I am a 7th grader wanting to get into d&d I probably wont get into one considering i dont have discord or whatever but i dont know if there is another form of which i can participate with but if someone is willing to teach a 12 year old beginner and let me join a campaign i would be eternally grateful i understand if i cant join
Awesome! I have a few questions before I send you the invite link. You say you're a beginner. So let's talk about that.
How much of a beginner are you? Have you ever built a character? Have you ever played (even for one session) DnD before? Are you familiar with the Dragonlance Setting?
The method of play we use in my game is Play-by-Post. Are you familiar with what that is?
How would you prefer to experience this game? Do you want to play rules-heavy and be responsible for your own dice rolls, or would you rather immerse yourself in the roleplay, describe what you do, and let me interpret how that plays out by handling the rolls and rulings for you until you say you're ready?
If you prefer, you may message me privately or respond here in the thread. Once I understand what to expect as your DM, I'll send you the invite link.
I am a noob never played a single game of d&d before and no im not familiar with play by post i am not familiar with dragonlance and i like to try to be immersive in the roleplay although it may not be the best sometimes.
But basically, it's kind of like what we're doing now, but as a game. As the DM, I run the game from a message board. In my case, I'm using DndBeyond forums to run my game. I incorporate images, descriptions, links, and sometimes even video or music references to help you imagine the world as vividly as possible. The you play off that. There are generally two threads:
In-Content (IC) thread: this is where everyone is expected to remain in character. Anything that happens in the game is done in this thread. It's important that all roleplay, combat, and dice rolls happen in this thread. But it's even more important to remember that whatever happens in the thread is just in the game. As the DM, my NPCs may speak or act harshly to your character. They may disagree with your character, lie to your character, manipulate your character, or even try to kill your character. It's not personal.
Out-of-Content (OOC) thread: this is where casual conversation, rules questions, content clarification, and everything that isn't canonical content happens.
In my game, I only have one thread, and then a message group. We all do our chatting in the message group, which I will invite you to very soon. I just need you to get a character made.
To make your character, please follow this Character Builder to build a Level 3 character. Don't worry about making it fancy. But read this to get inspiration, and to better understand a few house rules I have for my campaigns. Links are provided for reference. Please let me know if any of the links aren't working.
Mere years after the War of the Lance, 351 AC, the people of Khur are seeking shelter from, or alliances in, the struggle against The Green Dragon Army. But safe lands are few and shrinking in numbers each year. A dust-shrouded trail leads exhausted refugees north along the foothills of the Khalkist Mountains towards Ak-Tubal, a small town said to still enjoy some level of peace and prosperity where food, water, housing, horses, and work can be found. Your party has been hired as part of a mercenary band to escort the refugees safely as far as an old ruin along the path commonly known as Santekh where the refugees would rest and refresh before continuing the next leg of their journey.
During the course of the march, the mercenary troupe comes to believe that you can be trusted and confides in your party that they are more than just sell-swords. While this particular trip is a peaceful one to escort refugees, they also run a supply line to the Santekh ruins, which is being established as a chokehold against The Green Dragon Army's expansion. You also discover that the people you are travelling with are mostly members of the Hachakee Tribe, who have been resisting the advancement of the Green Dragon Army since the beginning.
"Ibahalii Vriwhulth, the Reaper of Glory" uses the Dragonlance Setting and takes place on Krynn, in a land called Khur: after the age of the War of the Lance, but before the Age of Mortals, during the Chaos War. It's a time of immense violence and unrest. Food, water, and shelter remain in short supply. But treasure and magic remain plentiful. All races can be found in Krynn, but the most populous races are (in order): Elves, Dwarves, Kender, Humans, and Gnomes. Warforged and metallic Dragonborns are exceptionally rare. And metallic dragonborn hides fetch a high price on the black market.
Build Notes & House Rules
The game starts at level one and is expected to take the characters to level 12.
All players use the D&D Beyond app to build your character, and link to this campaign. I will update the game log after each session. Please check in after I update and see if anything needs to be added.
Use standard array, and count all encumbrance (including gold).
All playable races exist in Krynn, but the most populous races (in order of population) are: Elves, Kender, Dwarves, Humans, and Gnomes. Warforged and Metallic Dragonborn are exceptionally rare, and metallic dragonborn hides fetch a high price on the black market.
Humans can be found on all parts of Krynn, but if you choose to play a human and choose to be from Ansalon, you're welcome to choose a place of origin from the Dragonlance Campaign Setting. Your origin will effect how other races and nationalities react to you (sometimes to your advantage and sometimes to your disadvantage). Below is an excerpt of the description for the humans of Khur.
Khur. The nomadic human tribes of Khur inhabit a harsh, rocky land. These groups have been forcibly united under the local leader Salah-Khan, who allied his people with the Dragon Armies. A robust resistance, centered at the trade hub of Khuri-Khan, opposes the invaders.
Session 1 will start at Santekh, where you will be paid 100 GP each for your services.
Resources are important in Krynn, and you will need to be resourceful. Skill checks will be a ubiquitous part of your game play.
Back stories are important and will be integrated into the story when/if possible.
Combat will be played on a grid, and terrain is interactive. You can use skill checks to gain Advantage or Inspiration. Flanking grants the attackers Advantage against the flanked target.
Called shots are rolled with "Emphasis". Roll 2 d20s to determine your attack result. The result that is closest to 1 or 20 is your result, and applies a condition to the target creature(s). If no appropriate condition can be applied, the damage is doubled.
Skill checks do not automatically succeed or fail. A low roll may result in unexpected, unintended, or unreliable results. But most checks fall within a 1-20 range, with 5-15 being the most common DC.
Alignment is different in my games: Law to Chaos references a creature's opinions on authority. In modern terms: Law (insists on crossing at crosswalks), Neutral (speeds a little to go with the flow of traffic, shoplifts gum for kicks), Chaos (ACAB) Good to Evil references a creature's opinions on the sanctity of life. Good will refrain from dealing lethal damage unless all other options have been exhausted. Neutral will kill to protect themself, their principals, or people they value, but do not necessarily take pleasure in killing. Evil loves the glory of lethal combat, and may even take pleasure in taking the lives of others.
Skill checks have many hidden purposes in 5E, and here is a list of a few alternate uses for skill checks.
Players don't get feats in my campaign. But you may use a skill check to see if you can use a Feats ability for one usage, pending DM approval unless it's already established on the Sheet document provided for alternate skill uses.
I am a 7th grader wanting to get into d&d I probably wont get into one considering i dont have discord or whatever but i dont know if there is another form of which i can participate with but if someone is willing to teach a 12 year old beginner and let me join a campaign i would be eternally grateful i understand if i cant join
I run a campaign right here on this forum. My son is in the 8th grade and he helped me build the game I'm currently running. 😊
It's a survival-ish game that takes place in a desert wasteland. Lots of magic, lots of treasure, lots of dragons... not a lot of food and water.
My DM Registry
My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
I would love to join
Awesome! I have a few questions before I send you the invite link. You say you're a beginner. So let's talk about that.
If you prefer, you may message me privately or respond here in the thread. Once I understand what to expect as your DM, I'll send you the invite link.
My DM Registry
My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground
I am a noob never played a single game of d&d before and no im not familiar with play by post i am not familiar with dragonlance and i like to try to be immersive in the roleplay although it may not be the best sometimes.
Ok. First off, let me tell you what play-by-post is. Check this forum for examples.
But basically, it's kind of like what we're doing now, but as a game. As the DM, I run the game from a message board. In my case, I'm using DndBeyond forums to run my game. I incorporate images, descriptions, links, and sometimes even video or music references to help you imagine the world as vividly as possible. The you play off that. There are generally two threads:
In my game, I only have one thread, and then a message group. We all do our chatting in the message group, which I will invite you to very soon. I just need you to get a character made.
To make your character, please follow this Character Builder to build a Level 3 character. Don't worry about making it fancy. But read this to get inspiration, and to better understand a few house rules I have for my campaigns. Links are provided for reference. Please let me know if any of the links aren't working.
Mere years after the War of the Lance, 351 AC, the people of Khur are seeking shelter from, or alliances in, the struggle against The Green Dragon Army. But safe lands are few and shrinking in numbers each year. A dust-shrouded trail leads exhausted refugees north along the foothills of the Khalkist Mountains towards Ak-Tubal, a small town said to still enjoy some level of peace and prosperity where food, water, housing, horses, and work can be found. Your party has been hired as part of a mercenary band to escort the refugees safely as far as an old ruin along the path commonly known as Santekh where the refugees would rest and refresh before continuing the next leg of their journey.
During the course of the march, the mercenary troupe comes to believe that you can be trusted and confides in your party that they are more than just sell-swords. While this particular trip is a peaceful one to escort refugees, they also run a supply line to the Santekh ruins, which is being established as a chokehold against The Green Dragon Army's expansion. You also discover that the people you are travelling with are mostly members of the Hachakee Tribe, who have been resisting the advancement of the Green Dragon Army since the beginning.
Map of the trail to Ak-Tubal
"Ibahalii Vriwhulth, the Reaper of Glory" uses the Dragonlance Setting and takes place on Krynn, in a land called Khur: after the age of the War of the Lance, but before the Age of Mortals, during the Chaos War. It's a time of immense violence and unrest. Food, water, and shelter remain in short supply. But treasure and magic remain plentiful. All races can be found in Krynn, but the most populous races are (in order): Elves, Dwarves, Kender, Humans, and Gnomes. Warforged and metallic Dragonborns are exceptionally rare. And metallic dragonborn hides fetch a high price on the black market.
Build Notes & House Rules
Law to Chaos references a creature's opinions on authority. In modern terms: Law (insists on crossing at crosswalks), Neutral (speeds a little to go with the flow of traffic, shoplifts gum for kicks), Chaos (ACAB)
Good to Evil references a creature's opinions on the sanctity of life. Good will refrain from dealing lethal damage unless all other options have been exhausted. Neutral will kill to protect themself, their principals, or people they value, but do not necessarily take pleasure in killing. Evil loves the glory of lethal combat, and may even take pleasure in taking the lives of others.
My DM Registry
My Characters:
Archibald Thwipp, Human/Male/Blood Hunter/L3 posting in The Tavern, DnDBeyond
Sergeant Sylvia, Half Orc/Female/Barbarian/L3 posting in A Beginner's Guide, Myth Weavers
Carric Holimion, Wood Elf/Male/Ranger/L1 posting in Lost Mines of Phandelver, Giant in the Playground