using Fantasy Grounds or their own custom Excel sheets. These guys invest hundreds of dollars in D&D every year (at least). Money is no object for them. But they aren’t going to embrace D&D Beyond until it becomes easier than Fantasy Grounds for creating custom gear.
If you don’t have enough developers to do this, then hire me and I’ll be happy to help you (as long as I don’t have to move to Alabama - yes, I see that Curse is hiring devs there which is good).
The possessions solutions don’t allow you to track weight. I like using the variant encumbrance rule. I need a system that helps me do that. D&D Beyond is failing at that right now.
I have mentioned this before and I’ll add my voice to this thread as well. I would really like homebrew mundane items for a few reasons:
Tracking quantity - the only way to do this right now is by making an item a potion. Using the Possesions text field for things like ammunition that isn’t magical is needlessly cumbersome when you don’t have to do it for normal arrows.
Easy scanning - seeing the item in the character’s inventory so that they remember it’s there. It’s much easier to scan the inventory list than try to format and scan the possessions as well.
Time savings - if I can create the item once and have the players add it to their inventory, that’s much better than having them each type the item and any descriptions that come along with it in their Possessions field.
Changing base weapon damage/armor - there’s no way to do this right now and adding exotic or nonstandard weapons would be a nice feature. This could be handled with changes to modifiers, but being able to select a mundane homebrewed item would be nice.
Future use - hopefully this creates infrastructure for the ability down the road to add prices and create shopping lists/shop stocks when campaign management rolls around.
I understand the concern about gumming up the homebrew area. I think filtering solves this. I could see this being personal only so that there aren’t even more items for the mods to review, but I don’t know if the data for homebrew submissions supports that assumption.
Now that the new character sheet is out, is there any word on this? I know there is a 'Custom item' option but that's not the same as creating an item that can be bought by players and easily added to the inventory. I really want the option to create things my players can buy. It doesn't feel right at a session to say to a player 'Okay. You can buy a flask of X here. It's unique to these parts but extremely common in the area. Now open your custom items section, here is the details....'
Then, you have another player say at a later time 'I want a flask of X as well, how do i create that on my sheet? What are the details again?' and you lose that time at the table. If you let me create Gear this problem goes away.
Just saying I 100% agree. As a workaround you can create non-magical wondrous items (that will be labeled as magical). But this is not a great workaround...
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Is there a way to create non-magical items, like gears and other misc items, using the homebrew item creator ?
In the campaing i'm currently in, we are amassing stuff like metal ingots, tools and other quest-related items... right now I can only use the Note or Possession section of the character sheet to keep track of them, as the homebrew creator only let you create some specific types of items, even if you chose "start from scratch" ...
Is there a way to circumvent this i'm not seeing ?
Thanks.
I will second this, this should definitely be a thing.
You run into it when trying to homebrew versatile items as well, because you cannot do anything but use a base template.
I concur. I needed to make a unique Druidic focus for my player at her request. As a Fire Genasi Druid she felt that she should have something other than the standard foci, and I agreed. I created a tree endogenous to the City of Brass on the Elemental Plane of Fire called Scorchpine, and had her focus carved from that (if you don't know, everything on the Elemental Plane of Fire is fire of a different molecular structure, so this focus is solid fire which will ignite combustibles on touch, requiring it to be dipped in glass for a protective barrier).
I ended up having to make it a homebrew magic item, which makes no sense.
I second this.
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Supporting homebrew mundane items might be a little overkill. I think the best solution to this would just add a "Add miscellaneous item" control in the inventory management pane, which gives you a text box description and a box for weight.
There are a number of items listed in backgrounds at the very least that are not listed in the standard equipment list - being able to homebrew them would be nice (and not overkill imho).
I made my suggestion, and the overkill comment, because I don't like the idea of needlessly gumming up the published homebrew content (both your private homebrew content list as well as the searchable database) with a ton of mundane items. The controls I suggested, and Tertion expanded on, could let you enter a custom item on the spot, which wouldn't be listed as homebrew content, just exist as a line item on your PC sheet.
Custom items would indeed be very nice.
And, while it was regarded as pretty good evidence of criminality to be living in a slum, for some reason owning a whole street of them merely got you invited to the very best social occasions. - Feet of Clay
Character sheet. Equipment. More. Possessions.
It's been there since the beginning.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Yes! Devs please listen:
If you want more DMs to use D&D Beyond - buying all the books and the master sub - if you want to convert the thousands of DMs out there who are currently using Fantasy Grounds to help track characters and items (even in their local table top games) then please listen:
- DMs like to create custom items!
- DMs don’t like platforms that limit their ability to create custom items.
- DMs want to be able to create weapons that aren’t versions of a weapon that already exists.
- DMs want to be able to create magic weapons that have different modifiers for attack and damage.
- DMs want to create armor that gives different AC bonuses for melee vs ranged attacks
- DMs want to create non-magical gear that has weight that counts towards characters’ encumbrance and that isn’t labeled a wondrous magic item.
None if this is currently possible which is why so many DMs are saying “No” to D&D Beyond.
I know over a dozen DMs in Indianapolis and I am the only one of them who is currently excited about D&D Beyond. All the others I know are either using Fantasy Grounds or their own custom Excel sheets. These guys invest hundreds of dollars in D&D every year (at least). Money is no object for them. But they aren’t going to embrace D&D Beyond until it becomes easier than Fantasy Grounds for creating custom gear.
If you don’t have enough developers to do this, then hire me and I’ll be happy to help you (as long as I don’t have to move to Alabama - yes, I see that Curse is hiring devs there which is good).
The possessions solutions don’t allow you to track weight. I like using the variant encumbrance rule. I need a system that helps me do that. D&D Beyond is failing at that right now.
Very interested in custom items. I would love the creative freedom to make special gear that is unique to my setting.
Very interested to hear if this is on the roadmap for the Developers, and where its place is on the roadmap.
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I have mentioned this before and I’ll add my voice to this thread as well. I would really like homebrew mundane items for a few reasons:
I understand the concern about gumming up the homebrew area. I think filtering solves this. I could see this being personal only so that there aren’t even more items for the mods to review, but I don’t know if the data for homebrew submissions supports that assumption.
Hello.
Now that the new character sheet is out, is there any word on this? I know there is a 'Custom item' option but that's not the same as creating an item that can be bought by players and easily added to the inventory. I really want the option to create things my players can buy. It doesn't feel right at a session to say to a player 'Okay. You can buy a flask of X here. It's unique to these parts but extremely common in the area. Now open your custom items section, here is the details....'
Then, you have another player say at a later time 'I want a flask of X as well, how do i create that on my sheet? What are the details again?' and you lose that time at the table. If you let me create Gear this problem goes away.
I would love an answer on this.
Just saying I 100% agree. As a workaround you can create non-magical wondrous items (that will be labeled as magical). But this is not a great workaround...