Well, that reasoning makes sense, but I was hoping for an answer from a moderator. Someone with some modicum of authority on the subject. No offense, like everyone will run it how they like, I'd just like to know what the intention is. This is the best method I can think to get that answer, from the people implementing the changes in platform.
Well, that reasoning makes sense, but I was hoping for an answer from a moderator. Someone with some modicum of authority on the subject. No offense, like everyone will run it how they like, I'd just like to know what the intention is. This is the best method I can think to get that answer, from the people implementing the changes in platform.
So the front page has a list of what things were supposed to change. A lot of the responses in this thread was either because things weren't showing up write according to those changes or trying to figure out how to get them to work.
Saving throws weren't on the list of changes being implemented so those shouldn't be affected because that was never the intent.
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
As per the above, the effect lasts till a short or long rest and the weapon attacks are magical.
But, the app still shows this (emphasis mine) -
As a bonus action, imbue a weapon to strike for 1d4 extra damage of your chosen type. On activating the rite, you take 1d4 damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.
That's different from the one in the link. As per the above, only rite damage is magical, and the effect lasts till a long/short rest or till the weapon is being held.
It seems, this wasn't updated properly in the app. Can anyone from the team please clarify if this is a mistake or not?
Just noticed an error for the Lycan bloodlust rules. In the snipit tool tip where it calculates the HP you need to be at to make blood lust rolls it states: “when you start your turn with x-HP” where x = half your hp max. This SHOULD read when you start your turn with FEWER than x-HP. Meaning if half your max hp is 32 you don’t start making rolls until you are at 31 or less.
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Well, that reasoning makes sense, but I was hoping for an answer from a moderator. Someone with some modicum of authority on the subject. No offense, like everyone will run it how they like, I'd just like to know what the intention is. This is the best method I can think to get that answer, from the people implementing the changes in platform.
So the front page has a list of what things were supposed to change. A lot of the responses in this thread was either because things weren't showing up write according to those changes or trying to figure out how to get them to work.
Saving throws weren't on the list of changes being implemented so those shouldn't be affected because that was never the intent.
Are moderators still checking this topic?
Because there is at least one discrepancy between the class description here - https://www.dndbeyond.com/classes/blood-hunter and in the dndbeyond app.
As per https://www.dndbeyond.com/classes/blood-hunter, Crimson Rite states (emphasis mine) -
As per the above, the effect lasts till a short or long rest and the weapon attacks are magical.
But, the app still shows this (emphasis mine) -
That's different from the one in the link. As per the above, only rite damage is magical, and the effect lasts till a long/short rest or till the weapon is being held.
It seems, this wasn't updated properly in the app. Can anyone from the team please clarify if this is a mistake or not?
Just noticed an error for the Lycan bloodlust rules. In the snipit tool tip where it calculates the HP you need to be at to make blood lust rolls it states: “when you start your turn with x-HP” where x = half your hp max. This SHOULD read when you start your turn with FEWER than x-HP. Meaning if half your max hp is 32 you don’t start making rolls until you are at 31 or less.