First and foremost, the different "races" in D&D, are not different races, but rather, they are different species.
Different species, have different attributes. What is wrong with, for example, Half Orcs being inherently stronger than most other species? Is it wrong to acknowledge that a fish is a better swimmer than a cat? Is it wrong to say a cheetah is inherently faster than a turtle? (you know, different species...)
If all of the species in D&D start out with the same base stats, then what is the point of having different species? Might as well have a single species that you can customize any way you want.
Is this really what the majority of players want, or is WOC just trying to appeal to a certain group, most of whom aren't even interested in D&D?
I can say that I, unquestionably, desperately want races to not be bound to ability modifiers the way it currently is. I even wrote a super quick DMBinder on it, but haven't used it for one reason: my players and I use D&D Beyond and that's too much hassle to tweak.
This will make it, presumably, built into D&D Beyond, and so therefore everything is coming up millhouse.
My general takeaway is as follows, though: some races (Centaurs, lets say), have a Powerful Build feature. This represents that Centaurs are stronger, inherently, than most other species. But if I'm a centaur bard, I am not likely to be a very strong representative of my people -- I have spent my entire life playing the harp -- why is a dragonborn just naturally a better bard than me? (charisma bonus).
While there's a lot of arguments on Nature vs Nurture we can make here, my usual balance argument is: keep the non-ability racials, ditch ability bonuses.
But even if you disagree with the logic of that, consider the creativity yearning of this: I think you should be able to choose your stat bonus array if for no other reason than creativity. It is extremely boring that if you aren't a High Elf, Gnome, or Human, you're just gonna be a bad wizard. You will be punished, mathematically, for not being that. And that's just ... god, that's so boring. Stop barring the gates to creativity, you know?
There have been multiple, very high profile threads on this topic since it was announced months ago. In the end, it's just an option. You're free to keep doing it the way it was and you're free to not get bent out of shape about how other people do it.
Because DnD is both roleplaying game and a numbers game, and it can really take the wind out of your sails if someone else's character is simply better not because of a clever use of the game mechanics, but becauses they had +2 strength and are playing a barbarian while you, the Aasimar wizard, are effectively an ASI behind them in main stats. It's a system that encourages you to limit yourself, and thus your roleplaying options, in order to gain statistical advantages for all the dice rolls you do. And while your actions determine how often you roll it is your stats determine your success, and playing a character that can't succeed as well as the others, even if each character has their own distinct area of expertise, leaves you feeling like the squeaky wheel of the car. Want to keep up? Should have rolled a high elf wizard instead.
In Guild Wars 2, it really doesn't matter what race you play. The only mechanical differences are racial abilities that are intentionally worse than your class ones. Pick any race you want and they all still function the same, so what is the point? It lets people pick whatever race they like the look and feel of the best instead of them saying to themselves that they should really pick X race because they are going to play Y class.
As for the racial abilities themselves, it's a weird one in DnD. Some of them are biological like darkvision or damage resistance, while others are cultural like languages and skills. Let's say that you are a dragonborn that grew up outside of a clan and was instead raised by halflings. Well, RAW you know draconic no matter what so how is that explained? What if you wanted to play this dragonborn so they are timid, shy and reserved, cowering at the thought of social interaction and never feel like they are important? Well too bad buddy, you are naturally more charasmatic regardless of how you want your character to function.
In the end, it is what you find more fun. A couple of my players like to try the more animalistic races regardless of class and I don't think they should feel like they should be worse off than someone that wanted to play a race that gives a bonus to their class. If you find a rule fun, stick to it. If you don't get rid of it.
In Guild Wars 2, it really doesn't matter what race you play. The only mechanical differences are racial abilities that are intentionally worse than your class ones. Pick any race you want and they all still function the same, so what is the point? It lets people pick whatever race they like the look and feel of the best instead of them saying to themselves that they should really pick X race because they are going to play Y class.
The problem I have with this is that it turns race into a cosmetic feature. You're not an orc -- you're a human cosplaying as one. You're not an elf -- you're a human cosplaying as one. How do I know? Because you don't have any stats that make you an orc or an elf. You have "variant human" stats (essentially) and then just describe yourself as a non-human. Add this to all the business about how we're not allowed to use generalizations about races and their cultures anymore because someone might think we're using it as a back-handed way to insult real-world humans, and they've literally turned all of the playable beings into a world of highly variable looking humans.
And yet the same people pushing not having any specific characteristics tied to race/species/ancestry/whatever, would spit nails or worse if you dared say your world only had humans.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I don’t believe you can support diversity by getting of it. The arguments about being forced to choose certain races to match classes doesn’t really hold water either. The bonuses are typically +1 or +2. If you roll a 4 for your charisma, you will still be a bad bard. Your centaur can still have the low strength (dump) roll if you want, and the reverse is true too. Now I know that there are complaints about certain races (like orcs) having unfair penalties to things like intelligence and on that I agree, because not all of the races do. It should be either all or none and honestly I lean towards all. I don’t think the small races are penalized enough for their height and body mass (dwarves are known for being more dense so they tend to be stronger). In any case, there should be something that differentiates each option. Playing in a world where everything is homogeneous is boring.
I don’t believe you can support diversity by getting of it. The arguments about being forced to choose certain races to match classes doesn’t really hold water either.
On points or standard array, playing a race that doesn't have at least a +1 in the key stat for your class is deliberately gimping yourself. Diversity is having people actually play things like half-orc bards and gnome barbarians.
In the old days, most races with a bonus also had a penalty. Humans had no bonuses and no penalties. But the other races normally balanced out... So your +2 CON, say, was balanced by -1 INT, -1 WIS (or what have you). If you wanted that awesome CON, it came with strings attached. The #1 problem with the way racial "bonuses" are done now is that there are no strings -- it's all pro, no con. This is what allows people to take the race that has the uber-stat-bonus in the prime stat. In the old days, if you wanted that uber-bonus, you were going to pay for it in something else.
But players these days only want their racial traits to "make them better," rather than "properly representing the cultural or physical characteristics of that race." Again... people just want to be humans, and cosplay as a dwarf or an elf. Oh, and get some free bonuses because bonuses make them feel good.
Balance? Consistency? World integrity? Verisimilitude? What are those? Nah, they're not necessary to having a good game. Why would you want a crazy thing like balance?
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
In the old days, most races with a bonus also had a penalty. Humans had no bonuses and no penalties. But the other races normally balanced out... So your +2 CON, say, was balanced by -1 INT, -1 WIS (or what have you). If you wanted that awesome CON, it came with strings attached. The #1 problem with the way racial "bonuses" are done now is that there are no strings -- it's all pro, no con. This is what allows people to take the race that has the uber-stat-bonus in the prime stat. In the old days, if you wanted that uber-bonus, you were going to pay for it in something else.
But players these days only want their racial traits to "make them better," rather than "properly representing the cultural or physical characteristics of that race." Again... people just want to be humans, and cosplay as a dwarf or an elf. Oh, and get some free bonuses because bonuses make them feel good.
Balance? Consistency? World integrity? Verisimilitude? What are those? Nah, they're not necessary to having a good game. Why would you want a crazy thing like balance?
I actually agree with this. Give all races relevant bonuses and penalties. I’ll admit I don’t like the current “humans get a bonus in each ability” method. I guess it’s to make up for not having special traits? I think it would be better if they could put a bonus in one or two stats of their choice, but also had to take a penalty in a stat of their choice, along with each of the other races having penalties.
In the old days, most races with a bonus also had a penalty. Humans had no bonuses and no penalties. But the other races normally balanced out... So your +2 CON, say, was balanced by -1 INT, -1 WIS (or what have you). If you wanted that awesome CON, it came with strings attached. The #1 problem with the way racial "bonuses" are done now is that there are no strings -- it's all pro, no con. This is what allows people to take the race that has the uber-stat-bonus in the prime stat. In the old days, if you wanted that uber-bonus, you were going to pay for it in something else.
Yeah, you'd pick the race that has a penalty in your dump stat and a bonus in your key stat. All it did was make certain races even less viable for certain classes.
Balance? Consistency? World integrity? Verisimilitude? What are those? Nah, they're not necessary to having a good game. Why would you want a crazy thing like balance?
Balance is an excellent reason for deleting racial attribute adjustments....
The way I personally would handle it for a 5e system is to say you get a +1 for the race’s primary stat, and a +1 to any stat except primary. And then the subrace gives you a +1 to either Primary or secondary.
So, for example, Elves would get +1 Dex and +1 to anything but Dex, and then Wood would give +1 to either Dex or Wis, High would get +1 to Dex or Int, Drow would get +1 to Dex or Cha.
That way race still matters as far as builds go, but it is nowhere near as restrictive.
Balance is an excellent reason for deleting racial attribute adjustments....
Actually it's an excellent reason to delete playable races. Humans only, and you don't need any stat adjustments. In the old days, humans were +0 to all (also -0, to all).
So this whole thing is as easy as pie. Get rid of all "races." Just call everything but humans, "Monsters," and say "you can't play them." Then up the point buy a little to satisfy the powergamers and min-maxers, and you're done. No more race controversy. No more picking weirdo races just because the bonus is too good to pass up. Put every existing bonus into feats, and let people pick feats every 3 levels instead of every 4, and you're done.
I mean if you're going to erase everything significant or unique about a race other than its appearance, then why even bother to have them?
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
In Guild Wars 2, it really doesn't matter what race you play. The only mechanical differences are racial abilities that are intentionally worse than your class ones. Pick any race you want and they all still function the same, so what is the point? It lets people pick whatever race they like the look and feel of the best instead of them saying to themselves that they should really pick X race because they are going to play Y class.
The problem I have with this is that it turns race into a cosmetic feature. You're not an orc -- you're a human cosplaying as one. You're not an elf -- you're a human cosplaying as one. How do I know? Because you don't have any stats that make you an orc or an elf. You have "variant human" stats (essentially) and then just describe yourself as a non-human. Add this to all the business about how we're not allowed to use generalizations about races and their cultures anymore because someone might think we're using it as a back-handed way to insult real-world humans, and they've literally turned all of the playable beings into a world of highly variable looking humans.
And yet the same people pushing not having any specific characteristics tied to race/species/ancestry/whatever, would spit nails or worse if you dared say your world only had humans.
How does letting an orc get a +2 to Charisma and +1 to Wisdom make them suddenly become humans? They still get powerful build, are still medium, are still taller and heavier than humans, are still proficient in 2 skills of their choice, still get the Aggressive feature, and so on. Giving them a floating ability score does not make every race suddenly become medium.
Lizardfolk still get bite even if they can choose a +2 to Intelligence and +1 to Strength. They still have tails, they still get everything else that makes them be lizardfolk.
Also, it hurts absolutely no one to let players choose these ability scores. If you want to keep it the same, absolutely keep it the same. No one is going to break into your house and force you to play it the way we want at our tables.
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Please check out my homebrew, I would appreciate feedback:
I mean if you're going to erase everything significant or unique about a race other than its appearance, then why even bother to have them?
In point-based games, typically a race is just a collection of recommended traits, and you're totally free to take the exact same list of traits without being that race, or play a member of the race that lacks those standard traits. This does not prevent people from playing nonhumans -- it just means that they play a nonhuman for role-playing reasons, instead of mechanical reasons.
Also, it hurts absolutely no one to let players choose these ability scores. If you want to keep it the same, absolutely keep it the same. No one is going to break into your house and force you to play it the way we want at our tables.
By that reasoning, if you want to change it, by all means change it. No one one is going to break into your house and force you to play it the way we want at our tables.
I mean if you're going to erase everything significant or unique about a race other than its appearance, then why even bother to have them?
In point-based games, typically a race is just a collection of recommended traits, and you're totally free to take the exact same list of traits without being that race, or play a member of the race that lacks those standard traits. This does not prevent people from playing nonhumans -- it just means that they play a nonhuman for role-playing reasons, instead of mechanical reasons.
How does letting an orc get a +2 to Charisma and +1 to Wisdom make them suddenly become humans?
It doesn't make them become humans. It makes them impossible to differentiate from the human, lizardfolk, or halfling who can also take +2 to Cha and +1 to Wis. It calls into question why bother being an orc at all?
I mean let's review where we are on orcs and lizardfolk and halflings and everyone else now:
We can't call them a "race," because that's "racist."
We can't assign to them a set of "racial traits," because that's racist.
We can't attribute to them a common set of cultural/behavioral patterns, because that's racist or stereotyping or micro-aggression or pick your name for it.
Their stat bonuses are the same as everyone else's.
What, then, makes an orc unique? Or a halfling? Or a kobold?
If not stats, if not a set of archetypal behaviors, if not a common culture, if not any other characteristics that actually matter, all we seem to have left is physical appearance. Which is literally the most shallow, superficial, and irrelevant thing about another individual you could possibly choose to worry about.
So again, why bother having anything other than humans, if every species, ancestry, archetype, whatever-you-are-allowed-to-call-it-now, is going to be just like humans in every way, even stats?
I've seen lots of people defending the idea of moving points around to wherever you want because min-maxing... but nobody has yet been able to explain to me what the reason would be to need anything other than humans if everything just acts, and has stats, like a human now anyway.
If racial bonuses are such a problem, then the real solution is to get rid of them altogether.
But really I don’t see the need to change it. It’s like complaining that you can’t make a halfling that can reach the top shelf at Walmart. They’re just built that way and if you want to reach the shelf choose a taller race.
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https://www.polygon.com/2020/8/24/21399106/dungeons-and-dragons-tashas-cauldron-of-everything-announcement-release-date-race-rulebook
First and foremost, the different "races" in D&D, are not different races, but rather, they are different species.
Different species, have different attributes. What is wrong with, for example, Half Orcs being inherently stronger than most other species? Is it wrong to acknowledge that a fish is a better swimmer than a cat? Is it wrong to say a cheetah is inherently faster than a turtle? (you know, different species...)
If all of the species in D&D start out with the same base stats, then what is the point of having different species? Might as well have a single species that you can customize any way you want.
Is this really what the majority of players want, or is WOC just trying to appeal to a certain group, most of whom aren't even interested in D&D?
I can say that I, unquestionably, desperately want races to not be bound to ability modifiers the way it currently is. I even wrote a super quick DMBinder on it, but haven't used it for one reason: my players and I use D&D Beyond and that's too much hassle to tweak.
This will make it, presumably, built into D&D Beyond, and so therefore everything is coming up millhouse.
My general takeaway is as follows, though: some races (Centaurs, lets say), have a Powerful Build feature. This represents that Centaurs are stronger, inherently, than most other species. But if I'm a centaur bard, I am not likely to be a very strong representative of my people -- I have spent my entire life playing the harp -- why is a dragonborn just naturally a better bard than me? (charisma bonus).
While there's a lot of arguments on Nature vs Nurture we can make here, my usual balance argument is: keep the non-ability racials, ditch ability bonuses.
But even if you disagree with the logic of that, consider the creativity yearning of this: I think you should be able to choose your stat bonus array if for no other reason than creativity. It is extremely boring that if you aren't a High Elf, Gnome, or Human, you're just gonna be a bad wizard. You will be punished, mathematically, for not being that. And that's just ... god, that's so boring. Stop barring the gates to creativity, you know?
There have been multiple, very high profile threads on this topic since it was announced months ago. In the end, it's just an option. You're free to keep doing it the way it was and you're free to not get bent out of shape about how other people do it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Because DnD is both roleplaying game and a numbers game, and it can really take the wind out of your sails if someone else's character is simply better not because of a clever use of the game mechanics, but becauses they had +2 strength and are playing a barbarian while you, the Aasimar wizard, are effectively an ASI behind them in main stats. It's a system that encourages you to limit yourself, and thus your roleplaying options, in order to gain statistical advantages for all the dice rolls you do. And while your actions determine how often you roll it is your stats determine your success, and playing a character that can't succeed as well as the others, even if each character has their own distinct area of expertise, leaves you feeling like the squeaky wheel of the car. Want to keep up? Should have rolled a high elf wizard instead.
In Guild Wars 2, it really doesn't matter what race you play. The only mechanical differences are racial abilities that are intentionally worse than your class ones. Pick any race you want and they all still function the same, so what is the point? It lets people pick whatever race they like the look and feel of the best instead of them saying to themselves that they should really pick X race because they are going to play Y class.
As for the racial abilities themselves, it's a weird one in DnD. Some of them are biological like darkvision or damage resistance, while others are cultural like languages and skills. Let's say that you are a dragonborn that grew up outside of a clan and was instead raised by halflings. Well, RAW you know draconic no matter what so how is that explained? What if you wanted to play this dragonborn so they are timid, shy and reserved, cowering at the thought of social interaction and never feel like they are important? Well too bad buddy, you are naturally more charasmatic regardless of how you want your character to function.
In the end, it is what you find more fun. A couple of my players like to try the more animalistic races regardless of class and I don't think they should feel like they should be worse off than someone that wanted to play a race that gives a bonus to their class. If you find a rule fun, stick to it. If you don't get rid of it.
The problem I have with this is that it turns race into a cosmetic feature. You're not an orc -- you're a human cosplaying as one. You're not an elf -- you're a human cosplaying as one. How do I know? Because you don't have any stats that make you an orc or an elf. You have "variant human" stats (essentially) and then just describe yourself as a non-human. Add this to all the business about how we're not allowed to use generalizations about races and their cultures anymore because someone might think we're using it as a back-handed way to insult real-world humans, and they've literally turned all of the playable beings into a world of highly variable looking humans.
And yet the same people pushing not having any specific characteristics tied to race/species/ancestry/whatever, would spit nails or worse if you dared say your world only had humans.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I don’t believe you can support diversity by getting of it. The arguments about being forced to choose certain races to match classes doesn’t really hold water either. The bonuses are typically +1 or +2. If you roll a 4 for your charisma, you will still be a bad bard. Your centaur can still have the low strength (dump) roll if you want, and the reverse is true too. Now I know that there are complaints about certain races (like orcs) having unfair penalties to things like intelligence and on that I agree, because not all of the races do. It should be either all or none and honestly I lean towards all. I don’t think the small races are penalized enough for their height and body mass (dwarves are known for being more dense so they tend to be stronger). In any case, there should be something that differentiates each option. Playing in a world where everything is homogeneous is boring.
Mayhem, well said!
I completely agree!
On points or standard array, playing a race that doesn't have at least a +1 in the key stat for your class is deliberately gimping yourself. Diversity is having people actually play things like half-orc bards and gnome barbarians.
In the old days, most races with a bonus also had a penalty. Humans had no bonuses and no penalties. But the other races normally balanced out... So your +2 CON, say, was balanced by -1 INT, -1 WIS (or what have you). If you wanted that awesome CON, it came with strings attached. The #1 problem with the way racial "bonuses" are done now is that there are no strings -- it's all pro, no con. This is what allows people to take the race that has the uber-stat-bonus in the prime stat. In the old days, if you wanted that uber-bonus, you were going to pay for it in something else.
But players these days only want their racial traits to "make them better," rather than "properly representing the cultural or physical characteristics of that race." Again... people just want to be humans, and cosplay as a dwarf or an elf. Oh, and get some free bonuses because bonuses make them feel good.
Balance? Consistency? World integrity? Verisimilitude? What are those? Nah, they're not necessary to having a good game. Why would you want a crazy thing like balance?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I actually agree with this. Give all races relevant bonuses and penalties. I’ll admit I don’t like the current “humans get a bonus in each ability” method. I guess it’s to make up for not having special traits? I think it would be better if they could put a bonus in one or two stats of their choice, but also had to take a penalty in a stat of their choice, along with each of the other races having penalties.
Yeah, you'd pick the race that has a penalty in your dump stat and a bonus in your key stat. All it did was make certain races even less viable for certain classes.
Balance is an excellent reason for deleting racial attribute adjustments....
Letting Half-Orcs have a bonus to INT instead of STR isn't going to break the balance or the immersion of the game.
The way I personally would handle it for a 5e system is to say you get a +1 for the race’s primary stat, and a +1 to any stat except primary. And then the subrace gives you a +1 to either Primary or secondary.
So, for example, Elves would get +1 Dex and +1 to anything but Dex, and then Wood would give +1 to either Dex or Wis, High would get +1 to Dex or Int, Drow would get +1 to Dex or Cha.
That way race still matters as far as builds go, but it is nowhere near as restrictive.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Actually it's an excellent reason to delete playable races. Humans only, and you don't need any stat adjustments. In the old days, humans were +0 to all (also -0, to all).
So this whole thing is as easy as pie. Get rid of all "races." Just call everything but humans, "Monsters," and say "you can't play them." Then up the point buy a little to satisfy the powergamers and min-maxers, and you're done. No more race controversy. No more picking weirdo races just because the bonus is too good to pass up. Put every existing bonus into feats, and let people pick feats every 3 levels instead of every 4, and you're done.
I mean if you're going to erase everything significant or unique about a race other than its appearance, then why even bother to have them?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
How does letting an orc get a +2 to Charisma and +1 to Wisdom make them suddenly become humans? They still get powerful build, are still medium, are still taller and heavier than humans, are still proficient in 2 skills of their choice, still get the Aggressive feature, and so on. Giving them a floating ability score does not make every race suddenly become medium.
Lizardfolk still get bite even if they can choose a +2 to Intelligence and +1 to Strength. They still have tails, they still get everything else that makes them be lizardfolk.
Also, it hurts absolutely no one to let players choose these ability scores. If you want to keep it the same, absolutely keep it the same. No one is going to break into your house and force you to play it the way we want at our tables.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In point-based games, typically a race is just a collection of recommended traits, and you're totally free to take the exact same list of traits without being that race, or play a member of the race that lacks those standard traits. This does not prevent people from playing nonhumans -- it just means that they play a nonhuman for role-playing reasons, instead of mechanical reasons.
By that reasoning, if you want to change it, by all means change it. No one one is going to break into your house and force you to play it the way we want at our tables.
Why can’t it be both?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It doesn't make them become humans. It makes them impossible to differentiate from the human, lizardfolk, or halfling who can also take +2 to Cha and +1 to Wis. It calls into question why bother being an orc at all?
I mean let's review where we are on orcs and lizardfolk and halflings and everyone else now:
What, then, makes an orc unique? Or a halfling? Or a kobold?
If not stats, if not a set of archetypal behaviors, if not a common culture, if not any other characteristics that actually matter, all we seem to have left is physical appearance. Which is literally the most shallow, superficial, and irrelevant thing about another individual you could possibly choose to worry about.
So again, why bother having anything other than humans, if every species, ancestry, archetype, whatever-you-are-allowed-to-call-it-now, is going to be just like humans in every way, even stats?
I've seen lots of people defending the idea of moving points around to wherever you want because min-maxing... but nobody has yet been able to explain to me what the reason would be to need anything other than humans if everything just acts, and has stats, like a human now anyway.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
If racial bonuses are such a problem, then the real solution is to get rid of them altogether.
But really I don’t see the need to change it. It’s like complaining that you can’t make a halfling that can reach the top shelf at Walmart. They’re just built that way and if you want to reach the shelf choose a taller race.