==== Important Note: We are a BRAND NEW westmarch server ==== ==== This server is intended for an 18+ audience. ==== ==== Join at your own discretion ====
A thousand years after the Long Silence, the world is finally opening again.
The Bastions are failing. The wards are dying. And beyond the walls of Korrigar’s Hold lies a frontier full of crystal mountains, waking forests, shifting deserts, and wounds in reality that still glow with aetherlight.
Here, in Havenreach, the last outpost of civilization on the edge of the wilds, explorers gather to seize their chance. Pathfinders, archivists, mercenaries, spellwrights, outcasts — all chasing fortune, purpose, or absolution.
You’ll find:
• The Custodial Synod – zealots of the old world, seeking lost cores to restore the wards. • The Free Concord – rebels building a new order, far from Synod rule. • The Guild of Hollow Stars – profiteers of relics, secrets, and anything that glows. • The Wardens of the Pale Flame – mystics who insist the land itself is waking… and angry.
And beyond them all, the frontier calls:
• The Glassmarsh Expanse – a desert of living reflections. • The Verdant Hollows – overgrown ruins where time slips sideways. • The Shardspire Range – crystal peaks humming with forgotten power. • The Violet Wound – a crater of rising, impossible light… from which no one returns.
This is a living Westmarch. Your expeditions reshape the map. Your discoveries become the world’s new history. Your failures become warnings for the next crew.
Choose a faction. Form a party. Step through Havenreach’s North Gate.
The Reclamation has begun — and the wilds are waiting for someone brave enough to claim them.
Welcome to the Age of Reclamation
==== Important Note: We are a BRAND NEW westmarch server ====
==== This server is intended for an 18+ audience. ====
==== Join at your own discretion ====
A thousand years after the Long Silence, the world is finally opening again.
The Bastions are failing. The wards are dying. And beyond the walls of Korrigar’s Hold lies a frontier full of crystal mountains, waking forests, shifting deserts, and wounds in reality that still glow with aetherlight.
Here, in Havenreach, the last outpost of civilization on the edge of the wilds, explorers gather to seize their chance. Pathfinders, archivists, mercenaries, spellwrights, outcasts — all chasing fortune, purpose, or absolution.
You’ll find:
• The Custodial Synod – zealots of the old world, seeking lost cores to restore the wards.
• The Free Concord – rebels building a new order, far from Synod rule.
• The Guild of Hollow Stars – profiteers of relics, secrets, and anything that glows.
• The Wardens of the Pale Flame – mystics who insist the land itself is waking… and angry.
And beyond them all, the frontier calls:
• The Glassmarsh Expanse – a desert of living reflections.
• The Verdant Hollows – overgrown ruins where time slips sideways.
• The Shardspire Range – crystal peaks humming with forgotten power.
• The Violet Wound – a crater of rising, impossible light… from which no one returns.
This is a living Westmarch.
Your expeditions reshape the map.
Your discoveries become the world’s new history.
Your failures become warnings for the next crew.
Choose a faction. Form a party. Step through Havenreach’s North Gate.
The Reclamation has begun —
and the wilds are waiting for someone brave enough to claim them.
https://discord.gg/MF5tG6fD5f
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