991 00:32:27,519 --> 00:32:31,200 oh man i mean dinosaurs are awesome so
992 00:32:29,600 --> 00:32:33,519 it's hard to pick a favorite
993 00:32:31,200 --> 00:32:34,480 uh but again mine also comes from
994 00:32:33,519 --> 00:32:38,159 jurassic park
995 00:32:34,480 --> 00:32:39,840 uh it's the crazy like that little
996 00:32:38,159 --> 00:32:42,240 i don't know what they're called the the
997 00:32:39,840 --> 00:32:44,240 lizard with the crazy uh neck
998 00:32:42,240 --> 00:32:46,240 guild oh the dilophosaurus yeah yeah
999 00:32:44,240 --> 00:32:49,039 yeah that
1000 00:32:46,240 --> 00:32:49,679 also a very solid pick uh spitting
1001 00:32:49,039 --> 00:32:53,200 poison
1002 00:32:49,679 --> 00:32:55,120 just like julian does in her real life
1003 00:32:53,200 --> 00:32:57,200 melly have we checked in with you on
1004 00:32:55,120 --> 00:32:59,120 favorite dinosaur yes we have that was
1005 00:32:57,200 --> 00:33:00,880 my first time on here it's the please
1006 00:32:59,120 --> 00:33:03,120 i wasn't listening and i apologize
1007 00:33:00,880 --> 00:33:05,679 because it it still exists
1008 00:33:03,120 --> 00:33:07,279 i will go down with the conspiracy
1009 00:33:05,679 --> 00:33:09,360 theory of the loch ness monster being
1010 00:33:07,279 --> 00:33:11,600 real and it being a plesiosaur
1011 00:33:09,360 --> 00:33:13,200 don't add me i think that's completely
1012 00:33:11,600 --> 00:33:15,279 fair uh mine continues to be a
1013 00:33:13,200 --> 00:33:16,240 triceratops because slag is my favorite
1014 00:33:15,279 --> 00:33:18,480 dinobot
1015 00:33:16,240 --> 00:33:20,240 uh let us know and chat favorite
1016 00:33:18,480 --> 00:33:21,519 dinosaur hit us up with them or if
1017 00:33:20,240 --> 00:33:22,320 you're watching again in the future on
1018 00:33:21,519 --> 00:33:24,159 youtube
1019 00:33:22,320 --> 00:33:26,159 uh hey let us know what you guys want to
1020 00:33:24,159 --> 00:33:28,000 see uh coming up uh
1021 00:33:26,159 --> 00:33:29,840 once i uh send these two back to their
1022 00:33:28,000 --> 00:33:32,799 cave what do you want them working on
1023 00:33:29,840 --> 00:33:34,080 uh uh with the their their dark rooms
1024 00:33:32,799 --> 00:33:36,480 and their bright screens
1025 00:33:34,080 --> 00:33:37,200 um just like little albino crickets in a
1026 00:33:36,480 --> 00:33:39,120 cave
1027 00:33:37,200 --> 00:33:41,120 what i don't know too much coffee
1028 00:33:39,120 --> 00:33:42,799 already uh for this early in the dev
1029 00:33:41,120 --> 00:33:44,880 update i apologize and uh
1030 00:33:42,799 --> 00:33:45,919 let us know favorite dinosaurs easily
1031 00:33:44,880 --> 00:33:46,720 the most important part of this
1032 00:33:45,919 --> 00:33:48,880 conversation
1033 00:33:46,720 --> 00:33:50,000 thank you guys so much uh later today uh
1034 00:33:48,880 --> 00:33:51,600 we'll be back streaming
1035 00:33:50,000 --> 00:33:53,760 uh we're talking two things near and
1036 00:33:51,600 --> 00:33:58,080 dear to my heart talking hags
1037 00:33:53,760 --> 00:33:58,080 we're talking oozes be there thanks
1038 00:33:58,620 --> 00:34:06,060 [Music]
1039 00:34:04,840 --> 00:34:09,210 everybody
Today's Line-Up
Timeline Check-In: Reveal of what has recently been released and what is close. Special Guests Julie Hawkins & Jason Bush: We welcome software engineer Julie Hawkins back to the show, and introduce you to software engineering manager Jason Bush. Getting a Life: Julie and Jason discuss the recent update to the life domain cleric, what made this support difficult, what it means for the future, and what they're working on next. (Full changelog here)
Coming Soon
Candlekeep Mysteries: Candlekeep Mysteries has been released! (Buy now) Van Richten's Guide to Ravenloft: We confirm the types of pre-order bonuses that will be available for Van Richten's Guide to Ravenloft (digital dice, backdrops, themes, frames). (Pre-order now) Spell Management on the iOS DDB Player App: Spell management is available now on Android. This feature will be available on iOS soon! Rolling on Monster Stat Blocks: The ability to roll the D&D Beyond digital dice on monster stat blocks when running your encounters is coming soon. Twitch Extension Update: An update to our Twitch extension to better support Tasha's Cauldron of Everything content is planned. DDB Consolidated App: Updates to our apps, and special news about how the apps will work in the future are coming soon.
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Dev Update Summary for March 25th, 2021
Watch the Full Update with Q&A: https://youtu.be/WM41sH1bbl4
Video Transcript:
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[Music]
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[Music]
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[Music]
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[Music]
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[Music]
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right
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that's right we got a life the
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livestream and clearance
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lives finally we have lives as of this
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week
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it's long incoming it's been a long road
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mellie i know you and i did a lot of
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work to get us here
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we did yes us personally worked really
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really hard
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to make this happen we deserve i came in
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a month ago and i said i ain't taking
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this job
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until there is a fully supported life
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domain cleric
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on the way for these people i did that
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for you i did that for you at home
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thank you guys watching the dev update i
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didn't do that by the way there are some
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very uh there are some very amazing
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people that worked very hard on this for
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a long time you're gonna meet them
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that sound good you are going to meet
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them because we definitely do not
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deserve that credit we are just
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smiling at you absolutely yeah uh i'm
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the paid clown
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and uh uh mellie is uh is your paid
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community manager
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yeah i'm your best friend yeah she's
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your best friend and i
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i'm your uncle that shows up every now
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and then it's just like hey kids you
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want some jokes and you wanna
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you wanna try a cigarette uh okay let's
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move into the road map really quick
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before i just start offering our
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customer base camel lights
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um hey guys you want to know what's
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coming up soon
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here on uh here in dnd beyond here we go
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here's what's ready now handle keep
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mysteries on sale
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on the dnd beyond marketplace uh gonna
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sound a little bit like an infomercial
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here at the top and i apologize
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but uh also available now van richton's
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guide to ravenloft available for
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pre-order
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uh that is gonna come with all of the
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usual very cool
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uh perks of frames themes
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colors dice backdrops it's gonna look
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really cool
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uh so make sure you get your pre-order
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of van driften's guide to
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ravenloft uh hey mel you know what's
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coming soon
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uh our timeline of now soon and soon i
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don't know
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i'm not just here to hear you tell me
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what's coming soon okay i mean for you
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it was like rhetorical i guess
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you know you know you're in these
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meetings you're in these meetings same
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as me
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uh coming up pretending we didn't know i
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was trying to like make it a thing
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uh uh coming i'm actually gonna uh i'll
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talk spell management uh
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a little bit uh with a uh with something
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that's coming soonish but coming soon
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uh we've talked about this a little bit
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on the show uh with andrew coming on to
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talk about it a little bit
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and that's dice rolling on monster stat
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blocks
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it is what it sounds like so this is
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gonna obviously allow
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uh dms to be able to roll directly off
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monster stat blocks uh
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on the combat tracker dms will not be
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able to share those dice rolls yet
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that's coming next quarter so they're
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still working on that uh aspect of it
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uh and we're releasing all monsters uh
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at once
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so once this releases um in the uh
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in the soon window uh all monsters will
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be able to you uh dm's will be able to
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roll on
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all monster stat blocks and then again
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uh being able to share those dice rolls
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coming uh later in the year
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but like sooner rather than later like
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soonish
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yeah yeah yeah our ish time of soon is
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a pretty pretty nice place to be exactly
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no thank you thank you thank you
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uh also coming soonish uh an extension
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a twitch extension update um so
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uh basically uh this is going to be an
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integration
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of uh of character data um this
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real uh real technical engineering
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stuff here so basically what this is
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going to do uh uh i said the word
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integration and i was like whoa whoa
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guys
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this is engineer talk sorry i i'm an
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idiot not you
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uh uh right sarah thank you
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um so this update's gonna allow for the
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tasha's culture of everything characters
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to be available
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in the extension um
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and uh the work is uh sort of getting
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started on this uh right now they're
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working on it currently so yeah so
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that's coming out
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soon-ish so that's gonna be a nice uh
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tasha's
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uh update for all of you fans of uh of
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that lovely witch
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uh and then uh finally coming soonish
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and we'll be actually having a
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dev update uh dedicated to this uh
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coming up soon
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uh the ddb uh uh consolidated app and so
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that is going to
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include spell management um on android
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and
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ios uh so that's uh coming soon ish
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we'll be talking to you guys
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more about uh some really cool like big
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updates uh to the dnd beyond app
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uh here in the next few weeks you're
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gonna be hearing a lot more about it
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but hey mellie i know what the people
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really want to hear about today
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me thank you i think it's about the life
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domain cleric
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uh i'm very excited about this um again
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i'm a [ __ ]
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and uh uh not qualified to talk to you
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about the uh the journey that has been
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uh the life domain cleric but
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it's actually it's pretty cool and uh i
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i just realized i made some weird font
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decisions in this next slide
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so uh you get a prize if you if you spot
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the
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font size mistake uh that said julie
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hawkins uh is coming back to the show
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software engineer
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with the company you know her you adore
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her uh and uh
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joining julie is jason bush a software
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engineering manager
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here at the company uh hey welcome to
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the dove update youtube
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thanks for having us hey thanks for
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having me back
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hey julie you've already said enough
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that people know you
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don't get cocky stop being so cocky uh
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they haven't met jason
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i don't think or at least not in my
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tenure here i definitely haven't been on
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yet so i don't believe they've met me
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yet
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well hey jason explain yourself so i've
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been with the company uh for about three
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years been working with the
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uh dnd beyond and um had the opportunity
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to manage the team that is responsible
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for the character sheet
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the character builder and all the fun
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stuff that we get to do as characters
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um i have heard you know since the
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beginning all the
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uh the things that people want and i've
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been working hard to try to get those
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things
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as quickly as possible while also
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managing all those uh less fun things if
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anybody remembers the uh
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the character service migration from
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last year uh
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you'll definitely know some of those
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unfun things as well so
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the yeah the uh the the less sexy stuff
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is usually the uh
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the most important i feel like and um
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uh i want to jump into some questions uh
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with the the life domain cleric update
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uh with youtube
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uh well let's start with with the
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obvious just so everyone's on the same
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page with everything that is now
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uh available uh for the subclass julie
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like what
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what all when when we're like left
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domain cleric it's here it's supported
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what all exactly do we mean by that
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right so basically uh life domain which
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is a
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our most uh popular uh cleric domain
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that we see
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people choose when they create clerics
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uh
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it did not get the uh automatic bonuses
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that you get from disciple of life
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uh feature which is a first level
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feature i believe um
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we just did not give you that bonus
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automatically calculated so when you
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were
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casting your healing spells uh you had
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to do a little bit extra brain work to
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kind of figure out you know what
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what extra bonuses do i get here and
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what level of what of the deals are am i
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actually giving my
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my uh my party so uh
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so we set out to make that automatic
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calculation happen
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so that you know when you're uh leveling
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up as a life domain cleric and you're
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using your healing spells
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you can just literally click the roll
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button and everything's calculated for
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you
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um so this as you've already said was a
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long time coming
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uh it was a little bit more difficult a
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little less straightforward than it may
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sound
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um but that is the support that we have
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out now as of tuesday
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um life domain clerics uh disciple of
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life is supported
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through all of the spells that we've
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listed on our change log
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which is pretty much all of the healing
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spells that you may
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you know typically use as a cleric i
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think it's so interesting that we have
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you know it's just a number it's just
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add a couple just add a couple digits
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it's not a big deal just you know
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add those extra numbers and one of the
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interesting things is
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it was not straightforward we had some
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issues with our inflexible spell system
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uh to to be able to get it to work with
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these modifiers on a class so these
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things didn't
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talk to each other uh previously uh we
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had little issues with
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um the getting that
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getting that number right with the spell
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level so actually being able to tie this
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class
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specific thing with the spell level
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you're casting it at and get that to
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communicate and get those numbers
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available
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meant that we had to do a little bit of
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extra work to to communicate through
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those and whenever we have a project
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that has a little extra work
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it gets stuck in is this the priority we
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need to be working on
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are we gonna stop this other work in
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order to get to this and
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you know i sort of call that you know
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the prioritization hell you might be
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stuck
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sort of right there on the the next line
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waiting to get to the top and then
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something else jumps on top of you
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and that's sort of where a life domain
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sat for a long time is sort of like
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right there we talked about it but it
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never
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got over the hump sure and uh we're
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actually going to do a show here uh in a
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couple weeks as well or as we like to
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call it in ddb timeline terms
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soonish um about sort of
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uh feedback where we're looking for it
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uh how it sort of processes
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um all that good stuff so you guys can
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sort of get a look at the uh sort of the
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assembly line
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for making sure that uh your needs and
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wants are supported kind of works
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um uh but sort of like like you were
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saying uh
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not straightforward a lot of different
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systems uh not necessarily
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uh talking to each other so can we uh
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uh can i get you guys to deep dive just
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like a little bit
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on that you know obviously they don't
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need to see the entire cyberdyne
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circuitry
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you know but i'd love a little more
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insight into like well why doesn't
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adding this number why isn't the same as
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adding this
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you know the spell bonus
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so i i'll kind of jump in on this one um
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if you don't mind
321
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uh you know our our system that creates
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a whole picture of a character
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is a very like layered data system um
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and there are
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there are steps that we have to take in
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order to derive all of the values that
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make up your final character when you
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have your items your
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class features all chosen all your
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ability modifiers picked out
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um so we sort of calculate all those
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things and steps
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um and spells are a particularly
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complex data system uh which we have
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been
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you know sort of diving into what can we
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do better there of course every time we
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we have to touch anything with the spell
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data
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but specifically the spell data that is
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derived was not
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in a very uh good place as far as just
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the data
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uh how things talk to each other uh that
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it could actually get those values that
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it needed to know that hey this class
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feature provides this extra bonus to
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these specific spells
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um so it took a lot of sort of just
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planning and
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even just mapping out how our systems
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talk to each other to find the best path
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that did not disrupt other systems we
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have in place
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and was also scalable for future support
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uh because you know there's always new
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rules and things that roll out
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or new subclasses or new fancy items
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that you know
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touch these specific rules um so we have
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to keep those things in mind when we're
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you know deciding how to create systems
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to support these rules
364
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well and i always appreciate and uh uh
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jason i'll have you chime in too but i i
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do always appreciate that um
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uh sort of going off the saying of you
368
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know
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words for the trees and vice versa i
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feel like um
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uh this team is very sort of like how
372
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will this affect the whole forest
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uh with uh solutions versus like oh
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everyone's really interested in this
375
00:13:05,920 --> 00:13:09,920
tree right now like how do we
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you know uh how do we focus in on this
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like this one little
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bit entirely no it's like this whole
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ecosystem that sort of has to balance
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out
381
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and also be able to grow and uh continue
382
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yeah and actually i i'm curious to hear
383
00:13:22,160 --> 00:13:26,959
like this piece this life domain piece
384
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are there other things that this is
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going to help
386
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make easier as you guys develop other
387
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features from other books
388
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definitely think we've learned from this
389
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one of ways that we can
390
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uh take smaller steps to get some of
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those other features
392
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uh fixed i think uh one of them
393
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um that we've talked about where this is
394
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pretty similar is the evocation wizard
395
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and where that
396
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kind of um damage increase for your
397
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evocation spells and again that one's a
398
00:13:52,959 --> 00:13:55,920
little weird because it's only one die
399
00:13:54,720 --> 00:13:56,480
of your damage that gets increased
400
00:13:55,920 --> 00:14:00,800
there's just
401
00:13:56,480 --> 00:14:00,800
interesting things there um we
402
00:14:00,959 --> 00:14:04,240
we do know like one of the things i had
403
00:14:02,720 --> 00:14:05,600
mentioned earlier and i sort of you know
404
00:14:04,240 --> 00:14:07,680
glossed over is
405
00:14:05,600 --> 00:14:09,199
the spell system it's it's rigid it
406
00:14:07,680 --> 00:14:09,760
doesn't you know you know you can't add
407
00:14:09,199 --> 00:14:11,279
extra
408
00:14:09,760 --> 00:14:12,800
spell slots you can't go just pick
409
00:14:11,279 --> 00:14:13,839
whatever spell you want out of whatever
410
00:14:12,800 --> 00:14:15,839
uh class
411
00:14:13,839 --> 00:14:17,920
it was the very first system created
412
00:14:15,839 --> 00:14:19,440
back in the early days when when dnd
413
00:14:17,920 --> 00:14:21,440
beyond was first being thought of this
414
00:14:19,440 --> 00:14:22,800
nice little history lesson is it was the
415
00:14:21,440 --> 00:14:25,120
first thing created
416
00:14:22,800 --> 00:14:26,320
and you know it has served its purpose
417
00:14:25,120 --> 00:14:28,480
at this point but there's also
418
00:14:26,320 --> 00:14:30,079
things we'd love to build out and
419
00:14:28,480 --> 00:14:31,279
improve upon that system so that we have
420
00:14:30,079 --> 00:14:33,120
more flexibility
421
00:14:31,279 --> 00:14:34,480
such as uh bard being able to take a
422
00:14:33,120 --> 00:14:36,639
wizard spell uh just
423
00:14:34,480 --> 00:14:37,600
at whenever why not you know like those
424
00:14:36,639 --> 00:14:39,519
types of things
425
00:14:37,600 --> 00:14:40,800
should uh should be available and and it
426
00:14:39,519 --> 00:14:42,320
is something that we're definitely
427
00:14:40,800 --> 00:14:43,360
talking about and considering and how do
428
00:14:42,320 --> 00:14:45,839
we fit this in
429
00:14:43,360 --> 00:14:47,120
uh from from my job uh working with the
430
00:14:45,839 --> 00:14:48,959
product team you met
431
00:14:47,120 --> 00:14:50,560
pat bachman one time is really thinking
432
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about how
433
00:14:50,560 --> 00:14:54,079
do we get these things on the roadmap to
434
00:14:52,720 --> 00:14:56,720
work on next
435
00:14:54,079 --> 00:14:59,199
what's the most important and really get
436
00:14:56,720 --> 00:15:01,839
into that thing of um
437
00:14:59,199 --> 00:15:02,560
getting the things that you as users
438
00:15:01,839 --> 00:15:05,360
want
439
00:15:02,560 --> 00:15:05,920
out to you and that's that's really what
440
00:15:05,360 --> 00:15:07,760
we're
441
00:15:05,920 --> 00:15:09,680
thinking about uh every day when we're
442
00:15:07,760 --> 00:15:11,760
trying to get stuff done
443
00:15:09,680 --> 00:15:13,920
well uh and first of all uh shout out to
444
00:15:11,760 --> 00:15:16,959
melly for taking my cat for the day
445
00:15:13,920 --> 00:15:20,000
uh she's got she switched cameras
446
00:15:16,959 --> 00:15:22,079
um uh and uh if you're just joining us
447
00:15:20,000 --> 00:15:24,240
hey uh we're talking a little bit about
448
00:15:22,079 --> 00:15:25,839
what's gone into uh uh the life domain
449
00:15:24,240 --> 00:15:27,440
cleric um
450
00:15:25,839 --> 00:15:28,959
update on the show appreciate you guys
451
00:15:27,440 --> 00:15:31,040
being here very much if you have
452
00:15:28,959 --> 00:15:32,480
questions uh go ahead and drop them in
453
00:15:31,040 --> 00:15:34,240
we're definitely going to make time to
454
00:15:32,480 --> 00:15:35,920
get to those questions i forgot to sort
455
00:15:34,240 --> 00:15:37,199
of encourage that at the top but again
456
00:15:35,920 --> 00:15:38,160
thank you guys so much for being here
457
00:15:37,199 --> 00:15:39,600
hanging out
458
00:15:38,160 --> 00:15:41,680
please get those questions in and i want
459
00:15:39,600 --> 00:15:43,600
to make sure that we get to them um
460
00:15:41,680 --> 00:15:44,720
uh is there anything jason you sort of
461
00:15:43,600 --> 00:15:47,040
talked about that
462
00:15:44,720 --> 00:15:48,320
sort of like there are there are lots of
463
00:15:47,040 --> 00:15:49,759
things that we would like to be doing
464
00:15:48,320 --> 00:15:52,639
and sort of like
465
00:15:49,759 --> 00:15:53,600
enjoy uh evolving is there anything on
466
00:15:52,639 --> 00:15:55,759
the wish list
467
00:15:53,600 --> 00:15:57,680
on here this is pure speculation baby
468
00:15:55,759 --> 00:15:59,040
this isn't this isn't even on the soon
469
00:15:57,680 --> 00:16:01,839
soonish roadmap
470
00:15:59,040 --> 00:16:02,639
uh but without uh putting your job at
471
00:16:01,839 --> 00:16:05,839
risk
472
00:16:02,639 --> 00:16:07,120
uh or getting a weird phone call uh from
473
00:16:05,839 --> 00:16:09,440
the fandom ceo
474
00:16:07,120 --> 00:16:11,360
uh are there any uh do you guys have any
475
00:16:09,440 --> 00:16:12,240
like wish list items in that continued
476
00:16:11,360 --> 00:16:15,440
evolution that you
477
00:16:12,240 --> 00:16:19,920
you'd love to see as a
478
00:16:15,440 --> 00:16:21,759
dm i i do play the game a ton i love dnd
479
00:16:19,920 --> 00:16:23,440
as a dm i want to be able to just send
480
00:16:21,759 --> 00:16:25,600
stuff to my players
481
00:16:23,440 --> 00:16:27,040
right i just want to send and i'm sure
482
00:16:25,600 --> 00:16:27,519
everybody knows this kind of thing but
483
00:16:27,040 --> 00:16:29,839
just
484
00:16:27,519 --> 00:16:30,639
just send an item send money send
485
00:16:29,839 --> 00:16:32,079
whatever
486
00:16:30,639 --> 00:16:33,759
just take that whole piece where i have
487
00:16:32,079 --> 00:16:35,120
to tell okay you need to go to this spot
488
00:16:33,759 --> 00:16:36,720
you need to click on this thing in order
489
00:16:35,120 --> 00:16:38,240
to get that on your sheet
490
00:16:36,720 --> 00:16:40,560
that's something i'm super looking
491
00:16:38,240 --> 00:16:43,279
forward to and
492
00:16:40,560 --> 00:16:44,480
hopefully soonish even more than soonish
493
00:16:43,279 --> 00:16:45,680
further than soonish we get the
494
00:16:44,480 --> 00:16:47,360
opportunity to work on that and make
495
00:16:45,680 --> 00:16:49,839
that
496
00:16:47,360 --> 00:16:51,680
infinite soonish uh no that does sound
497
00:16:49,839 --> 00:16:53,839
uh absolutely rad
498
00:16:51,680 --> 00:16:56,079
um as we uh before we sort of get into
499
00:16:53,839 --> 00:16:57,680
uh sort of like lessons learned and
500
00:16:56,079 --> 00:16:59,279
sort of other concerns that you guys are
501
00:16:57,680 --> 00:17:03,120
looking ahead
502
00:16:59,279 --> 00:17:06,160
at um uh you guys had mentioned to me
503
00:17:03,120 --> 00:17:08,000
uh sort of the idea of um oh
504
00:17:06,160 --> 00:17:09,600
i just realized why i'm so confused i i
505
00:17:08,000 --> 00:17:10,799
keep notes for like okay these are the
506
00:17:09,600 --> 00:17:12,079
interesting things they've said to me
507
00:17:10,799 --> 00:17:13,520
and these are sort of the things i would
508
00:17:12,079 --> 00:17:15,039
i'd like to talk about with them and i
509
00:17:13,520 --> 00:17:17,039
had the wrong doc open
510
00:17:15,039 --> 00:17:18,799
and i was like why do i want to give
511
00:17:17,039 --> 00:17:21,919
them notes from my home game
512
00:17:18,799 --> 00:17:24,000
um that doesn't make any sense at all
513
00:17:21,919 --> 00:17:25,199
just hey joe has some questions about
514
00:17:24,000 --> 00:17:27,919
how dmd works
515
00:17:25,199 --> 00:17:28,319
can you please help yeah here's the uh
516
00:17:27,919 --> 00:17:31,600
so
517
00:17:28,319 --> 00:17:33,120
uh in our home game like will we break
518
00:17:31,600 --> 00:17:34,000
rhyme with the frost maiden if we keep
519
00:17:33,120 --> 00:17:36,799
befriending
520
00:17:34,000 --> 00:17:37,600
everything uh because that's how it's
521
00:17:36,799 --> 00:17:40,320
working
522
00:17:37,600 --> 00:17:40,640
no just make it better joe so i think so
523
00:17:40,320 --> 00:17:44,160
too
524
00:17:40,640 --> 00:17:45,919
i mean the polar bears friends the uh uh
525
00:17:44,160 --> 00:17:47,840
you know sorry i'm just going to start
526
00:17:45,919 --> 00:17:48,480
spoiling with lacrosse mating this
527
00:17:47,840 --> 00:17:52,160
monster
528
00:17:48,480 --> 00:17:54,880
friends this beast friends um
529
00:17:52,160 --> 00:17:56,400
this mummy friends uh friends with all
530
00:17:54,880 --> 00:17:57,280
of them no i wanted to talk to you guys
531
00:17:56,400 --> 00:18:00,320
about the i
532
00:17:57,280 --> 00:18:01,679
i like playing friendly d d um
533
00:18:00,320 --> 00:18:03,440
uh i want to talk to you guys about like
534
00:18:01,679 --> 00:18:04,400
the idea of tech debt that's that's one
535
00:18:03,440 --> 00:18:07,039
concept
536
00:18:04,400 --> 00:18:08,400
uh that you brought up uh which was a
537
00:18:07,039 --> 00:18:11,679
big challenge
538
00:18:08,400 --> 00:18:11,679
uh with putting this together
539
00:18:12,160 --> 00:18:16,640
what'd that mean because again i'm i'm a
540
00:18:14,640 --> 00:18:20,160
dumb idiot
541
00:18:16,640 --> 00:18:21,280
so tech debt is a term that we use that
542
00:18:20,160 --> 00:18:24,160
just describes
543
00:18:21,280 --> 00:18:25,039
uh a scenario where you're trying to get
544
00:18:24,160 --> 00:18:26,720
things done
545
00:18:25,039 --> 00:18:28,880
uh we say quick and dirty or break
546
00:18:26,720 --> 00:18:31,840
things uh and move fast
547
00:18:28,880 --> 00:18:33,679
um to get something cool working but a
548
00:18:31,840 --> 00:18:35,919
lot of times what that does
549
00:18:33,679 --> 00:18:37,440
is create work in the future that you
550
00:18:35,919 --> 00:18:40,640
have to come back to
551
00:18:37,440 --> 00:18:42,400
um if it's not optimized for
552
00:18:40,640 --> 00:18:43,840
performance if it's not actually
553
00:18:42,400 --> 00:18:47,440
supporting all the rules
554
00:18:43,840 --> 00:18:50,400
if it's uh you know not scalable for
555
00:18:47,440 --> 00:18:51,200
uh data to populate in the way that we
556
00:18:50,400 --> 00:18:53,440
expect
557
00:18:51,200 --> 00:18:55,600
um those are all things that we sort of
558
00:18:53,440 --> 00:18:58,799
group is as tech debt so
559
00:18:55,600 --> 00:19:01,200
tech debt is um inevitable
560
00:18:58,799 --> 00:19:02,799
you you always will have some there's
561
00:19:01,200 --> 00:19:04,160
always stuff that you're trying to go
562
00:19:02,799 --> 00:19:06,640
back and do better
563
00:19:04,160 --> 00:19:07,280
um sometimes there's code from a long
564
00:19:06,640 --> 00:19:09,600
time ago
565
00:19:07,280 --> 00:19:10,960
that it does its job like we were sort
566
00:19:09,600 --> 00:19:13,760
of saying with spells
567
00:19:10,960 --> 00:19:14,400
um and but but eventually it won't do
568
00:19:13,760 --> 00:19:16,720
its job
569
00:19:14,400 --> 00:19:17,440
so you have to kind of keep that in mind
570
00:19:16,720 --> 00:19:20,559
um
571
00:19:17,440 --> 00:19:23,360
but it's a it's a a fun game
572
00:19:20,559 --> 00:19:24,000
to figure out whether to move fast and
573
00:19:23,360 --> 00:19:27,120
break things
574
00:19:24,000 --> 00:19:28,880
just to get cool stuff out or to spend
575
00:19:27,120 --> 00:19:30,640
the time and really build these
576
00:19:28,880 --> 00:19:32,559
big systems out that will support the
577
00:19:30,640 --> 00:19:34,720
forest
578
00:19:32,559 --> 00:19:36,400
absolutely it's a question of how much
579
00:19:34,720 --> 00:19:38,400
risk do you want to put in there
580
00:19:36,400 --> 00:19:39,840
how much uh how much do you want to put
581
00:19:38,400 --> 00:19:40,559
on your credit card we'll put it that
582
00:19:39,840 --> 00:19:41,840
way and i have to
583
00:19:40,559 --> 00:19:43,039
come back and pay there's always the
584
00:19:41,840 --> 00:19:43,919
interest you're always going to have to
585
00:19:43,039 --> 00:19:45,919
pay it off
586
00:19:43,919 --> 00:19:47,679
uh is it the right time to get that fun
587
00:19:45,919 --> 00:19:49,360
thing uh or is it something we have to
588
00:19:47,679 --> 00:19:51,760
put off for a little bit longer
589
00:19:49,360 --> 00:19:53,039
no that's a great way of putting it um
590
00:19:51,760 --> 00:19:54,960
so you know you guys have been talking a
591
00:19:53,039 --> 00:19:57,520
little bit about like lessons learned
592
00:19:54,960 --> 00:19:58,160
and um uh sort of i've got one more
593
00:19:57,520 --> 00:19:59,600
question and
594
00:19:58,160 --> 00:20:00,960
and then and then we'll get into chat
595
00:19:59,600 --> 00:20:01,760
questions mellie if that if that works
596
00:20:00,960 --> 00:20:05,440
for you
597
00:20:01,760 --> 00:20:07,520
um uh are there any sort of like
598
00:20:05,440 --> 00:20:09,280
trouble spots or features or anything
599
00:20:07,520 --> 00:20:09,840
that you guys sort of see is like coming
600
00:20:09,280 --> 00:20:12,400
next
601
00:20:09,840 --> 00:20:14,159
you know uh maybe not as dramatic as the
602
00:20:12,400 --> 00:20:15,440
saga of the life domain claire but are
603
00:20:14,159 --> 00:20:16,400
there any sort of features that are
604
00:20:15,440 --> 00:20:18,080
gonna
605
00:20:16,400 --> 00:20:20,720
maybe concern spots that you guys are
606
00:20:18,080 --> 00:20:22,240
looking at coming up
607
00:20:20,720 --> 00:20:25,360
one of the ones that always pops up to
608
00:20:22,240 --> 00:20:27,039
my my head whenever we do this is uh
609
00:20:25,360 --> 00:20:28,320
dark vision stacking any of you out
610
00:20:27,039 --> 00:20:29,600
there that have ever had problems with
611
00:20:28,320 --> 00:20:31,840
dark vision stacking
612
00:20:29,600 --> 00:20:33,120
i'm sorry we've now tried to you know
613
00:20:31,840 --> 00:20:34,720
hit that one
614
00:20:33,120 --> 00:20:36,320
you know half a dozen times i believe
615
00:20:34,720 --> 00:20:37,919
and every time we make something else
616
00:20:36,320 --> 00:20:39,360
break i'm pretty sure so
617
00:20:37,919 --> 00:20:40,960
that one's definitely one that's gotten
618
00:20:39,360 --> 00:20:43,679
a little weird uh we try to
619
00:20:40,960 --> 00:20:45,039
uh to fix that and hopefully we get that
620
00:20:43,679 --> 00:20:46,640
one in the in the near future that we'll
621
00:20:45,039 --> 00:20:49,840
have an opportunity to look at it and
622
00:20:46,640 --> 00:20:49,840
and get it fixed
623
00:20:49,919 --> 00:20:52,960
yeah another one that comes to mind is
624
00:20:52,320 --> 00:20:54,559
uh
625
00:20:52,960 --> 00:20:56,400
sort of a future thing that we're going
626
00:20:54,559 --> 00:20:58,960
to be starting to work on
627
00:20:56,400 --> 00:20:59,679
uh again soon-ish maybe more ish than
628
00:20:58,960 --> 00:21:02,320
soon
629
00:20:59,679 --> 00:21:03,679
uh is is temporary effects and that's
630
00:21:02,320 --> 00:21:05,039
something that i think is going to be a
631
00:21:03,679 --> 00:21:08,000
huge challenge
632
00:21:05,039 --> 00:21:08,960
um for us uh for a lot of different
633
00:21:08,000 --> 00:21:11,919
reasons but
634
00:21:08,960 --> 00:21:13,520
um part of it is even just that ui you
635
00:21:11,919 --> 00:21:15,520
know how to actually
636
00:21:13,520 --> 00:21:17,120
present these things and how to know
637
00:21:15,520 --> 00:21:18,799
when to trigger these temporary effects
638
00:21:17,120 --> 00:21:22,000
like when are you raging as
639
00:21:18,799 --> 00:21:24,240
a as a barbarian versus not uh
640
00:21:22,000 --> 00:21:25,280
so you know and i think that's going to
641
00:21:24,240 --> 00:21:28,159
be a really fun
642
00:21:25,280 --> 00:21:29,520
uh feature to eventually work on but it
643
00:21:28,159 --> 00:21:33,200
will definitely
644
00:21:29,520 --> 00:21:34,880
provide us with a lot of challenges
645
00:21:33,200 --> 00:21:36,320
right on well hey mellie i think it's
646
00:21:34,880 --> 00:21:39,200
time uh these two
647
00:21:36,320 --> 00:21:40,400
have looked comfortable i've softballed
648
00:21:39,200 --> 00:21:43,440
them enough
649
00:21:40,400 --> 00:21:45,039
uh let's throw them to the wolves
650
00:21:43,440 --> 00:21:46,480
yeah uh first of all one of my favorite
651
00:21:45,039 --> 00:21:49,200
things is that uh
652
00:21:46,480 --> 00:21:51,039
as you both have been talking and this
653
00:21:49,200 --> 00:21:51,440
happens every week now that we have
654
00:21:51,039 --> 00:21:53,760
these
655
00:21:51,440 --> 00:21:55,039
amazing devs on the show is that you've
656
00:21:53,760 --> 00:21:56,080
answered a bunch of the questions that
657
00:21:55,039 --> 00:21:58,559
came in earlier
658
00:21:56,080 --> 00:22:01,440
already which is awesome uh so we're
659
00:21:58,559 --> 00:22:03,039
gonna jump to one here from mergon
660
00:22:01,440 --> 00:22:04,640
you can do funsies too millie if they're
661
00:22:03,039 --> 00:22:06,799
like what's their favorite pudding like
662
00:22:04,640 --> 00:22:08,080
cool yeah i love today people don't seem
663
00:22:06,799 --> 00:22:10,480
to be into fun there's no
664
00:22:08,080 --> 00:22:11,120
fun today not yet anyways i'll keep an
665
00:22:10,480 --> 00:22:13,600
eye out
666
00:22:11,120 --> 00:22:15,600
but mergan are there plans to add
667
00:22:13,600 --> 00:22:16,640
character session logs to the character
668
00:22:15,600 --> 00:22:19,039
sheet we can track
669
00:22:16,640 --> 00:22:20,159
details of campaigns that we're in from
670
00:22:19,039 --> 00:22:22,080
session to session
671
00:22:20,159 --> 00:22:23,039
so you know like change logs that sort
672
00:22:22,080 --> 00:22:24,320
of thing i think is sort of what
673
00:22:23,039 --> 00:22:25,679
mergan's going for here
674
00:22:24,320 --> 00:22:27,760
i want to jump in on that one because i
675
00:22:25,679 --> 00:22:29,200
do have some information about that
676
00:22:27,760 --> 00:22:31,440
one of the things i can say is that it's
677
00:22:29,200 --> 00:22:33,280
not soonish
678
00:22:31,440 --> 00:22:34,720
what i can say though is that we are
679
00:22:33,280 --> 00:22:35,280
actively working on a project right now
680
00:22:34,720 --> 00:22:37,520
to start
681
00:22:35,280 --> 00:22:39,440
keeping track of that information so
682
00:22:37,520 --> 00:22:40,000
that when we do have the opportunity to
683
00:22:39,440 --> 00:22:42,960
present that
684
00:22:40,000 --> 00:22:44,640
to you we will have data from soon you
685
00:22:42,960 --> 00:22:45,760
know we will have data from a few weeks
686
00:22:44,640 --> 00:22:47,520
from now or a few months from now that
687
00:22:45,760 --> 00:22:48,960
we that then you will then be able to
688
00:22:47,520 --> 00:22:50,640
see all those character changes
689
00:22:48,960 --> 00:22:52,080
and and whatnot uh so we're going to try
690
00:22:50,640 --> 00:22:52,559
to start keeping track of that data
691
00:22:52,080 --> 00:22:54,000
better
692
00:22:52,559 --> 00:22:55,360
so that we have something to be able to
693
00:22:54,000 --> 00:22:57,039
show when we can actually work on that
694
00:22:55,360 --> 00:22:58,640
ui to present to you that is something
695
00:22:57,039 --> 00:23:02,559
that is in conversations and we're
696
00:22:58,640 --> 00:23:02,559
actively doing work to help support that
697
00:23:05,200 --> 00:23:10,960
dmw 71 jason or julie
698
00:23:08,799 --> 00:23:13,280
can you please lend some insight into
699
00:23:10,960 --> 00:23:15,200
content management functionality
700
00:23:13,280 --> 00:23:16,320
going into the character builders right
701
00:23:15,200 --> 00:23:17,760
now for those
702
00:23:16,320 --> 00:23:20,000
uh watching that aren't quite sure what
703
00:23:17,760 --> 00:23:21,840
we mean here is that you can set you
704
00:23:20,000 --> 00:23:23,520
know to block certain sources and then
705
00:23:21,840 --> 00:23:24,000
your party that you're sharing content
706
00:23:23,520 --> 00:23:26,159
with
707
00:23:24,000 --> 00:23:27,120
can't go look at an adventure in the
708
00:23:26,159 --> 00:23:29,440
digital book
709
00:23:27,120 --> 00:23:30,720
and see what is there but they can still
710
00:23:29,440 --> 00:23:32,480
use all that content in the character
711
00:23:30,720 --> 00:23:34,720
builder and we have this question of
712
00:23:32,480 --> 00:23:36,080
can i block certain things in that
713
00:23:34,720 --> 00:23:39,280
character builder so is that something
714
00:23:36,080 --> 00:23:39,280
you can give some insight into
715
00:23:39,679 --> 00:23:46,240
well i can jump into one of those um
716
00:23:42,720 --> 00:23:48,880
this it's not
717
00:23:46,240 --> 00:23:50,159
at the moment a priority i do know that
718
00:23:48,880 --> 00:23:50,880
there are many people asking for that
719
00:23:50,159 --> 00:23:52,559
i'm a
720
00:23:50,880 --> 00:23:54,400
dm and i understand some of those
721
00:23:52,559 --> 00:23:56,559
concerns for sure
722
00:23:54,400 --> 00:23:57,679
um what i can say is it's not as
723
00:23:56,559 --> 00:23:59,679
straightforward
724
00:23:57,679 --> 00:24:02,080
as it seems to be as some of those
725
00:23:59,679 --> 00:24:04,000
people might own those things
726
00:24:02,080 --> 00:24:05,440
so you have to be considerate of that uh
727
00:24:04,000 --> 00:24:06,960
we have content sharing the dm
728
00:24:05,440 --> 00:24:08,480
doesn't necessarily own those things how
729
00:24:06,960 --> 00:24:10,159
can he say that the person who's sharing
730
00:24:08,480 --> 00:24:11,840
that can't go see those things
731
00:24:10,159 --> 00:24:13,360
like how do we make those things work
732
00:24:11,840 --> 00:24:14,799
that's not the thing that's preventing
733
00:24:13,360 --> 00:24:16,240
us from working on it but it is some of
734
00:24:14,799 --> 00:24:17,919
the thoughts that we've had about it
735
00:24:16,240 --> 00:24:19,919
as we've thought about how would we go
736
00:24:17,919 --> 00:24:21,600
about making this work in a reasonable
737
00:24:19,919 --> 00:24:22,240
way who should be able to see things who
738
00:24:21,600 --> 00:24:24,080
shouldn't
739
00:24:22,240 --> 00:24:25,440
uh when should those things be shown
740
00:24:24,080 --> 00:24:28,559
when shouldn't they
741
00:24:25,440 --> 00:24:30,960
um and i definitely think that
742
00:24:28,559 --> 00:24:32,640
that is important um one thing i can say
743
00:24:30,960 --> 00:24:33,840
is i have been talking with uh some
744
00:24:32,640 --> 00:24:36,000
other teams and
745
00:24:33,840 --> 00:24:37,760
uh that is not directly on our team as
746
00:24:36,000 --> 00:24:39,440
that inter uh interacts with a little
747
00:24:37,760 --> 00:24:40,000
bit of that content management side of
748
00:24:39,440 --> 00:24:42,960
things which
749
00:24:40,000 --> 00:24:44,480
uh it's andrew and and and daniel's team
750
00:24:42,960 --> 00:24:46,000
uh that handle that
751
00:24:44,480 --> 00:24:48,000
uh and as soon as we had that sort of
752
00:24:46,000 --> 00:24:49,520
functionality available we would try to
753
00:24:48,000 --> 00:24:52,000
jump on that as quickly as we could
754
00:24:49,520 --> 00:24:53,200
uh across team uh the other thing is
755
00:24:52,000 --> 00:24:54,880
that i have talked to them
756
00:24:53,200 --> 00:24:57,200
hopefully about getting our language
757
00:24:54,880 --> 00:24:59,919
problem fixed that we can actually start
758
00:24:57,200 --> 00:25:01,520
sourcing languages and you don't see all
759
00:24:59,919 --> 00:25:03,360
the languages every time
760
00:25:01,520 --> 00:25:04,880
uh you pick a new campaign setting you
761
00:25:03,360 --> 00:25:06,400
can say i don't want that that those
762
00:25:04,880 --> 00:25:08,400
those languages from the magic the
763
00:25:06,400 --> 00:25:10,320
gathering on there i know that's a small
764
00:25:08,400 --> 00:25:11,919
tiny piece of this but uh hopefully
765
00:25:10,320 --> 00:25:15,760
we'll be able to move forward with that
766
00:25:11,919 --> 00:25:18,640
uh in the near future
767
00:25:15,760 --> 00:25:20,320
uh julie anything to add on that i think
768
00:25:18,640 --> 00:25:23,360
jason pretty much covered it all there
769
00:25:20,320 --> 00:25:25,039
um when we initially first uh talked
770
00:25:23,360 --> 00:25:27,679
about having content management as a
771
00:25:25,039 --> 00:25:29,600
feature we did talk about all of the
772
00:25:27,679 --> 00:25:31,039
uh sort of big picture all the way down
773
00:25:29,600 --> 00:25:32,400
to the granular
774
00:25:31,039 --> 00:25:33,919
choices that you might make that you
775
00:25:32,400 --> 00:25:34,799
want to share or not share with your
776
00:25:33,919 --> 00:25:37,679
players
777
00:25:34,799 --> 00:25:39,679
um so there's there is a bit of a plan
778
00:25:37,679 --> 00:25:42,159
for each of those things but as jason
779
00:25:39,679 --> 00:25:44,240
said it's not necessarily on our like
780
00:25:42,159 --> 00:25:46,000
urgent priority to get those things
781
00:25:44,240 --> 00:25:47,760
um in place there's a lot of other
782
00:25:46,000 --> 00:25:48,480
really cool stuff in the roadmap right
783
00:25:47,760 --> 00:25:50,400
now
784
00:25:48,480 --> 00:25:51,919
um but those things are they're there
785
00:25:50,400 --> 00:25:53,600
they're they're definitely part of the
786
00:25:51,919 --> 00:25:55,440
big picture of content management
787
00:25:53,600 --> 00:25:57,120
and also know that it causes us more
788
00:25:55,440 --> 00:25:59,120
pain than even some of you
789
00:25:57,120 --> 00:26:00,480
because i have to make tests and do
790
00:25:59,120 --> 00:26:01,840
things on my my
791
00:26:00,480 --> 00:26:03,520
account and then i'm playing and people
792
00:26:01,840 --> 00:26:05,520
are like can i take this ridiculously
793
00:26:03,520 --> 00:26:11,840
broken home brew that you have in here
794
00:26:05,520 --> 00:26:11,840
no no you cannot we'll move on so
795
00:26:15,360 --> 00:26:20,559
just pushing boundaries um uh just
796
00:26:18,720 --> 00:26:22,159
just just pushing boundaries uh and you
797
00:26:20,559 --> 00:26:23,600
know it's interesting you know at the
798
00:26:22,159 --> 00:26:25,760
risk of like
799
00:26:23,600 --> 00:26:27,120
coming off like i'm playing defense for
800
00:26:25,760 --> 00:26:28,559
the team this is just something i find
801
00:26:27,120 --> 00:26:30,559
interesting because you know
802
00:26:28,559 --> 00:26:32,159
um the feedback you'll often see
803
00:26:30,559 --> 00:26:32,880
especially on dev update comments and
804
00:26:32,159 --> 00:26:34,320
stuff like that
805
00:26:32,880 --> 00:26:36,240
and uh if you're watching on youtube and
806
00:26:34,320 --> 00:26:38,960
commenting uh from the future i
807
00:26:36,240 --> 00:26:40,320
appreciate you being here uh uh yeah and
808
00:26:38,960 --> 00:26:40,880
always appreciate these conversations
809
00:26:40,320 --> 00:26:42,640
but uh
810
00:26:40,880 --> 00:26:44,320
something i i noticed you know people go
811
00:26:42,640 --> 00:26:46,559
oh well if you want to do this
812
00:26:44,320 --> 00:26:48,480
just do that or just do this and you
813
00:26:46,559 --> 00:26:49,760
know and it's like yes but i think the
814
00:26:48,480 --> 00:26:52,400
interesting thing
815
00:26:49,760 --> 00:26:54,640
to really pick up from jason julie uh
816
00:26:52,400 --> 00:26:56,799
what you guys are talking about is like
817
00:26:54,640 --> 00:26:59,279
every let's just do this that you put
818
00:26:56,799 --> 00:27:02,799
down like sprouts off 10 more questions
819
00:26:59,279 --> 00:27:04,320
um and you know 15 other issues that
820
00:27:02,799 --> 00:27:06,000
kind of need to be looked at so
821
00:27:04,320 --> 00:27:07,840
just this weird ecosystem is always
822
00:27:06,000 --> 00:27:08,320
really fascinating to me i i do want to
823
00:27:07,840 --> 00:27:11,039
see
824
00:27:08,320 --> 00:27:12,640
a whole bunch of dominoes absolutely put
825
00:27:11,039 --> 00:27:15,039
one in the wrong place it's
826
00:27:12,640 --> 00:27:16,480
gonna make a mess of everything i do
827
00:27:15,039 --> 00:27:18,240
want to say though we are interested in
828
00:27:16,480 --> 00:27:20,080
what your thoughts are on just do this
829
00:27:18,240 --> 00:27:22,159
what would you like to see and and
830
00:27:20,080 --> 00:27:23,600
this does bring up a point that comes up
831
00:27:22,159 --> 00:27:24,720
we have a new portal that we're trying
832
00:27:23,600 --> 00:27:27,279
to put together
833
00:27:24,720 --> 00:27:28,240
uh using product board um i believe you
834
00:27:27,279 --> 00:27:29,919
can find it in
835
00:27:28,240 --> 00:27:31,600
uh the forums and we'll try to make it a
836
00:27:29,919 --> 00:27:32,320
bit more visible for people but to go
837
00:27:31,600 --> 00:27:34,000
over there and say
838
00:27:32,320 --> 00:27:35,919
but it will be in the future we'll be
839
00:27:34,000 --> 00:27:37,279
soon um
840
00:27:35,919 --> 00:27:39,279
that we want to know what you're
841
00:27:37,279 --> 00:27:40,480
thinking thank you mellie um we want to
842
00:27:39,279 --> 00:27:41,200
know what you're thinking we want to
843
00:27:40,480 --> 00:27:43,520
know
844
00:27:41,200 --> 00:27:44,559
um how you want to see that work so that
845
00:27:43,520 --> 00:27:46,399
we can make it
846
00:27:44,559 --> 00:27:47,679
uh in that way that will be beneficial
847
00:27:46,399 --> 00:27:49,760
for you
848
00:27:47,679 --> 00:27:50,960
yeah no absolutely uh mellie i think
849
00:27:49,760 --> 00:27:51,919
we've got time for one or two more
850
00:27:50,960 --> 00:27:54,960
questions if
851
00:27:51,919 --> 00:27:57,039
uh if any exist yeah yeah so this is one
852
00:27:54,960 --> 00:27:58,320
that we get uh for for different teams
853
00:27:57,039 --> 00:27:59,840
like everybody always asks this and
854
00:27:58,320 --> 00:28:01,120
wants to get you know a different team's
855
00:27:59,840 --> 00:28:02,559
perspective so pat's talked about it
856
00:28:01,120 --> 00:28:05,600
andrew's talked about it
857
00:28:02,559 --> 00:28:07,440
uh so helgiga helgiga uh
858
00:28:05,600 --> 00:28:10,000
would like to know what you guys think
859
00:28:07,440 --> 00:28:11,520
about sidekicks and sidekick character
860
00:28:10,000 --> 00:28:14,720
sheets
861
00:28:11,520 --> 00:28:14,720
how does that look for your team
862
00:28:15,279 --> 00:28:19,279
so sidekicks is uh something that's
863
00:28:17,919 --> 00:28:21,600
actually gonna be really
864
00:28:19,279 --> 00:28:23,919
fun to work on um we have a lot of
865
00:28:21,600 --> 00:28:27,120
different ideas that are sort of
866
00:28:23,919 --> 00:28:28,320
brainstorm uh right now on how we wanna
867
00:28:27,120 --> 00:28:31,760
present that
868
00:28:28,320 --> 00:28:32,799
um but uh yeah when we when we get a
869
00:28:31,760 --> 00:28:34,640
chance to work on it
870
00:28:32,799 --> 00:28:36,799
we're gonna really do some really some
871
00:28:34,640 --> 00:28:38,559
good play like internal play testing to
872
00:28:36,799 --> 00:28:39,840
make sure that the system that we have
873
00:28:38,559 --> 00:28:42,080
makes sense
874
00:28:39,840 --> 00:28:43,120
uh for lots of levels of players and
875
00:28:42,080 --> 00:28:44,559
different
876
00:28:43,120 --> 00:28:46,240
different ways that you could use the
877
00:28:44,559 --> 00:28:48,720
sidekick system
878
00:28:46,240 --> 00:28:50,880
um i don't know if it's going to be like
879
00:28:48,720 --> 00:28:52,960
a some version of the character sheet
880
00:28:50,880 --> 00:28:55,279
some version of a monster stop lock
881
00:28:52,960 --> 00:28:57,600
something more like our vehicle system
882
00:28:55,279 --> 00:28:58,399
or something totally new that we haven't
883
00:28:57,600 --> 00:29:02,159
thought of yet
884
00:28:58,399 --> 00:29:05,600
um but uh there is plans to get this
885
00:29:02,159 --> 00:29:07,760
uh in the into the gameplay you know
886
00:29:05,600 --> 00:29:09,200
our system so that people can actually
887
00:29:07,760 --> 00:29:11,840
use sidekicks
888
00:29:09,200 --> 00:29:13,279
uh and potentially even play as a
889
00:29:11,840 --> 00:29:15,039
sidekick that's something that we've
890
00:29:13,279 --> 00:29:16,080
talked about if that would be a useful
891
00:29:15,039 --> 00:29:18,399
experience
892
00:29:16,080 --> 00:29:20,880
um i know there are some people who like
893
00:29:18,399 --> 00:29:23,760
to use psychics that way as sort of a
894
00:29:20,880 --> 00:29:26,640
a mini character to try something out uh
895
00:29:23,760 --> 00:29:29,520
as a play test type thing so
896
00:29:26,640 --> 00:29:30,240
yeah sidekicks are a fun topic uh we
897
00:29:29,520 --> 00:29:32,720
easily go
898
00:29:30,240 --> 00:29:33,600
down you know a rabbit hole when this
899
00:29:32,720 --> 00:29:36,080
comes up
900
00:29:33,600 --> 00:29:36,720
it will derail our whole meeting uh
901
00:29:36,080 --> 00:29:39,440
because it's
902
00:29:36,720 --> 00:29:41,520
it's just a cool thing that's definitely
903
00:29:39,440 --> 00:29:43,120
something i'm interested in again as uh
904
00:29:41,520 --> 00:29:44,399
as the person making their way through
905
00:29:43,120 --> 00:29:46,799
icewinddale right now
906
00:29:44,399 --> 00:29:48,480
uh building an ultimate alliance of uh
907
00:29:46,799 --> 00:29:51,520
of friendship
908
00:29:48,480 --> 00:29:54,480
uh these are features that i am
909
00:29:51,520 --> 00:29:56,000
very very interested in uh jason do you
910
00:29:54,480 --> 00:29:58,240
have anything to add on that one
911
00:29:56,000 --> 00:29:59,679
i do because this i we what we've called
912
00:29:58,240 --> 00:30:01,360
the sidekick system
913
00:29:59,679 --> 00:30:02,720
is actually what we want to use to
914
00:30:01,360 --> 00:30:05,440
support a lot of these
915
00:30:02,720 --> 00:30:08,080
rules of like these these things that
916
00:30:05,440 --> 00:30:10,640
can improve as you improve right now our
917
00:30:08,080 --> 00:30:12,240
extras uh pain with the creatures is not
918
00:30:10,640 --> 00:30:13,600
the most flexible and
919
00:30:12,240 --> 00:30:15,440
what we really want is to be able to
920
00:30:13,600 --> 00:30:17,039
find something that that that works that
921
00:30:15,440 --> 00:30:18,799
you can create that you can
922
00:30:17,039 --> 00:30:20,240
reference from your sheet but also gives
923
00:30:18,799 --> 00:30:22,559
you essentially a new sheet
924
00:30:20,240 --> 00:30:24,640
and how we might go about doing that um
925
00:30:22,559 --> 00:30:25,200
it is in the plans it's it's on the road
926
00:30:24,640 --> 00:30:27,520
map
927
00:30:25,200 --> 00:30:29,039
uh that does not mean that it is near
928
00:30:27,520 --> 00:30:30,480
the top at the moment um
929
00:30:29,039 --> 00:30:32,480
we would love to do it but it's also a
930
00:30:30,480 --> 00:30:34,159
lot of work uh it is essentially a
931
00:30:32,480 --> 00:30:35,760
creation of a new character sheet in a
932
00:30:34,159 --> 00:30:37,200
way so those are a new character sheet
933
00:30:35,760 --> 00:30:38,399
and builder and so we want to make sure
934
00:30:37,200 --> 00:30:41,600
we get that done right
935
00:30:38,399 --> 00:30:43,200
um and that it's not not sort of half
936
00:30:41,600 --> 00:30:43,919
done because what we had in the past we
937
00:30:43,200 --> 00:30:45,200
had some
938
00:30:43,919 --> 00:30:47,039
side kicks that came in with the
939
00:30:45,200 --> 00:30:49,039
essentials kit that we had tried to
940
00:30:47,039 --> 00:30:50,320
push into the monster system and it
941
00:30:49,039 --> 00:30:52,159
didn't quite work
942
00:30:50,320 --> 00:30:54,000
well and now they're even more
943
00:30:52,159 --> 00:30:55,039
expandable and we want to make sure that
944
00:30:54,000 --> 00:30:56,399
that is something that is
945
00:30:55,039 --> 00:31:00,080
fully supported and not partially
946
00:30:56,399 --> 00:31:01,760
supported or even wrong most of the time
947
00:31:00,080 --> 00:31:03,600
right on well i think we have time for
948
00:31:01,760 --> 00:31:05,279
uh for one more question quickly mellie
949
00:31:03,600 --> 00:31:07,039
and as she's bringing that up
950
00:31:05,279 --> 00:31:08,799
uh again thank you guys all so so much
951
00:31:07,039 --> 00:31:10,720
for watching we really appreciate it
952
00:31:08,799 --> 00:31:12,480
i hope you've gotten some some cool
953
00:31:10,720 --> 00:31:14,159
insight and just
954
00:31:12,480 --> 00:31:16,000
enjoyed this i'm really liking these
955
00:31:14,159 --> 00:31:18,000
sort of deep dives into
956
00:31:16,000 --> 00:31:20,000
sort of behind the curtain as to like
957
00:31:18,000 --> 00:31:21,600
what the team's doing and how and why
958
00:31:20,000 --> 00:31:23,279
i think is i think is pretty cool i hope
959
00:31:21,600 --> 00:31:25,519
you guys find it interesting as well
960
00:31:23,279 --> 00:31:27,919
uh again can we keep mysteries on the
961
00:31:25,519 --> 00:31:29,440
dnd on marketplace grab that and uh also
962
00:31:27,919 --> 00:31:31,039
make sure you uh you pick up your
963
00:31:29,440 --> 00:31:32,320
pre-order the fan records guide to
964
00:31:31,039 --> 00:31:35,519
ravenloft it's gonna come
965
00:31:32,320 --> 00:31:37,120
with all the the uh the cool usual uh uh
966
00:31:35,519 --> 00:31:37,760
fun pre-order perks and all that good
967
00:31:37,120 --> 00:31:41,840
stuff
968
00:31:37,760 --> 00:31:44,960
um mellie what questions taking us out
969
00:31:41,840 --> 00:31:45,679
what's the last song k silver bow for
970
00:31:44,960 --> 00:31:49,200
the guests
971
00:31:45,679 --> 00:31:51,120
what is your favorite dinosaur and why
972
00:31:49,200 --> 00:31:52,960
it's always important this is always
973
00:31:51,120 --> 00:31:55,519
very important
974
00:31:52,960 --> 00:31:56,880
jason this will make her break uh the
975
00:31:55,519 --> 00:31:58,159
community's first impression of you
976
00:31:56,880 --> 00:32:00,320
what's your favorite dinosaur
977
00:31:58,159 --> 00:32:02,720
well i have to say my my my favorite
978
00:32:00,320 --> 00:32:04,240
dinosaur is the velociraptor and it's
979
00:32:02,720 --> 00:32:05,360
only for the very first scene of
980
00:32:04,240 --> 00:32:06,640
jurassic park
981
00:32:05,360 --> 00:32:08,399
that has nothing to do with the rest of
982
00:32:06,640 --> 00:32:11,440
jurassic park but that scene
983
00:32:08,399 --> 00:32:12,399
with uh alan grant and and the boy is uh
984
00:32:11,440 --> 00:32:14,720
what makes that
985
00:32:12,399 --> 00:32:16,080
my my favorite dinosaur at the moment
986
00:32:14,720 --> 00:32:18,000
makes me happy
987
00:32:16,080 --> 00:32:20,159
that traumatized you as a child yes it
988
00:32:18,000 --> 00:32:23,519
did and i i appreciate it
989
00:32:20,159 --> 00:32:23,519
maybe across the belly
990
00:32:24,159 --> 00:32:29,600
solid answer julie favorite dinosaur
991
00:32:27,519 --> 00:32:31,200
oh man i mean dinosaurs are awesome so
992
00:32:29,600 --> 00:32:33,519
it's hard to pick a favorite
993
00:32:31,200 --> 00:32:34,480
uh but again mine also comes from
994
00:32:33,519 --> 00:32:38,159
jurassic park
995
00:32:34,480 --> 00:32:39,840
uh it's the crazy like that little
996
00:32:38,159 --> 00:32:42,240
i don't know what they're called the the
997
00:32:39,840 --> 00:32:44,240
lizard with the crazy uh neck
998
00:32:42,240 --> 00:32:46,240
guild oh the dilophosaurus yeah yeah
999
00:32:44,240 --> 00:32:49,039
yeah that
1000
00:32:46,240 --> 00:32:49,679
also a very solid pick uh spitting
1001
00:32:49,039 --> 00:32:53,200
poison
1002
00:32:49,679 --> 00:32:55,120
just like julian does in her real life
1003
00:32:53,200 --> 00:32:57,200
melly have we checked in with you on
1004
00:32:55,120 --> 00:32:59,120
favorite dinosaur yes we have that was
1005
00:32:57,200 --> 00:33:00,880
my first time on here it's the please
1006
00:32:59,120 --> 00:33:03,120
i wasn't listening and i apologize
1007
00:33:00,880 --> 00:33:05,679
because it it still exists
1008
00:33:03,120 --> 00:33:07,279
i will go down with the conspiracy
1009
00:33:05,679 --> 00:33:09,360
theory of the loch ness monster being
1010
00:33:07,279 --> 00:33:11,600
real and it being a plesiosaur
1011
00:33:09,360 --> 00:33:13,200
don't add me i think that's completely
1012
00:33:11,600 --> 00:33:15,279
fair uh mine continues to be a
1013
00:33:13,200 --> 00:33:16,240
triceratops because slag is my favorite
1014
00:33:15,279 --> 00:33:18,480
dinobot
1015
00:33:16,240 --> 00:33:20,240
uh let us know and chat favorite
1016
00:33:18,480 --> 00:33:21,519
dinosaur hit us up with them or if
1017
00:33:20,240 --> 00:33:22,320
you're watching again in the future on
1018
00:33:21,519 --> 00:33:24,159
youtube
1019
00:33:22,320 --> 00:33:26,159
uh hey let us know what you guys want to
1020
00:33:24,159 --> 00:33:28,000
see uh coming up uh
1021
00:33:26,159 --> 00:33:29,840
once i uh send these two back to their
1022
00:33:28,000 --> 00:33:32,799
cave what do you want them working on
1023
00:33:29,840 --> 00:33:34,080
uh uh with the their their dark rooms
1024
00:33:32,799 --> 00:33:36,480
and their bright screens
1025
00:33:34,080 --> 00:33:37,200
um just like little albino crickets in a
1026
00:33:36,480 --> 00:33:39,120
cave
1027
00:33:37,200 --> 00:33:41,120
what i don't know too much coffee
1028
00:33:39,120 --> 00:33:42,799
already uh for this early in the dev
1029
00:33:41,120 --> 00:33:44,880
update i apologize and uh
1030
00:33:42,799 --> 00:33:45,919
let us know favorite dinosaurs easily
1031
00:33:44,880 --> 00:33:46,720
the most important part of this
1032
00:33:45,919 --> 00:33:48,880
conversation
1033
00:33:46,720 --> 00:33:50,000
thank you guys so much uh later today uh
1034
00:33:48,880 --> 00:33:51,600
we'll be back streaming
1035
00:33:50,000 --> 00:33:53,760
uh we're talking two things near and
1036
00:33:51,600 --> 00:33:58,080
dear to my heart talking hags
1037
00:33:53,760 --> 00:33:58,080
we're talking oozes be there thanks
1038
00:33:58,620 --> 00:34:06,060
[Music]
1039
00:34:04,840 --> 00:34:09,210
everybody
Today's Line-Up
Timeline Check-In: Reveal of what has recently been released and what is close.
Special Guests Julie Hawkins & Jason Bush: We welcome software engineer Julie Hawkins back to the show, and introduce you to software engineering manager Jason Bush.
Getting a Life: Julie and Jason discuss the recent update to the life domain cleric, what made this support difficult, what it means for the future, and what they're working on next. (Full changelog here)
Coming Soon
Candlekeep Mysteries: Candlekeep Mysteries has been released! (Buy now)
Van Richten's Guide to Ravenloft: We confirm the types of pre-order bonuses that will be available for Van Richten's Guide to Ravenloft (digital dice, backdrops, themes, frames). (Pre-order now)
Spell Management on the iOS DDB Player App: Spell management is available now on Android. This feature will be available on iOS soon!
Rolling on Monster Stat Blocks: The ability to roll the D&D Beyond digital dice on monster stat blocks when running your encounters is coming soon.
Twitch Extension Update: An update to our Twitch extension to better support Tasha's Cauldron of Everything content is planned.
DDB Consolidated App: Updates to our apps, and special news about how the apps will work in the future are coming soon.